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diff --git a/src/agg/agg_rasterizer_cells_aa.h b/src/agg/agg_rasterizer_cells_aa.h
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+//----------------------------------------------------------------------------
+// Anti-Grain Geometry - Version 2.4
+// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
+//
+// Permission to copy, use, modify, sell and distribute this software
+// is granted provided this copyright notice appears in all copies.
+// This software is provided "as is" without express or implied
+// warranty, and with no claim as to its suitability for any purpose.
+//
+//----------------------------------------------------------------------------
+//
+// The author gratefully acknowleges the support of David Turner,
+// Robert Wilhelm, and Werner Lemberg - the authors of the FreeType
+// libray - in producing this work. See http://www.freetype.org for details.
+//
+//----------------------------------------------------------------------------
+// Contact: mcseem@antigrain.com
+// mcseemagg@yahoo.com
+// http://www.antigrain.com
+//----------------------------------------------------------------------------
+//
+// Adaptation for 32-bit screen coordinates has been sponsored by
+// Liberty Technology Systems, Inc., visit http://lib-sys.com
+//
+// Liberty Technology Systems, Inc. is the provider of
+// PostScript and PDF technology for software developers.
+//
+//----------------------------------------------------------------------------
+#ifndef AGG_RASTERIZER_CELLS_AA_INCLUDED
+#define AGG_RASTERIZER_CELLS_AA_INCLUDED
+
+#include <string.h>
+#include <cstdlib>
+#include <limits>
+#include "agg_math.h"
+#include "agg_array.h"
+
+
+namespace agg
+{
+
+ //-----------------------------------------------------rasterizer_cells_aa
+ // An internal class that implements the main rasterization algorithm.
+ // Used in the rasterizer. Should not be used direcly.
+ template<class Cell> class rasterizer_cells_aa
+ {
+ enum cell_block_scale_e
+ {
+ cell_block_shift = 12,
+ cell_block_size = 1 << cell_block_shift,
+ cell_block_mask = cell_block_size - 1,
+ cell_block_pool = 256,
+ cell_block_limit = 1024
+ };
+
+ struct sorted_y
+ {
+ unsigned start;
+ unsigned num;
+ };
+
+ public:
+ typedef Cell cell_type;
+ typedef rasterizer_cells_aa<Cell> self_type;
+
+ ~rasterizer_cells_aa();
+ rasterizer_cells_aa();
+
+ void reset();
+ void style(const cell_type& style_cell);
+ void line(int x1, int y1, int x2, int y2);
+
+ int min_x() const { return m_min_x; }
+ int min_y() const { return m_min_y; }
+ int max_x() const { return m_max_x; }
+ int max_y() const { return m_max_y; }
+
+ void sort_cells();
+
+ unsigned total_cells() const
+ {
+ return m_num_cells;
+ }
+
+ unsigned scanline_num_cells(unsigned y) const
+ {
+ return m_sorted_y[y - m_min_y].num;
+ }
+
+ const cell_type* const* scanline_cells(unsigned y) const
+ {
+ return m_sorted_cells.data() + m_sorted_y[y - m_min_y].start;
+ }
+
+ bool sorted() const { return m_sorted; }
+
+ private:
+ rasterizer_cells_aa(const self_type&);
+ const self_type& operator = (const self_type&);
+
+ void set_curr_cell(int x, int y);
+ void add_curr_cell();
+ void render_hline(int ey, int x1, int y1, int x2, int y2);
+ void allocate_block();
+
+ private:
+ unsigned m_num_blocks;
+ unsigned m_max_blocks;
+ unsigned m_curr_block;
+ unsigned m_num_cells;
+ cell_type** m_cells;
+ cell_type* m_curr_cell_ptr;
+ pod_vector<cell_type*> m_sorted_cells;
+ pod_vector<sorted_y> m_sorted_y;
+ cell_type m_curr_cell;
+ cell_type m_style_cell;
+ int m_min_x;
+ int m_min_y;
+ int m_max_x;
+ int m_max_y;
+ bool m_sorted;
+ };
+
+
+
+
+ //------------------------------------------------------------------------
+ template<class Cell>
+ rasterizer_cells_aa<Cell>::~rasterizer_cells_aa()
+ {
+ if(m_num_blocks)
+ {
+ cell_type** ptr = m_cells + m_num_blocks - 1;
+ while(m_num_blocks--)
+ {
+ pod_allocator<cell_type>::deallocate(*ptr, cell_block_size);
+ ptr--;
+ }
+ pod_allocator<cell_type*>::deallocate(m_cells, m_max_blocks);
+ }
+ }
+
+ //------------------------------------------------------------------------
+ template<class Cell>
+ rasterizer_cells_aa<Cell>::rasterizer_cells_aa() :
+ m_num_blocks(0),
+ m_max_blocks(0),
+ m_curr_block(0),
+ m_num_cells(0),
+ m_cells(0),
+ m_curr_cell_ptr(0),
+ m_sorted_cells(),
+ m_sorted_y(),
+ m_min_x(std::numeric_limits<int>::max()),
+ m_min_y(std::numeric_limits<int>::max()),
+ m_max_x(std::numeric_limits<int>::min()),
+ m_max_y(std::numeric_limits<int>::min()),
+ m_sorted(false)
+ {
+ m_style_cell.initial();
+ m_curr_cell.initial();
+ }
+
+ //------------------------------------------------------------------------
+ template<class Cell>
+ void rasterizer_cells_aa<Cell>::reset()
+ {
+ m_num_cells = 0;
+ m_curr_block = 0;
+ m_curr_cell.initial();
+ m_style_cell.initial();
+ m_sorted = false;
+ m_min_x = std::numeric_limits<int>::max();
+ m_min_y = std::numeric_limits<int>::max();
+ m_max_x = std::numeric_limits<int>::min();
+ m_max_y = std::numeric_limits<int>::min();
+ }
+
+ //------------------------------------------------------------------------
+ template<class Cell>
+ AGG_INLINE void rasterizer_cells_aa<Cell>::add_curr_cell()
+ {
+ if(m_curr_cell.area | m_curr_cell.cover)
+ {
+ if((m_num_cells & cell_block_mask) == 0)
+ {
+ if(m_num_blocks >= cell_block_limit) return;
+ allocate_block();
+ }
+ *m_curr_cell_ptr++ = m_curr_cell;
+ ++m_num_cells;
+ }
+ }
+
+ //------------------------------------------------------------------------
+ template<class Cell>
+ AGG_INLINE void rasterizer_cells_aa<Cell>::set_curr_cell(int x, int y)
+ {
+ if(m_curr_cell.not_equal(x, y, m_style_cell))
+ {
+ add_curr_cell();
+ m_curr_cell.style(m_style_cell);
+ m_curr_cell.x = x;
+ m_curr_cell.y = y;
+ m_curr_cell.cover = 0;
+ m_curr_cell.area = 0;
+ }
+ }
+
+ //------------------------------------------------------------------------
+ template<class Cell>
+ AGG_INLINE void rasterizer_cells_aa<Cell>::render_hline(int ey,
+ int x1, int y1,
+ int x2, int y2)
+ {
+ int ex1 = x1 >> poly_subpixel_shift;
+ int ex2 = x2 >> poly_subpixel_shift;
+ int fx1 = x1 & poly_subpixel_mask;
+ int fx2 = x2 & poly_subpixel_mask;
+
+ int delta, p, first;
+ long long dx;
+ int incr, lift, mod, rem;
+
+ //trivial case. Happens often
+ if(y1 == y2)
+ {
+ set_curr_cell(ex2, ey);
+ return;
+ }
+
+ //everything is located in a single cell. That is easy!
+ if(ex1 == ex2)
+ {
+ delta = y2 - y1;
+ m_curr_cell.cover += delta;
+ m_curr_cell.area += (fx1 + fx2) * delta;
+ return;
+ }
+
+ //ok, we'll have to render a run of adjacent cells on the same
+ //hline...
+ p = (poly_subpixel_scale - fx1) * (y2 - y1);
+ first = poly_subpixel_scale;
+ incr = 1;
+
+ dx = (long long)x2 - (long long)x1;
+
+ if(dx < 0)
+ {
+ p = fx1 * (y2 - y1);
+ first = 0;
+ incr = -1;
+ dx = -dx;
+ }
+
+ delta = (int)(p / dx);
+ mod = (int)(p % dx);
+
+ if(mod < 0)
+ {
+ delta--;
+ mod += static_cast<int>(dx);
+ }
+
+ m_curr_cell.cover += delta;
+ m_curr_cell.area += (fx1 + first) * delta;
+
+ ex1 += incr;
+ set_curr_cell(ex1, ey);
+ y1 += delta;
+
+ if(ex1 != ex2)
+ {
+ p = poly_subpixel_scale * (y2 - y1 + delta);
+ lift = (int)(p / dx);
+ rem = (int)(p % dx);
+
+ if (rem < 0)
+ {
+ lift--;
+ rem += static_cast<int>(dx);
+ }
+
+ mod -= static_cast<int>(dx);
+
+ while (ex1 != ex2)
+ {
+ delta = lift;
+ mod += rem;
+ if(mod >= 0)
+ {
+ mod -= static_cast<int>(dx);
+ delta++;
+ }
+
+ m_curr_cell.cover += delta;
+ m_curr_cell.area += poly_subpixel_scale * delta;
+ y1 += delta;
+ ex1 += incr;
+ set_curr_cell(ex1, ey);
+ }
+ }
+ delta = y2 - y1;
+ m_curr_cell.cover += delta;
+ m_curr_cell.area += (fx2 + poly_subpixel_scale - first) * delta;
+ }
+
+ //------------------------------------------------------------------------
+ template<class Cell>
+ AGG_INLINE void rasterizer_cells_aa<Cell>::style(const cell_type& style_cell)
+ {
+ m_style_cell.style(style_cell);
+ }
+
+ //------------------------------------------------------------------------
+ template<class Cell>
+ void rasterizer_cells_aa<Cell>::line(int x1, int y1, int x2, int y2)
+ {
+ enum dx_limit_e { dx_limit = 16384 << poly_subpixel_shift };
+
+ long long dx = (long long)x2 - (long long)x1;
+
+ if(dx >= dx_limit || dx <= -dx_limit)
+ {
+ int cx = (int)(((long long)x1 + (long long)x2) >> 1);
+ int cy = (int)(((long long)y1 + (long long)y2) >> 1);
+ line(x1, y1, cx, cy);
+ line(cx, cy, x2, y2);
+ }
+
+ long long dy = (long long)y2 - (long long)y1;
+ int ex1 = x1 >> poly_subpixel_shift;
+ int ex2 = x2 >> poly_subpixel_shift;
+ int ey1 = y1 >> poly_subpixel_shift;
+ int ey2 = y2 >> poly_subpixel_shift;
+ int fy1 = y1 & poly_subpixel_mask;
+ int fy2 = y2 & poly_subpixel_mask;
+
+ int x_from, x_to;
+ int rem, mod, lift, delta, first, incr;
+ long long p;
+
+ if(ex1 < m_min_x) m_min_x = ex1;
+ if(ex1 > m_max_x) m_max_x = ex1;
+ if(ey1 < m_min_y) m_min_y = ey1;
+ if(ey1 > m_max_y) m_max_y = ey1;
+ if(ex2 < m_min_x) m_min_x = ex2;
+ if(ex2 > m_max_x) m_max_x = ex2;
+ if(ey2 < m_min_y) m_min_y = ey2;
+ if(ey2 > m_max_y) m_max_y = ey2;
+
+ set_curr_cell(ex1, ey1);
+
+ //everything is on a single hline
+ if(ey1 == ey2)
+ {
+ render_hline(ey1, x1, fy1, x2, fy2);
+ return;
+ }
+
+ //Vertical line - we have to calculate start and end cells,
+ //and then - the common values of the area and coverage for
+ //all cells of the line. We know exactly there's only one
+ //cell, so, we don't have to call render_hline().
+ incr = 1;
+ if(dx == 0)
+ {
+ int ex = x1 >> poly_subpixel_shift;
+ int two_fx = (x1 - (ex << poly_subpixel_shift)) << 1;
+ int area;
+
+ first = poly_subpixel_scale;
+ if(dy < 0)
+ {
+ first = 0;
+ incr = -1;
+ }
+
+ x_from = x1;
+
+ //render_hline(ey1, x_from, fy1, x_from, first);
+ delta = first - fy1;
+ m_curr_cell.cover += delta;
+ m_curr_cell.area += two_fx * delta;
+
+ ey1 += incr;
+ set_curr_cell(ex, ey1);
+
+ delta = first + first - poly_subpixel_scale;
+ area = two_fx * delta;
+ while(ey1 != ey2)
+ {
+ //render_hline(ey1, x_from, poly_subpixel_scale - first, x_from, first);
+ m_curr_cell.cover = delta;
+ m_curr_cell.area = area;
+ ey1 += incr;
+ set_curr_cell(ex, ey1);
+ }
+ //render_hline(ey1, x_from, poly_subpixel_scale - first, x_from, fy2);
+ delta = fy2 - poly_subpixel_scale + first;
+ m_curr_cell.cover += delta;
+ m_curr_cell.area += two_fx * delta;
+ return;
+ }
+
+ //ok, we have to render several hlines
+ p = (poly_subpixel_scale - fy1) * dx;
+ first = poly_subpixel_scale;
+
+ if(dy < 0)
+ {
+ p = fy1 * dx;
+ first = 0;
+ incr = -1;
+ dy = -dy;
+ }
+
+ delta = (int)(p / dy);
+ mod = (int)(p % dy);
+
+ if(mod < 0)
+ {
+ delta--;
+ mod += static_cast<int>(dy);
+ }
+
+ x_from = x1 + delta;
+ render_hline(ey1, x1, fy1, x_from, first);
+
+ ey1 += incr;
+ set_curr_cell(x_from >> poly_subpixel_shift, ey1);
+
+ if(ey1 != ey2)
+ {
+ p = poly_subpixel_scale * dx;
+ lift = (int)(p / dy);
+ rem = (int)(p % dy);
+
+ if(rem < 0)
+ {
+ lift--;
+ rem += static_cast<int>(dy);
+ }
+ mod -= static_cast<int>(dy);
+
+ while(ey1 != ey2)
+ {
+ delta = lift;
+ mod += rem;
+ if (mod >= 0)
+ {
+ mod -= static_cast<int>(dy);
+ delta++;
+ }
+
+ x_to = x_from + delta;
+ render_hline(ey1, x_from, poly_subpixel_scale - first, x_to, first);
+ x_from = x_to;
+
+ ey1 += incr;
+ set_curr_cell(x_from >> poly_subpixel_shift, ey1);
+ }
+ }
+ render_hline(ey1, x_from, poly_subpixel_scale - first, x2, fy2);
+ }
+
+ //------------------------------------------------------------------------
+ template<class Cell>
+ void rasterizer_cells_aa<Cell>::allocate_block()
+ {
+ if(m_curr_block >= m_num_blocks)
+ {
+ if(m_num_blocks >= m_max_blocks)
+ {
+ cell_type** new_cells =
+ pod_allocator<cell_type*>::allocate(m_max_blocks +
+ cell_block_pool);
+
+ if(m_cells)
+ {
+ memcpy(new_cells, m_cells, m_max_blocks * sizeof(cell_type*));
+ pod_allocator<cell_type*>::deallocate(m_cells, m_max_blocks);
+ }
+ m_cells = new_cells;
+ m_max_blocks += cell_block_pool;
+ }
+
+ m_cells[m_num_blocks++] =
+ pod_allocator<cell_type>::allocate(cell_block_size);
+
+ }
+ m_curr_cell_ptr = m_cells[m_curr_block++];
+ }
+
+
+
+ //------------------------------------------------------------------------
+ template <class T> static AGG_INLINE void swap_cells(T* a, T* b)
+ {
+ T temp = *a;
+ *a = *b;
+ *b = temp;
+ }
+
+
+ //------------------------------------------------------------------------
+ enum
+ {
+ qsort_threshold = 9
+ };
+
+
+ //------------------------------------------------------------------------
+ template<class Cell>
+ void qsort_cells(Cell** start, unsigned num)
+ {
+ Cell** stack[80];
+ Cell*** top;
+ Cell** limit;
+ Cell** base;
+
+ limit = start + num;
+ base = start;
+ top = stack;
+
+ for (;;)
+ {
+ int len = int(limit - base);
+
+ Cell** i;
+ Cell** j;
+ Cell** pivot;
+
+ if(len > qsort_threshold)
+ {
+ // we use base + len/2 as the pivot
+ pivot = base + len / 2;
+ swap_cells(base, pivot);
+
+ i = base + 1;
+ j = limit - 1;
+
+ // now ensure that *i <= *base <= *j
+ if((*j)->x < (*i)->x)
+ {
+ swap_cells(i, j);
+ }
+
+ if((*base)->x < (*i)->x)
+ {
+ swap_cells(base, i);
+ }
+
+ if((*j)->x < (*base)->x)
+ {
+ swap_cells(base, j);
+ }
+
+ for(;;)
+ {
+ int x = (*base)->x;
+ do i++; while( (*i)->x < x );
+ do j--; while( x < (*j)->x );
+
+ if(i > j)
+ {
+ break;
+ }
+
+ swap_cells(i, j);
+ }
+
+ swap_cells(base, j);
+
+ // now, push the largest sub-array
+ if(j - base > limit - i)
+ {
+ top[0] = base;
+ top[1] = j;
+ base = i;
+ }
+ else
+ {
+ top[0] = i;
+ top[1] = limit;
+ limit = j;
+ }
+ top += 2;
+ }
+ else
+ {
+ // the sub-array is small, perform insertion sort
+ j = base;
+ i = j + 1;
+
+ for(; i < limit; j = i, i++)
+ {
+ for(; j[1]->x < (*j)->x; j--)
+ {
+ swap_cells(j + 1, j);
+ if (j == base)
+ {
+ break;
+ }
+ }
+ }
+
+ if(top > stack)
+ {
+ top -= 2;
+ base = top[0];
+ limit = top[1];
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+ }
+
+
+ //------------------------------------------------------------------------
+ template<class Cell>
+ void rasterizer_cells_aa<Cell>::sort_cells()
+ {
+ if(m_sorted) return; //Perform sort only the first time.
+
+ add_curr_cell();
+ m_curr_cell.x = std::numeric_limits<int>::max();
+ m_curr_cell.y = std::numeric_limits<int>::max();
+ m_curr_cell.cover = 0;
+ m_curr_cell.area = 0;
+
+ if(m_num_cells == 0) return;
+
+// DBG: Check to see if min/max works well.
+//for(unsigned nc = 0; nc < m_num_cells; nc++)
+//{
+// cell_type* cell = m_cells[nc >> cell_block_shift] + (nc & cell_block_mask);
+// if(cell->x < m_min_x ||
+// cell->y < m_min_y ||
+// cell->x > m_max_x ||
+// cell->y > m_max_y)
+// {
+// cell = cell; // Breakpoint here
+// }
+//}
+ // Allocate the array of cell pointers
+ m_sorted_cells.allocate(m_num_cells, 16);
+
+ // Allocate and zero the Y array
+ m_sorted_y.allocate(m_max_y - m_min_y + 1, 16);
+ m_sorted_y.zero();
+
+ // Create the Y-histogram (count the numbers of cells for each Y)
+ cell_type** block_ptr = m_cells;
+ cell_type* cell_ptr;
+ unsigned nb = m_num_cells;
+ unsigned i;
+ while(nb)
+ {
+ cell_ptr = *block_ptr++;
+ i = (nb > cell_block_size) ? unsigned(cell_block_size) : nb;
+ nb -= i;
+ while(i--)
+ {
+ m_sorted_y[cell_ptr->y - m_min_y].start++;
+ ++cell_ptr;
+ }
+ }
+
+ // Convert the Y-histogram into the array of starting indexes
+ unsigned start = 0;
+ for(i = 0; i < m_sorted_y.size(); i++)
+ {
+ unsigned v = m_sorted_y[i].start;
+ m_sorted_y[i].start = start;
+ start += v;
+ }
+
+ // Fill the cell pointer array sorted by Y
+ block_ptr = m_cells;
+ nb = m_num_cells;
+ while(nb)
+ {
+ cell_ptr = *block_ptr++;
+ i = (nb > cell_block_size) ? unsigned(cell_block_size) : nb;
+ nb -= i;
+ while(i--)
+ {
+ sorted_y& curr_y = m_sorted_y[cell_ptr->y - m_min_y];
+ m_sorted_cells[curr_y.start + curr_y.num] = cell_ptr;
+ ++curr_y.num;
+ ++cell_ptr;
+ }
+ }
+
+ // Finally arrange the X-arrays
+ for(i = 0; i < m_sorted_y.size(); i++)
+ {
+ const sorted_y& curr_y = m_sorted_y[i];
+ if(curr_y.num)
+ {
+ qsort_cells(m_sorted_cells.data() + curr_y.start, curr_y.num);
+ }
+ }
+ m_sorted = true;
+ }
+
+
+
+ //------------------------------------------------------scanline_hit_test
+ class scanline_hit_test
+ {
+ public:
+ scanline_hit_test(int x) : m_x(x), m_hit(false) {}
+
+ void reset_spans() {}
+ void finalize(int) {}
+ void add_cell(int x, int)
+ {
+ if(m_x == x) m_hit = true;
+ }
+ void add_span(int x, int len, int)
+ {
+ if(m_x >= x && m_x < x+len) m_hit = true;
+ }
+ unsigned num_spans() const { return 1; }
+ bool hit() const { return m_hit; }
+
+ private:
+ int m_x;
+ bool m_hit;
+ };
+
+
+}
+
+#endif