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Diffstat (limited to 'src/libslic3r/Fill/FillRectilinear3.cpp')
-rw-r--r-- | src/libslic3r/Fill/FillRectilinear3.cpp | 1642 |
1 files changed, 1642 insertions, 0 deletions
diff --git a/src/libslic3r/Fill/FillRectilinear3.cpp b/src/libslic3r/Fill/FillRectilinear3.cpp new file mode 100644 index 000000000..8fc129eac --- /dev/null +++ b/src/libslic3r/Fill/FillRectilinear3.cpp @@ -0,0 +1,1642 @@ +#include <stdlib.h> +#include <stdint.h> + +#include <algorithm> +#include <cmath> +#include <limits> + +#include <boost/static_assert.hpp> + +#include "../ClipperUtils.hpp" +#include "../ExPolygon.hpp" +#include "../Geometry.hpp" +#include "../Surface.hpp" +#include "../Int128.hpp" + +#include "FillRectilinear3.hpp" + + #define SLIC3R_DEBUG + +// Make assert active if SLIC3R_DEBUG +#ifdef SLIC3R_DEBUG + #undef NDEBUG + #define DEBUG + #define _DEBUG + #include "SVG.hpp" +#endif + +#include <cassert> + +namespace Slic3r { + +namespace FillRectilinear3_Internal { + +// A container maintaining the source expolygon with its inner offsetted polygon. +// The source expolygon is offsetted twice: +// 1) A tiny offset is used to get a contour, to which the open hatching lines will be extended. +// 2) A larger offset is used to get a contor, along which the individual hatching lines will be connected. +struct ExPolygonWithOffset +{ +public: + ExPolygonWithOffset( + const ExPolygon &expolygon, + float aoffset1, + float aoffset2) + { + // Copy and rotate the source polygons. + polygons_src = expolygon; + + double mitterLimit = 3.; + // for the infill pattern, don't cut the corners. + // default miterLimt = 3 + //double mitterLimit = 10.; + assert(aoffset1 < 0); + assert(aoffset2 < 0); + assert(aoffset2 < aoffset1); +// bool sticks_removed = remove_sticks(polygons_src); +// if (sticks_removed) printf("Sticks removed!\n"); + polygons_outer = offset(polygons_src, aoffset1, + ClipperLib::jtMiter, + mitterLimit); + polygons_inner = offset(polygons_outer, aoffset2 - aoffset1, + ClipperLib::jtMiter, + mitterLimit); + // Filter out contours with zero area or small area, contours with 2 points only. + const double min_area_threshold = 0.01 * aoffset2 * aoffset2; + remove_small(polygons_outer, min_area_threshold); + remove_small(polygons_inner, min_area_threshold); + remove_sticks(polygons_outer); + remove_sticks(polygons_inner); + n_contours_outer = polygons_outer.size(); + n_contours_inner = polygons_inner.size(); + n_contours = n_contours_outer + n_contours_inner; + polygons_ccw.assign(n_contours, false); + for (size_t i = 0; i < n_contours; ++ i) { + contour(i).remove_duplicate_points(); + assert(! contour(i).has_duplicate_points()); + polygons_ccw[i] = Slic3r::Geometry::is_ccw(contour(i)); + } + } + + // Any contour with offset1 + bool is_contour_outer(size_t idx) const { return idx < n_contours_outer; } + // Any contour with offset2 + bool is_contour_inner(size_t idx) const { return idx >= n_contours_outer; } + + const Polygon& contour(size_t idx) const + { return is_contour_outer(idx) ? polygons_outer[idx] : polygons_inner[idx - n_contours_outer]; } + + Polygon& contour(size_t idx) + { return is_contour_outer(idx) ? polygons_outer[idx] : polygons_inner[idx - n_contours_outer]; } + + bool is_contour_ccw(size_t idx) const { return polygons_ccw[idx] != 0; } + + BoundingBox bounding_box_src() const + { return get_extents(polygons_src); } + BoundingBox bounding_box_outer() const + { return get_extents(polygons_outer); } + BoundingBox bounding_box_inner() const + { return get_extents(polygons_inner); } + +#ifdef SLIC3R_DEBUG + void export_to_svg(Slic3r::SVG &svg) const { + svg.draw_outline(polygons_src, "black"); + svg.draw_outline(polygons_outer, "green"); + svg.draw_outline(polygons_inner, "brown"); + } +#endif /* SLIC3R_DEBUG */ + + ExPolygon polygons_src; + Polygons polygons_outer; + Polygons polygons_inner; + + size_t n_contours_outer; + size_t n_contours_inner; + size_t n_contours; + +protected: + // For each polygon of polygons_inner, remember its orientation. + std::vector<unsigned char> polygons_ccw; +}; + +class SegmentedIntersectionLine; + +// Intersection point of a vertical line with a polygon segment. +class SegmentIntersection +{ +public: + SegmentIntersection() : + line(nullptr), + expoly_with_offset(nullptr), + iContour(0), + iSegment(0), + type(UNKNOWN), + consumed_vertical_up(false), + consumed_perimeter_right(false) + {} + + // Parent object owning this intersection point. + const SegmentedIntersectionLine *line; + // Container with the source expolygon and its shrank copies, to be intersected by the line. + const ExPolygonWithOffset *expoly_with_offset; + + // Index of a contour in ExPolygonWithOffset, with which this vertical line intersects. + size_t iContour; + // Index of a segment in iContour, with which this vertical line intersects. + size_t iSegment; + + // Kind of intersection. With the original contour, or with the inner offestted contour? + // A vertical segment will be at least intersected by OUTER_LOW, OUTER_HIGH, + // but it could be intersected with OUTER_LOW, INNER_LOW, INNER_HIGH, OUTER_HIGH, + // and there may be more than one pair of INNER_LOW, INNER_HIGH between OUTER_LOW, OUTER_HIGH. + enum SegmentIntersectionType { + OUTER_LOW = 0, + OUTER_HIGH = 1, + INNER_LOW = 2, + INNER_HIGH = 3, + UNKNOWN = -1 + }; + SegmentIntersectionType type; + + // For the INNER_LOW type, this point may be connected to another INNER_LOW point following a perimeter contour. + // For the INNER_HIGH type, this point may be connected to another INNER_HIGH point following a perimeter contour. + // If INNER_LOW is connected to INNER_HIGH or vice versa, + // one has to make sure the vertical infill line does not overlap with the connecting perimeter line. + bool is_inner() const { return type == INNER_LOW || type == INNER_HIGH; } + bool is_outer() const { return type == OUTER_LOW || type == OUTER_HIGH; } + bool is_low () const { return type == INNER_LOW || type == OUTER_LOW; } + bool is_high () const { return type == INNER_HIGH || type == OUTER_HIGH; } + + // Calculate a position of this intersection point. The position does not need to be necessary exact. + Point pos() const; + + // Returns 0, if this and other segments intersect at the hatching line. + // Returns -1, if this intersection is below the other intersection on the hatching line. + // Returns +1 otherwise. + int ordering_along_line(const SegmentIntersection &other) const; + + // Compare two y intersection points given by rational numbers. + bool operator< (const SegmentIntersection &other) const; + // { return this->ordering_along_line(other) == -1; } + bool operator==(const SegmentIntersection &other) const { return this->ordering_along_line(other) == 0; } + + //FIXME legacy code, suporting the old graph traversal algorithm. Please remove. + // Was this segment along the y axis consumed? + // Up means up along the vertical segment. + bool consumed_vertical_up; + // Was a segment of the inner perimeter contour consumed? + // Right means right from the vertical segment. + bool consumed_perimeter_right; +}; + +// A single hathing line intersecting the ExPolygonWithOffset. +class SegmentedIntersectionLine +{ +public: + // Index of this vertical intersection line. + size_t idx; + // Position of the line along the X axis of the oriented bounding box. +// coord_t x; + // Position of this vertical intersection line, rotated to the world coordinate system. + Point pos; + // Direction of this vertical intersection line, rotated to the world coordinate system. The direction is not normalized to maintain a sufficient accuracy! + Vector dir; + // List of intersection points with polygons, sorted increasingly by the y axis. + // The SegmentIntersection keeps a pointer to this object to access the start and direction of this line. + std::vector<SegmentIntersection> intersections; +}; + +// Return an intersection point of the parent SegmentedIntersectionLine with the segment of a parent ExPolygonWithOffset. +// The intersected segment of the ExPolygonWithOffset is addressed with (iContour, iSegment). +// When calling this method, the SegmentedIntersectionLine must not be parallel with the segment. +Point SegmentIntersection::pos() const +{ + // Get the two rays to be intersected. + const Polygon &poly = this->expoly_with_offset->contour(this->iContour); + // 30 bits + 1 signum bit. + const Point &seg_start = poly.points[(this->iSegment == 0) ? poly.points.size() - 1 : this->iSegment - 1]; + const Point &seg_end = poly.points[this->iSegment]; + // Point, vector of the segment. + const Vec2d p1(seg_start.cast<coordf_t>()); + const Vec2d v1((seg_end - seg_start).cast<coordf_t>()); + // Point, vector of this hatching line. + const Vec2d p2(line->pos.cast<coordf_t>()); + const Vec2d v2(line->dir.cast<coordf_t>()); + // Intersect the two rays. + double denom = v1(0) * v2(1) - v2(0) * v1(1); + Point out; + if (denom == 0.) { + // Lines are collinear. As the pos() method is not supposed to be called on collinear vectors, + // the source vectors are not quite collinear. Return the center of the contour segment. + out = seg_start + seg_end; + out(0) >>= 1; + out(1) >>= 1; + } else { + // Find the intersection point. + double t = (v2(0) * (p1(1) - p2(1)) - v2(1) * (p1(0) - p2(0))) / denom; + if (t < 0.) + out = seg_start; + else if (t > 1.) + out = seg_end; + else { + out(0) = coord_t(floor(p1(0) + t * v1(0) + 0.5)); + out(1) = coord_t(floor(p1(1) + t * v1(1) + 0.5)); + } + } + return out; +} + +static inline int signum(int64_t v) { return (v > 0) - (v < 0); } + +// Returns 0, if this and other segments intersect at the hatching line. +// Returns -1, if this intersection is below the other intersection on the hatching line. +// Returns +1 otherwise. +int SegmentIntersection::ordering_along_line(const SegmentIntersection &other) const +{ + assert(this->line == other.line); + assert(this->expoly_with_offset == other.expoly_with_offset); + + if (this->iContour == other.iContour && this->iSegment == other.iSegment) + return true; + + // Segment of this + const Polygon &poly_a = this->expoly_with_offset->contour(this->iContour); + // 30 bits + 1 signum bit. + const Point &seg_start_a = poly_a.points[(this->iSegment == 0) ? poly_a.points.size() - 1 : this->iSegment - 1]; + const Point &seg_end_a = poly_a.points[this->iSegment]; + + // Segment of other + const Polygon &poly_b = this->expoly_with_offset->contour(other.iContour); + // 30 bits + 1 signum bit. + const Point &seg_start_b = poly_b.points[(other.iSegment == 0) ? poly_b.points.size() - 1 : other.iSegment - 1]; + const Point &seg_end_b = poly_b.points[other.iSegment]; + + if (this->iContour == other.iContour) { + if ((this->iSegment + 1) % poly_a.points.size() == other.iSegment) { + // other.iSegment succeeds this->iSegment + assert(seg_end_a == seg_start_b); + // Avoid calling the 128bit x 128bit multiplication below if this->line intersects the common point. + if (cross2(Vec2i64(this->line->dir.cast<int64_t>()), (seg_end_b - this->line->pos).cast<int64_t>()) == 0) + return 0; + } else if ((other.iSegment + 1) % poly_a.points.size() == this->iSegment) { + // this->iSegment succeeds other.iSegment + assert(seg_start_a == seg_end_b); + // Avoid calling the 128bit x 128bit multiplication below if this->line intersects the common point. + if (cross2(Vec2i64(this->line->dir.cast<int64_t>()), (seg_start_a - this->line->pos).cast<int64_t>()) == 0) + return 0; + } else { + // General case. + } + } + + // First test, whether both points of one segment are completely in one half-plane of the other line. + const Vec2i64 vec_b = (seg_end_b - seg_start_b).cast<int64_t>(); + int side_start = signum(cross2(vec_b, (seg_start_a - seg_start_b).cast<int64_t>())); + int side_end = signum(cross2(vec_b, (seg_end_a - seg_start_b).cast<int64_t>())); + int side = side_start * side_end; + if (side > 0) + // This segment is completely inside one half-plane of the other line, therefore the ordering is trivial. + return signum(cross2(vec_b, this->line->dir.cast<int64_t>())) * side_start; + + const Vec2i64 vec_a = (seg_end_a - seg_start_a).cast<int64_t>(); + int side_start2 = signum(cross2(vec_a, (seg_start_b - seg_start_a).cast<int64_t>())); + int side_end2 = signum(cross2(vec_a, (seg_end_b - seg_start_a).cast<int64_t>())); + int side2 = side_start2 * side_end2; + //if (side == 0 && side2 == 0) + // The segments share one of their end points. + if (side2 > 0) + // This segment is completely inside one half-plane of the other line, therefore the ordering is trivial. + return signum(cross2(this->line->dir.cast<int64_t>(), vec_a)) * side_start2; + + // The two segments intersect and they are not sucessive segments of the same contour. + // Ordering of the points depends on the position of the segment intersection (left / right from this->line), + // therefore a simple test over the input segment end points is not sufficient. + + // Find the parameters of intersection of the two segmetns with this->line. + int64_t denom1 = cross2(this->line->dir.cast<int64_t>(), vec_a); + int64_t denom2 = cross2(this->line->dir.cast<int64_t>(), vec_b); + Vec2i64 vx_a = (seg_start_a - this->line->pos).cast<int64_t>(); + Vec2i64 vx_b = (seg_start_b - this->line->pos).cast<int64_t>(); + int64_t t1_times_denom1 = vx_a(0) * vec_a(1) - vx_a(1) * vec_a(0); + int64_t t2_times_denom2 = vx_b(0) * vec_b(1) - vx_b(1) * vec_b(0); + assert(denom1 != 0); + assert(denom2 != 0); + return Int128::compare_rationals_filtered(t1_times_denom1, denom1, t2_times_denom2, denom2); +} + +// Compare two y intersection points given by rational numbers. +bool SegmentIntersection::operator<(const SegmentIntersection &other) const +{ +#ifdef _DEBUG + Point p1 = this->pos(); + Point p2 = other.pos(); + int64_t d = this->line->dir.cast<int64_t>().dot((p2 - p1).cast<int64_t>()); +#endif /* _DEBUG */ + int ordering = this->ordering_along_line(other); +#ifdef _DEBUG + if (ordering == -1) + assert(d >= - int64_t(SCALED_EPSILON)); + else if (ordering == 1) + assert(d <= int64_t(SCALED_EPSILON)); +#endif /* _DEBUG */ + return ordering == -1; +} + +// When doing a rectilinear / grid / triangle / stars / cubic infill, +// the following class holds the hatching lines of each of the hatching directions. +class InfillHatchingSingleDirection +{ +public: + // Hatching angle, CCW from the X axis. + double angle; + // Starting point of the 1st hatching line. + Point start_point; + // Direction vector, its size is not normalized to maintain a sufficient accuracy! + Vector direction; + // Spacing of the hatching lines, perpendicular to the direction vector. + coord_t line_spacing; + // Infill segments oriented at angle. + std::vector<SegmentedIntersectionLine> segs; +}; + +// For the rectilinear, grid, triangles, stars and cubic pattern fill one InfillHatchingSingleDirection structure +// for each infill direction. The segments stored in InfillHatchingSingleDirection will then form a graph of candidate +// paths to be extruded. +static bool prepare_infill_hatching_segments( + // Input geometry to be hatch, containing two concentric contours for each input contour. + const ExPolygonWithOffset &poly_with_offset, + // fill density, dont_adjust + const FillParams ¶ms, + // angle, pattern_shift, spacing + FillRectilinear3::FillDirParams &fill_dir_params, + // Reference point of the pattern, to which the infill lines will be alligned, and the base angle. + const std::pair<float, Point> &rotate_vector, + // Resulting straight segments of the infill graph. + InfillHatchingSingleDirection &out) +{ + out.angle = rotate_vector.first + fill_dir_params.angle; + out.direction = Point(coord_t(scale_(1000)), coord_t(0)); + // Hatch along the Y axis of the rotated coordinate system. + out.direction.rotate(out.angle + 0.5 * M_PI); + out.segs.clear(); + + assert(params.density > 0.0001f && params.density <= 1.f); + coord_t line_spacing = coord_t(scale_(fill_dir_params.spacing) / params.density); + + // Bounding box around the source contour, aligned with out.angle. + BoundingBox bounding_box = get_extents_rotated(poly_with_offset.polygons_src.contour, - out.angle); + + // Define the flow spacing according to requested density. + if (params.full_infill() && ! params.dont_adjust) { + // Full infill, adjust the line spacing to fit an integer number of lines. + out.line_spacing = Fill::_adjust_solid_spacing(bounding_box.size()(0), line_spacing); + // Report back the adjusted line spacing. + fill_dir_params.spacing = unscale<double>(line_spacing); + } else { + // Extend bounding box so that our pattern will be aligned with the other layers. + // Transform the reference point to the rotated coordinate system. + Point refpt = rotate_vector.second.rotated(- out.angle); + // _align_to_grid will not work correctly with positive pattern_shift. + coord_t pattern_shift_scaled = coord_t(scale_(fill_dir_params.pattern_shift)) % line_spacing; + refpt(0) -= (pattern_shift_scaled >= 0) ? pattern_shift_scaled : (line_spacing + pattern_shift_scaled); + bounding_box.merge(Fill::_align_to_grid( + bounding_box.min, + Point(line_spacing, line_spacing), + refpt)); + } + + // Intersect a set of euqally spaced vertical lines wiht expolygon. + // n_vlines = ceil(bbox_width / line_spacing) + size_t n_vlines = (bounding_box.max(0) - bounding_box.min(0) + line_spacing - 1) / line_spacing; + coord_t x0 = bounding_box.min(0); + if (params.full_infill()) + x0 += coord_t((line_spacing + SCALED_EPSILON) / 2); + + out.line_spacing = line_spacing; + out.start_point = Point(x0, bounding_box.min(1)); + out.start_point.rotate(out.angle); + +#ifdef SLIC3R_DEBUG + static int iRun = 0; + BoundingBox bbox_svg = poly_with_offset.bounding_box_outer(); + ::Slic3r::SVG svg(debug_out_path("FillRectilinear2-%d.svg", iRun), bbox_svg); // , scale_(1.)); + poly_with_offset.export_to_svg(svg); + { + ::Slic3r::SVG svg(debug_out_path("FillRectilinear2-initial-%d.svg", iRun), bbox_svg); // , scale_(1.)); + poly_with_offset.export_to_svg(svg); + } + iRun ++; +#endif /* SLIC3R_DEBUG */ + + // For each contour + // Allocate storage for the segments. + out.segs.assign(n_vlines, SegmentedIntersectionLine()); + double cos_a = cos(out.angle); + double sin_a = sin(out.angle); + for (size_t i = 0; i < n_vlines; ++ i) { + auto &seg = out.segs[i]; + seg.idx = i; + // seg(0) = x0 + coord_t(i) * line_spacing; + coord_t x = x0 + coord_t(i) * line_spacing; + seg.pos(0) = coord_t(floor(cos_a * x - sin_a * bounding_box.min(1) + 0.5)); + seg.pos(1) = coord_t(floor(cos_a * bounding_box.min(1) + sin_a * x + 0.5)); + seg.dir = out.direction; + } + + for (size_t iContour = 0; iContour < poly_with_offset.n_contours; ++ iContour) { + const Points &contour = poly_with_offset.contour(iContour).points; + if (contour.size() < 2) + continue; + // For each segment + for (size_t iSegment = 0; iSegment < contour.size(); ++ iSegment) { + size_t iPrev = ((iSegment == 0) ? contour.size() : iSegment) - 1; + const Point *pl = &contour[iPrev]; + const Point *pr = &contour[iSegment]; + // Orient the segment to the direction vector. + const Point v = *pr - *pl; + int orientation = Int128::sign_determinant_2x2_filtered(v(0), v(1), out.direction(0), out.direction(1)); + if (orientation == 0) + // Ignore strictly vertical segments. + continue; + if (orientation < 0) + // Always orient the input segment consistently towards the hatching direction. + std::swap(pl, pr); + // Which of the equally spaced vertical lines is intersected by this segment? + coord_t l = (coord_t)floor(cos_a * (*pl)(0) + sin_a * (*pl)(1) - SCALED_EPSILON); + coord_t r = (coord_t)ceil (cos_a * (*pr)(0) + sin_a * (*pr)(1) + SCALED_EPSILON); + assert(l < r - SCALED_EPSILON); + // il, ir are the left / right indices of vertical lines intersecting a segment + int il = std::max<int>(0, (l - x0 + line_spacing) / line_spacing); + int ir = std::min<int>(int(out.segs.size()) - 1, (r - x0) / line_spacing); + // The previous tests were done with floating point arithmetics over an epsilon-extended interval. + // Now do the same tests with exact arithmetics over the exact interval. + while (il <= ir && int128::orient(out.segs[il].pos, out.segs[il].pos + out.direction, *pl) < 0) + ++ il; + while (il <= ir && int128::orient(out.segs[ir].pos, out.segs[ir].pos + out.direction, *pr) > 0) + -- ir; + // Here it is ensured, that + // 1) out.seg is not parallel to (pl, pr) + // 2) all lines from il to ir intersect <pl, pr>. + assert(il >= 0 && ir < int(out.segs.size())); + for (int i = il; i <= ir; ++ i) { + // assert(out.segs[i](0) == i * line_spacing + x0); + // assert(l <= out.segs[i](0)); + // assert(r >= out.segs[i](0)); + SegmentIntersection is; + is.line = &out.segs[i]; + is.expoly_with_offset = &poly_with_offset; + is.iContour = iContour; + is.iSegment = iSegment; + // Test whether the calculated intersection point falls into the bounding box of the input segment. + // +-1 to take rounding into account. + assert(int128::orient(out.segs[i].pos, out.segs[i].pos + out.direction, *pl) >= 0); + assert(int128::orient(out.segs[i].pos, out.segs[i].pos + out.direction, *pr) <= 0); + assert(is.pos()(0) + 1 >= std::min((*pl)(0), (*pr)(0))); + assert(is.pos()(1) + 1 >= std::min((*pl)(1), (*pr)(1))); + assert(is.pos()(0) <= std::max((*pl)(0), (*pr)(0)) + 1); + assert(is.pos()(1) <= std::max((*pl)(1), (*pr)(1)) + 1); + out.segs[i].intersections.push_back(is); + } + } + } + + // Sort the intersections along their segments, specify the intersection types. + for (size_t i_seg = 0; i_seg < out.segs.size(); ++ i_seg) { + SegmentedIntersectionLine &sil = out.segs[i_seg]; + // Sort the intersection points using exact rational arithmetic. + std::sort(sil.intersections.begin(), sil.intersections.end()); +#ifdef _DEBUG + // Verify that the intersections are sorted along the haching direction. + for (size_t i = 1; i < sil.intersections.size(); ++ i) { + Point p1 = sil.intersections[i - 1].pos(); + Point p2 = sil.intersections[i].pos(); + int64_t d = sil.dir.cast<int64_t>().dot((p2 - p1).cast<int64_t>()); + assert(d >= - int64_t(SCALED_EPSILON)); + } +#endif /* _DEBUG */ + // Assign the intersection types, remove duplicate or overlapping intersection points. + // When a loop vertex touches a vertical line, intersection point is generated for both segments. + // If such two segments are oriented equally, then one of them is removed. + // Otherwise the vertex is tangential to the vertical line and both segments are removed. + // The same rule applies, if the loop is pinched into a single point and this point touches the vertical line: + // The loop has a zero vertical size at the vertical line, therefore the intersection point is removed. + size_t j = 0; + for (size_t i = 0; i < sil.intersections.size(); ++ i) { + // What is the orientation of the segment at the intersection point? + size_t iContour = sil.intersections[i].iContour; + const Points &contour = poly_with_offset.contour(iContour).points; + size_t iSegment = sil.intersections[i].iSegment; + size_t iPrev = ((iSegment == 0) ? contour.size() : iSegment) - 1; + int dir = int128::cross(contour[iSegment] - contour[iPrev], sil.dir); + bool low = dir > 0; + sil.intersections[i].type = poly_with_offset.is_contour_outer(iContour) ? + (low ? SegmentIntersection::OUTER_LOW : SegmentIntersection::OUTER_HIGH) : + (low ? SegmentIntersection::INNER_LOW : SegmentIntersection::INNER_HIGH); + if (j > 0 && sil.intersections[i].iContour == sil.intersections[j-1].iContour) { + // Two successive intersection points on a vertical line with the same contour. This may be a special case. + if (sil.intersections[i] == sil.intersections[j-1]) { + // Two successive segments meet exactly at the vertical line. + #ifdef SLIC3R_DEBUG + // Verify that the segments of sil.intersections[i] and sil.intersections[j-1] are adjoint. + size_t iSegment2 = sil.intersections[j-1].iSegment; + size_t iPrev2 = ((iSegment2 == 0) ? contour.size() : iSegment2) - 1; + assert(iSegment == iPrev2 || iSegment2 == iPrev); + #endif /* SLIC3R_DEBUG */ + if (sil.intersections[i].type == sil.intersections[j-1].type) { + // Two successive segments of the same direction (both to the right or both to the left) + // meet exactly at the vertical line. + // Remove the second intersection point. + } else { + // This is a loop returning to the same point. + // It may as well be a vertex of a loop touching this vertical line. + // Remove both the lines. + -- j; + } + } else if (sil.intersections[i].type == sil.intersections[j-1].type) { + // Two non successive segments of the same direction (both to the right or both to the left) + // meet exactly at the vertical line. That means there is a Z shaped path, where the center segment + // of the Z shaped path is aligned with this vertical line. + // Remove one of the intersection points while maximizing the vertical segment length. + if (low) { + // Remove the second intersection point, keep the first intersection point. + } else { + // Remove the first intersection point, keep the second intersection point. + sil.intersections[j-1] = sil.intersections[i]; + } + } else { + // Vertical line intersects a contour segment at a general position (not at one of its end points). + // or the contour just touches this vertical line with a vertical segment or a sequence of vertical segments. + // Keep both intersection points. + if (j < i) + sil.intersections[j] = sil.intersections[i]; + ++ j; + } + } else { + // Vertical line intersects a contour segment at a general position (not at one of its end points). + if (j < i) + sil.intersections[j] = sil.intersections[i]; + ++ j; + } + } + // Shrink the list of intersections, if any of the intersection was removed during the classification. + if (j < sil.intersections.size()) + sil.intersections.erase(sil.intersections.begin() + j, sil.intersections.end()); + } + + // Verify the segments. If something is wrong, give up. +#define ASSERT_OR_RETURN(CONDITION) do { assert(CONDITION); if (! (CONDITION)) return false; } while (0) +#ifdef _MSC_VER + #pragma warning(push) + #pragma warning(disable: 4127) +#endif + for (size_t i_seg = 0; i_seg < out.segs.size(); ++ i_seg) { + SegmentedIntersectionLine &sil = out.segs[i_seg]; + // The intersection points have to be even. + ASSERT_OR_RETURN((sil.intersections.size() & 1) == 0); + for (size_t i = 0; i < sil.intersections.size();) { + // An intersection segment crossing the bigger contour may cross the inner offsetted contour even number of times. + ASSERT_OR_RETURN(sil.intersections[i].type == SegmentIntersection::OUTER_LOW); + size_t j = i + 1; + ASSERT_OR_RETURN(j < sil.intersections.size()); + ASSERT_OR_RETURN(sil.intersections[j].type == SegmentIntersection::INNER_LOW || sil.intersections[j].type == SegmentIntersection::OUTER_HIGH); + for (; j < sil.intersections.size() && sil.intersections[j].is_inner(); ++ j) ; + ASSERT_OR_RETURN(j < sil.intersections.size()); + ASSERT_OR_RETURN((j & 1) == 1); + ASSERT_OR_RETURN(sil.intersections[j].type == SegmentIntersection::OUTER_HIGH); + ASSERT_OR_RETURN(i + 1 == j || sil.intersections[j - 1].type == SegmentIntersection::INNER_HIGH); + i = j + 1; + } + } +#undef ASSERT_OR_RETURN +#ifdef _MSC_VER + #pragma warning(push) +#endif /* _MSC_VER */ + +#ifdef SLIC3R_DEBUG + // Paint the segments and finalize the SVG file. + for (size_t i_seg = 0; i_seg < out.segs.size(); ++ i_seg) { + SegmentedIntersectionLine &sil = out.segs[i_seg]; + for (size_t i = 0; i < sil.intersections.size();) { + size_t j = i + 1; + for (; j < sil.intersections.size() && sil.intersections[j].is_inner(); ++ j) ; + if (i + 1 == j) { + svg.draw(Line(sil.intersections[i ].pos(), sil.intersections[j ].pos()), "blue"); + } else { + svg.draw(Line(sil.intersections[i ].pos(), sil.intersections[i+1].pos()), "green"); + svg.draw(Line(sil.intersections[i+1].pos(), sil.intersections[j-1].pos()), (j - i + 1 > 4) ? "yellow" : "magenta"); + svg.draw(Line(sil.intersections[j-1].pos(), sil.intersections[j ].pos()), "green"); + } + i = j + 1; + } + } + svg.Close(); +#endif /* SLIC3R_DEBUG */ + + + return true; +} + + + + + + + + +/****************************************************************** Legacy code, to be replaced by a graph algorithm ******************************************************************/ + + +// Having a segment of a closed polygon, calculate its Euclidian length. +// The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop, +// therefore the point p1 lies on poly.points[seg1-1], poly.points[seg1] etc. +static inline coordf_t segment_length(const Polygon &poly, size_t seg1, const Point &p1, size_t seg2, const Point &p2) +{ +#ifdef SLIC3R_DEBUG + // Verify that p1 lies on seg1. This is difficult to verify precisely, + // but at least verify, that p1 lies in the bounding box of seg1. + for (size_t i = 0; i < 2; ++ i) { + size_t seg = (i == 0) ? seg1 : seg2; + Point px = (i == 0) ? p1 : p2; + Point pa = poly.points[((seg == 0) ? poly.points.size() : seg) - 1]; + Point pb = poly.points[seg]; + if (pa(0) > pb(0)) + std::swap(pa(0), pb(0)); + if (pa(1) > pb(1)) + std::swap(pa(1), pb(1)); + assert(px(0) >= pa(0) && px(0) <= pb(0)); + assert(px(1) >= pa(1) && px(1) <= pb(1)); + } +#endif /* SLIC3R_DEBUG */ + const Point *pPrev = &p1; + const Point *pThis = NULL; + coordf_t len = 0; + if (seg1 <= seg2) { + for (size_t i = seg1; i < seg2; ++ i, pPrev = pThis) + len += (*pPrev - *(pThis = &poly.points[i])).cast<double>().norm(); + } else { + for (size_t i = seg1; i < poly.points.size(); ++ i, pPrev = pThis) + len += (*pPrev - *(pThis = &poly.points[i])).cast<double>().norm(); + for (size_t i = 0; i < seg2; ++ i, pPrev = pThis) + len += (*pPrev - *(pThis = &poly.points[i])).cast<double>().norm(); + } + len += (*pPrev - p2).cast<double>().norm(); + return len; +} + +// Append a segment of a closed polygon to a polyline. +// The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop. +// Only insert intermediate points between seg1 and seg2. +static inline void polygon_segment_append(Points &out, const Polygon &polygon, size_t seg1, size_t seg2) +{ + if (seg1 == seg2) { + // Nothing to append from this segment. + } else if (seg1 < seg2) { + // Do not append a point pointed to by seg2. + out.insert(out.end(), polygon.points.begin() + seg1, polygon.points.begin() + seg2); + } else { + out.reserve(out.size() + seg2 + polygon.points.size() - seg1); + out.insert(out.end(), polygon.points.begin() + seg1, polygon.points.end()); + // Do not append a point pointed to by seg2. + out.insert(out.end(), polygon.points.begin(), polygon.points.begin() + seg2); + } +} + +// Append a segment of a closed polygon to a polyline. +// The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop, +// but this time the segment is traversed backward. +// Only insert intermediate points between seg1 and seg2. +static inline void polygon_segment_append_reversed(Points &out, const Polygon &polygon, size_t seg1, size_t seg2) +{ + if (seg1 >= seg2) { + out.reserve(seg1 - seg2); + for (size_t i = seg1; i > seg2; -- i) + out.push_back(polygon.points[i - 1]); + } else { + // it could be, that seg1 == seg2. In that case, append the complete loop. + out.reserve(out.size() + seg2 + polygon.points.size() - seg1); + for (size_t i = seg1; i > 0; -- i) + out.push_back(polygon.points[i - 1]); + for (size_t i = polygon.points.size(); i > seg2; -- i) + out.push_back(polygon.points[i - 1]); + } +} + +static inline int distance_of_segmens(const Polygon &poly, size_t seg1, size_t seg2, bool forward) +{ + int d = int(seg2) - int(seg1); + if (! forward) + d = - d; + if (d < 0) + d += int(poly.points.size()); + return d; +} + +// For a vertical line, an inner contour and an intersection point, +// find an intersection point on the previous resp. next vertical line. +// The intersection point is connected with the prev resp. next intersection point with iInnerContour. +// Return -1 if there is no such point on the previous resp. next vertical line. +static inline int intersection_on_prev_next_vertical_line( + const ExPolygonWithOffset &poly_with_offset, + const std::vector<SegmentedIntersectionLine> &segs, + size_t iVerticalLine, + size_t iInnerContour, + size_t iIntersection, + bool dir_is_next) +{ + size_t iVerticalLineOther = iVerticalLine; + if (dir_is_next) { + if (++ iVerticalLineOther == segs.size()) + // No successive vertical line. + return -1; + } else if (iVerticalLineOther -- == 0) { + // No preceding vertical line. + return -1; + } + + const SegmentedIntersectionLine &il = segs[iVerticalLine]; + const SegmentIntersection &itsct = il.intersections[iIntersection]; + const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther]; + const Polygon &poly = poly_with_offset.contour(iInnerContour); +// const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour); + const bool forward = itsct.is_low() == dir_is_next; + // Resulting index of an intersection point on il2. + int out = -1; + // Find an intersection point on iVerticalLineOther, intersecting iInnerContour + // at the same orientation as iIntersection, and being closest to iIntersection + // in the number of contour segments, when following the direction of the contour. + int dmin = std::numeric_limits<int>::max(); + for (size_t i = 0; i < il2.intersections.size(); ++ i) { + const SegmentIntersection &itsct2 = il2.intersections[i]; + if (itsct.iContour == itsct2.iContour && itsct.type == itsct2.type) { + /* + if (itsct.is_low()) { + assert(itsct.type == SegmentIntersection::INNER_LOW); + assert(iIntersection > 0); + assert(il.intersections[iIntersection-1].type == SegmentIntersection::OUTER_LOW); + assert(i > 0); + if (il2.intersections[i-1].is_inner()) + // Take only the lowest inner intersection point. + continue; + assert(il2.intersections[i-1].type == SegmentIntersection::OUTER_LOW); + } else { + assert(itsct.type == SegmentIntersection::INNER_HIGH); + assert(iIntersection+1 < il.intersections.size()); + assert(il.intersections[iIntersection+1].type == SegmentIntersection::OUTER_HIGH); + assert(i+1 < il2.intersections.size()); + if (il2.intersections[i+1].is_inner()) + // Take only the highest inner intersection point. + continue; + assert(il2.intersections[i+1].type == SegmentIntersection::OUTER_HIGH); + } + */ + // The intersection points lie on the same contour and have the same orientation. + // Find the intersection point with a shortest path in the direction of the contour. + int d = distance_of_segmens(poly, itsct.iSegment, itsct2.iSegment, forward); + if (d < dmin) { + out = i; + dmin = d; + } + } + } + //FIXME this routine is not asymptotic optimal, it will be slow if there are many intersection points along the line. + return out; +} + +static inline int intersection_on_prev_vertical_line( + const ExPolygonWithOffset &poly_with_offset, + const std::vector<SegmentedIntersectionLine> &segs, + size_t iVerticalLine, + size_t iInnerContour, + size_t iIntersection) +{ + return intersection_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, false); +} + +static inline int intersection_on_next_vertical_line( + const ExPolygonWithOffset &poly_with_offset, + const std::vector<SegmentedIntersectionLine> &segs, + size_t iVerticalLine, + size_t iInnerContour, + size_t iIntersection) +{ + return intersection_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, true); +} + +enum IntersectionTypeOtherVLine { + // There is no connection point on the other vertical line. + INTERSECTION_TYPE_OTHER_VLINE_UNDEFINED = -1, + // Connection point on the other vertical segment was found + // and it could be followed. + INTERSECTION_TYPE_OTHER_VLINE_OK = 0, + // The connection segment connects to a middle of a vertical segment. + // Cannot follow. + INTERSECTION_TYPE_OTHER_VLINE_INNER, + // Cannot extend the contor to this intersection point as either the connection segment + // or the succeeding vertical segment were already consumed. + INTERSECTION_TYPE_OTHER_VLINE_CONSUMED, + // Not the first intersection along the contor. This intersection point + // has been preceded by an intersection point along the vertical line. + INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST, +}; + +// Find an intersection on a previous line, but return -1, if the connecting segment of a perimeter was already extruded. +static inline IntersectionTypeOtherVLine intersection_type_on_prev_next_vertical_line( + const std::vector<SegmentedIntersectionLine> &segs, + size_t iVerticalLine, + size_t iIntersection, + size_t iIntersectionOther, + bool dir_is_next) +{ + // This routine will propose a connecting line even if the connecting perimeter segment intersects + // iVertical line multiple times before reaching iIntersectionOther. + if (iIntersectionOther == -1) + return INTERSECTION_TYPE_OTHER_VLINE_UNDEFINED; + assert(dir_is_next ? (iVerticalLine + 1 < segs.size()) : (iVerticalLine > 0)); + const SegmentedIntersectionLine &il_this = segs[iVerticalLine]; + const SegmentIntersection &itsct_this = il_this.intersections[iIntersection]; + const SegmentedIntersectionLine &il_other = segs[dir_is_next ? (iVerticalLine+1) : (iVerticalLine-1)]; + const SegmentIntersection &itsct_other = il_other.intersections[iIntersectionOther]; + assert(itsct_other.is_inner()); + assert(iIntersectionOther > 0); + assert(iIntersectionOther + 1 < il_other.intersections.size()); + // Is iIntersectionOther at the boundary of a vertical segment? + const SegmentIntersection &itsct_other2 = il_other.intersections[itsct_other.is_low() ? iIntersectionOther - 1 : iIntersectionOther + 1]; + if (itsct_other2.is_inner()) + // Cannot follow a perimeter segment into the middle of another vertical segment. + // Only perimeter segments connecting to the end of a vertical segment are followed. + return INTERSECTION_TYPE_OTHER_VLINE_INNER; + assert(itsct_other.is_low() == itsct_other2.is_low()); + if (dir_is_next ? itsct_this.consumed_perimeter_right : itsct_other.consumed_perimeter_right) + // This perimeter segment was already consumed. + return INTERSECTION_TYPE_OTHER_VLINE_CONSUMED; + if (itsct_other.is_low() ? itsct_other.consumed_vertical_up : il_other.intersections[iIntersectionOther-1].consumed_vertical_up) + // This vertical segment was already consumed. + return INTERSECTION_TYPE_OTHER_VLINE_CONSUMED; + return INTERSECTION_TYPE_OTHER_VLINE_OK; +} + +static inline IntersectionTypeOtherVLine intersection_type_on_prev_vertical_line( + const std::vector<SegmentedIntersectionLine> &segs, + size_t iVerticalLine, + size_t iIntersection, + size_t iIntersectionPrev) +{ + return intersection_type_on_prev_next_vertical_line(segs, iVerticalLine, iIntersection, iIntersectionPrev, false); +} + +static inline IntersectionTypeOtherVLine intersection_type_on_next_vertical_line( + const std::vector<SegmentedIntersectionLine> &segs, + size_t iVerticalLine, + size_t iIntersection, + size_t iIntersectionNext) +{ + return intersection_type_on_prev_next_vertical_line(segs, iVerticalLine, iIntersection, iIntersectionNext, true); +} + +// Measure an Euclidian length of a perimeter segment when going from iIntersection to iIntersection2. +static inline coordf_t measure_perimeter_prev_next_segment_length( + const ExPolygonWithOffset &poly_with_offset, + const std::vector<SegmentedIntersectionLine> &segs, + size_t iVerticalLine, + size_t iInnerContour, + size_t iIntersection, + size_t iIntersection2, + bool dir_is_next) +{ + size_t iVerticalLineOther = iVerticalLine; + if (dir_is_next) { + if (++ iVerticalLineOther == segs.size()) + // No successive vertical line. + return coordf_t(-1); + } else if (iVerticalLineOther -- == 0) { + // No preceding vertical line. + return coordf_t(-1); + } + + const SegmentedIntersectionLine &il = segs[iVerticalLine]; + const SegmentIntersection &itsct = il.intersections[iIntersection]; + const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther]; + const SegmentIntersection &itsct2 = il2.intersections[iIntersection2]; + const Polygon &poly = poly_with_offset.contour(iInnerContour); +// const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour); + assert(itsct.type == itsct2.type); + assert(itsct.iContour == itsct2.iContour); + assert(itsct.is_inner()); + const bool forward = itsct.is_low() == dir_is_next; + + Point p1 = itsct.pos(); + Point p2 = itsct2.pos(); + return forward ? + segment_length(poly, itsct .iSegment, p1, itsct2.iSegment, p2) : + segment_length(poly, itsct2.iSegment, p2, itsct .iSegment, p1); +} + +static inline coordf_t measure_perimeter_prev_segment_length( + const ExPolygonWithOffset &poly_with_offset, + const std::vector<SegmentedIntersectionLine> &segs, + size_t iVerticalLine, + size_t iInnerContour, + size_t iIntersection, + size_t iIntersection2) +{ + return measure_perimeter_prev_next_segment_length(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, iIntersection2, false); +} + +static inline coordf_t measure_perimeter_next_segment_length( + const ExPolygonWithOffset &poly_with_offset, + const std::vector<SegmentedIntersectionLine> &segs, + size_t iVerticalLine, + size_t iInnerContour, + size_t iIntersection, + size_t iIntersection2) +{ + return measure_perimeter_prev_next_segment_length(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, iIntersection2, true); +} + +// Append the points of a perimeter segment when going from iIntersection to iIntersection2. +// The first point (the point of iIntersection) will not be inserted, +// the last point will be inserted. +static inline void emit_perimeter_prev_next_segment( + const ExPolygonWithOffset &poly_with_offset, + const std::vector<SegmentedIntersectionLine> &segs, + size_t iVerticalLine, + size_t iInnerContour, + size_t iIntersection, + size_t iIntersection2, + Polyline &out, + bool dir_is_next) +{ + size_t iVerticalLineOther = iVerticalLine; + if (dir_is_next) { + ++ iVerticalLineOther; + assert(iVerticalLineOther < segs.size()); + } else { + assert(iVerticalLineOther > 0); + -- iVerticalLineOther; + } + + const SegmentedIntersectionLine &il = segs[iVerticalLine]; + const SegmentIntersection &itsct = il.intersections[iIntersection]; + const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther]; + const SegmentIntersection &itsct2 = il2.intersections[iIntersection2]; + const Polygon &poly = poly_with_offset.contour(iInnerContour); +// const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour); + assert(itsct.type == itsct2.type); + assert(itsct.iContour == itsct2.iContour); + assert(itsct.is_inner()); + const bool forward = itsct.is_low() == dir_is_next; + // Do not append the first point. + // out.points.push_back(Point(il.pos, itsct.pos)); + if (forward) + polygon_segment_append(out.points, poly, itsct.iSegment, itsct2.iSegment); + else + polygon_segment_append_reversed(out.points, poly, itsct.iSegment, itsct2.iSegment); + // Append the last point. + out.points.push_back(itsct2.pos()); +} + +static inline coordf_t measure_perimeter_segment_on_vertical_line_length( + const ExPolygonWithOffset &poly_with_offset, + const std::vector<SegmentedIntersectionLine> &segs, + size_t iVerticalLine, + size_t iInnerContour, + size_t iIntersection, + size_t iIntersection2, + bool forward) +{ + const SegmentedIntersectionLine &il = segs[iVerticalLine]; + const SegmentIntersection &itsct = il.intersections[iIntersection]; + const SegmentIntersection &itsct2 = il.intersections[iIntersection2]; + const Polygon &poly = poly_with_offset.contour(iInnerContour); + assert(itsct.is_inner()); + assert(itsct2.is_inner()); + assert(itsct.type != itsct2.type); + assert(itsct.iContour == iInnerContour); + assert(itsct.iContour == itsct2.iContour); + return forward ? + segment_length(poly, itsct .iSegment, itsct.pos(), itsct2.iSegment, itsct2.pos()) : + segment_length(poly, itsct2.iSegment, itsct2.pos(), itsct .iSegment, itsct.pos()); +} + +// Append the points of a perimeter segment when going from iIntersection to iIntersection2. +// The first point (the point of iIntersection) will not be inserted, +// the last point will be inserted. +static inline void emit_perimeter_segment_on_vertical_line( + const ExPolygonWithOffset &poly_with_offset, + const std::vector<SegmentedIntersectionLine> &segs, + size_t iVerticalLine, + size_t iInnerContour, + size_t iIntersection, + size_t iIntersection2, + Polyline &out, + bool forward) +{ + const SegmentedIntersectionLine &il = segs[iVerticalLine]; + const SegmentIntersection &itsct = il.intersections[iIntersection]; + const SegmentIntersection &itsct2 = il.intersections[iIntersection2]; + const Polygon &poly = poly_with_offset.contour(iInnerContour); + assert(itsct.is_inner()); + assert(itsct2.is_inner()); + assert(itsct.type != itsct2.type); + assert(itsct.iContour == iInnerContour); + assert(itsct.iContour == itsct2.iContour); + // Do not append the first point. + // out.points.push_back(Point(il.pos, itsct.pos)); + if (forward) + polygon_segment_append(out.points, poly, itsct.iSegment, itsct2.iSegment); + else + polygon_segment_append_reversed(out.points, poly, itsct.iSegment, itsct2.iSegment); + // Append the last point. + out.points.push_back(itsct2.pos()); +} + +//TBD: For precise infill, measure the area of a slab spanned by an infill line. +/* +static inline float measure_outer_contour_slab( + const ExPolygonWithOffset &poly_with_offset, + const std::vector<SegmentedIntersectionLine> &segs, + size_t i_vline, + size_t iIntersection) +{ + const SegmentedIntersectionLine &il = segs[i_vline]; + const SegmentIntersection &itsct = il.intersections[i_vline]; + const SegmentIntersection &itsct2 = il.intersections[iIntersection2]; + const Polygon &poly = poly_with_offset.contour((itsct.iContour); + assert(itsct.is_outer()); + assert(itsct2.is_outer()); + assert(itsct.type != itsct2.type); + assert(itsct.iContour == itsct2.iContour); + if (! itsct.is_outer() || ! itsct2.is_outer() || itsct.type == itsct2.type || itsct.iContour != itsct2.iContour) + // Error, return zero area. + return 0.f; + + // Find possible connection points on the previous / next vertical line. + int iPrev = intersection_on_prev_vertical_line(poly_with_offset, segs, i_vline, itsct.iContour, i_intersection); + int iNext = intersection_on_next_vertical_line(poly_with_offset, segs, i_vline, itsct.iContour, i_intersection); + // Find possible connection points on the same vertical line. + int iAbove = iBelow = -1; + // Does the perimeter intersect the current vertical line above intrsctn? + for (size_t i = i_intersection + 1; i + 1 < seg.intersections.size(); ++ i) + if (seg.intersections[i].iContour == itsct.iContour) + { iAbove = i; break; } + // Does the perimeter intersect the current vertical line below intrsctn? + for (int i = int(i_intersection) - 1; i > 0; -- i) + if (seg.intersections[i].iContour == itsct.iContour) + { iBelow = i; break; } + + if (iSegAbove != -1 && seg.intersections[iAbove].type == SegmentIntersection::OUTER_HIGH) { + // Invalidate iPrev resp. iNext, if the perimeter crosses the current vertical line earlier than iPrev resp. iNext. + // The perimeter contour orientation. + const Polygon &poly = poly_with_offset.contour(itsct.iContour); + { + int d_horiz = (iPrev == -1) ? std::numeric_limits<int>::max() : + distance_of_segmens(poly, segs[i_vline-1].intersections[iPrev].iSegment, itsct.iSegment, true); + int d_down = (iBelow == -1) ? std::numeric_limits<int>::max() : + distance_of_segmens(poly, iSegBelow, itsct.iSegment, true); + int d_up = (iAbove == -1) ? std::numeric_limits<int>::max() : + distance_of_segmens(poly, iSegAbove, itsct.iSegment, true); + if (intrsctn_type_prev == INTERSECTION_TYPE_OTHER_VLINE_OK && d_horiz > std::min(d_down, d_up)) + // The vertical crossing comes eralier than the prev crossing. + // Disable the perimeter going back. + intrsctn_type_prev = INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST; + if (d_up > std::min(d_horiz, d_down)) + // The horizontal crossing comes earlier than the vertical crossing. + vert_seg_dir_valid_mask &= ~DIR_BACKWARD; + } + { + int d_horiz = (iNext == -1) ? std::numeric_limits<int>::max() : + distance_of_segmens(poly, itsct.iSegment, segs[i_vline+1].intersections[iNext].iSegment, true); + int d_down = (iSegBelow == -1) ? std::numeric_limits<int>::max() : + distance_of_segmens(poly, itsct.iSegment, iSegBelow, true); + int d_up = (iSegAbove == -1) ? std::numeric_limits<int>::max() : + distance_of_segmens(poly, itsct.iSegment, iSegAbove, true); + if (d_up > std::min(d_horiz, d_down)) + // The horizontal crossing comes earlier than the vertical crossing. + vert_seg_dir_valid_mask &= ~DIR_FORWARD; + } + } +} +*/ + +enum DirectionMask +{ + DIR_FORWARD = 1, + DIR_BACKWARD = 2 +}; + +// For the rectilinear, grid, triangles, stars and cubic pattern fill one InfillHatchingSingleDirection structure +// for each infill direction. The segments stored in InfillHatchingSingleDirection will then form a graph of candidate +// paths to be extruded. +static bool fill_hatching_segments_legacy( + // Input geometry to be hatch, containing two concentric contours for each input contour. + const ExPolygonWithOffset &poly_with_offset, + // fill density, dont_adjust + const FillParams ¶ms, + const coord_t link_max_length, + // Resulting straight segments of the infill graph. + InfillHatchingSingleDirection &hatching, + Polylines &polylines_out) +{ + // At the end, only the new polylines will be rotated back. + size_t n_polylines_out_initial = polylines_out.size(); + + std::vector<SegmentedIntersectionLine> &segs = hatching.segs; + + // For each outer only chords, measure their maximum distance to the bow of the outer contour. + // Mark an outer only chord as consumed, if the distance is low. + for (size_t i_vline = 0; i_vline < segs.size(); ++ i_vline) { + SegmentedIntersectionLine &seg = segs[i_vline]; + for (size_t i_intersection = 0; i_intersection + 1 < seg.intersections.size(); ++ i_intersection) { + if (seg.intersections[i_intersection].type == SegmentIntersection::OUTER_LOW && + seg.intersections[i_intersection+1].type == SegmentIntersection::OUTER_HIGH) { + bool consumed = false; +// if (params.full_infill()) { +// measure_outer_contour_slab(poly_with_offset, segs, i_vline, i_ntersection); +// } else + consumed = true; + seg.intersections[i_intersection].consumed_vertical_up = consumed; + } + } + } + + // Now construct a graph. + // Find the first point. + // Naively one would expect to achieve best results by chaining the paths by the shortest distance, + // but that procedure does not create the longest continuous paths. + // A simple "sweep left to right" procedure achieves better results. + size_t i_vline = 0; + size_t i_intersection = size_t(-1); + // Follow the line, connect the lines into a graph. + // Until no new line could be added to the output path: + Point pointLast; + Polyline *polyline_current = NULL; + if (! polylines_out.empty()) + pointLast = polylines_out.back().points.back(); + for (;;) { + if (i_intersection == size_t(-1)) { + // The path has been interrupted. Find a next starting point, closest to the previous extruder position. + coordf_t dist2min = std::numeric_limits<coordf_t>().max(); + for (size_t i_vline2 = 0; i_vline2 < segs.size(); ++ i_vline2) { + const SegmentedIntersectionLine &seg = segs[i_vline2]; + if (! seg.intersections.empty()) { + assert(seg.intersections.size() > 1); + // Even number of intersections with the loops. + assert((seg.intersections.size() & 1) == 0); + assert(seg.intersections.front().type == SegmentIntersection::OUTER_LOW); + for (size_t i = 0; i < seg.intersections.size(); ++ i) { + const SegmentIntersection &intrsctn = seg.intersections[i]; + if (intrsctn.is_outer()) { + assert(intrsctn.is_low() || i > 0); + bool consumed = intrsctn.is_low() ? + intrsctn.consumed_vertical_up : + seg.intersections[i-1].consumed_vertical_up; + if (! consumed) { + coordf_t dist2 = (intrsctn.pos() - pointLast).cast<double>().norm(); + if (dist2 < dist2min) { + dist2min = dist2; + i_vline = i_vline2; + i_intersection = i; + //FIXME We are taking the first left point always. Verify, that the caller chains the paths + // by a shortest distance, while reversing the paths if needed. + //if (polylines_out.empty()) + // Initial state, take the first line, which is the first from the left. + goto found; + } + } + } + } + } + } + if (i_intersection == size_t(-1)) + // We are finished. + break; + found: + // Start a new path. + polylines_out.push_back(Polyline()); + polyline_current = &polylines_out.back(); + // Emit the first point of a path. + pointLast = segs[i_vline].intersections[i_intersection].pos(); + polyline_current->points.push_back(pointLast); + } + + // From the initial point (i_vline, i_intersection), follow a path. + SegmentedIntersectionLine &seg = segs[i_vline]; + SegmentIntersection *intrsctn = &seg.intersections[i_intersection]; + bool going_up = intrsctn->is_low(); + bool try_connect = false; + if (going_up) { + assert(! intrsctn->consumed_vertical_up); + assert(i_intersection + 1 < seg.intersections.size()); + // Step back to the beginning of the vertical segment to mark it as consumed. + if (intrsctn->is_inner()) { + assert(i_intersection > 0); + -- intrsctn; + -- i_intersection; + } + // Consume the complete vertical segment up to the outer contour. + do { + intrsctn->consumed_vertical_up = true; + ++ intrsctn; + ++ i_intersection; + assert(i_intersection < seg.intersections.size()); + } while (intrsctn->type != SegmentIntersection::OUTER_HIGH); + if ((intrsctn - 1)->is_inner()) { + // Step back. + -- intrsctn; + -- i_intersection; + assert(intrsctn->type == SegmentIntersection::INNER_HIGH); + try_connect = true; + } + } else { + // Going down. + assert(intrsctn->is_high()); + assert(i_intersection > 0); + assert(! (intrsctn - 1)->consumed_vertical_up); + // Consume the complete vertical segment up to the outer contour. + if (intrsctn->is_inner()) + intrsctn->consumed_vertical_up = true; + do { + assert(i_intersection > 0); + -- intrsctn; + -- i_intersection; + intrsctn->consumed_vertical_up = true; + } while (intrsctn->type != SegmentIntersection::OUTER_LOW); + if ((intrsctn + 1)->is_inner()) { + // Step back. + ++ intrsctn; + ++ i_intersection; + assert(intrsctn->type == SegmentIntersection::INNER_LOW); + try_connect = true; + } + } + if (try_connect) { + // Decide, whether to finish the segment, or whether to follow the perimeter. + + // 1) Find possible connection points on the previous / next vertical line. + int iPrev = intersection_on_prev_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection); + int iNext = intersection_on_next_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection); + IntersectionTypeOtherVLine intrsctn_type_prev = intersection_type_on_prev_vertical_line(segs, i_vline, i_intersection, iPrev); + IntersectionTypeOtherVLine intrsctn_type_next = intersection_type_on_next_vertical_line(segs, i_vline, i_intersection, iNext); + + // 2) Find possible connection points on the same vertical line. + int iAbove = -1; + int iBelow = -1; + int iSegAbove = -1; + int iSegBelow = -1; + { + SegmentIntersection::SegmentIntersectionType type_crossing = (intrsctn->type == SegmentIntersection::INNER_LOW) ? + SegmentIntersection::INNER_HIGH : SegmentIntersection::INNER_LOW; + // Does the perimeter intersect the current vertical line above intrsctn? + for (size_t i = i_intersection + 1; i + 1 < seg.intersections.size(); ++ i) +// if (seg.intersections[i].iContour == intrsctn->iContour && seg.intersections[i].type == type_crossing) { + if (seg.intersections[i].iContour == intrsctn->iContour) { + iAbove = i; + iSegAbove = seg.intersections[i].iSegment; + break; + } + // Does the perimeter intersect the current vertical line below intrsctn? + for (size_t i = i_intersection - 1; i > 0; -- i) +// if (seg.intersections[i].iContour == intrsctn->iContour && seg.intersections[i].type == type_crossing) { + if (seg.intersections[i].iContour == intrsctn->iContour) { + iBelow = i; + iSegBelow = seg.intersections[i].iSegment; + break; + } + } + + // 3) Sort the intersection points, clear iPrev / iNext / iSegBelow / iSegAbove, + // if it is preceded by any other intersection point along the contour. + unsigned int vert_seg_dir_valid_mask = + (going_up ? + (iSegAbove != -1 && seg.intersections[iAbove].type == SegmentIntersection::INNER_LOW) : + (iSegBelow != -1 && seg.intersections[iBelow].type == SegmentIntersection::INNER_HIGH)) ? + (DIR_FORWARD | DIR_BACKWARD) : + 0; + { + // Invalidate iPrev resp. iNext, if the perimeter crosses the current vertical line earlier than iPrev resp. iNext. + // The perimeter contour orientation. + const bool forward = intrsctn->is_low(); // == poly_with_offset.is_contour_ccw(intrsctn->iContour); + const Polygon &poly = poly_with_offset.contour(intrsctn->iContour); + { + int d_horiz = (iPrev == -1) ? std::numeric_limits<int>::max() : + distance_of_segmens(poly, segs[i_vline-1].intersections[iPrev].iSegment, intrsctn->iSegment, forward); + int d_down = (iSegBelow == -1) ? std::numeric_limits<int>::max() : + distance_of_segmens(poly, iSegBelow, intrsctn->iSegment, forward); + int d_up = (iSegAbove == -1) ? std::numeric_limits<int>::max() : + distance_of_segmens(poly, iSegAbove, intrsctn->iSegment, forward); + if (intrsctn_type_prev == INTERSECTION_TYPE_OTHER_VLINE_OK && d_horiz > std::min(d_down, d_up)) + // The vertical crossing comes eralier than the prev crossing. + // Disable the perimeter going back. + intrsctn_type_prev = INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST; + if (going_up ? (d_up > std::min(d_horiz, d_down)) : (d_down > std::min(d_horiz, d_up))) + // The horizontal crossing comes earlier than the vertical crossing. + vert_seg_dir_valid_mask &= ~(forward ? DIR_BACKWARD : DIR_FORWARD); + } + { + int d_horiz = (iNext == -1) ? std::numeric_limits<int>::max() : + distance_of_segmens(poly, intrsctn->iSegment, segs[i_vline+1].intersections[iNext].iSegment, forward); + int d_down = (iSegBelow == -1) ? std::numeric_limits<int>::max() : + distance_of_segmens(poly, intrsctn->iSegment, iSegBelow, forward); + int d_up = (iSegAbove == -1) ? std::numeric_limits<int>::max() : + distance_of_segmens(poly, intrsctn->iSegment, iSegAbove, forward); + if (intrsctn_type_next == INTERSECTION_TYPE_OTHER_VLINE_OK && d_horiz > std::min(d_down, d_up)) + // The vertical crossing comes eralier than the prev crossing. + // Disable the perimeter going forward. + intrsctn_type_next = INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST; + if (going_up ? (d_up > std::min(d_horiz, d_down)) : (d_down > std::min(d_horiz, d_up))) + // The horizontal crossing comes earlier than the vertical crossing. + vert_seg_dir_valid_mask &= ~(forward ? DIR_FORWARD : DIR_BACKWARD); + } + } + + // 4) Try to connect to a previous or next vertical line, making a zig-zag pattern. + if (intrsctn_type_prev == INTERSECTION_TYPE_OTHER_VLINE_OK || intrsctn_type_next == INTERSECTION_TYPE_OTHER_VLINE_OK) { + coordf_t distPrev = (intrsctn_type_prev != INTERSECTION_TYPE_OTHER_VLINE_OK) ? std::numeric_limits<coord_t>::max() : + measure_perimeter_prev_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iPrev); + coordf_t distNext = (intrsctn_type_next != INTERSECTION_TYPE_OTHER_VLINE_OK) ? std::numeric_limits<coord_t>::max() : + measure_perimeter_next_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iNext); + // Take the shorter path. + //FIXME this may not be always the best strategy to take the shortest connection line now. + bool take_next = (intrsctn_type_prev == INTERSECTION_TYPE_OTHER_VLINE_OK && intrsctn_type_next == INTERSECTION_TYPE_OTHER_VLINE_OK) ? + (distNext < distPrev) : + intrsctn_type_next == INTERSECTION_TYPE_OTHER_VLINE_OK; + assert(intrsctn->is_inner()); + bool skip = params.dont_connect || (link_max_length > 0 && (take_next ? distNext : distPrev) > link_max_length); + if (skip) { + // Just skip the connecting contour and start a new path. + goto dont_connect; + polyline_current->points.push_back(intrsctn->pos()); + polylines_out.push_back(Polyline()); + polyline_current = &polylines_out.back(); + const SegmentedIntersectionLine &il2 = segs[take_next ? (i_vline + 1) : (i_vline - 1)]; + polyline_current->points.push_back(il2.intersections[take_next ? iNext : iPrev].pos()); + } else { + polyline_current->points.push_back(intrsctn->pos()); + emit_perimeter_prev_next_segment(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, take_next ? iNext : iPrev, *polyline_current, take_next); + } + // Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed. + if (iPrev != -1) + segs[i_vline-1].intersections[iPrev].consumed_perimeter_right = true; + if (iNext != -1) + intrsctn->consumed_perimeter_right = true; + //FIXME consume the left / right connecting segments at the other end of this line? Currently it is not critical because a perimeter segment is not followed if the vertical segment at the other side has already been consumed. + // Advance to the neighbor line. + if (take_next) { + ++ i_vline; + i_intersection = iNext; + } else { + -- i_vline; + i_intersection = iPrev; + } + continue; + } + + // 5) Try to connect to a previous or next point on the same vertical line. + if (vert_seg_dir_valid_mask) { + bool valid = true; + // Verify, that there is no intersection with the inner contour up to the end of the contour segment. + // Verify, that the successive segment has not been consumed yet. + if (going_up) { + if (seg.intersections[iAbove].consumed_vertical_up) { + valid = false; + } else { + for (int i = (int)i_intersection + 1; i < iAbove && valid; ++i) + if (seg.intersections[i].is_inner()) + valid = false; + } + } else { + if (seg.intersections[iBelow-1].consumed_vertical_up) { + valid = false; + } else { + for (int i = iBelow + 1; i < (int)i_intersection && valid; ++i) + if (seg.intersections[i].is_inner()) + valid = false; + } + } + if (valid) { + const Polygon &poly = poly_with_offset.contour(intrsctn->iContour); + int iNext = going_up ? iAbove : iBelow; + int iSegNext = going_up ? iSegAbove : iSegBelow; + bool dir_forward = (vert_seg_dir_valid_mask == (DIR_FORWARD | DIR_BACKWARD)) ? + // Take the shorter length between the current and the next intersection point. + (distance_of_segmens(poly, intrsctn->iSegment, iSegNext, true) < + distance_of_segmens(poly, intrsctn->iSegment, iSegNext, false)) : + (vert_seg_dir_valid_mask == DIR_FORWARD); + // Skip this perimeter line? + bool skip = params.dont_connect; + if (! skip && link_max_length > 0) { + coordf_t link_length = measure_perimeter_segment_on_vertical_line_length( + poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iNext, dir_forward); + skip = link_length > link_max_length; + } + polyline_current->points.push_back(intrsctn->pos()); + if (skip) { + // Just skip the connecting contour and start a new path. + polylines_out.push_back(Polyline()); + polyline_current = &polylines_out.back(); + polyline_current->points.push_back(seg.intersections[iNext].pos()); + } else { + // Consume the connecting contour and the next segment. + emit_perimeter_segment_on_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iNext, *polyline_current, dir_forward); + } + // Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed. + // If there are any outer intersection points skipped (bypassed) by the contour, + // mark them as processed. + if (going_up) { + for (int i = (int)i_intersection; i < iAbove; ++ i) + seg.intersections[i].consumed_vertical_up = true; + } else { + for (int i = iBelow; i < (int)i_intersection; ++ i) + seg.intersections[i].consumed_vertical_up = true; + } +// seg.intersections[going_up ? i_intersection : i_intersection - 1].consumed_vertical_up = true; + intrsctn->consumed_perimeter_right = true; + i_intersection = iNext; + if (going_up) + ++ intrsctn; + else + -- intrsctn; + intrsctn->consumed_perimeter_right = true; + continue; + } + } + dont_connect: + // No way to continue the current polyline. Take the rest of the line up to the outer contour. + // This will finish the polyline, starting another polyline at a new point. + if (going_up) + ++ intrsctn; + else + -- intrsctn; + } + + // Finish the current vertical line, + // reset the current vertical line to pick a new starting point in the next round. + assert(intrsctn->is_outer()); + assert(intrsctn->is_high() == going_up); + pointLast = intrsctn->pos(); + polyline_current->points.push_back(pointLast); + // Handle duplicate points and zero length segments. + polyline_current->remove_duplicate_points(); + assert(! polyline_current->has_duplicate_points()); + // Handle nearly zero length edges. + if (polyline_current->points.size() <= 1 || + (polyline_current->points.size() == 2 && + std::abs(polyline_current->points.front()(0) - polyline_current->points.back()(0)) < SCALED_EPSILON && + std::abs(polyline_current->points.front()(1) - polyline_current->points.back()(1)) < SCALED_EPSILON)) + polylines_out.pop_back(); + intrsctn = NULL; + i_intersection = -1; + polyline_current = NULL; + } + +#ifdef SLIC3R_DEBUG + { + static int iRun = 0; + BoundingBox bbox_svg = poly_with_offset.bounding_box_outer(); + { + ::Slic3r::SVG svg(debug_out_path("FillRectilinear2-final-%03d.svg", iRun), bbox_svg); // , scale_(1.)); + poly_with_offset.export_to_svg(svg); + for (size_t i = n_polylines_out_initial; i < polylines_out.size(); ++ i) + svg.draw(polylines_out[i].lines(), "black"); + } + // Paint a picture per polyline. This makes it easier to discover the order of the polylines and their overlap. + for (size_t i_polyline = n_polylines_out_initial; i_polyline < polylines_out.size(); ++ i_polyline) { + ::Slic3r::SVG svg(debug_out_path("FillRectilinear2-final-%03d-%03d.svg", iRun, i_polyline), bbox_svg); // , scale_(1.)); + svg.draw(polylines_out[i_polyline].lines(), "black"); + } + } +#endif /* SLIC3R_DEBUG */ + + // paths must be rotated back + for (Polylines::iterator it = polylines_out.begin() + n_polylines_out_initial; it != polylines_out.end(); ++ it) { + // No need to translate, the absolute position is irrelevant. + // it->translate(- rotate_vector.second(0), - rotate_vector.second(1)); + assert(! it->has_duplicate_points()); + //it->rotate(rotate_vector.first); + //FIXME rather simplify the paths to avoid very short edges? + //assert(! it->has_duplicate_points()); + it->remove_duplicate_points(); + } + +#ifdef SLIC3R_DEBUG + // Verify, that there are no duplicate points in the sequence. + for (Polyline &polyline : polylines_out) + assert(! polyline.has_duplicate_points()); +#endif /* SLIC3R_DEBUG */ + + return true; +} + +}; // namespace FillRectilinear3_Internal + +bool FillRectilinear3::fill_surface_by_lines(const Surface *surface, const FillParams ¶ms, std::vector<FillDirParams> &fill_dir_params, Polylines &polylines_out) +{ + assert(params.density > 0.0001f && params.density <= 1.f); + + const float INFILL_OVERLAP_OVER_SPACING = 0.45f; + assert(INFILL_OVERLAP_OVER_SPACING > 0 && INFILL_OVERLAP_OVER_SPACING < 0.5f); + + // On the polygons of poly_with_offset, the infill lines will be connected. + FillRectilinear3_Internal::ExPolygonWithOffset poly_with_offset( + surface->expolygon, + float(scale_(- (0.5 - INFILL_OVERLAP_OVER_SPACING) * this->spacing)), + float(scale_(- 0.5 * this->spacing))); + if (poly_with_offset.n_contours_inner == 0) { + // Not a single infill line fits. + //FIXME maybe one shall trigger the gap fill here? + return true; + } + + // Rotate polygons so that we can work with vertical lines here + std::pair<float, Point> rotate_vector = this->_infill_direction(surface); + std::vector<FillRectilinear3_Internal::InfillHatchingSingleDirection> hatching(fill_dir_params.size(), FillRectilinear3_Internal::InfillHatchingSingleDirection()); + for (size_t i = 0; i < hatching.size(); ++ i) + if (! FillRectilinear3_Internal::prepare_infill_hatching_segments(poly_with_offset, params, fill_dir_params[i], rotate_vector, hatching[i])) + return false; + + for (size_t i = 0; i < hatching.size(); ++ i) + if (! FillRectilinear3_Internal::fill_hatching_segments_legacy( + poly_with_offset, + params, + this->link_max_length, + hatching[i], + polylines_out)) + return false; + + return true; +} + +Polylines FillRectilinear3::fill_surface(const Surface *surface, const FillParams ¶ms) +{ + Polylines polylines_out; + std::vector<FillDirParams> fill_dir_params; + fill_dir_params.emplace_back(FillDirParams(this->spacing, 0.f)); + if (! fill_surface_by_lines(surface, params, fill_dir_params, polylines_out)) + printf("FillRectilinear3::fill_surface() failed to fill a region.\n"); + if (params.full_infill() && ! params.dont_adjust) + // Return back the adjusted spacing. + this->spacing = fill_dir_params.front().spacing; + return polylines_out; +} + +Polylines FillGrid3::fill_surface(const Surface *surface, const FillParams ¶ms) +{ + // Each linear fill covers half of the target coverage. + FillParams params2 = params; + params2.density *= 0.5f; + Polylines polylines_out; + std::vector<FillDirParams> fill_dir_params; + fill_dir_params.emplace_back(FillDirParams(this->spacing, 0.f)); + fill_dir_params.emplace_back(FillDirParams(this->spacing, float(M_PI / 2.))); + if (! fill_surface_by_lines(surface, params2, fill_dir_params, polylines_out)) + printf("FillGrid3::fill_surface() failed to fill a region.\n"); + return polylines_out; +} + +Polylines FillTriangles3::fill_surface(const Surface *surface, const FillParams ¶ms) +{ + // Each linear fill covers 1/3 of the target coverage. + FillParams params2 = params; + params2.density *= 0.333333333f; + Polylines polylines_out; + std::vector<FillDirParams> fill_dir_params; + fill_dir_params.emplace_back(FillDirParams(this->spacing, 0.)); + fill_dir_params.emplace_back(FillDirParams(this->spacing, M_PI / 3.)); + fill_dir_params.emplace_back(FillDirParams(this->spacing, 2. * M_PI / 3.)); + if (! fill_surface_by_lines(surface, params2, fill_dir_params, polylines_out)) + printf("FillTriangles3::fill_surface() failed to fill a region.\n"); + return polylines_out; +} + +Polylines FillStars3::fill_surface(const Surface *surface, const FillParams ¶ms) +{ + // Each linear fill covers 1/3 of the target coverage. + FillParams params2 = params; + params2.density *= 0.333333333f; + Polylines polylines_out; + std::vector<FillDirParams> fill_dir_params; + fill_dir_params.emplace_back(FillDirParams(this->spacing, 0.)); + fill_dir_params.emplace_back(FillDirParams(this->spacing, M_PI / 3.)); + fill_dir_params.emplace_back(FillDirParams(this->spacing, 2. * M_PI / 3., 0.5 * this->spacing / params2.density)); + if (! fill_surface_by_lines(surface, params2, fill_dir_params, polylines_out)) + printf("FillStars3::fill_surface() failed to fill a region.\n"); + return polylines_out; +} + +Polylines FillCubic3::fill_surface(const Surface *surface, const FillParams ¶ms) +{ + // Each linear fill covers 1/3 of the target coverage. + FillParams params2 = params; + params2.density *= 0.333333333f; + Polylines polylines_out; + std::vector<FillDirParams> fill_dir_params; + coordf_t dx = sqrt(0.5) * z; + fill_dir_params.emplace_back(FillDirParams(this->spacing, 0., dx)); + fill_dir_params.emplace_back(FillDirParams(this->spacing, M_PI / 3., -dx)); + fill_dir_params.emplace_back(FillDirParams(this->spacing, 2. * M_PI / 3., dx)); + if (! fill_surface_by_lines(surface, params2, fill_dir_params, polylines_out)) + printf("FillCubic3::fill_surface() failed to fill a region.\n"); + return polylines_out; +} + +} // namespace Slic3r |