diff options
author | Enrico Turri <enricoturri@seznam.cz> | 2018-06-22 17:11:00 +0300 |
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committer | Enrico Turri <enricoturri@seznam.cz> | 2018-06-22 17:11:00 +0300 |
commit | c948ca647cea5a4e41a1ac017f3244da1a8ec6de (patch) | |
tree | 0045bdaca5ed8a5355b3e336c69fb4769efbd3bb /xs/src/slic3r/GUI/GLTexture.cpp | |
parent | de540de9aa321989eff17953d6e5ae84595f1526 (diff) |
Code cleanup
Diffstat (limited to 'xs/src/slic3r/GUI/GLTexture.cpp')
-rw-r--r-- | xs/src/slic3r/GUI/GLTexture.cpp | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/xs/src/slic3r/GUI/GLTexture.cpp b/xs/src/slic3r/GUI/GLTexture.cpp index a1211ff87..2af555707 100644 --- a/xs/src/slic3r/GUI/GLTexture.cpp +++ b/xs/src/slic3r/GUI/GLTexture.cpp @@ -136,29 +136,11 @@ void GLTexture::render_texture(unsigned int tex_id, float left, float right, flo ::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id); -//############################################################################################################################### - ::glBegin(GL_TRIANGLES); - ::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(left, bottom); - ::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(right, bottom); - ::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(right, top); - - ::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(right, top); - ::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(left, top); - ::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(left, bottom); - -/* ::glBegin(GL_QUADS); ::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(left, bottom); ::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(right, bottom); ::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(right, top); ::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(left, top); -*/ - -// ::glTexCoord2f(0.0f, 1.0f); ::glVertex3f(left, bottom, 0.0f); -// ::glTexCoord2f(1.0f, 1.0f); ::glVertex3f(right, bottom, 0.0f); -// ::glTexCoord2f(1.0f, 0.0f); ::glVertex3f(right, top, 0.0f); -// ::glTexCoord2f(0.0f, 0.0f); ::glVertex3f(left, top, 0.0f); -//############################################################################################################################### ::glEnd(); ::glBindTexture(GL_TEXTURE_2D, 0); |