Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorEnrico Turri <enricoturri@seznam.cz>2018-07-24 14:39:17 +0300
committerEnrico Turri <enricoturri@seznam.cz>2018-07-24 14:39:17 +0300
commitd4adcd4077d2514059da880cb11a6f1a1760d0c7 (patch)
tree3a4f8440e881163456372f358b732cb0719232c0 /xs/src/slic3r/GUI/3DScene.cpp
parent21a59ce710e7cf7348e092baccb7a6fdab0c062a (diff)
Out of print volume detection for toolpaths
Diffstat (limited to 'xs/src/slic3r/GUI/3DScene.cpp')
-rw-r--r--xs/src/slic3r/GUI/3DScene.cpp20
1 files changed, 5 insertions, 15 deletions
diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp
index 62659033a..e23641cb1 100644
--- a/xs/src/slic3r/GUI/3DScene.cpp
+++ b/xs/src/slic3r/GUI/3DScene.cpp
@@ -250,7 +250,7 @@ void GLVolume::set_render_color()
set_render_color(is_outside ? SELECTED_OUTSIDE_COLOR : SELECTED_COLOR, 4);
else if (hover)
set_render_color(HOVER_COLOR, 4);
- else if (is_outside)
+ else if (is_outside && outside_printer_detection_enabled)
set_render_color(OUTSIDE_COLOR, 4);
else
set_render_color(color, 4);
@@ -1968,24 +1968,14 @@ void _3DScene::reload_scene(wxGLCanvas* canvas, bool force)
s_canvas_mgr.reload_scene(canvas, force);
}
-void _3DScene::load_print_toolpaths(wxGLCanvas* canvas)
-{
- s_canvas_mgr.load_print_toolpaths(canvas);
-}
-
-void _3DScene::load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors)
-{
- s_canvas_mgr.load_print_object_toolpaths(canvas, print_object, str_tool_colors);
-}
-
-void _3DScene::load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors)
+void _3DScene::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors)
{
- s_canvas_mgr.load_wipe_tower_toolpaths(canvas, str_tool_colors);
+ s_canvas_mgr.load_gcode_preview(canvas, preview_data, str_tool_colors);
}
-void _3DScene::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors)
+void _3DScene::load_preview(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors)
{
- s_canvas_mgr.load_gcode_preview(canvas, preview_data, str_tool_colors);
+ s_canvas_mgr.load_preview(canvas, str_tool_colors);
}
void _3DScene::reset_legend_texture()