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authorEnrico Turri <enricoturri@seznam.cz>2018-09-05 10:19:36 +0300
committerEnrico Turri <enricoturri@seznam.cz>2018-09-05 10:19:36 +0300
commitd41b7a3749a02caa6cf2c66c89608344ef0efb40 (patch)
tree8602dcd175958c5cc2fd0fed6dd23e546bc140b7 /xs
parent6b1b2bad76b87cfd9e1f5ef511e11a6ce0b5ddeb (diff)
parent87c5c8e7f6de6e6773baa590ca43edb4fc71f5ac (diff)
Merge branch 'dev' of https://github.com/prusa3d/Slic3r into dev
Diffstat (limited to 'xs')
-rw-r--r--xs/src/libslic3r/Model.cpp3
-rw-r--r--xs/src/libslic3r/Model.hpp1
-rw-r--r--xs/src/slic3r/GUI/3DScene.cpp70
-rw-r--r--xs/src/slic3r/GUI/3DScene.hpp19
-rw-r--r--xs/src/slic3r/GUI/GLCanvas3D.cpp22
-rw-r--r--xs/xsp/GUI_3DScene.xsp4
6 files changed, 61 insertions, 58 deletions
diff --git a/xs/src/libslic3r/Model.cpp b/xs/src/libslic3r/Model.cpp
index 36c210844..6ad8ebb49 100644
--- a/xs/src/libslic3r/Model.cpp
+++ b/xs/src/libslic3r/Model.cpp
@@ -237,7 +237,6 @@ BoundingBoxf3 Model::bounding_box() const
void Model::center_instances_around_point(const Vec2d &point)
{
-// BoundingBoxf3 bb = this->bounding_box();
BoundingBoxf3 bb;
for (ModelObject *o : this->objects)
for (size_t i = 0; i < o->instances.size(); ++ i)
@@ -995,7 +994,7 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
{
// Rotate around mesh origin.
TriangleMesh copy(*mesh);
- copy.transform(world_matrix(dont_translate, false, true).cast<float>());
+ copy.transform(world_matrix(true, false, true).cast<float>());
BoundingBoxf3 bbox = copy.bounding_box();
if (!empty(bbox)) {
diff --git a/xs/src/libslic3r/Model.hpp b/xs/src/libslic3r/Model.hpp
index 66b53618a..bbfd2bde2 100644
--- a/xs/src/libslic3r/Model.hpp
+++ b/xs/src/libslic3r/Model.hpp
@@ -224,7 +224,6 @@ public:
friend class ModelObject;
-// Transform3d transform;
double rotation; // Rotation around the Z axis, in radians around mesh center point
double scaling_factor;
Vec2d offset; // in unscaled coordinates
diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp
index 08a1b1457..3f44b727e 100644
--- a/xs/src/slic3r/GUI/3DScene.cpp
+++ b/xs/src/slic3r/GUI/3DScene.cpp
@@ -195,9 +195,9 @@ const float GLVolume::OUTSIDE_COLOR[4] = { 0.0f, 0.38f, 0.8f, 1.0f };
const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
GLVolume::GLVolume(float r, float g, float b, float a)
- : m_origin(0, 0, 0)
- , m_angle_z(0.0f)
- , m_scale_factor(1.0f)
+ : m_offset(Vec3d::Zero())
+ , m_rotation(0.0)
+ , m_scaling_factor(1.0)
, m_world_matrix(Transform3f::Identity())
, m_world_matrix_dirty(true)
, m_transformed_bounding_box_dirty(true)
@@ -255,43 +255,43 @@ void GLVolume::set_render_color()
set_render_color(color, 4);
}
-const Vec3d& GLVolume::get_origin() const
+double GLVolume::get_rotation()
{
- return m_origin;
+ return m_rotation;
}
-float GLVolume::get_angle_z()
+void GLVolume::set_rotation(double rotation)
{
- return m_angle_z;
-}
-
-void GLVolume::set_origin(const Vec3d& origin)
-{
- if (m_origin != origin)
+ if (m_rotation != rotation)
{
- m_origin = origin;
+ m_rotation = rotation;
m_world_matrix_dirty = true;
m_transformed_bounding_box_dirty = true;
m_transformed_convex_hull_bounding_box_dirty = true;
}
}
-void GLVolume::set_angle_z(float angle_z)
+const Vec3d& GLVolume::get_offset() const
+{
+ return m_offset;
+}
+
+void GLVolume::set_offset(const Vec3d& offset)
{
- if (m_angle_z != angle_z)
+ if (m_offset != offset)
{
- m_angle_z = angle_z;
+ m_offset = offset;
m_world_matrix_dirty = true;
m_transformed_bounding_box_dirty = true;
m_transformed_convex_hull_bounding_box_dirty = true;
}
}
-void GLVolume::set_scale_factor(float scale_factor)
+void GLVolume::set_scaling_factor(double factor)
{
- if (m_scale_factor != scale_factor)
+ if (m_scaling_factor != factor)
{
- m_scale_factor = scale_factor;
+ m_scaling_factor = factor;
m_world_matrix_dirty = true;
m_transformed_bounding_box_dirty = true;
m_transformed_convex_hull_bounding_box_dirty = true;
@@ -308,9 +308,9 @@ const Transform3f& GLVolume::world_matrix() const
if (m_world_matrix_dirty)
{
m_world_matrix = Transform3f::Identity();
- m_world_matrix.translate(Vec3f((float)m_origin(0), (float)m_origin(1), (float)m_origin(2)));
- m_world_matrix.rotate(Eigen::AngleAxisf(m_angle_z, Vec3f::UnitZ()));
- m_world_matrix.scale(m_scale_factor);
+ m_world_matrix.translate(m_offset.cast<float>());
+ m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation, Vec3f::UnitZ()));
+ m_world_matrix.scale((float)m_scaling_factor);
m_world_matrix_dirty = false;
}
return m_world_matrix;
@@ -384,9 +384,9 @@ void GLVolume::render() const
::glCullFace(GL_BACK);
::glPushMatrix();
- ::glTranslated(m_origin(0), m_origin(1), m_origin(2));
- ::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
- ::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
+ ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
+ ::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
+ ::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
if (this->indexed_vertex_array.indexed())
this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
else
@@ -510,9 +510,9 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
::glPushMatrix();
- ::glTranslated(m_origin(0), m_origin(1), m_origin(2));
- ::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
- ::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
+ ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
+ ::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
+ ::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
if (n_triangles > 0)
{
@@ -555,9 +555,9 @@ void GLVolume::render_legacy() const
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data());
::glPushMatrix();
- ::glTranslated(m_origin(0), m_origin(1), m_origin(2));
- ::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
- ::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
+ ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
+ ::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
+ ::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
if (n_triangles > 0)
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first);
@@ -675,9 +675,9 @@ std::vector<int> GLVolumeCollection::load_object(
}
v.is_modifier = model_volume->modifier;
v.shader_outside_printer_detection_enabled = !model_volume->modifier;
- v.set_origin(Vec3d(instance->offset(0), instance->offset(1), 0.0));
- v.set_angle_z(instance->rotation);
- v.set_scale_factor(instance->scaling_factor);
+ v.set_offset(Vec3d(instance->offset(0), instance->offset(1), 0.0));
+ v.set_rotation(instance->rotation);
+ v.set_scaling_factor(instance->scaling_factor);
}
}
@@ -746,7 +746,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
else
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
- v.set_origin(Vec3d(pos_x, pos_y, 0.));
+ v.set_offset(Vec3d(pos_x, pos_y, 0.0));
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
v.bounding_box = v.indexed_vertex_array.bounding_box();
diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp
index 69f1e1d35..1785ecf4a 100644
--- a/xs/src/slic3r/GUI/3DScene.hpp
+++ b/xs/src/slic3r/GUI/3DScene.hpp
@@ -255,11 +255,11 @@ public:
private:
// Offset of the volume to be rendered.
- Vec3d m_origin;
+ Vec3d m_offset;
// Rotation around Z axis of the volume to be rendered.
- float m_angle_z;
+ double m_rotation;
// Scale factor of the volume to be rendered.
- float m_scale_factor;
+ double m_scaling_factor;
// World matrix of the volume to be rendered.
mutable Transform3f m_world_matrix;
// Whether or not is needed to recalculate the world matrix.
@@ -327,11 +327,14 @@ public:
// Sets render color in dependence of current state
void set_render_color();
- float get_angle_z();
- const Vec3d& get_origin() const;
- void set_origin(const Vec3d& origin);
- void set_angle_z(float angle_z);
- void set_scale_factor(float scale_factor);
+ double get_rotation();
+ void set_rotation(double rotation);
+
+ const Vec3d& get_offset() const;
+ void set_offset(const Vec3d& offset);
+
+ void set_scaling_factor(double factor);
+
void set_convex_hull(const TriangleMesh& convex_hull);
int object_idx() const { return this->composite_id / 1000000; }
diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp
index bbc73b896..73966a7f5 100644
--- a/xs/src/slic3r/GUI/GLCanvas3D.cpp
+++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp
@@ -3001,7 +3001,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
Vec3d normal = m_gizmos.get_flattening_normal();
if (normal != Vec3d::Zero()) {
Vec3d axis = normal(2) > 0.999f ? Vec3d::UnitX() : normal.cross(-Vec3d::UnitZ());
- float angle = -acos(-normal(2));
+ float angle = acos(-normal(2));
m_on_gizmo_rotate_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2));
}
}
@@ -3126,7 +3126,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// Apply new temporary volume origin and ignore Z.
for (GLVolume* v : volumes)
- v->set_origin(v->get_origin() + Vec3d(vector(0), vector(1), 0.0));
+ {
+ v->set_offset(v->get_offset() + Vec3d(vector(0), vector(1), 0.0));
+ }
m_mouse.drag.start_position_3D = cur_pos;
m_gizmos.refresh();
@@ -3166,7 +3168,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
float scale_factor = m_gizmos.get_scale();
for (GLVolume* v : volumes)
{
- v->set_scale_factor(scale_factor);
+ v->set_scaling_factor((double)scale_factor);
}
break;
}
@@ -3176,7 +3178,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
float angle_z = m_gizmos.get_angle_z();
for (GLVolume* v : volumes)
{
- v->set_angle_z(angle_z);
+ v->set_rotation((double)angle_z);
}
break;
}
@@ -3194,7 +3196,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
const Vec3d& size = bb.size();
m_on_update_geometry_info_callback.call(size(0), size(1), size(2), m_gizmos.get_scale());
update_scale_values(size, m_gizmos.get_scale());
- update_rotation_value(volumes[0]->get_angle_z(), "z");
+ update_rotation_value(volumes[0]->get_rotation(), "z");
}
if ((m_gizmos.get_current_type() != Gizmos::Rotate) && (volumes.size() > 1))
@@ -5219,7 +5221,7 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
std::set<std::string> done; // prevent moving instances twice
bool object_moved = false;
- Vec3d wipe_tower_origin(0.0, 0.0, 0.0);
+ Vec3d wipe_tower_origin = Vec3d::Zero();
for (int volume_idx : volume_idxs)
{
GLVolume* volume = m_volumes.volumes[volume_idx];
@@ -5238,20 +5240,20 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
{
// Move a regular object.
ModelObject* model_object = m_model->objects[obj_idx];
- const Vec3d& origin = volume->get_origin();
- model_object->instances[instance_idx]->offset = Vec2d(origin(0), origin(1));
+ const Vec3d& offset = volume->get_offset();
+ model_object->instances[instance_idx]->offset = Vec2d(offset(0), offset(1));
model_object->invalidate_bounding_box();
object_moved = true;
}
else if (obj_idx == 1000)
// Move a wipe tower proxy.
- wipe_tower_origin = volume->get_origin();
+ wipe_tower_origin = volume->get_offset();
}
if (object_moved)
m_on_instance_moved_callback.call();
- if (wipe_tower_origin != Vec3d(0.0, 0.0, 0.0))
+ if (wipe_tower_origin != Vec3d::Zero())
m_on_wipe_tower_moved_callback.call(wipe_tower_origin(0), wipe_tower_origin(1));
}
diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp
index c15fdc196..6c199aacb 100644
--- a/xs/xsp/GUI_3DScene.xsp
+++ b/xs/xsp/GUI_3DScene.xsp
@@ -56,9 +56,9 @@
int volume_idx() const;
int instance_idx() const;
Clone<Vec3d> origin() const
- %code%{ RETVAL = THIS->get_origin(); %};
+ %code%{ RETVAL = THIS->get_offset(); %};
void translate(double x, double y, double z)
- %code%{ THIS->set_origin(THIS->get_origin() + Vec3d(x, y, z)); %};
+ %code%{ THIS->set_offset(THIS->get_offset() + Vec3d(x, y, z)); %};
Clone<BoundingBoxf3> bounding_box() const
%code%{ RETVAL = THIS->bounding_box; %};