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Diffstat (limited to 'src/agg/agg_rasterizer_cells_aa.h')
-rw-r--r-- | src/agg/agg_rasterizer_cells_aa.h | 741 |
1 files changed, 741 insertions, 0 deletions
diff --git a/src/agg/agg_rasterizer_cells_aa.h b/src/agg/agg_rasterizer_cells_aa.h new file mode 100644 index 000000000..1147148fa --- /dev/null +++ b/src/agg/agg_rasterizer_cells_aa.h @@ -0,0 +1,741 @@ +//---------------------------------------------------------------------------- +// Anti-Grain Geometry - Version 2.4 +// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) +// +// Permission to copy, use, modify, sell and distribute this software +// is granted provided this copyright notice appears in all copies. +// This software is provided "as is" without express or implied +// warranty, and with no claim as to its suitability for any purpose. +// +//---------------------------------------------------------------------------- +// +// The author gratefully acknowleges the support of David Turner, +// Robert Wilhelm, and Werner Lemberg - the authors of the FreeType +// libray - in producing this work. See http://www.freetype.org for details. +// +//---------------------------------------------------------------------------- +// Contact: mcseem@antigrain.com +// mcseemagg@yahoo.com +// http://www.antigrain.com +//---------------------------------------------------------------------------- +// +// Adaptation for 32-bit screen coordinates has been sponsored by +// Liberty Technology Systems, Inc., visit http://lib-sys.com +// +// Liberty Technology Systems, Inc. is the provider of +// PostScript and PDF technology for software developers. +// +//---------------------------------------------------------------------------- +#ifndef AGG_RASTERIZER_CELLS_AA_INCLUDED +#define AGG_RASTERIZER_CELLS_AA_INCLUDED + +#include <string.h> +#include <cstdlib> +#include <limits> +#include "agg_math.h" +#include "agg_array.h" + + +namespace agg +{ + + //-----------------------------------------------------rasterizer_cells_aa + // An internal class that implements the main rasterization algorithm. + // Used in the rasterizer. Should not be used direcly. + template<class Cell> class rasterizer_cells_aa + { + enum cell_block_scale_e + { + cell_block_shift = 12, + cell_block_size = 1 << cell_block_shift, + cell_block_mask = cell_block_size - 1, + cell_block_pool = 256, + cell_block_limit = 1024 + }; + + struct sorted_y + { + unsigned start; + unsigned num; + }; + + public: + typedef Cell cell_type; + typedef rasterizer_cells_aa<Cell> self_type; + + ~rasterizer_cells_aa(); + rasterizer_cells_aa(); + + void reset(); + void style(const cell_type& style_cell); + void line(int x1, int y1, int x2, int y2); + + int min_x() const { return m_min_x; } + int min_y() const { return m_min_y; } + int max_x() const { return m_max_x; } + int max_y() const { return m_max_y; } + + void sort_cells(); + + unsigned total_cells() const + { + return m_num_cells; + } + + unsigned scanline_num_cells(unsigned y) const + { + return m_sorted_y[y - m_min_y].num; + } + + const cell_type* const* scanline_cells(unsigned y) const + { + return m_sorted_cells.data() + m_sorted_y[y - m_min_y].start; + } + + bool sorted() const { return m_sorted; } + + private: + rasterizer_cells_aa(const self_type&); + const self_type& operator = (const self_type&); + + void set_curr_cell(int x, int y); + void add_curr_cell(); + void render_hline(int ey, int x1, int y1, int x2, int y2); + void allocate_block(); + + private: + unsigned m_num_blocks; + unsigned m_max_blocks; + unsigned m_curr_block; + unsigned m_num_cells; + cell_type** m_cells; + cell_type* m_curr_cell_ptr; + pod_vector<cell_type*> m_sorted_cells; + pod_vector<sorted_y> m_sorted_y; + cell_type m_curr_cell; + cell_type m_style_cell; + int m_min_x; + int m_min_y; + int m_max_x; + int m_max_y; + bool m_sorted; + }; + + + + + //------------------------------------------------------------------------ + template<class Cell> + rasterizer_cells_aa<Cell>::~rasterizer_cells_aa() + { + if(m_num_blocks) + { + cell_type** ptr = m_cells + m_num_blocks - 1; + while(m_num_blocks--) + { + pod_allocator<cell_type>::deallocate(*ptr, cell_block_size); + ptr--; + } + pod_allocator<cell_type*>::deallocate(m_cells, m_max_blocks); + } + } + + //------------------------------------------------------------------------ + template<class Cell> + rasterizer_cells_aa<Cell>::rasterizer_cells_aa() : + m_num_blocks(0), + m_max_blocks(0), + m_curr_block(0), + m_num_cells(0), + m_cells(0), + m_curr_cell_ptr(0), + m_sorted_cells(), + m_sorted_y(), + m_min_x(std::numeric_limits<int>::max()), + m_min_y(std::numeric_limits<int>::max()), + m_max_x(std::numeric_limits<int>::min()), + m_max_y(std::numeric_limits<int>::min()), + m_sorted(false) + { + m_style_cell.initial(); + m_curr_cell.initial(); + } + + //------------------------------------------------------------------------ + template<class Cell> + void rasterizer_cells_aa<Cell>::reset() + { + m_num_cells = 0; + m_curr_block = 0; + m_curr_cell.initial(); + m_style_cell.initial(); + m_sorted = false; + m_min_x = std::numeric_limits<int>::max(); + m_min_y = std::numeric_limits<int>::max(); + m_max_x = std::numeric_limits<int>::min(); + m_max_y = std::numeric_limits<int>::min(); + } + + //------------------------------------------------------------------------ + template<class Cell> + AGG_INLINE void rasterizer_cells_aa<Cell>::add_curr_cell() + { + if(m_curr_cell.area | m_curr_cell.cover) + { + if((m_num_cells & cell_block_mask) == 0) + { + if(m_num_blocks >= cell_block_limit) return; + allocate_block(); + } + *m_curr_cell_ptr++ = m_curr_cell; + ++m_num_cells; + } + } + + //------------------------------------------------------------------------ + template<class Cell> + AGG_INLINE void rasterizer_cells_aa<Cell>::set_curr_cell(int x, int y) + { + if(m_curr_cell.not_equal(x, y, m_style_cell)) + { + add_curr_cell(); + m_curr_cell.style(m_style_cell); + m_curr_cell.x = x; + m_curr_cell.y = y; + m_curr_cell.cover = 0; + m_curr_cell.area = 0; + } + } + + //------------------------------------------------------------------------ + template<class Cell> + AGG_INLINE void rasterizer_cells_aa<Cell>::render_hline(int ey, + int x1, int y1, + int x2, int y2) + { + int ex1 = x1 >> poly_subpixel_shift; + int ex2 = x2 >> poly_subpixel_shift; + int fx1 = x1 & poly_subpixel_mask; + int fx2 = x2 & poly_subpixel_mask; + + int delta, p, first; + long long dx; + int incr, lift, mod, rem; + + //trivial case. Happens often + if(y1 == y2) + { + set_curr_cell(ex2, ey); + return; + } + + //everything is located in a single cell. That is easy! + if(ex1 == ex2) + { + delta = y2 - y1; + m_curr_cell.cover += delta; + m_curr_cell.area += (fx1 + fx2) * delta; + return; + } + + //ok, we'll have to render a run of adjacent cells on the same + //hline... + p = (poly_subpixel_scale - fx1) * (y2 - y1); + first = poly_subpixel_scale; + incr = 1; + + dx = (long long)x2 - (long long)x1; + + if(dx < 0) + { + p = fx1 * (y2 - y1); + first = 0; + incr = -1; + dx = -dx; + } + + delta = (int)(p / dx); + mod = (int)(p % dx); + + if(mod < 0) + { + delta--; + mod += static_cast<int>(dx); + } + + m_curr_cell.cover += delta; + m_curr_cell.area += (fx1 + first) * delta; + + ex1 += incr; + set_curr_cell(ex1, ey); + y1 += delta; + + if(ex1 != ex2) + { + p = poly_subpixel_scale * (y2 - y1 + delta); + lift = (int)(p / dx); + rem = (int)(p % dx); + + if (rem < 0) + { + lift--; + rem += static_cast<int>(dx); + } + + mod -= static_cast<int>(dx); + + while (ex1 != ex2) + { + delta = lift; + mod += rem; + if(mod >= 0) + { + mod -= static_cast<int>(dx); + delta++; + } + + m_curr_cell.cover += delta; + m_curr_cell.area += poly_subpixel_scale * delta; + y1 += delta; + ex1 += incr; + set_curr_cell(ex1, ey); + } + } + delta = y2 - y1; + m_curr_cell.cover += delta; + m_curr_cell.area += (fx2 + poly_subpixel_scale - first) * delta; + } + + //------------------------------------------------------------------------ + template<class Cell> + AGG_INLINE void rasterizer_cells_aa<Cell>::style(const cell_type& style_cell) + { + m_style_cell.style(style_cell); + } + + //------------------------------------------------------------------------ + template<class Cell> + void rasterizer_cells_aa<Cell>::line(int x1, int y1, int x2, int y2) + { + enum dx_limit_e { dx_limit = 16384 << poly_subpixel_shift }; + + long long dx = (long long)x2 - (long long)x1; + + if(dx >= dx_limit || dx <= -dx_limit) + { + int cx = (int)(((long long)x1 + (long long)x2) >> 1); + int cy = (int)(((long long)y1 + (long long)y2) >> 1); + line(x1, y1, cx, cy); + line(cx, cy, x2, y2); + } + + long long dy = (long long)y2 - (long long)y1; + int ex1 = x1 >> poly_subpixel_shift; + int ex2 = x2 >> poly_subpixel_shift; + int ey1 = y1 >> poly_subpixel_shift; + int ey2 = y2 >> poly_subpixel_shift; + int fy1 = y1 & poly_subpixel_mask; + int fy2 = y2 & poly_subpixel_mask; + + int x_from, x_to; + int rem, mod, lift, delta, first, incr; + long long p; + + if(ex1 < m_min_x) m_min_x = ex1; + if(ex1 > m_max_x) m_max_x = ex1; + if(ey1 < m_min_y) m_min_y = ey1; + if(ey1 > m_max_y) m_max_y = ey1; + if(ex2 < m_min_x) m_min_x = ex2; + if(ex2 > m_max_x) m_max_x = ex2; + if(ey2 < m_min_y) m_min_y = ey2; + if(ey2 > m_max_y) m_max_y = ey2; + + set_curr_cell(ex1, ey1); + + //everything is on a single hline + if(ey1 == ey2) + { + render_hline(ey1, x1, fy1, x2, fy2); + return; + } + + //Vertical line - we have to calculate start and end cells, + //and then - the common values of the area and coverage for + //all cells of the line. We know exactly there's only one + //cell, so, we don't have to call render_hline(). + incr = 1; + if(dx == 0) + { + int ex = x1 >> poly_subpixel_shift; + int two_fx = (x1 - (ex << poly_subpixel_shift)) << 1; + int area; + + first = poly_subpixel_scale; + if(dy < 0) + { + first = 0; + incr = -1; + } + + x_from = x1; + + //render_hline(ey1, x_from, fy1, x_from, first); + delta = first - fy1; + m_curr_cell.cover += delta; + m_curr_cell.area += two_fx * delta; + + ey1 += incr; + set_curr_cell(ex, ey1); + + delta = first + first - poly_subpixel_scale; + area = two_fx * delta; + while(ey1 != ey2) + { + //render_hline(ey1, x_from, poly_subpixel_scale - first, x_from, first); + m_curr_cell.cover = delta; + m_curr_cell.area = area; + ey1 += incr; + set_curr_cell(ex, ey1); + } + //render_hline(ey1, x_from, poly_subpixel_scale - first, x_from, fy2); + delta = fy2 - poly_subpixel_scale + first; + m_curr_cell.cover += delta; + m_curr_cell.area += two_fx * delta; + return; + } + + //ok, we have to render several hlines + p = (poly_subpixel_scale - fy1) * dx; + first = poly_subpixel_scale; + + if(dy < 0) + { + p = fy1 * dx; + first = 0; + incr = -1; + dy = -dy; + } + + delta = (int)(p / dy); + mod = (int)(p % dy); + + if(mod < 0) + { + delta--; + mod += static_cast<int>(dy); + } + + x_from = x1 + delta; + render_hline(ey1, x1, fy1, x_from, first); + + ey1 += incr; + set_curr_cell(x_from >> poly_subpixel_shift, ey1); + + if(ey1 != ey2) + { + p = poly_subpixel_scale * dx; + lift = (int)(p / dy); + rem = (int)(p % dy); + + if(rem < 0) + { + lift--; + rem += static_cast<int>(dy); + } + mod -= static_cast<int>(dy); + + while(ey1 != ey2) + { + delta = lift; + mod += rem; + if (mod >= 0) + { + mod -= static_cast<int>(dy); + delta++; + } + + x_to = x_from + delta; + render_hline(ey1, x_from, poly_subpixel_scale - first, x_to, first); + x_from = x_to; + + ey1 += incr; + set_curr_cell(x_from >> poly_subpixel_shift, ey1); + } + } + render_hline(ey1, x_from, poly_subpixel_scale - first, x2, fy2); + } + + //------------------------------------------------------------------------ + template<class Cell> + void rasterizer_cells_aa<Cell>::allocate_block() + { + if(m_curr_block >= m_num_blocks) + { + if(m_num_blocks >= m_max_blocks) + { + cell_type** new_cells = + pod_allocator<cell_type*>::allocate(m_max_blocks + + cell_block_pool); + + if(m_cells) + { + memcpy(new_cells, m_cells, m_max_blocks * sizeof(cell_type*)); + pod_allocator<cell_type*>::deallocate(m_cells, m_max_blocks); + } + m_cells = new_cells; + m_max_blocks += cell_block_pool; + } + + m_cells[m_num_blocks++] = + pod_allocator<cell_type>::allocate(cell_block_size); + + } + m_curr_cell_ptr = m_cells[m_curr_block++]; + } + + + + //------------------------------------------------------------------------ + template <class T> static AGG_INLINE void swap_cells(T* a, T* b) + { + T temp = *a; + *a = *b; + *b = temp; + } + + + //------------------------------------------------------------------------ + enum + { + qsort_threshold = 9 + }; + + + //------------------------------------------------------------------------ + template<class Cell> + void qsort_cells(Cell** start, unsigned num) + { + Cell** stack[80]; + Cell*** top; + Cell** limit; + Cell** base; + + limit = start + num; + base = start; + top = stack; + + for (;;) + { + int len = int(limit - base); + + Cell** i; + Cell** j; + Cell** pivot; + + if(len > qsort_threshold) + { + // we use base + len/2 as the pivot + pivot = base + len / 2; + swap_cells(base, pivot); + + i = base + 1; + j = limit - 1; + + // now ensure that *i <= *base <= *j + if((*j)->x < (*i)->x) + { + swap_cells(i, j); + } + + if((*base)->x < (*i)->x) + { + swap_cells(base, i); + } + + if((*j)->x < (*base)->x) + { + swap_cells(base, j); + } + + for(;;) + { + int x = (*base)->x; + do i++; while( (*i)->x < x ); + do j--; while( x < (*j)->x ); + + if(i > j) + { + break; + } + + swap_cells(i, j); + } + + swap_cells(base, j); + + // now, push the largest sub-array + if(j - base > limit - i) + { + top[0] = base; + top[1] = j; + base = i; + } + else + { + top[0] = i; + top[1] = limit; + limit = j; + } + top += 2; + } + else + { + // the sub-array is small, perform insertion sort + j = base; + i = j + 1; + + for(; i < limit; j = i, i++) + { + for(; j[1]->x < (*j)->x; j--) + { + swap_cells(j + 1, j); + if (j == base) + { + break; + } + } + } + + if(top > stack) + { + top -= 2; + base = top[0]; + limit = top[1]; + } + else + { + break; + } + } + } + } + + + //------------------------------------------------------------------------ + template<class Cell> + void rasterizer_cells_aa<Cell>::sort_cells() + { + if(m_sorted) return; //Perform sort only the first time. + + add_curr_cell(); + m_curr_cell.x = std::numeric_limits<int>::max(); + m_curr_cell.y = std::numeric_limits<int>::max(); + m_curr_cell.cover = 0; + m_curr_cell.area = 0; + + if(m_num_cells == 0) return; + +// DBG: Check to see if min/max works well. +//for(unsigned nc = 0; nc < m_num_cells; nc++) +//{ +// cell_type* cell = m_cells[nc >> cell_block_shift] + (nc & cell_block_mask); +// if(cell->x < m_min_x || +// cell->y < m_min_y || +// cell->x > m_max_x || +// cell->y > m_max_y) +// { +// cell = cell; // Breakpoint here +// } +//} + // Allocate the array of cell pointers + m_sorted_cells.allocate(m_num_cells, 16); + + // Allocate and zero the Y array + m_sorted_y.allocate(m_max_y - m_min_y + 1, 16); + m_sorted_y.zero(); + + // Create the Y-histogram (count the numbers of cells for each Y) + cell_type** block_ptr = m_cells; + cell_type* cell_ptr; + unsigned nb = m_num_cells; + unsigned i; + while(nb) + { + cell_ptr = *block_ptr++; + i = (nb > cell_block_size) ? unsigned(cell_block_size) : nb; + nb -= i; + while(i--) + { + m_sorted_y[cell_ptr->y - m_min_y].start++; + ++cell_ptr; + } + } + + // Convert the Y-histogram into the array of starting indexes + unsigned start = 0; + for(i = 0; i < m_sorted_y.size(); i++) + { + unsigned v = m_sorted_y[i].start; + m_sorted_y[i].start = start; + start += v; + } + + // Fill the cell pointer array sorted by Y + block_ptr = m_cells; + nb = m_num_cells; + while(nb) + { + cell_ptr = *block_ptr++; + i = (nb > cell_block_size) ? unsigned(cell_block_size) : nb; + nb -= i; + while(i--) + { + sorted_y& curr_y = m_sorted_y[cell_ptr->y - m_min_y]; + m_sorted_cells[curr_y.start + curr_y.num] = cell_ptr; + ++curr_y.num; + ++cell_ptr; + } + } + + // Finally arrange the X-arrays + for(i = 0; i < m_sorted_y.size(); i++) + { + const sorted_y& curr_y = m_sorted_y[i]; + if(curr_y.num) + { + qsort_cells(m_sorted_cells.data() + curr_y.start, curr_y.num); + } + } + m_sorted = true; + } + + + + //------------------------------------------------------scanline_hit_test + class scanline_hit_test + { + public: + scanline_hit_test(int x) : m_x(x), m_hit(false) {} + + void reset_spans() {} + void finalize(int) {} + void add_cell(int x, int) + { + if(m_x == x) m_hit = true; + } + void add_span(int x, int len, int) + { + if(m_x >= x && m_x < x+len) m_hit = true; + } + unsigned num_spans() const { return 1; } + bool hit() const { return m_hit; } + + private: + int m_x; + bool m_hit; + }; + + +} + +#endif |