diff options
author | bubnikv <bubnikv@gmail.com> | 2018-08-14 19:33:26 +0300 |
---|---|---|
committer | bubnikv <bubnikv@gmail.com> | 2018-08-14 19:33:26 +0300 |
commit | 86da6610977d15e43842b83f5714daf0cc6cdc90 (patch) | |
tree | 8831f3a5f1ccf4efcdbf6204b55cc916473c1c73 /xs/src/libslic3r/Point.hpp | |
parent | 077680b806c10b652c225ab04d329dac5bc4689b (diff) |
Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types, first step
Diffstat (limited to 'xs/src/libslic3r/Point.hpp')
-rw-r--r-- | xs/src/libslic3r/Point.hpp | 170 |
1 files changed, 97 insertions, 73 deletions
diff --git a/xs/src/libslic3r/Point.hpp b/xs/src/libslic3r/Point.hpp index 87104674f..2630f58a5 100644 --- a/xs/src/libslic3r/Point.hpp +++ b/xs/src/libslic3r/Point.hpp @@ -2,12 +2,15 @@ #define slic3r_Point_hpp_ #include "libslic3r.h" +#include <cstddef> #include <vector> -#include <math.h> +#include <cmath> #include <string> #include <sstream> #include <unordered_map> +#include <Eigen/Geometry> + namespace Slic3r { class Line; @@ -28,24 +31,37 @@ typedef std::vector<Point3> Points3; typedef std::vector<Pointf> Pointfs; typedef std::vector<Pointf3> Pointf3s; +// Eigen types, to replace the Slic3r's own types in the future. +// Vector types with a fixed point coordinate base type. +typedef Eigen::Matrix<coord_t, 2, 1, Eigen::DontAlign> Vec2crd; +typedef Eigen::Matrix<coord_t, 3, 1, Eigen::DontAlign> Vec3crd; +// Vector types with a double coordinate base type. +typedef Eigen::Matrix<coordf_t, 2, 1, Eigen::DontAlign> Vec2d; +typedef Eigen::Matrix<coordf_t, 3, 1, Eigen::DontAlign> Vec3d; + class Point { public: typedef coord_t coord_type; - coord_t x; - coord_t y; - Point(coord_t _x = 0, coord_t _y = 0): x(_x), y(_y) {}; - Point(int64_t _x, int64_t _y): x(coord_t(_x)), y(coord_t(_y)) {}; // for Clipper - Point(double x, double y); + Vec2crd data; + + Point(coord_t x = 0, coord_t y = 0) { data(0) = x; data(1) = y; } + Point(int64_t x, int64_t y) : Point(coord_t(x), coord_t(y)) {} // for Clipper + Point(double x, double y) : Point(lrint(x), lrint(y)) {} static Point new_scale(coordf_t x, coordf_t y) { return Point(coord_t(scale_(x)), coord_t(scale_(y))); } - bool operator==(const Point& rhs) const { return this->x == rhs.x && this->y == rhs.y; } + const coord_t& x() const { return this->data[0]; } + coord_t& x() { return this->data[0]; } + const coord_t& y() const { return this->data[1]; } + coord_t& y() { return this->data[1]; } + + bool operator==(const Point& rhs) const { return this->x() == rhs.x() && this->y() == rhs.y(); } bool operator!=(const Point& rhs) const { return ! (*this == rhs); } - bool operator<(const Point& rhs) const { return this->x < rhs.x || (this->x == rhs.x && this->y < rhs.y); } + bool operator<(const Point& rhs) const { return this->x() < rhs.x() || (this->x() == rhs.x() && this->y() < rhs.y()); } - Point& operator+=(const Point& rhs) { this->x += rhs.x; this->y += rhs.y; return *this; } - Point& operator-=(const Point& rhs) { this->x -= rhs.x; this->y -= rhs.y; return *this; } - Point& operator*=(const coord_t& rhs) { this->x *= rhs; this->y *= rhs; return *this; } + Point& operator+=(const Point& rhs) { this->x() += rhs.x(); this->y() += rhs.y(); return *this; } + Point& operator-=(const Point& rhs) { this->x() -= rhs.x(); this->y() -= rhs.y(); return *this; } + Point& operator*=(const coord_t& rhs) { this->x() *= rhs; this->y() *= rhs; return *this; } std::string wkt() const; std::string dump_perl() const; @@ -56,14 +72,14 @@ public: void rotate(double angle, const Point ¢er); Point rotated(double angle) const { Point res(*this); res.rotate(angle); return res; } Point rotated(double angle, const Point ¢er) const { Point res(*this); res.rotate(angle, center); return res; } - bool coincides_with(const Point &point) const { return this->x == point.x && this->y == point.y; } + bool coincides_with(const Point &point) const { return this->x() == point.x() && this->y() == point.y(); } bool coincides_with_epsilon(const Point &point) const; int nearest_point_index(const Points &points) const; int nearest_point_index(const PointConstPtrs &points) const; int nearest_point_index(const PointPtrs &points) const; bool nearest_point(const Points &points, Point* point) const; double distance_to(const Point &point) const { return sqrt(distance_to_sq(point)); } - double distance_to_sq(const Point &point) const { double dx = double(point.x - this->x); double dy = double(point.y - this->y); return dx*dx + dy*dy; } + double distance_to_sq(const Point &point) const { double dx = double(point.x() - this->x()); double dy = double(point.y() - this->y()); return dx*dx + dy*dy; } double distance_to(const Line &line) const; double perp_distance_to(const Line &line) const; double ccw(const Point &p1, const Point &p2) const; @@ -75,11 +91,11 @@ public: Vector vector_to(const Point &point) const; }; -inline Point operator+(const Point& point1, const Point& point2) { return Point(point1.x + point2.x, point1.y + point2.y); } -inline Point operator-(const Point& point1, const Point& point2) { return Point(point1.x - point2.x, point1.y - point2.y); } -inline Point operator*(double scalar, const Point& point2) { return Point(scalar * point2.x, scalar * point2.y); } -inline int64_t cross(const Point &v1, const Point &v2) { return int64_t(v1.x) * int64_t(v2.y) - int64_t(v1.y) * int64_t(v2.x); } -inline int64_t dot(const Point &v1, const Point &v2) { return int64_t(v1.x) * int64_t(v2.x) + int64_t(v1.y) * int64_t(v2.y); } +inline Point operator+(const Point& point1, const Point& point2) { return Point(point1.x() + point2.x(), point1.y() + point2.y()); } +inline Point operator-(const Point& point1, const Point& point2) { return Point(point1.x() - point2.x(), point1.y() - point2.y()); } +inline Point operator*(double scalar, const Point& point2) { return Point(scalar * point2.x(), scalar * point2.y()); } +inline int64_t cross(const Point &v1, const Point &v2) { return int64_t(v1.x()) * int64_t(v2.y()) - int64_t(v1.y()) * int64_t(v2.x()); } +inline int64_t dot(const Point &v1, const Point &v2) { return int64_t(v1.x()) * int64_t(v2.x()) + int64_t(v1.y()) * int64_t(v2.y()); } namespace int128 { @@ -95,7 +111,7 @@ int cross(const Point &v1, const Slic3r::Point &v2); // To be used by std::unordered_map, std::unordered_multimap and friends. struct PointHash { size_t operator()(const Point &pt) const { - return std::hash<coord_t>()(pt.x) ^ std::hash<coord_t>()(pt.y); + return std::hash<coord_t>()(pt.x()) ^ std::hash<coord_t>()(pt.y()); } }; @@ -141,13 +157,13 @@ public: void insert(const ValueType &value) { const Point *pt = m_point_accessor(value); if (pt != nullptr) - m_map.emplace(std::make_pair(Point(pt->x>>m_grid_log2, pt->y>>m_grid_log2), value)); + m_map.emplace(std::make_pair(Point(pt->x()>>m_grid_log2, pt->y()>>m_grid_log2), value)); } void insert(ValueType &&value) { const Point *pt = m_point_accessor(value); if (pt != nullptr) - m_map.emplace(std::make_pair(Point(pt->x>>m_grid_log2, pt->y>>m_grid_log2), std::move(value))); + m_map.emplace(std::make_pair(Point(pt->x()>>m_grid_log2, pt->y()>>m_grid_log2), std::move(value))); } // Return a pair of <ValueType*, distance_squared> @@ -157,12 +173,12 @@ public: const ValueType *value_min = nullptr; double dist_min = std::numeric_limits<double>::max(); // Round pt to a closest grid_cell corner. - Point grid_corner((pt.x+(m_grid_resolution>>1))>>m_grid_log2, (pt.y+(m_grid_resolution>>1))>>m_grid_log2); + Point grid_corner((pt.x()+(m_grid_resolution>>1))>>m_grid_log2, (pt.y()+(m_grid_resolution>>1))>>m_grid_log2); // For four neighbors of grid_corner: for (coord_t neighbor_y = -1; neighbor_y < 1; ++ neighbor_y) { for (coord_t neighbor_x = -1; neighbor_x < 1; ++ neighbor_x) { // Range of fragment starts around grid_corner, close to pt. - auto range = m_map.equal_range(Point(grid_corner.x + neighbor_x, grid_corner.y + neighbor_y)); + auto range = m_map.equal_range(Point(grid_corner.x() + neighbor_x, grid_corner.y() + neighbor_y)); // Find the map entry closest to pt. for (auto it = range.first; it != range.second; ++it) { const ValueType &value = it->second; @@ -194,12 +210,16 @@ private: class Point3 : public Point { public: - coord_t z; - explicit Point3(coord_t _x = 0, coord_t _y = 0, coord_t _z = 0): Point(_x, _y), z(_z) {}; + coord_t m_z; + + const coord_t& z() const { return this->m_z; } + coord_t& z() { return this->m_z; } + + explicit Point3(coord_t _x = 0, coord_t _y = 0, coord_t _z = 0): Point(_x, _y), m_z(_z) {}; static Point3 new_scale(coordf_t x, coordf_t y, coordf_t z) { return Point3(coord_t(scale_(x)), coord_t(scale_(y)), coord_t(scale_(z))); } - bool operator==(const Point3 &rhs) const { return this->x == rhs.x && this->y == rhs.y && this->z == rhs.z; } + bool operator==(const Point3 &rhs) const { return this->x() == rhs.x() && this->y() == rhs.y() && this->z() == rhs.z(); } bool operator!=(const Point3 &rhs) const { return ! (*this == rhs); } - bool coincides_with(const Point3& rhs) const { return this->x == rhs.x && this->y == rhs.y && this->z == rhs.z; } + bool coincides_with(const Point3& rhs) const { return this->x() == rhs.x() && this->y() == rhs.y() && this->z() == rhs.z(); } private: // Hide the following inherited methods: bool operator==(const Point &rhs) const; @@ -212,15 +232,17 @@ class Pointf { public: typedef coordf_t coord_type; - coordf_t x; - coordf_t y; - explicit Pointf(coordf_t _x = 0, coordf_t _y = 0): x(_x), y(_y) {}; - static Pointf new_unscale(coord_t x, coord_t y) { - return Pointf(unscale(x), unscale(y)); - }; - static Pointf new_unscale(const Point &p) { - return Pointf(unscale(p.x), unscale(p.y)); - }; + Vec2d data; + + explicit Pointf(coordf_t x = 0, coordf_t y = 0) { data(0) = x; data(1) = y; } + static Pointf new_unscale(coord_t x, coord_t y) { return Pointf(unscale(x), unscale(y)); } + static Pointf new_unscale(const Point &p) { return Pointf(unscale(p.x()), unscale(p.y())); } + + const coordf_t& x() const { return this->data[0]; } + coordf_t& x() { return this->data[0]; } + const coordf_t& y() const { return this->data[1]; } + coordf_t& y() { return this->data[1]; } + std::string wkt() const; std::string dump_perl() const; void scale(double factor); @@ -231,39 +253,41 @@ public: Pointf negative() const; Vectorf vector_to(const Pointf &point) const; - Pointf& operator+=(const Pointf& rhs) { this->x += rhs.x; this->y += rhs.y; return *this; } - Pointf& operator-=(const Pointf& rhs) { this->x -= rhs.x; this->y -= rhs.y; return *this; } - Pointf& operator*=(const coordf_t& rhs) { this->x *= rhs; this->y *= rhs; return *this; } + Pointf& operator+=(const Pointf& rhs) { this->x() += rhs.x(); this->y() += rhs.y(); return *this; } + Pointf& operator-=(const Pointf& rhs) { this->x() -= rhs.x(); this->y() -= rhs.y(); return *this; } + Pointf& operator*=(const coordf_t& rhs) { this->x() *= rhs; this->y() *= rhs; return *this; } - bool operator==(const Pointf &rhs) const { return this->x == rhs.x && this->y == rhs.y; } + bool operator==(const Pointf &rhs) const { return this->x() == rhs.x() && this->y() == rhs.y(); } bool operator!=(const Pointf &rhs) const { return ! (*this == rhs); } - bool operator< (const Pointf& rhs) const { return this->x < rhs.x || (this->x == rhs.x && this->y < rhs.y); } + bool operator< (const Pointf& rhs) const { return this->x() < rhs.x() || (this->x() == rhs.x() && this->y() < rhs.y()); } }; -inline Pointf operator+(const Pointf& point1, const Pointf& point2) { return Pointf(point1.x + point2.x, point1.y + point2.y); } -inline Pointf operator-(const Pointf& point1, const Pointf& point2) { return Pointf(point1.x - point2.x, point1.y - point2.y); } -inline Pointf operator*(double scalar, const Pointf& point2) { return Pointf(scalar * point2.x, scalar * point2.y); } -inline Pointf operator*(const Pointf& point2, double scalar) { return Pointf(scalar * point2.x, scalar * point2.y); } -inline coordf_t cross(const Pointf &v1, const Pointf &v2) { return v1.x * v2.y - v1.y * v2.x; } -inline coordf_t dot(const Pointf &v1, const Pointf &v2) { return v1.x * v2.x + v1.y * v2.y; } -inline coordf_t dot(const Pointf &v) { return v.x * v.x + v.y * v.y; } +inline Pointf operator+(const Pointf& point1, const Pointf& point2) { return Pointf(point1.x() + point2.x(), point1.y() + point2.y()); } +inline Pointf operator-(const Pointf& point1, const Pointf& point2) { return Pointf(point1.x() - point2.x(), point1.y() - point2.y()); } +inline Pointf operator*(double scalar, const Pointf& point2) { return Pointf(scalar * point2.x(), scalar * point2.y()); } +inline Pointf operator*(const Pointf& point2, double scalar) { return Pointf(scalar * point2.x(), scalar * point2.y()); } +inline coordf_t cross(const Pointf &v1, const Pointf &v2) { return v1.x() * v2.y() - v1.y() * v2.x(); } +inline coordf_t dot(const Pointf &v1, const Pointf &v2) { return v1.x() * v2.x() + v1.y() * v2.y(); } +inline coordf_t dot(const Pointf &v) { return v.x() * v.x() + v.y() * v.y(); } inline double length(const Vectorf &v) { return sqrt(dot(v)); } inline double l2(const Vectorf &v) { return dot(v); } inline Vectorf normalize(const Vectorf& v) { - coordf_t len = ::sqrt(sqr(v.x) + sqr(v.y)); + coordf_t len = ::sqrt(sqr(v.x()) + sqr(v.y())); return (len != 0.0) ? 1.0 / len * v : Vectorf(0.0, 0.0); } class Pointf3 : public Pointf { public: - coordf_t z; - explicit Pointf3(coordf_t _x = 0, coordf_t _y = 0, coordf_t _z = 0): Pointf(_x, _y), z(_z) {}; - static Pointf3 new_unscale(coord_t x, coord_t y, coord_t z) { - return Pointf3(unscale(x), unscale(y), unscale(z)); - }; - static Pointf3 new_unscale(const Point3& p) { return Pointf3(unscale(p.x), unscale(p.y), unscale(p.z)); } + coordf_t m_z; + + const coordf_t& z() const { return this->m_z; } + coordf_t& z() { return this->m_z; } + + explicit Pointf3(coordf_t _x = 0, coordf_t _y = 0, coordf_t _z = 0): Pointf(_x, _y), m_z(_z) {}; + static Pointf3 new_unscale(coord_t x, coord_t y, coord_t z) { return Pointf3(unscale(x), unscale(y), unscale(z)); } + static Pointf3 new_unscale(const Point3& p) { return Pointf3(unscale(p.x()), unscale(p.y()), unscale(p.z())); } void scale(double factor); void translate(const Vectorf3 &vector); void translate(double x, double y, double z); @@ -271,7 +295,7 @@ public: Pointf3 negative() const; Vectorf3 vector_to(const Pointf3 &point) const; - bool operator==(const Pointf3 &rhs) const { return this->x == rhs.x && this->y == rhs.y && this->z == rhs.z; } + bool operator==(const Pointf3 &rhs) const { return this->x() == rhs.x() && this->y() == rhs.y() && this->z() == rhs.z(); } bool operator!=(const Pointf3 &rhs) const { return ! (*this == rhs); } private: @@ -280,23 +304,23 @@ private: bool operator!=(const Pointf &rhs) const; }; -inline Pointf3 operator+(const Pointf3& p1, const Pointf3& p2) { return Pointf3(p1.x + p2.x, p1.y + p2.y, p1.z + p2.z); } -inline Pointf3 operator-(const Pointf3& p1, const Pointf3& p2) { return Pointf3(p1.x - p2.x, p1.y - p2.y, p1.z - p2.z); } -inline Pointf3 operator-(const Pointf3& p) { return Pointf3(-p.x, -p.y, -p.z); } -inline Pointf3 operator*(double scalar, const Pointf3& p) { return Pointf3(scalar * p.x, scalar * p.y, scalar * p.z); } -inline Pointf3 operator*(const Pointf3& p, double scalar) { return Pointf3(scalar * p.x, scalar * p.y, scalar * p.z); } -inline Pointf3 cross(const Pointf3& v1, const Pointf3& v2) { return Pointf3(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v1.y * v2.x); } -inline coordf_t dot(const Pointf3& v1, const Pointf3& v2) { return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z; } +inline Pointf3 operator+(const Pointf3& p1, const Pointf3& p2) { return Pointf3(p1.x() + p2.x(), p1.y() + p2.y(), p1.z() + p2.z()); } +inline Pointf3 operator-(const Pointf3& p1, const Pointf3& p2) { return Pointf3(p1.x() - p2.x(), p1.y() - p2.y(), p1.z() - p2.z()); } +inline Pointf3 operator-(const Pointf3& p) { return Pointf3(-p.x(), -p.y(), -p.z()); } +inline Pointf3 operator*(double scalar, const Pointf3& p) { return Pointf3(scalar * p.x(), scalar * p.y(), scalar * p.z()); } +inline Pointf3 operator*(const Pointf3& p, double scalar) { return Pointf3(scalar * p.x(), scalar * p.y(), scalar * p.z()); } +inline Pointf3 cross(const Pointf3& v1, const Pointf3& v2) { return Pointf3(v1.y() * v2.z() - v1.z() * v2.y(), v1.z() * v2.x() - v1.x() * v2.z(), v1.x() * v2.y() - v1.y() * v2.x()); } +inline coordf_t dot(const Pointf3& v1, const Pointf3& v2) { return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z(); } inline Pointf3 normalize(const Pointf3& v) { - coordf_t len = ::sqrt(sqr(v.x) + sqr(v.y) + sqr(v.z)); + coordf_t len = ::sqrt(sqr(v.x()) + sqr(v.y()) + sqr(v.z())); return (len != 0.0) ? 1.0 / len * v : Pointf3(0.0, 0.0, 0.0); } -template<typename TO> inline TO convert_to(const Point &src) { return TO(typename TO::coord_type(src.x), typename TO::coord_type(src.y)); } -template<typename TO> inline TO convert_to(const Pointf &src) { return TO(typename TO::coord_type(src.x), typename TO::coord_type(src.y)); } -template<typename TO> inline TO convert_to(const Point3 &src) { return TO(typename TO::coord_type(src.x), typename TO::coord_type(src.y), typename TO::coord_type(src.z)); } -template<typename TO> inline TO convert_to(const Pointf3 &src) { return TO(typename TO::coord_type(src.x), typename TO::coord_type(src.y), typename TO::coord_type(src.z)); } +template<typename TO> inline TO convert_to(const Point &src) { return TO(typename TO::coord_type(src.x()), typename TO::coord_type(src.y())); } +template<typename TO> inline TO convert_to(const Pointf &src) { return TO(typename TO::coord_type(src.x()), typename TO::coord_type(src.y())); } +template<typename TO> inline TO convert_to(const Point3 &src) { return TO(typename TO::coord_type(src.x()), typename TO::coord_type(src.y()), typename TO::coord_type(src.z())); } +template<typename TO> inline TO convert_to(const Pointf3 &src) { return TO(typename TO::coord_type(src.x()), typename TO::coord_type(src.y()), typename TO::coord_type(src.z())); } } // namespace Slic3r @@ -312,7 +336,7 @@ namespace boost { namespace polygon { typedef coord_t coordinate_type; static inline coordinate_type get(const Slic3r::Point& point, orientation_2d orient) { - return (orient == HORIZONTAL) ? point.x : point.y; + return (orient == HORIZONTAL) ? (coordinate_type)point.x() : (coordinate_type)point.y(); } }; @@ -321,14 +345,14 @@ namespace boost { namespace polygon { typedef coord_t coordinate_type; static inline void set(Slic3r::Point& point, orientation_2d orient, coord_t value) { if (orient == HORIZONTAL) - point.x = value; + point.x() = value; else - point.y = value; + point.y() = value; } static inline Slic3r::Point construct(coord_t x_value, coord_t y_value) { Slic3r::Point retval; - retval.x = x_value; - retval.y = y_value; + retval.x() = x_value; + retval.y() = y_value; return retval; } }; |