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Diffstat (limited to 'resources/shaders/toolpaths_lines.vs')
-rw-r--r--resources/shaders/toolpaths_lines.vs19
1 files changed, 19 insertions, 0 deletions
diff --git a/resources/shaders/toolpaths_lines.vs b/resources/shaders/toolpaths_lines.vs
new file mode 100644
index 000000000..85d5c641f
--- /dev/null
+++ b/resources/shaders/toolpaths_lines.vs
@@ -0,0 +1,19 @@
+#version 110
+
+varying vec3 eye_normal;
+
+vec3 world_normal()
+{
+ // the world normal is always parallel to the world XY plane
+ // the x component is stored into gl_Vertex.w
+ float x = gl_Vertex.w;
+ float y = sqrt(1.0 - x * x);
+ return vec3(x, y, 0.0);
+}
+
+void main()
+{
+ vec4 world_position = vec4(gl_Vertex.xyz, 1.0);
+ gl_Position = gl_ModelViewProjectionMatrix * world_position;
+ eye_normal = gl_NormalMatrix * world_normal();
+}