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Diffstat (limited to 'src/agg/agg_renderer_scanline.h')
-rw-r--r--src/agg/agg_renderer_scanline.h854
1 files changed, 854 insertions, 0 deletions
diff --git a/src/agg/agg_renderer_scanline.h b/src/agg/agg_renderer_scanline.h
new file mode 100644
index 000000000..311e9f739
--- /dev/null
+++ b/src/agg/agg_renderer_scanline.h
@@ -0,0 +1,854 @@
+//----------------------------------------------------------------------------
+// Anti-Grain Geometry - Version 2.4
+// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
+//
+// Permission to copy, use, modify, sell and distribute this software
+// is granted provided this copyright notice appears in all copies.
+// This software is provided "as is" without express or implied
+// warranty, and with no claim as to its suitability for any purpose.
+//
+//----------------------------------------------------------------------------
+// Contact: mcseem@antigrain.com
+// mcseemagg@yahoo.com
+// http://www.antigrain.com
+//----------------------------------------------------------------------------
+
+#ifndef AGG_RENDERER_SCANLINE_INCLUDED
+#define AGG_RENDERER_SCANLINE_INCLUDED
+
+#include <limits>
+#include <cstdlib>
+#include "agg_basics.h"
+#include "agg_renderer_base.h"
+
+namespace agg
+{
+
+ //================================================render_scanline_aa_solid
+ template<class Scanline, class BaseRenderer, class ColorT>
+ void render_scanline_aa_solid(const Scanline& sl,
+ BaseRenderer& ren,
+ const ColorT& color)
+ {
+ int y = sl.y();
+ unsigned num_spans = sl.num_spans();
+ typename Scanline::const_iterator span = sl.begin();
+
+ for(;;)
+ {
+ int x = span->x;
+ if(span->len > 0)
+ {
+ ren.blend_solid_hspan(x, y, (unsigned)span->len,
+ color,
+ span->covers);
+ }
+ else
+ {
+ ren.blend_hline(x, y, (unsigned)(x - span->len - 1),
+ color,
+ *(span->covers));
+ }
+ if(--num_spans == 0) break;
+ ++span;
+ }
+ }
+
+ //===============================================render_scanlines_aa_solid
+ template<class Rasterizer, class Scanline,
+ class BaseRenderer, class ColorT>
+ void render_scanlines_aa_solid(Rasterizer& ras, Scanline& sl,
+ BaseRenderer& ren, const ColorT& color)
+ {
+ if(ras.rewind_scanlines())
+ {
+ // Explicitly convert "color" to the BaseRenderer color type.
+ // For example, it can be called with color type "rgba", while
+ // "rgba8" is needed. Otherwise it will be implicitly
+ // converted in the loop many times.
+ //----------------------
+ typename BaseRenderer::color_type ren_color = color;
+
+ sl.reset(ras.min_x(), ras.max_x());
+ while(ras.sweep_scanline(sl))
+ {
+ //render_scanline_aa_solid(sl, ren, ren_color);
+
+ // This code is equivalent to the above call (copy/paste).
+ // It's just a "manual" optimization for old compilers,
+ // like Microsoft Visual C++ v6.0
+ //-------------------------------
+ int y = sl.y();
+ unsigned num_spans = sl.num_spans();
+ typename Scanline::const_iterator span = sl.begin();
+
+ for(;;)
+ {
+ int x = span->x;
+ if(span->len > 0)
+ {
+ ren.blend_solid_hspan(x, y, (unsigned)span->len,
+ ren_color,
+ span->covers);
+ }
+ else
+ {
+ ren.blend_hline(x, y, (unsigned)(x - span->len - 1),
+ ren_color,
+ *(span->covers));
+ }
+ if(--num_spans == 0) break;
+ ++span;
+ }
+ }
+ }
+ }
+
+ //==============================================renderer_scanline_aa_solid
+ template<class BaseRenderer> class renderer_scanline_aa_solid
+ {
+ public:
+ typedef BaseRenderer base_ren_type;
+ typedef typename base_ren_type::color_type color_type;
+
+ //--------------------------------------------------------------------
+ renderer_scanline_aa_solid() : m_ren(0) {}
+ explicit renderer_scanline_aa_solid(base_ren_type& ren) : m_ren(&ren) {}
+ void attach(base_ren_type& ren)
+ {
+ m_ren = &ren;
+ }
+
+ //--------------------------------------------------------------------
+ void color(const color_type& c) { m_color = c; }
+ const color_type& color() const { return m_color; }
+
+ //--------------------------------------------------------------------
+ void prepare() {}
+
+ //--------------------------------------------------------------------
+ template<class Scanline> void render(const Scanline& sl)
+ {
+ render_scanline_aa_solid(sl, *m_ren, m_color);
+ }
+
+ private:
+ base_ren_type* m_ren;
+ color_type m_color;
+ };
+
+
+
+
+
+
+
+
+
+
+
+
+
+ //======================================================render_scanline_aa
+ template<class Scanline, class BaseRenderer,
+ class SpanAllocator, class SpanGenerator>
+ void render_scanline_aa(const Scanline& sl, BaseRenderer& ren,
+ SpanAllocator& alloc, SpanGenerator& span_gen)
+ {
+ int y = sl.y();
+
+ unsigned num_spans = sl.num_spans();
+ typename Scanline::const_iterator span = sl.begin();
+ for(;;)
+ {
+ int x = span->x;
+ int len = span->len;
+ const typename Scanline::cover_type* covers = span->covers;
+
+ if(len < 0) len = -len;
+ typename BaseRenderer::color_type* colors = alloc.allocate(len);
+ span_gen.generate(colors, x, y, len);
+ ren.blend_color_hspan(x, y, len, colors,
+ (span->len < 0) ? 0 : covers, *covers);
+
+ if(--num_spans == 0) break;
+ ++span;
+ }
+ }
+
+ //=====================================================render_scanlines_aa
+ template<class Rasterizer, class Scanline, class BaseRenderer,
+ class SpanAllocator, class SpanGenerator>
+ void render_scanlines_aa(Rasterizer& ras, Scanline& sl, BaseRenderer& ren,
+ SpanAllocator& alloc, SpanGenerator& span_gen)
+ {
+ if(ras.rewind_scanlines())
+ {
+ sl.reset(ras.min_x(), ras.max_x());
+ span_gen.prepare();
+ while(ras.sweep_scanline(sl))
+ {
+ render_scanline_aa(sl, ren, alloc, span_gen);
+ }
+ }
+ }
+
+ //====================================================renderer_scanline_aa
+ template<class BaseRenderer, class SpanAllocator, class SpanGenerator>
+ class renderer_scanline_aa
+ {
+ public:
+ typedef BaseRenderer base_ren_type;
+ typedef SpanAllocator alloc_type;
+ typedef SpanGenerator span_gen_type;
+
+ //--------------------------------------------------------------------
+ renderer_scanline_aa() : m_ren(0), m_alloc(0), m_span_gen(0) {}
+ renderer_scanline_aa(base_ren_type& ren,
+ alloc_type& alloc,
+ span_gen_type& span_gen) :
+ m_ren(&ren),
+ m_alloc(&alloc),
+ m_span_gen(&span_gen)
+ {}
+ void attach(base_ren_type& ren,
+ alloc_type& alloc,
+ span_gen_type& span_gen)
+ {
+ m_ren = &ren;
+ m_alloc = &alloc;
+ m_span_gen = &span_gen;
+ }
+
+ //--------------------------------------------------------------------
+ void prepare() { m_span_gen->prepare(); }
+
+ //--------------------------------------------------------------------
+ template<class Scanline> void render(const Scanline& sl)
+ {
+ render_scanline_aa(sl, *m_ren, *m_alloc, *m_span_gen);
+ }
+
+ private:
+ base_ren_type* m_ren;
+ alloc_type* m_alloc;
+ span_gen_type* m_span_gen;
+ };
+
+
+
+
+
+
+ //===============================================render_scanline_bin_solid
+ template<class Scanline, class BaseRenderer, class ColorT>
+ void render_scanline_bin_solid(const Scanline& sl,
+ BaseRenderer& ren,
+ const ColorT& color)
+ {
+ unsigned num_spans = sl.num_spans();
+ typename Scanline::const_iterator span = sl.begin();
+ for(;;)
+ {
+ ren.blend_hline(span->x,
+ sl.y(),
+ span->x - 1 + ((span->len < 0) ?
+ -span->len :
+ span->len),
+ color,
+ cover_full);
+ if(--num_spans == 0) break;
+ ++span;
+ }
+ }
+
+ //==============================================render_scanlines_bin_solid
+ template<class Rasterizer, class Scanline,
+ class BaseRenderer, class ColorT>
+ void render_scanlines_bin_solid(Rasterizer& ras, Scanline& sl,
+ BaseRenderer& ren, const ColorT& color)
+ {
+ if(ras.rewind_scanlines())
+ {
+ // Explicitly convert "color" to the BaseRenderer color type.
+ // For example, it can be called with color type "rgba", while
+ // "rgba8" is needed. Otherwise it will be implicitly
+ // converted in the loop many times.
+ //----------------------
+ typename BaseRenderer::color_type ren_color(color);
+
+ sl.reset(ras.min_x(), ras.max_x());
+ while(ras.sweep_scanline(sl))
+ {
+ //render_scanline_bin_solid(sl, ren, ren_color);
+
+ // This code is equivalent to the above call (copy/paste).
+ // It's just a "manual" optimization for old compilers,
+ // like Microsoft Visual C++ v6.0
+ //-------------------------------
+ unsigned num_spans = sl.num_spans();
+ typename Scanline::const_iterator span = sl.begin();
+ for(;;)
+ {
+ ren.blend_hline(span->x,
+ sl.y(),
+ span->x - 1 + ((span->len < 0) ?
+ -span->len :
+ span->len),
+ ren_color,
+ cover_full);
+ if(--num_spans == 0) break;
+ ++span;
+ }
+ }
+ }
+ }
+
+ //=============================================renderer_scanline_bin_solid
+ template<class BaseRenderer> class renderer_scanline_bin_solid
+ {
+ public:
+ typedef BaseRenderer base_ren_type;
+ typedef typename base_ren_type::color_type color_type;
+
+ //--------------------------------------------------------------------
+ renderer_scanline_bin_solid() : m_ren(0) {}
+ explicit renderer_scanline_bin_solid(base_ren_type& ren) : m_ren(&ren) {}
+ void attach(base_ren_type& ren)
+ {
+ m_ren = &ren;
+ }
+
+ //--------------------------------------------------------------------
+ void color(const color_type& c) { m_color = c; }
+ const color_type& color() const { return m_color; }
+
+ //--------------------------------------------------------------------
+ void prepare() {}
+
+ //--------------------------------------------------------------------
+ template<class Scanline> void render(const Scanline& sl)
+ {
+ render_scanline_bin_solid(sl, *m_ren, m_color);
+ }
+
+ private:
+ base_ren_type* m_ren;
+ color_type m_color;
+ };
+
+
+
+
+
+
+
+
+ //======================================================render_scanline_bin
+ template<class Scanline, class BaseRenderer,
+ class SpanAllocator, class SpanGenerator>
+ void render_scanline_bin(const Scanline& sl, BaseRenderer& ren,
+ SpanAllocator& alloc, SpanGenerator& span_gen)
+ {
+ int y = sl.y();
+
+ unsigned num_spans = sl.num_spans();
+ typename Scanline::const_iterator span = sl.begin();
+ for(;;)
+ {
+ int x = span->x;
+ int len = span->len;
+ if(len < 0) len = -len;
+ typename BaseRenderer::color_type* colors = alloc.allocate(len);
+ span_gen.generate(colors, x, y, len);
+ ren.blend_color_hspan(x, y, len, colors, 0, cover_full);
+ if(--num_spans == 0) break;
+ ++span;
+ }
+ }
+
+ //=====================================================render_scanlines_bin
+ template<class Rasterizer, class Scanline, class BaseRenderer,
+ class SpanAllocator, class SpanGenerator>
+ void render_scanlines_bin(Rasterizer& ras, Scanline& sl, BaseRenderer& ren,
+ SpanAllocator& alloc, SpanGenerator& span_gen)
+ {
+ if(ras.rewind_scanlines())
+ {
+ sl.reset(ras.min_x(), ras.max_x());
+ span_gen.prepare();
+ while(ras.sweep_scanline(sl))
+ {
+ render_scanline_bin(sl, ren, alloc, span_gen);
+ }
+ }
+ }
+
+ //====================================================renderer_scanline_bin
+ template<class BaseRenderer, class SpanAllocator, class SpanGenerator>
+ class renderer_scanline_bin
+ {
+ public:
+ typedef BaseRenderer base_ren_type;
+ typedef SpanAllocator alloc_type;
+ typedef SpanGenerator span_gen_type;
+
+ //--------------------------------------------------------------------
+ renderer_scanline_bin() : m_ren(0), m_alloc(0), m_span_gen(0) {}
+ renderer_scanline_bin(base_ren_type& ren,
+ alloc_type& alloc,
+ span_gen_type& span_gen) :
+ m_ren(&ren),
+ m_alloc(&alloc),
+ m_span_gen(&span_gen)
+ {}
+ void attach(base_ren_type& ren,
+ alloc_type& alloc,
+ span_gen_type& span_gen)
+ {
+ m_ren = &ren;
+ m_alloc = &alloc;
+ m_span_gen = &span_gen;
+ }
+
+ //--------------------------------------------------------------------
+ void prepare() { m_span_gen->prepare(); }
+
+ //--------------------------------------------------------------------
+ template<class Scanline> void render(const Scanline& sl)
+ {
+ render_scanline_bin(sl, *m_ren, *m_alloc, *m_span_gen);
+ }
+
+ private:
+ base_ren_type* m_ren;
+ alloc_type* m_alloc;
+ span_gen_type* m_span_gen;
+ };
+
+
+
+
+
+
+
+
+
+
+ //========================================================render_scanlines
+ template<class Rasterizer, class Scanline, class Renderer>
+ void render_scanlines(Rasterizer& ras, Scanline& sl, Renderer& ren)
+ {
+ if(ras.rewind_scanlines())
+ {
+ sl.reset(ras.min_x(), ras.max_x());
+ ren.prepare();
+ while(ras.sweep_scanline(sl))
+ {
+ ren.render(sl);
+ }
+ }
+ }
+
+ //========================================================render_all_paths
+ template<class Rasterizer, class Scanline, class Renderer,
+ class VertexSource, class ColorStorage, class PathId>
+ void render_all_paths(Rasterizer& ras,
+ Scanline& sl,
+ Renderer& r,
+ VertexSource& vs,
+ const ColorStorage& as,
+ const PathId& path_id,
+ unsigned num_paths)
+ {
+ for(unsigned i = 0; i < num_paths; i++)
+ {
+ ras.reset();
+ ras.add_path(vs, path_id[i]);
+ r.color(as[i]);
+ render_scanlines(ras, sl, r);
+ }
+ }
+
+
+
+
+
+
+ //=============================================render_scanlines_compound
+ template<class Rasterizer,
+ class ScanlineAA,
+ class ScanlineBin,
+ class BaseRenderer,
+ class SpanAllocator,
+ class StyleHandler>
+ void render_scanlines_compound(Rasterizer& ras,
+ ScanlineAA& sl_aa,
+ ScanlineBin& sl_bin,
+ BaseRenderer& ren,
+ SpanAllocator& alloc,
+ StyleHandler& sh)
+ {
+ if(ras.rewind_scanlines())
+ {
+ int min_x = ras.min_x();
+ int len = ras.max_x() - min_x + 2;
+ sl_aa.reset(min_x, ras.max_x());
+ sl_bin.reset(min_x, ras.max_x());
+
+ typedef typename BaseRenderer::color_type color_type;
+ color_type* color_span = alloc.allocate(len * 2);
+ color_type* mix_buffer = color_span + len;
+ unsigned num_spans;
+
+ unsigned num_styles;
+ unsigned style;
+ bool solid;
+ while((num_styles = ras.sweep_styles()) > 0)
+ {
+ typename ScanlineAA::const_iterator span_aa;
+ if(num_styles == 1)
+ {
+ // Optimization for a single style. Happens often
+ //-------------------------
+ if(ras.sweep_scanline(sl_aa, 0))
+ {
+ style = ras.style(0);
+ if(sh.is_solid(style))
+ {
+ // Just solid fill
+ //-----------------------
+ render_scanline_aa_solid(sl_aa, ren, sh.color(style));
+ }
+ else
+ {
+ // Arbitrary span generator
+ //-----------------------
+ span_aa = sl_aa.begin();
+ num_spans = sl_aa.num_spans();
+ for(;;)
+ {
+ len = span_aa->len;
+ sh.generate_span(color_span,
+ span_aa->x,
+ sl_aa.y(),
+ len,
+ style);
+
+ ren.blend_color_hspan(span_aa->x,
+ sl_aa.y(),
+ span_aa->len,
+ color_span,
+ span_aa->covers);
+ if(--num_spans == 0) break;
+ ++span_aa;
+ }
+ }
+ }
+ }
+ else
+ {
+ if(ras.sweep_scanline(sl_bin, -1))
+ {
+ // Clear the spans of the mix_buffer
+ //--------------------
+ typename ScanlineBin::const_iterator span_bin = sl_bin.begin();
+ num_spans = sl_bin.num_spans();
+ for(;;)
+ {
+ memset(mix_buffer + span_bin->x - min_x,
+ 0,
+ span_bin->len * sizeof(color_type));
+
+ if(--num_spans == 0) break;
+ ++span_bin;
+ }
+
+ unsigned i;
+ for(i = 0; i < num_styles; i++)
+ {
+ style = ras.style(i);
+ solid = sh.is_solid(style);
+
+ if(ras.sweep_scanline(sl_aa, i))
+ {
+ color_type* colors;
+ color_type* cspan;
+ typename ScanlineAA::cover_type* covers;
+ span_aa = sl_aa.begin();
+ num_spans = sl_aa.num_spans();
+ if(solid)
+ {
+ // Just solid fill
+ //-----------------------
+ for(;;)
+ {
+ color_type c = sh.color(style);
+ len = span_aa->len;
+ colors = mix_buffer + span_aa->x - min_x;
+ covers = span_aa->covers;
+ do
+ {
+ if(*covers == cover_full)
+ {
+ *colors = c;
+ }
+ else
+ {
+ colors->add(c, *covers);
+ }
+ ++colors;
+ ++covers;
+ }
+ while(--len);
+ if(--num_spans == 0) break;
+ ++span_aa;
+ }
+ }
+ else
+ {
+ // Arbitrary span generator
+ //-----------------------
+ for(;;)
+ {
+ len = span_aa->len;
+ colors = mix_buffer + span_aa->x - min_x;
+ cspan = color_span;
+ sh.generate_span(cspan,
+ span_aa->x,
+ sl_aa.y(),
+ len,
+ style);
+ covers = span_aa->covers;
+ do
+ {
+ if(*covers == cover_full)
+ {
+ *colors = *cspan;
+ }
+ else
+ {
+ colors->add(*cspan, *covers);
+ }
+ ++cspan;
+ ++colors;
+ ++covers;
+ }
+ while(--len);
+ if(--num_spans == 0) break;
+ ++span_aa;
+ }
+ }
+ }
+ }
+
+ // Emit the blended result as a color hspan
+ //-------------------------
+ span_bin = sl_bin.begin();
+ num_spans = sl_bin.num_spans();
+ for(;;)
+ {
+ ren.blend_color_hspan(span_bin->x,
+ sl_bin.y(),
+ span_bin->len,
+ mix_buffer + span_bin->x - min_x,
+ 0,
+ cover_full);
+ if(--num_spans == 0) break;
+ ++span_bin;
+ }
+ } // if(ras.sweep_scanline(sl_bin, -1))
+ } // if(num_styles == 1) ... else
+ } // while((num_styles = ras.sweep_styles()) > 0)
+ } // if(ras.rewind_scanlines())
+ }
+
+ //=======================================render_scanlines_compound_layered
+ template<class Rasterizer,
+ class ScanlineAA,
+ class BaseRenderer,
+ class SpanAllocator,
+ class StyleHandler>
+ void render_scanlines_compound_layered(Rasterizer& ras,
+ ScanlineAA& sl_aa,
+ BaseRenderer& ren,
+ SpanAllocator& alloc,
+ StyleHandler& sh)
+ {
+ if(ras.rewind_scanlines())
+ {
+ int min_x = ras.min_x();
+ int len = ras.max_x() - min_x + 2;
+ sl_aa.reset(min_x, ras.max_x());
+
+ typedef typename BaseRenderer::color_type color_type;
+ color_type* color_span = alloc.allocate(len * 2);
+ color_type* mix_buffer = color_span + len;
+ cover_type* cover_buffer = ras.allocate_cover_buffer(len);
+ unsigned num_spans;
+
+ unsigned num_styles;
+ unsigned style;
+ bool solid;
+ while((num_styles = ras.sweep_styles()) > 0)
+ {
+ typename ScanlineAA::const_iterator span_aa;
+ if(num_styles == 1)
+ {
+ // Optimization for a single style. Happens often
+ //-------------------------
+ if(ras.sweep_scanline(sl_aa, 0))
+ {
+ style = ras.style(0);
+ if(sh.is_solid(style))
+ {
+ // Just solid fill
+ //-----------------------
+ render_scanline_aa_solid(sl_aa, ren, sh.color(style));
+ }
+ else
+ {
+ // Arbitrary span generator
+ //-----------------------
+ span_aa = sl_aa.begin();
+ num_spans = sl_aa.num_spans();
+ for(;;)
+ {
+ len = span_aa->len;
+ sh.generate_span(color_span,
+ span_aa->x,
+ sl_aa.y(),
+ len,
+ style);
+
+ ren.blend_color_hspan(span_aa->x,
+ sl_aa.y(),
+ span_aa->len,
+ color_span,
+ span_aa->covers);
+ if(--num_spans == 0) break;
+ ++span_aa;
+ }
+ }
+ }
+ }
+ else
+ {
+ int sl_start = ras.scanline_start();
+ unsigned sl_len = ras.scanline_length();
+
+ if(sl_len)
+ {
+ memset(mix_buffer + sl_start - min_x,
+ 0,
+ sl_len * sizeof(color_type));
+
+ memset(cover_buffer + sl_start - min_x,
+ 0,
+ sl_len * sizeof(cover_type));
+
+ int sl_y = std::numeric_limits<int>::max();
+ unsigned i;
+ for(i = 0; i < num_styles; i++)
+ {
+ style = ras.style(i);
+ solid = sh.is_solid(style);
+
+ if(ras.sweep_scanline(sl_aa, i))
+ {
+ unsigned cover;
+ color_type* colors;
+ color_type* cspan;
+ cover_type* src_covers;
+ cover_type* dst_covers;
+ span_aa = sl_aa.begin();
+ num_spans = sl_aa.num_spans();
+ sl_y = sl_aa.y();
+ if(solid)
+ {
+ // Just solid fill
+ //-----------------------
+ for(;;)
+ {
+ color_type c = sh.color(style);
+ len = span_aa->len;
+ colors = mix_buffer + span_aa->x - min_x;
+ src_covers = span_aa->covers;
+ dst_covers = cover_buffer + span_aa->x - min_x;
+ do
+ {
+ cover = *src_covers;
+ if(*dst_covers + cover > cover_full)
+ {
+ cover = cover_full - *dst_covers;
+ }
+ if(cover)
+ {
+ colors->add(c, cover);
+ *dst_covers += cover;
+ }
+ ++colors;
+ ++src_covers;
+ ++dst_covers;
+ }
+ while(--len);
+ if(--num_spans == 0) break;
+ ++span_aa;
+ }
+ }
+ else
+ {
+ // Arbitrary span generator
+ //-----------------------
+ for(;;)
+ {
+ len = span_aa->len;
+ colors = mix_buffer + span_aa->x - min_x;
+ cspan = color_span;
+ sh.generate_span(cspan,
+ span_aa->x,
+ sl_aa.y(),
+ len,
+ style);
+ src_covers = span_aa->covers;
+ dst_covers = cover_buffer + span_aa->x - min_x;
+ do
+ {
+ cover = *src_covers;
+ if(*dst_covers + cover > cover_full)
+ {
+ cover = cover_full - *dst_covers;
+ }
+ if(cover)
+ {
+ colors->add(*cspan, cover);
+ *dst_covers += cover;
+ }
+ ++cspan;
+ ++colors;
+ ++src_covers;
+ ++dst_covers;
+ }
+ while(--len);
+ if(--num_spans == 0) break;
+ ++span_aa;
+ }
+ }
+ }
+ }
+ ren.blend_color_hspan(sl_start,
+ sl_y,
+ sl_len,
+ mix_buffer + sl_start - min_x,
+ 0,
+ cover_full);
+ } //if(sl_len)
+ } //if(num_styles == 1) ... else
+ } //while((num_styles = ras.sweep_styles()) > 0)
+ } //if(ras.rewind_scanlines())
+ }
+
+
+}
+
+#endif