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Diffstat (limited to 'sandboxes/aabb-evaluation/aabb-evaluation.cpp')
-rw-r--r--sandboxes/aabb-evaluation/aabb-evaluation.cpp224
1 files changed, 224 insertions, 0 deletions
diff --git a/sandboxes/aabb-evaluation/aabb-evaluation.cpp b/sandboxes/aabb-evaluation/aabb-evaluation.cpp
new file mode 100644
index 000000000..9ec7451e5
--- /dev/null
+++ b/sandboxes/aabb-evaluation/aabb-evaluation.cpp
@@ -0,0 +1,224 @@
+#include <iostream>
+#include <fstream>
+#include <string>
+
+#include <libslic3r/TriangleMesh.hpp>
+#include <libslic3r/AABBTreeIndirect.hpp>
+#include <libslic3r/SLA/EigenMesh3D.hpp>
+
+#include <Shiny/Shiny.h>
+
+#ifdef _MSC_VER
+#pragma warning(push)
+#pragma warning(disable: 4244)
+#pragma warning(disable: 4267)
+#endif
+#include <igl/ray_mesh_intersect.h>
+#include <igl/point_mesh_squared_distance.h>
+#include <igl/remove_duplicate_vertices.h>
+#include <igl/signed_distance.h>
+#include <igl/random_dir.h>
+#ifdef _MSC_VER
+#pragma warning(pop)
+#endif
+
+const std::string USAGE_STR = {
+ "Usage: aabb-evaluation stlfilename.stl"
+};
+
+using namespace Slic3r;
+
+void profile(const TriangleMesh &mesh)
+{
+ Eigen::MatrixXd V;
+ Eigen::MatrixXi F;
+ Eigen::MatrixXd vertex_normals;
+ sla::to_eigen_mesh(mesh, V, F);
+ igl::per_vertex_normals(V, F, vertex_normals);
+
+ static constexpr int num_samples = 100;
+ const int num_vertices = std::min(10000, int(mesh.its.vertices.size()));
+ const Eigen::MatrixXd dirs = igl::random_dir_stratified(num_samples).cast<double>();
+
+ Eigen::MatrixXd occlusion_output0;
+ {
+ AABBTreeIndirect::Tree3f tree;
+ {
+ PROFILE_BLOCK(AABBIndirect_Init);
+ tree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(mesh.its.vertices, mesh.its.indices);
+ }
+ {
+ PROFILE_BLOCK(EigenMesh3D_AABBIndirectF_AmbientOcclusion);
+ occlusion_output0.resize(num_vertices, 1);
+ for (int ivertex = 0; ivertex < num_vertices; ++ ivertex) {
+ const Eigen::Vector3d origin = mesh.its.vertices[ivertex].template cast<double>();
+ const Eigen::Vector3d normal = vertex_normals.row(ivertex).template cast<double>();
+ int num_hits = 0;
+ for (int s = 0; s < num_samples; s++) {
+ Eigen::Vector3d d = dirs.row(s);
+ if(d.dot(normal) < 0) {
+ // reverse ray
+ d *= -1;
+ }
+ igl::Hit hit;
+ if (AABBTreeIndirect::intersect_ray_first_hit(mesh.its.vertices, mesh.its.indices, tree, (origin + 1e-4 * d).eval(), d, hit))
+ ++ num_hits;
+ }
+ occlusion_output0(ivertex) = (double)num_hits/(double)num_samples;
+ }
+ }
+
+ {
+ PROFILE_BLOCK(EigenMesh3D_AABBIndirectFF_AmbientOcclusion);
+ occlusion_output0.resize(num_vertices, 1);
+ for (int ivertex = 0; ivertex < num_vertices; ++ ivertex) {
+ const Eigen::Vector3d origin = mesh.its.vertices[ivertex].template cast<double>();
+ const Eigen::Vector3d normal = vertex_normals.row(ivertex).template cast<double>();
+ int num_hits = 0;
+ for (int s = 0; s < num_samples; s++) {
+ Eigen::Vector3d d = dirs.row(s);
+ if(d.dot(normal) < 0) {
+ // reverse ray
+ d *= -1;
+ }
+ igl::Hit hit;
+ if (AABBTreeIndirect::intersect_ray_first_hit(mesh.its.vertices, mesh.its.indices, tree,
+ Eigen::Vector3f((origin + 1e-4 * d).template cast<float>()),
+ Eigen::Vector3f(d.template cast<float>()), hit))
+ ++ num_hits;
+ }
+ occlusion_output0(ivertex) = (double)num_hits/(double)num_samples;
+ }
+ }
+ }
+
+ Eigen::MatrixXd occlusion_output1;
+ {
+ std::vector<Vec3d> vertices;
+ std::vector<Vec3i> triangles;
+ for (int i = 0; i < V.rows(); ++ i)
+ vertices.emplace_back(V.row(i).transpose());
+ for (int i = 0; i < F.rows(); ++ i)
+ triangles.emplace_back(F.row(i).transpose());
+ AABBTreeIndirect::Tree3d tree;
+ {
+ PROFILE_BLOCK(AABBIndirectD_Init);
+ tree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(vertices, triangles);
+ }
+
+ {
+ PROFILE_BLOCK(EigenMesh3D_AABBIndirectD_AmbientOcclusion);
+ occlusion_output1.resize(num_vertices, 1);
+ for (int ivertex = 0; ivertex < num_vertices; ++ ivertex) {
+ const Eigen::Vector3d origin = V.row(ivertex).template cast<double>();
+ const Eigen::Vector3d normal = vertex_normals.row(ivertex).template cast<double>();
+ int num_hits = 0;
+ for (int s = 0; s < num_samples; s++) {
+ Eigen::Vector3d d = dirs.row(s);
+ if(d.dot(normal) < 0) {
+ // reverse ray
+ d *= -1;
+ }
+ igl::Hit hit;
+ if (AABBTreeIndirect::intersect_ray_first_hit(vertices, triangles, tree, Eigen::Vector3d(origin + 1e-4 * d), d, hit))
+ ++ num_hits;
+ }
+ occlusion_output1(ivertex) = (double)num_hits/(double)num_samples;
+ }
+ }
+ }
+
+ // Build the AABB accelaration tree
+
+ Eigen::MatrixXd occlusion_output2;
+ {
+ igl::AABB<Eigen::MatrixXd, 3> AABB;
+ {
+ PROFILE_BLOCK(EigenMesh3D_AABB_Init);
+ AABB.init(V, F);
+ }
+ {
+ PROFILE_BLOCK(EigenMesh3D_AABB_AmbientOcclusion);
+ occlusion_output2.resize(num_vertices, 1);
+ for (int ivertex = 0; ivertex < num_vertices; ++ ivertex) {
+ const Eigen::Vector3d origin = V.row(ivertex).template cast<double>();
+ const Eigen::Vector3d normal = vertex_normals.row(ivertex).template cast<double>();
+ int num_hits = 0;
+ for (int s = 0; s < num_samples; s++) {
+ Eigen::Vector3d d = dirs.row(s);
+ if(d.dot(normal) < 0) {
+ // reverse ray
+ d *= -1;
+ }
+ igl::Hit hit;
+ if (AABB.intersect_ray(V, F, origin + 1e-4 * d, d, hit))
+ ++ num_hits;
+ }
+ occlusion_output2(ivertex) = (double)num_hits/(double)num_samples;
+ }
+ }
+ }
+
+ Eigen::MatrixXd occlusion_output3;
+ {
+ typedef Eigen::Map<const Eigen::Matrix<float, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>> MapMatrixXfUnaligned;
+ typedef Eigen::Map<const Eigen::Matrix<int, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>> MapMatrixXiUnaligned;
+ igl::AABB<MapMatrixXfUnaligned, 3> AABB;
+ auto vertices = MapMatrixXfUnaligned(mesh.its.vertices.front().data(), mesh.its.vertices.size(), 3);
+ auto faces = MapMatrixXiUnaligned(mesh.its.indices.front().data(), mesh.its.indices.size(), 3);
+ {
+ PROFILE_BLOCK(EigenMesh3D_AABBf_Init);
+ AABB.init(
+ vertices,
+ faces);
+ }
+
+ {
+ PROFILE_BLOCK(EigenMesh3D_AABBf_AmbientOcclusion);
+ occlusion_output3.resize(num_vertices, 1);
+ for (int ivertex = 0; ivertex < num_vertices; ++ ivertex) {
+ const Eigen::Vector3d origin = mesh.its.vertices[ivertex].template cast<double>();
+ const Eigen::Vector3d normal = vertex_normals.row(ivertex).template cast<double>();
+ int num_hits = 0;
+ for (int s = 0; s < num_samples; s++) {
+ Eigen::Vector3d d = dirs.row(s);
+ if(d.dot(normal) < 0) {
+ // reverse ray
+ d *= -1;
+ }
+ igl::Hit hit;
+ if (AABB.intersect_ray(vertices, faces, (origin + 1e-4 * d).eval().template cast<float>(), d.template cast<float>(), hit))
+ ++ num_hits;
+ }
+ occlusion_output3(ivertex) = (double)num_hits/(double)num_samples;
+ }
+ }
+ }
+
+ PROFILE_UPDATE();
+ PROFILE_OUTPUT(nullptr);
+}
+
+int main(const int argc, const char *argv[])
+{
+ if(argc < 2) {
+ std::cout << USAGE_STR << std::endl;
+ return EXIT_SUCCESS;
+ }
+
+ TriangleMesh mesh;
+ if (! mesh.ReadSTLFile(argv[1])) {
+ std::cerr << "Error loading " << argv[1] << std::endl;
+ return -1;
+ }
+
+ mesh.repair();
+ if (mesh.facets_count() == 0) {
+ std::cerr << "Error loading " << argv[1] << " . It is empty." << std::endl;
+ return -1;
+ }
+
+ profile(mesh);
+
+ return EXIT_SUCCESS;
+}