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authorLukas Matena <lukasmatena@seznam.cz>2018-09-24 14:39:44 +0300
committerLukas Matena <lukasmatena@seznam.cz>2018-09-24 15:04:16 +0300
commit9b5c7aadadeaf2eb7bdc9619e2db3776a46d92ad (patch)
tree7e7c26325a360bb90e03073b9d4d711014399acf /xs/src
parentb96831529f00d7ab7a0fcfb79cb04f1beca3088d (diff)
Sla support points are saved in ModelObject
Diffstat (limited to 'xs/src')
-rw-r--r--xs/src/slic3r/GUI/GLCanvas3D.cpp2
-rw-r--r--xs/src/slic3r/GUI/GLCanvas3D.hpp2
-rw-r--r--xs/src/slic3r/GUI/GLGizmo.cpp111
-rw-r--r--xs/src/slic3r/GUI/GLGizmo.hpp25
4 files changed, 110 insertions, 30 deletions
diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp
index 0e2fbe3be..2e17cac21 100644
--- a/xs/src/slic3r/GUI/GLCanvas3D.cpp
+++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp
@@ -1519,7 +1519,7 @@ void GLCanvas3D::Gizmos::set_flattening_data(const ModelObject* model_object)
reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(model_object);
}
-void GLCanvas3D::Gizmos::set_model_object_ptr(const ModelObject* model_object)
+void GLCanvas3D::Gizmos::set_model_object_ptr(ModelObject* model_object)
{
if (!m_enabled)
return;
diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp
index 537a0624f..7807532c1 100644
--- a/xs/src/slic3r/GUI/GLCanvas3D.hpp
+++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp
@@ -403,7 +403,7 @@ class GLCanvas3D
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
void set_flattening_data(const ModelObject* model_object);
- void set_model_object_ptr(const ModelObject* model_object);
+ void set_model_object_ptr(ModelObject* model_object);
void clicked_on_object(const Vec2d& mouse_position);
void delete_current_grabber(bool delete_all = false);
diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp
index 4bea9bf07..3178639e7 100644
--- a/xs/src/slic3r/GUI/GLGizmo.cpp
+++ b/xs/src/slic3r/GUI/GLGizmo.cpp
@@ -1648,7 +1648,7 @@ void GLGizmoSlaSupports::render_grabbers(bool picking) const
::glEnable(GL_LIGHTING);
::glColor3f((GLfloat)render_color[0], (GLfloat)render_color[1], (GLfloat)render_color[2]);
::glPushMatrix();
- const Vec3d& center = m_grabbers[i].center;
+ Vec3d center = m_model_object->instances.front()->world_matrix() * m_grabbers[i].center;
::glTranslatef((GLfloat)center(0), (GLfloat)center(1), (GLfloat)center(2));
GLUquadricObj *quadric;
quadric = ::gluNewQuadric();
@@ -1661,33 +1661,87 @@ void GLGizmoSlaSupports::render_grabbers(bool picking) const
}
}
+bool GLGizmoSlaSupports::is_mesh_update_necessary() const
+{
+ if (m_state != On || !m_model_object || m_model_object->instances.empty())
+ return false;
+
+#if ENABLE_MODELINSTANCE_3D_ROTATION
+ if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
+ || (m_model_object->instances.front()->world_matrix() * m_source_data.matrix.inverse() * Vec3d(1., 1., 1.) - Vec3d(1., 1., 1.)).norm() > 0.001 )
+#else
+ if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
+ || m_model_object->instances.front()->scaling_factor != m_source_data.scaling_factor
+ || m_model_object->instances.front()->rotation != m_source_data.rotation)
+#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+ return true;
+
+ // now compare the bounding boxes:
+ for (unsigned int i=0; i<m_model_object->volumes.size(); ++i)
+ if (m_model_object->volumes[i]->get_convex_hull().bounding_box() != m_source_data.bounding_boxes[i])
+ return true;
+
+ // following should detect direct mesh changes (can be removed after the mesh is made completely immutable):
+ const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
+ Vec3d first_point((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
+ if (first_point != m_source_data.mesh_first_point)
+ return true;
+
+ return false;
+}
+
+void GLGizmoSlaSupports::update_mesh()
+{
+ Eigen::MatrixXf& V = m_V;
+ Eigen::MatrixXi& F = m_F;
+
+ TriangleMesh combined_mesh;
+ for (const ModelVolume* vol : m_model_object->volumes)
+ combined_mesh.merge(vol->mesh);
+ //combined_mesh.scale(m_model_object->instances.front()->scaling_factor);
+ //combined_mesh.rotate_z(m_model_object->instances.front()->rotation);
+ //const stl_file& stl = combined_mesh.stl;
+ const stl_file& stl = m_model_object->mesh().stl;
+
+ V.resize(3*stl.stats.number_of_facets, 3);
+ F.resize(stl.stats.number_of_facets, 3);
+ for (unsigned int i=0; i<stl.stats.number_of_facets; ++i) {
+ const stl_facet* facet = stl.facet_start+i;
+ V(3*i+0, 0) = facet->vertex[0](0); V(3*i+0, 1) = facet->vertex[0](1); V(3*i+0, 2) = facet->vertex[0](2);
+ V(3*i+1, 0) = facet->vertex[1](0); V(3*i+1, 1) = facet->vertex[1](1); V(3*i+1, 2) = facet->vertex[1](2);
+ V(3*i+2, 0) = facet->vertex[2](0); V(3*i+2, 1) = facet->vertex[2](1); V(3*i+2, 2) = facet->vertex[2](2);
+ F(i, 0) = 3*i+0;
+ F(i, 1) = 3*i+1;
+ F(i, 2) = 3*i+2;
+ }
+
+ // now we must save what we calculated the mesh from, so we can tell when to recalculate:
+ m_source_data.bounding_boxes.clear();
+ for (const auto& vol : m_model_object->volumes)
+ m_source_data.bounding_boxes.push_back(vol->get_convex_hull().bounding_box());
+#if !ENABLE_MODELINSTANCE_3D_ROTATION
+ m_source_data.scaling_factor = m_model_object->instances.front()->scaling_factor;
+ m_source_data.rotation = m_model_object->instances.front()->rotation;
+#else
+ m_source_data.matrix = m_model_object->instances.front()->world_matrix();
+#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+ const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
+ m_source_data.mesh_first_point = Vec3d((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
+
+
+ // we'll now reload Grabbers (selection might have changed):
+ m_grabbers.clear();
+ for (const Vec3f& point : m_model_object->sla_support_points) {
+ m_grabbers.push_back(Grabber());
+ m_grabbers.back().center = point.cast<double>();
+ }
+}
+
Vec3f GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos)
{
// if the gizmo doesn't have the V, F structures for igl, calculate them first:
- if (m_V.size() == 0) {
- Eigen::MatrixXf& V = m_V;
- Eigen::MatrixXi& F = m_F;
-
- TriangleMesh combined_mesh;
- for (const ModelVolume* vol : m_model_object->volumes)
- combined_mesh.merge(vol->mesh);
- //combined_mesh.scale(m_model_object->instances.front()->scaling_factor);
- //combined_mesh.rotate_z(m_model_object->instances.front()->rotation);
- //const stl_file& stl = combined_mesh.stl;
- const stl_file& stl = m_model_object->mesh().stl;
-
- V.resize(3*stl.stats.number_of_facets, 3);
- F.resize(stl.stats.number_of_facets, 3);
- for (unsigned int i=0; i<stl.stats.number_of_facets; ++i) {
- const stl_facet* facet = stl.facet_start+i;
- V(3*i+0, 0) = facet->vertex[0](0); V(3*i+0, 1) = facet->vertex[0](1); V(3*i+0, 2) = facet->vertex[0](2);
- V(3*i+1, 0) = facet->vertex[1](0); V(3*i+1, 1) = facet->vertex[1](1); V(3*i+1, 2) = facet->vertex[1](2);
- V(3*i+2, 0) = facet->vertex[2](0); V(3*i+2, 1) = facet->vertex[2](1); V(3*i+2, 2) = facet->vertex[2](2);
- F(i, 0) = 3*i+0;
- F(i, 1) = 3*i+1;
- F(i, 2) = 3*i+2;
- }
- }
+ if (m_V.size() == 0 || is_mesh_update_necessary())
+ update_mesh();
Eigen::Matrix<GLint, 4, 1, Eigen::DontAlign> viewport;
::glGetIntegerv(GL_VIEWPORT, viewport.data());
@@ -1712,7 +1766,8 @@ Vec3f GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos)
const Vec3f& a = m_V.row(m_F(fid, 0));
const Vec3f& b = m_V.row(m_F(fid, 1));
const Vec3f& c = m_V.row(m_F(fid, 2));
- return bc(0)*a + bc(1)*b + bc(2)*c;
+ Vec3f point = bc(0)*a + bc(1)*b + bc(2)*c;
+ return m_model_object->instances.front()->world_matrix().inverse().cast<float>() * point;
}
void GLGizmoSlaSupports::clicked_on_object(const Vec2d& mouse_position)
@@ -1722,6 +1777,7 @@ void GLGizmoSlaSupports::clicked_on_object(const Vec2d& mouse_position)
new_pos = unproject_on_mesh(mouse_position); // this can throw - we don't want to create a new grabber in that case
m_grabbers.push_back(Grabber());
m_grabbers.back().center = new_pos.cast<double>();
+ m_model_object->sla_support_points.push_back(new_pos);
}
catch (...) {}
}
@@ -1730,10 +1786,12 @@ void GLGizmoSlaSupports::delete_current_grabber(bool delete_all)
{
if (delete_all) {
m_grabbers.clear();
+ m_model_object->sla_support_points.clear();
}
else
if (m_hover_id != -1) {
m_grabbers.erase(m_grabbers.begin() + m_hover_id);
+ m_model_object->sla_support_points.erase(m_model_object->sla_support_points.begin() + m_hover_id);
m_hover_id = -1;
}
}
@@ -1745,6 +1803,7 @@ void GLGizmoSlaSupports::on_update(const Linef3& mouse_ray, const Point* mouse_p
try {
new_pos = unproject_on_mesh(Vec2d((*mouse_pos)(0), (*mouse_pos)(1)));
m_grabbers[m_hover_id].center = new_pos.cast<double>();
+ m_model_object->sla_support_points[m_hover_id] = new_pos;
}
catch (...) {}
}
diff --git a/xs/src/slic3r/GUI/GLGizmo.hpp b/xs/src/slic3r/GUI/GLGizmo.hpp
index 4755c559b..216facafe 100644
--- a/xs/src/slic3r/GUI/GLGizmo.hpp
+++ b/xs/src/slic3r/GUI/GLGizmo.hpp
@@ -409,15 +409,28 @@ protected:
class GLGizmoSlaSupports : public GLGizmoBase
{
private:
- const ModelObject* m_model_object = nullptr;
+ ModelObject* m_model_object = nullptr;
Vec3f unproject_on_mesh(const Vec2d& mouse_pos);
Eigen::MatrixXf m_V; // vertices
Eigen::MatrixXi m_F; // facets indices
+ struct SourceDataSummary {
+ std::vector<BoundingBoxf3> bounding_boxes; // bounding boxes of convex hulls of individual volumes
+#if !ENABLE_MODELINSTANCE_3D_ROTATION
+ float scaling_factor;
+ float rotation;
+#else
+ Transform3d matrix;
+#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+ Vec3d mesh_first_point;
+ };
+
+ // This holds information to decide whether recalculation is necessary:
+ SourceDataSummary m_source_data;
public:
explicit GLGizmoSlaSupports(GLCanvas3D& parent);
- void set_model_object_ptr(const ModelObject* model_object) { m_model_object = model_object; }
+ void set_model_object_ptr(ModelObject* model_object) { m_model_object = model_object; if (is_mesh_update_necessary()) update_mesh(); }
void clicked_on_object(const Vec2d& mouse_position);
void delete_current_grabber(bool delete_all);
@@ -428,9 +441,17 @@ private:
void on_render_for_picking(const BoundingBoxf3& box) const;
void render_grabbers(bool picking = false) const;
void render_tooltip_texture() const;
+ bool is_mesh_update_necessary() const;
+ void update_mesh();
mutable GLTexture m_tooltip_texture;
mutable GLTexture m_reset_texture;
+
+protected:
+ void on_set_state() override {
+ if (m_state == On && is_mesh_update_necessary())
+ update_mesh();
+ }
};
} // namespace GUI