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Diffstat (limited to 'src/libslic3r/BoundingBox.hpp')
-rw-r--r--src/libslic3r/BoundingBox.hpp163
1 files changed, 163 insertions, 0 deletions
diff --git a/src/libslic3r/BoundingBox.hpp b/src/libslic3r/BoundingBox.hpp
new file mode 100644
index 000000000..b3a1c2f5c
--- /dev/null
+++ b/src/libslic3r/BoundingBox.hpp
@@ -0,0 +1,163 @@
+#ifndef slic3r_BoundingBox_hpp_
+#define slic3r_BoundingBox_hpp_
+
+#include "libslic3r.h"
+#include "Point.hpp"
+#include "Polygon.hpp"
+
+namespace Slic3r {
+
+template <class PointClass>
+class BoundingBoxBase
+{
+public:
+ PointClass min;
+ PointClass max;
+ bool defined;
+
+ BoundingBoxBase() : defined(false), min(PointClass::Zero()), max(PointClass::Zero()) {}
+ BoundingBoxBase(const PointClass &pmin, const PointClass &pmax) :
+ min(pmin), max(pmax), defined(pmin(0) < pmax(0) && pmin(1) < pmax(1)) {}
+ BoundingBoxBase(const std::vector<PointClass>& points) : min(PointClass::Zero()), max(PointClass::Zero())
+ {
+ if (points.empty())
+ throw std::invalid_argument("Empty point set supplied to BoundingBoxBase constructor");
+
+ typename std::vector<PointClass>::const_iterator it = points.begin();
+ this->min = *it;
+ this->max = *it;
+ for (++ it; it != points.end(); ++ it) {
+ this->min = this->min.cwiseMin(*it);
+ this->max = this->max.cwiseMax(*it);
+ }
+ this->defined = (this->min(0) < this->max(0)) && (this->min(1) < this->max(1));
+ }
+ void merge(const PointClass &point);
+ void merge(const std::vector<PointClass> &points);
+ void merge(const BoundingBoxBase<PointClass> &bb);
+ void scale(double factor);
+ PointClass size() const;
+ double radius() const;
+ void translate(coordf_t x, coordf_t y) { assert(this->defined); PointClass v(x, y); this->min += v; this->max += v; }
+ void translate(const Vec2d &v) { this->min += v; this->max += v; }
+ void offset(coordf_t delta);
+ PointClass center() const;
+ bool contains(const PointClass &point) const {
+ return point(0) >= this->min(0) && point(0) <= this->max(0)
+ && point(1) >= this->min(1) && point(1) <= this->max(1);
+ }
+ bool overlap(const BoundingBoxBase<PointClass> &other) const {
+ return ! (this->max(0) < other.min(0) || this->min(0) > other.max(0) ||
+ this->max(1) < other.min(1) || this->min(1) > other.max(1));
+ }
+ bool operator==(const BoundingBoxBase<PointClass> &rhs) { return this->min == rhs.min && this->max == rhs.max; }
+ bool operator!=(const BoundingBoxBase<PointClass> &rhs) { return ! (*this == rhs); }
+};
+
+template <class PointClass>
+class BoundingBox3Base : public BoundingBoxBase<PointClass>
+{
+public:
+ BoundingBox3Base() : BoundingBoxBase<PointClass>() {};
+ BoundingBox3Base(const PointClass &pmin, const PointClass &pmax) :
+ BoundingBoxBase<PointClass>(pmin, pmax)
+ { if (pmin(2) >= pmax(2)) BoundingBoxBase<PointClass>::defined = false; }
+ BoundingBox3Base(const std::vector<PointClass>& points)
+ {
+ if (points.empty())
+ throw std::invalid_argument("Empty point set supplied to BoundingBox3Base constructor");
+ typename std::vector<PointClass>::const_iterator it = points.begin();
+ this->min = *it;
+ this->max = *it;
+ for (++ it; it != points.end(); ++ it) {
+ this->min = this->min.cwiseMin(*it);
+ this->max = this->max.cwiseMax(*it);
+ }
+ this->defined = (this->min(0) < this->max(0)) && (this->min(1) < this->max(1)) && (this->min(2) < this->max(2));
+ }
+ void merge(const PointClass &point);
+ void merge(const std::vector<PointClass> &points);
+ void merge(const BoundingBox3Base<PointClass> &bb);
+ PointClass size() const;
+ double radius() const;
+ void translate(coordf_t x, coordf_t y, coordf_t z) { assert(this->defined); PointClass v(x, y, z); this->min += v; this->max += v; }
+ void translate(const Vec3d &v) { this->min += v; this->max += v; }
+ void offset(coordf_t delta);
+ PointClass center() const;
+ coordf_t max_size() const;
+
+ bool contains(const PointClass &point) const {
+ return BoundingBoxBase<PointClass>::contains(point) && point(2) >= this->min(2) && point(2) <= this->max(2);
+ }
+
+ bool contains(const BoundingBox3Base<PointClass>& other) const {
+ return contains(other.min) && contains(other.max);
+ }
+
+ bool intersects(const BoundingBox3Base<PointClass>& other) const {
+ return (this->min(0) < other.max(0)) && (this->max(0) > other.min(0)) && (this->min(1) < other.max(1)) && (this->max(1) > other.min(1)) && (this->min(2) < other.max(2)) && (this->max(2) > other.min(2));
+ }
+};
+
+class BoundingBox : public BoundingBoxBase<Point>
+{
+public:
+ void polygon(Polygon* polygon) const;
+ Polygon polygon() const;
+ BoundingBox rotated(double angle) const;
+ BoundingBox rotated(double angle, const Point &center) const;
+ void rotate(double angle) { (*this) = this->rotated(angle); }
+ void rotate(double angle, const Point &center) { (*this) = this->rotated(angle, center); }
+ // Align the min corner to a grid of cell_size x cell_size cells,
+ // to encompass the original bounding box.
+ void align_to_grid(const coord_t cell_size);
+
+ BoundingBox() : BoundingBoxBase<Point>() {};
+ BoundingBox(const Point &pmin, const Point &pmax) : BoundingBoxBase<Point>(pmin, pmax) {};
+ BoundingBox(const Points &points) : BoundingBoxBase<Point>(points) {};
+ BoundingBox(const Lines &lines);
+
+ friend BoundingBox get_extents_rotated(const Points &points, double angle);
+};
+
+class BoundingBox3 : public BoundingBox3Base<Vec3crd>
+{
+public:
+ BoundingBox3() : BoundingBox3Base<Vec3crd>() {};
+ BoundingBox3(const Vec3crd &pmin, const Vec3crd &pmax) : BoundingBox3Base<Vec3crd>(pmin, pmax) {};
+ BoundingBox3(const Points3& points) : BoundingBox3Base<Vec3crd>(points) {};
+};
+
+class BoundingBoxf : public BoundingBoxBase<Vec2d>
+{
+public:
+ BoundingBoxf() : BoundingBoxBase<Vec2d>() {};
+ BoundingBoxf(const Vec2d &pmin, const Vec2d &pmax) : BoundingBoxBase<Vec2d>(pmin, pmax) {};
+ BoundingBoxf(const std::vector<Vec2d> &points) : BoundingBoxBase<Vec2d>(points) {};
+};
+
+class BoundingBoxf3 : public BoundingBox3Base<Vec3d>
+{
+public:
+ BoundingBoxf3() : BoundingBox3Base<Vec3d>() {};
+ BoundingBoxf3(const Vec3d &pmin, const Vec3d &pmax) : BoundingBox3Base<Vec3d>(pmin, pmax) {};
+ BoundingBoxf3(const std::vector<Vec3d> &points) : BoundingBox3Base<Vec3d>(points) {};
+
+ BoundingBoxf3 transformed(const Transform3d& matrix) const;
+};
+
+template<typename VT>
+inline bool empty(const BoundingBoxBase<VT> &bb)
+{
+ return ! bb.defined || bb.min(0) >= bb.max(0) || bb.min(1) >= bb.max(1);
+}
+
+template<typename VT>
+inline bool empty(const BoundingBox3Base<VT> &bb)
+{
+ return ! bb.defined || bb.min(0) >= bb.max(0) || bb.min(1) >= bb.max(1) || bb.min(2) >= bb.max(2);
+}
+
+} // namespace Slic3r
+
+#endif