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author | bubnikv <bubnikv@gmail.com> | 2017-03-05 18:34:16 +0300 |
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committer | bubnikv <bubnikv@gmail.com> | 2017-03-05 18:34:16 +0300 |
commit | d20a9d73d4f07b981dc72809ba637c1d33b53a1f (patch) | |
tree | 6c540b40030e7fc392a34603492730896d6ab32d /xs | |
parent | a9a20003c0a952bd259faa04d323665155f99d63 (diff) |
Fix for OSX: clang requires the member operator< and == to be const.
Diffstat (limited to 'xs')
-rw-r--r-- | xs/src/libslic3r/TriangleMesh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/xs/src/libslic3r/TriangleMesh.cpp b/xs/src/libslic3r/TriangleMesh.cpp index 2e073e334..aa9705035 100644 --- a/xs/src/libslic3r/TriangleMesh.cpp +++ b/xs/src/libslic3r/TriangleMesh.cpp @@ -574,8 +574,8 @@ TriangleMeshSlicer::TriangleMeshSlicer(TriangleMesh* _mesh) : int face; // Index of edge in the face, starting with 1. Negative indices if the edge was stored reverse in (vertex_low, vertex_high). int face_edge; - bool operator==(const EdgeToFace &other) { return vertex_low == other.vertex_low && vertex_high == other.vertex_high; } - bool operator<(const EdgeToFace &other) { return vertex_low < other.vertex_low || (vertex_low == other.vertex_low && vertex_high < other.vertex_high); } + bool operator==(const EdgeToFace &other) const { return vertex_low == other.vertex_low && vertex_high == other.vertex_high; } + bool operator<(const EdgeToFace &other) const { return vertex_low < other.vertex_low || (vertex_low == other.vertex_low && vertex_high < other.vertex_high); } }; std::vector<EdgeToFace> edges_map; edges_map.assign(this->mesh->stl.stats.number_of_facets * 3, EdgeToFace()); |