diff options
author | bubnikv <bubnikv@gmail.com> | 2018-08-17 19:07:45 +0300 |
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committer | bubnikv <bubnikv@gmail.com> | 2018-08-17 19:07:45 +0300 |
commit | 9e7634b6e8370bb63e92c91ff87f88f0a98b06c0 (patch) | |
tree | 93374effb494d80ecb86e0459bde5a51517a7198 /xs/src/slic3r/GUI/3DScene.cpp | |
parent | 0eba590fc62e57b6dc6e520f0b340f8cbf140e6b (diff) | |
parent | 3433e8e3743f8aebea940ae92e3f26fec03c7a22 (diff) |
Merged with master
Diffstat (limited to 'xs/src/slic3r/GUI/3DScene.cpp')
-rw-r--r-- | xs/src/slic3r/GUI/3DScene.cpp | 97 |
1 files changed, 68 insertions, 29 deletions
diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 03d997ae6..36952d230 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -205,11 +205,12 @@ GLVolume::GLVolume(float r, float g, float b, float a) , selected(false) , is_active(true) , zoom_to_volumes(true) - , outside_printer_detection_enabled(true) + , shader_outside_printer_detection_enabled(false) , is_outside(false) , hover(false) , is_modifier(false) , is_wipe_tower(false) + , is_extrusion_path(false) , tverts_range(0, size_t(-1)) , qverts_range(0, size_t(-1)) { @@ -245,7 +246,7 @@ void GLVolume::set_render_color() set_render_color(is_outside ? SELECTED_OUTSIDE_COLOR : SELECTED_COLOR, 4); else if (hover) set_render_color(HOVER_COLOR, 4); - else if (is_outside) + else if (is_outside && shader_outside_printer_detection_enabled) set_render_color(OUTSIDE_COLOR, 4); else set_render_color(color, 4); @@ -435,7 +436,7 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c ::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]); if (detection_id != -1) - ::glUniform1i(detection_id, outside_printer_detection_enabled ? 1 : 0); + ::glUniform1i(detection_id, shader_outside_printer_detection_enabled ? 1 : 0); if (worldmatrix_id != -1) ::glUniformMatrix4fv(worldmatrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().data()); @@ -454,7 +455,7 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c ::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]); if (detection_id != -1) - ::glUniform1i(detection_id, outside_printer_detection_enabled ? 1 : 0); + ::glUniform1i(detection_id, shader_outside_printer_detection_enabled ? 1 : 0); if (worldmatrix_id != -1) ::glUniformMatrix4fv(worldmatrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().data()); @@ -627,7 +628,7 @@ std::vector<int> GLVolumeCollection::load_object( v.extruder_id = extruder_id; } v.is_modifier = model_volume->modifier; - v.outside_printer_detection_enabled = !model_volume->modifier; + v.shader_outside_printer_detection_enabled = !model_volume->modifier; v.set_origin(Pointf3(instance->offset(0), instance->offset(1), 0.0)); v.set_angle_z(instance->rotation); v.set_scale_factor(instance->scaling_factor); @@ -637,20 +638,62 @@ std::vector<int> GLVolumeCollection::load_object( return volumes_idx; } + int GLVolumeCollection::load_wipe_tower_preview( - int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs) + int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs, bool size_unknown, float brim_width) { - float color[4] = { 0.5f, 0.5f, 0.0f, 0.5f }; - this->volumes.emplace_back(new GLVolume(color)); - GLVolume &v = *this->volumes.back(); - + if (depth < 0.01f) + return int(this->volumes.size() - 1); if (height == 0.0f) height = 0.1f; - - auto mesh = make_cube(width, depth, height); - mesh.translate(-width / 2.f, -depth / 2.f, 0.f); Point origin_of_rotation(0.f, 0.f); - mesh.rotate(rotation_angle,&origin_of_rotation); + TriangleMesh mesh; + float color[4] = { 0.5f, 0.5f, 0.0f, 1.f }; + + // In case we don't know precise dimensions of the wipe tower yet, we'll draw the box with different color with one side jagged: + if (size_unknown) { + color[0] = 0.9f; + color[1] = 0.6f; + + depth = std::max(depth, 10.f); // Too narrow tower would interfere with the teeth. The estimate is not precise anyway. + float min_width = 30.f; + // We'll now create the box with jagged edge. y-coordinates of the pre-generated model are shifted so that the front + // edge has y=0 and centerline of the back edge has y=depth: + Pointf3s points; + std::vector<Point3> facets; + float out_points_idx[][3] = {{0, -depth, 0}, {0, 0, 0}, {38.453, 0, 0}, {61.547, 0, 0}, {100, 0, 0}, {100, -depth, 0}, {55.7735, -10, 0}, {44.2265, 10, 0}, + {38.453, 0, 1}, {0, 0, 1}, {0, -depth, 1}, {100, -depth, 1}, {100, 0, 1}, {61.547, 0, 1}, {55.7735, -10, 1}, {44.2265, 10, 1}}; + int out_facets_idx[][3] = {{0, 1, 2}, {3, 4, 5}, {6, 5, 0}, {3, 5, 6}, {6, 2, 7}, {6, 0, 2}, {8, 9, 10}, {11, 12, 13}, {10, 11, 14}, {14, 11, 13}, {15, 8, 14}, + {8, 10, 14}, {3, 12, 4}, {3, 13, 12}, {6, 13, 3}, {6, 14, 13}, {7, 14, 6}, {7, 15, 14}, {2, 15, 7}, {2, 8, 15}, {1, 8, 2}, {1, 9, 8}, + {0, 9, 1}, {0, 10, 9}, {5, 10, 0}, {5, 11, 10}, {4, 11, 5}, {4, 12, 11}}; + for (int i=0;i<16;++i) + points.push_back(Pointf3(out_points_idx[i][0] / (100.f/min_width), out_points_idx[i][1] + depth, out_points_idx[i][2])); + for (int i=0;i<28;++i) + facets.push_back(Point3(out_facets_idx[i][0], out_facets_idx[i][1], out_facets_idx[i][2])); + TriangleMesh tooth_mesh(points, facets); + + // We have the mesh ready. It has one tooth and width of min_width. We will now append several of these together until we are close to + // the required width of the block. Than we can scale it precisely. + size_t n = std::max(1, int(width/min_width)); // How many shall be merged? + for (size_t i=0;i<n;++i) { + mesh.merge(tooth_mesh); + tooth_mesh.translate(min_width, 0.f, 0.f); + } + + mesh.scale(Pointf3(width/(n*min_width), 1.f, height)); // Scaling to proper width + } + else + mesh = make_cube(width, depth, height); + + // We'll make another mesh to show the brim (fixed layer height): + TriangleMesh brim_mesh = make_cube(width+2.f*brim_width, depth+2.f*brim_width, 0.2f); + brim_mesh.translate(-brim_width, -brim_width, 0.f); + mesh.merge(brim_mesh); + + mesh.rotate(rotation_angle, &origin_of_rotation); // rotates the box according to the config rotation setting + + this->volumes.emplace_back(new GLVolume(color)); + GLVolume &v = *this->volumes.back(); if (use_VBOs) v.indexed_vertex_array.load_mesh_full_shading(mesh); @@ -666,6 +709,7 @@ int GLVolumeCollection::load_wipe_tower_preview( v.select_group_id = obj_idx * 1000000; v.drag_group_id = obj_idx * 1000; v.is_wipe_tower = true; + v.shader_outside_printer_detection_enabled = ! size_unknown; return int(this->volumes.size() - 1); } @@ -1645,7 +1689,7 @@ void _3DScene::update_volumes_selection(wxGLCanvas* canvas, const std::vector<in s_canvas_mgr.update_volumes_selection(canvas, selections); } -bool _3DScene::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) +int _3DScene::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) { return s_canvas_mgr.check_volumes_outside_state(canvas, config); } @@ -1780,6 +1824,11 @@ void _3DScene::enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable) s_canvas_mgr.enable_force_zoom_to_bed(canvas, enable); } +void _3DScene::enable_dynamic_background(wxGLCanvas* canvas, bool enable) +{ + s_canvas_mgr.enable_dynamic_background(canvas, enable); +} + void _3DScene::allow_multisample(wxGLCanvas* canvas, bool allow) { s_canvas_mgr.allow_multisample(canvas, allow); @@ -1962,24 +2011,14 @@ void _3DScene::reload_scene(wxGLCanvas* canvas, bool force) s_canvas_mgr.reload_scene(canvas, force); } -void _3DScene::load_print_toolpaths(wxGLCanvas* canvas) -{ - s_canvas_mgr.load_print_toolpaths(canvas); -} - -void _3DScene::load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors) -{ - s_canvas_mgr.load_print_object_toolpaths(canvas, print_object, str_tool_colors); -} - -void _3DScene::load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors) +void _3DScene::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors) { - s_canvas_mgr.load_wipe_tower_toolpaths(canvas, str_tool_colors); + s_canvas_mgr.load_gcode_preview(canvas, preview_data, str_tool_colors); } -void _3DScene::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors) +void _3DScene::load_preview(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors) { - s_canvas_mgr.load_gcode_preview(canvas, preview_data, str_tool_colors); + s_canvas_mgr.load_preview(canvas, str_tool_colors); } void _3DScene::reset_legend_texture() |