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Diffstat (limited to 'src/libslic3r/ExtrusionSimulator.hpp')
-rw-r--r-- | src/libslic3r/ExtrusionSimulator.hpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/libslic3r/ExtrusionSimulator.hpp b/src/libslic3r/ExtrusionSimulator.hpp new file mode 100644 index 000000000..040406766 --- /dev/null +++ b/src/libslic3r/ExtrusionSimulator.hpp @@ -0,0 +1,59 @@ +#ifndef slic3r_ExtrusionSimulator_hpp_ +#define slic3r_ExtrusionSimulator_hpp_ + +#include "libslic3r.h" +#include "ExtrusionEntity.hpp" +#include "BoundingBox.hpp" + +namespace Slic3r { + +enum ExtrusionSimulationType +{ + ExtrusionSimulationSimple, + ExtrusionSimulationDontSpread, + ExtrisopmSimulationSpreadNotOverfilled, + ExtrusionSimulationSpreadFull, + ExtrusionSimulationSpreadExcess +}; + +// An opaque class, to keep the boost stuff away from the header. +class ExtrusionSimulatorImpl; + +class ExtrusionSimulator +{ +public: + ExtrusionSimulator(); + ~ExtrusionSimulator(); + + // Size of the image, that will be returned by image_ptr(). + // The image may be bigger than the viewport as many graphics drivers + // expect the size of a texture to be rounded to a power of two. + void set_image_size(const Point &image_size); + // Which part of the image shall be rendered to? + void set_viewport(const BoundingBox &viewport); + // Shift and scale of the rendered extrusion paths into the viewport. + void set_bounding_box(const BoundingBox &bbox); + + // Reset the extrusion accumulator to zero for all buckets. + void reset_accumulator(); + // Paint a thick path into an extrusion buffer. + // A simple implementation is provided now, splatting a rectangular extrusion for each linear segment. + // In the future, spreading and suqashing of a material will be simulated. + void extrude_to_accumulator(const ExtrusionPath &path, const Point &shift, ExtrusionSimulationType simulationType); + // Evaluate the content of the accumulator and paint it into the viewport. + // After this call the image_ptr() call will return a valid image. + void evaluate_accumulator(ExtrusionSimulationType simulationType); + // An RGBA image of image_size, to be loaded into a GPU texture. + const void* image_ptr() const; + +private: + Point image_size; + BoundingBox viewport; + BoundingBox bbox; + + ExtrusionSimulatorImpl *pimpl; +}; + +} + +#endif /* slic3r_ExtrusionSimulator_hpp_ */ |