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Diffstat (limited to 'src/libslic3r/BoundingBox.cpp')
-rw-r--r--src/libslic3r/BoundingBox.cpp283
1 files changed, 283 insertions, 0 deletions
diff --git a/src/libslic3r/BoundingBox.cpp b/src/libslic3r/BoundingBox.cpp
new file mode 100644
index 000000000..d3cca7ff2
--- /dev/null
+++ b/src/libslic3r/BoundingBox.cpp
@@ -0,0 +1,283 @@
+#include "BoundingBox.hpp"
+#include <algorithm>
+#include <assert.h>
+
+#include <Eigen/Dense>
+
+namespace Slic3r {
+
+template BoundingBoxBase<Point>::BoundingBoxBase(const std::vector<Point> &points);
+template BoundingBoxBase<Vec2d>::BoundingBoxBase(const std::vector<Vec2d> &points);
+
+template BoundingBox3Base<Vec3d>::BoundingBox3Base(const std::vector<Vec3d> &points);
+
+BoundingBox::BoundingBox(const Lines &lines)
+{
+ Points points;
+ points.reserve(lines.size());
+ for (const Line &line : lines) {
+ points.emplace_back(line.a);
+ points.emplace_back(line.b);
+ }
+ *this = BoundingBox(points);
+}
+
+void BoundingBox::polygon(Polygon* polygon) const
+{
+ polygon->points.clear();
+ polygon->points.resize(4);
+ polygon->points[0](0) = this->min(0);
+ polygon->points[0](1) = this->min(1);
+ polygon->points[1](0) = this->max(0);
+ polygon->points[1](1) = this->min(1);
+ polygon->points[2](0) = this->max(0);
+ polygon->points[2](1) = this->max(1);
+ polygon->points[3](0) = this->min(0);
+ polygon->points[3](1) = this->max(1);
+}
+
+Polygon BoundingBox::polygon() const
+{
+ Polygon p;
+ this->polygon(&p);
+ return p;
+}
+
+BoundingBox BoundingBox::rotated(double angle) const
+{
+ BoundingBox out;
+ out.merge(this->min.rotated(angle));
+ out.merge(this->max.rotated(angle));
+ out.merge(Point(this->min(0), this->max(1)).rotated(angle));
+ out.merge(Point(this->max(0), this->min(1)).rotated(angle));
+ return out;
+}
+
+BoundingBox BoundingBox::rotated(double angle, const Point &center) const
+{
+ BoundingBox out;
+ out.merge(this->min.rotated(angle, center));
+ out.merge(this->max.rotated(angle, center));
+ out.merge(Point(this->min(0), this->max(1)).rotated(angle, center));
+ out.merge(Point(this->max(0), this->min(1)).rotated(angle, center));
+ return out;
+}
+
+template <class PointClass> void
+BoundingBoxBase<PointClass>::scale(double factor)
+{
+ this->min *= factor;
+ this->max *= factor;
+}
+template void BoundingBoxBase<Point>::scale(double factor);
+template void BoundingBoxBase<Vec2d>::scale(double factor);
+template void BoundingBoxBase<Vec3d>::scale(double factor);
+
+template <class PointClass> void
+BoundingBoxBase<PointClass>::merge(const PointClass &point)
+{
+ if (this->defined) {
+ this->min = this->min.cwiseMin(point);
+ this->max = this->max.cwiseMax(point);
+ } else {
+ this->min = point;
+ this->max = point;
+ this->defined = true;
+ }
+}
+template void BoundingBoxBase<Point>::merge(const Point &point);
+template void BoundingBoxBase<Vec2d>::merge(const Vec2d &point);
+
+template <class PointClass> void
+BoundingBoxBase<PointClass>::merge(const std::vector<PointClass> &points)
+{
+ this->merge(BoundingBoxBase(points));
+}
+template void BoundingBoxBase<Point>::merge(const Points &points);
+template void BoundingBoxBase<Vec2d>::merge(const Pointfs &points);
+
+template <class PointClass> void
+BoundingBoxBase<PointClass>::merge(const BoundingBoxBase<PointClass> &bb)
+{
+ assert(bb.defined || bb.min(0) >= bb.max(0) || bb.min(1) >= bb.max(1));
+ if (bb.defined) {
+ if (this->defined) {
+ this->min = this->min.cwiseMin(bb.min);
+ this->max = this->max.cwiseMax(bb.max);
+ } else {
+ this->min = bb.min;
+ this->max = bb.max;
+ this->defined = true;
+ }
+ }
+}
+template void BoundingBoxBase<Point>::merge(const BoundingBoxBase<Point> &bb);
+template void BoundingBoxBase<Vec2d>::merge(const BoundingBoxBase<Vec2d> &bb);
+
+template <class PointClass> void
+BoundingBox3Base<PointClass>::merge(const PointClass &point)
+{
+ if (this->defined) {
+ this->min = this->min.cwiseMin(point);
+ this->max = this->max.cwiseMax(point);
+ } else {
+ this->min = point;
+ this->max = point;
+ this->defined = true;
+ }
+}
+template void BoundingBox3Base<Vec3d>::merge(const Vec3d &point);
+
+template <class PointClass> void
+BoundingBox3Base<PointClass>::merge(const std::vector<PointClass> &points)
+{
+ this->merge(BoundingBox3Base(points));
+}
+template void BoundingBox3Base<Vec3d>::merge(const Pointf3s &points);
+
+template <class PointClass> void
+BoundingBox3Base<PointClass>::merge(const BoundingBox3Base<PointClass> &bb)
+{
+ assert(bb.defined || bb.min(0) >= bb.max(0) || bb.min(1) >= bb.max(1) || bb.min(2) >= bb.max(2));
+ if (bb.defined) {
+ if (this->defined) {
+ this->min = this->min.cwiseMin(bb.min);
+ this->max = this->max.cwiseMax(bb.max);
+ } else {
+ this->min = bb.min;
+ this->max = bb.max;
+ this->defined = true;
+ }
+ }
+}
+template void BoundingBox3Base<Vec3d>::merge(const BoundingBox3Base<Vec3d> &bb);
+
+template <class PointClass> PointClass
+BoundingBoxBase<PointClass>::size() const
+{
+ return PointClass(this->max(0) - this->min(0), this->max(1) - this->min(1));
+}
+template Point BoundingBoxBase<Point>::size() const;
+template Vec2d BoundingBoxBase<Vec2d>::size() const;
+
+template <class PointClass> PointClass
+BoundingBox3Base<PointClass>::size() const
+{
+ return PointClass(this->max(0) - this->min(0), this->max(1) - this->min(1), this->max(2) - this->min(2));
+}
+template Vec3d BoundingBox3Base<Vec3d>::size() const;
+
+template <class PointClass> double BoundingBoxBase<PointClass>::radius() const
+{
+ assert(this->defined);
+ double x = this->max(0) - this->min(0);
+ double y = this->max(1) - this->min(1);
+ return 0.5 * sqrt(x*x+y*y);
+}
+template double BoundingBoxBase<Point>::radius() const;
+template double BoundingBoxBase<Vec2d>::radius() const;
+
+template <class PointClass> double BoundingBox3Base<PointClass>::radius() const
+{
+ double x = this->max(0) - this->min(0);
+ double y = this->max(1) - this->min(1);
+ double z = this->max(2) - this->min(2);
+ return 0.5 * sqrt(x*x+y*y+z*z);
+}
+template double BoundingBox3Base<Vec3d>::radius() const;
+
+template <class PointClass> void
+BoundingBoxBase<PointClass>::offset(coordf_t delta)
+{
+ PointClass v(delta, delta);
+ this->min -= v;
+ this->max += v;
+}
+template void BoundingBoxBase<Point>::offset(coordf_t delta);
+template void BoundingBoxBase<Vec2d>::offset(coordf_t delta);
+
+template <class PointClass> void
+BoundingBox3Base<PointClass>::offset(coordf_t delta)
+{
+ PointClass v(delta, delta, delta);
+ this->min -= v;
+ this->max += v;
+}
+template void BoundingBox3Base<Vec3d>::offset(coordf_t delta);
+
+template <class PointClass> PointClass
+BoundingBoxBase<PointClass>::center() const
+{
+ return (this->min + this->max) / 2;
+}
+template Point BoundingBoxBase<Point>::center() const;
+template Vec2d BoundingBoxBase<Vec2d>::center() const;
+
+template <class PointClass> PointClass
+BoundingBox3Base<PointClass>::center() const
+{
+ return (this->min + this->max) / 2;
+}
+template Vec3d BoundingBox3Base<Vec3d>::center() const;
+
+template <class PointClass> coordf_t
+BoundingBox3Base<PointClass>::max_size() const
+{
+ PointClass s = size();
+ return std::max(s(0), std::max(s(1), s(2)));
+}
+template coordf_t BoundingBox3Base<Vec3d>::max_size() const;
+
+// Align a coordinate to a grid. The coordinate may be negative,
+// the aligned value will never be bigger than the original one.
+static inline coord_t _align_to_grid(const coord_t coord, const coord_t spacing) {
+ // Current C++ standard defines the result of integer division to be rounded to zero,
+ // for both positive and negative numbers. Here we want to round down for negative
+ // numbers as well.
+ coord_t aligned = (coord < 0) ?
+ ((coord - spacing + 1) / spacing) * spacing :
+ (coord / spacing) * spacing;
+ assert(aligned <= coord);
+ return aligned;
+}
+
+void BoundingBox::align_to_grid(const coord_t cell_size)
+{
+ if (this->defined) {
+ min(0) = _align_to_grid(min(0), cell_size);
+ min(1) = _align_to_grid(min(1), cell_size);
+ }
+}
+
+BoundingBoxf3 BoundingBoxf3::transformed(const Transform3d& matrix) const
+{
+ typedef Eigen::Matrix<double, 3, 8, Eigen::DontAlign> Vertices;
+
+ Vertices src_vertices;
+ src_vertices(0, 0) = min(0); src_vertices(1, 0) = min(1); src_vertices(2, 0) = min(2);
+ src_vertices(0, 1) = max(0); src_vertices(1, 1) = min(1); src_vertices(2, 1) = min(2);
+ src_vertices(0, 2) = max(0); src_vertices(1, 2) = max(1); src_vertices(2, 2) = min(2);
+ src_vertices(0, 3) = min(0); src_vertices(1, 3) = max(1); src_vertices(2, 3) = min(2);
+ src_vertices(0, 4) = min(0); src_vertices(1, 4) = min(1); src_vertices(2, 4) = max(2);
+ src_vertices(0, 5) = max(0); src_vertices(1, 5) = min(1); src_vertices(2, 5) = max(2);
+ src_vertices(0, 6) = max(0); src_vertices(1, 6) = max(1); src_vertices(2, 6) = max(2);
+ src_vertices(0, 7) = min(0); src_vertices(1, 7) = max(1); src_vertices(2, 7) = max(2);
+
+ Vertices dst_vertices = matrix * src_vertices.colwise().homogeneous();
+
+ Vec3d v_min(dst_vertices(0, 0), dst_vertices(1, 0), dst_vertices(2, 0));
+ Vec3d v_max = v_min;
+
+ for (int i = 1; i < 8; ++i)
+ {
+ for (int j = 0; j < 3; ++j)
+ {
+ v_min(j) = std::min(v_min(j), dst_vertices(j, i));
+ v_max(j) = std::max(v_max(j), dst_vertices(j, i));
+ }
+ }
+
+ return BoundingBoxf3(v_min, v_max);
+}
+
+}