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Diffstat (limited to 'src/libslic3r/Model.cpp')
-rw-r--r-- | src/libslic3r/Model.cpp | 1125 |
1 files changed, 1125 insertions, 0 deletions
diff --git a/src/libslic3r/Model.cpp b/src/libslic3r/Model.cpp new file mode 100644 index 000000000..ec7447352 --- /dev/null +++ b/src/libslic3r/Model.cpp @@ -0,0 +1,1125 @@ +#include "Model.hpp" +#include "Geometry.hpp" + +#include "Format/AMF.hpp" +#include "Format/OBJ.hpp" +#include "Format/PRUS.hpp" +#include "Format/STL.hpp" +#include "Format/3mf.hpp" + +#include <float.h> + +#include <boost/algorithm/string/predicate.hpp> +#include <boost/filesystem.hpp> +#include <boost/nowide/iostream.hpp> +#include <boost/algorithm/string/replace.hpp> + +#include "SVG.hpp" +#include <Eigen/Dense> + +namespace Slic3r { + + unsigned int Model::s_auto_extruder_id = 1; + +Model::Model(const Model &other) +{ + // copy materials + for (const auto &m : other.materials) + this->add_material(m.first, *m.second); + // copy objects + this->objects.reserve(other.objects.size()); + for (const ModelObject *o : other.objects) + this->add_object(*o, true); +} + +Model& Model::operator=(Model other) +{ + this->swap(other); + return *this; +} + +void Model::swap(Model &other) +{ + std::swap(this->materials, other.materials); + std::swap(this->objects, other.objects); +} + +Model Model::read_from_file(const std::string &input_file, bool add_default_instances) +{ + Model model; + + bool result = false; + if (boost::algorithm::iends_with(input_file, ".stl")) + result = load_stl(input_file.c_str(), &model); + else if (boost::algorithm::iends_with(input_file, ".obj")) + result = load_obj(input_file.c_str(), &model); + else if (!boost::algorithm::iends_with(input_file, ".zip.amf") && (boost::algorithm::iends_with(input_file, ".amf") || + boost::algorithm::iends_with(input_file, ".amf.xml"))) + result = load_amf(input_file.c_str(), nullptr, &model); +#ifdef SLIC3R_PRUS + else if (boost::algorithm::iends_with(input_file, ".prusa")) + result = load_prus(input_file.c_str(), &model); +#endif /* SLIC3R_PRUS */ + else + throw std::runtime_error("Unknown file format. Input file must have .stl, .obj, .amf(.xml) or .prusa extension."); + + if (! result) + throw std::runtime_error("Loading of a model file failed."); + + if (model.objects.empty()) + throw std::runtime_error("The supplied file couldn't be read because it's empty"); + + for (ModelObject *o : model.objects) + o->input_file = input_file; + + if (add_default_instances) + model.add_default_instances(); + + return model; +} + +Model Model::read_from_archive(const std::string &input_file, PresetBundle* bundle, bool add_default_instances) +{ + Model model; + + bool result = false; + if (boost::algorithm::iends_with(input_file, ".3mf")) + result = load_3mf(input_file.c_str(), bundle, &model); + else if (boost::algorithm::iends_with(input_file, ".zip.amf")) + result = load_amf(input_file.c_str(), bundle, &model); + else + throw std::runtime_error("Unknown file format. Input file must have .3mf or .zip.amf extension."); + + if (!result) + throw std::runtime_error("Loading of a model file failed."); + + if (model.objects.empty()) + throw std::runtime_error("The supplied file couldn't be read because it's empty"); + + for (ModelObject *o : model.objects) + { + if (boost::algorithm::iends_with(input_file, ".zip.amf")) + { + // we remove the .zip part of the extension to avoid it be added to filenames when exporting + o->input_file = boost::ireplace_last_copy(input_file, ".zip.", "."); + } + else + o->input_file = input_file; + } + + if (add_default_instances) + model.add_default_instances(); + + return model; +} + +ModelObject* Model::add_object() +{ + this->objects.emplace_back(new ModelObject(this)); + return this->objects.back(); +} + +ModelObject* Model::add_object(const char *name, const char *path, const TriangleMesh &mesh) +{ + ModelObject* new_object = new ModelObject(this); + this->objects.push_back(new_object); + new_object->name = name; + new_object->input_file = path; + ModelVolume *new_volume = new_object->add_volume(mesh); + new_volume->name = name; + new_object->invalidate_bounding_box(); + return new_object; +} + +ModelObject* Model::add_object(const char *name, const char *path, TriangleMesh &&mesh) +{ + ModelObject* new_object = new ModelObject(this); + this->objects.push_back(new_object); + new_object->name = name; + new_object->input_file = path; + ModelVolume *new_volume = new_object->add_volume(std::move(mesh)); + new_volume->name = name; + new_object->invalidate_bounding_box(); + return new_object; +} + +ModelObject* Model::add_object(const ModelObject &other, bool copy_volumes) +{ + ModelObject* new_object = new ModelObject(this, other, copy_volumes); + this->objects.push_back(new_object); + return new_object; +} + +void Model::delete_object(size_t idx) +{ + ModelObjectPtrs::iterator i = this->objects.begin() + idx; + delete *i; + this->objects.erase(i); +} + +void Model::delete_object(ModelObject* object) +{ + if (object == nullptr) + return; + + for (ModelObjectPtrs::iterator it = objects.begin(); it != objects.end(); ++it) + { + ModelObject* obj = *it; + if (obj == object) + { + delete obj; + objects.erase(it); + return; + } + } +} + +void Model::clear_objects() +{ + for (ModelObject *o : this->objects) + delete o; + this->objects.clear(); +} + +void Model::delete_material(t_model_material_id material_id) +{ + ModelMaterialMap::iterator i = this->materials.find(material_id); + if (i != this->materials.end()) { + delete i->second; + this->materials.erase(i); + } +} + +void Model::clear_materials() +{ + for (auto &m : this->materials) + delete m.second; + this->materials.clear(); +} + +ModelMaterial* Model::add_material(t_model_material_id material_id) +{ + ModelMaterial* material = this->get_material(material_id); + if (material == nullptr) + material = this->materials[material_id] = new ModelMaterial(this); + return material; +} + +ModelMaterial* Model::add_material(t_model_material_id material_id, const ModelMaterial &other) +{ + // delete existing material if any + ModelMaterial* material = this->get_material(material_id); + delete material; + // set new material + material = new ModelMaterial(this, other); + this->materials[material_id] = material; + return material; +} + +// makes sure all objects have at least one instance +bool Model::add_default_instances() +{ + // apply a default position to all objects not having one + for (ModelObject *o : this->objects) + if (o->instances.empty()) + o->add_instance(); + return true; +} + +// this returns the bounding box of the *transformed* instances +BoundingBoxf3 Model::bounding_box() const +{ + BoundingBoxf3 bb; + for (ModelObject *o : this->objects) + bb.merge(o->bounding_box()); + return bb; +} + +void Model::center_instances_around_point(const Vec2d &point) +{ + BoundingBoxf3 bb; + for (ModelObject *o : this->objects) + for (size_t i = 0; i < o->instances.size(); ++ i) + bb.merge(o->instance_bounding_box(i, false)); + +#if ENABLE_MODELINSTANCE_3D_OFFSET + Vec2d shift2 = point - to_2d(bb.center()); + Vec3d shift3 = Vec3d(shift2(0), shift2(1), 0.0); +#else + Vec2d shift = point - 0.5 * to_2d(bb.size()) - to_2d(bb.min); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET + for (ModelObject *o : this->objects) { + for (ModelInstance *i : o->instances) +#if ENABLE_MODELINSTANCE_3D_OFFSET + i->set_offset(i->get_offset() + shift3); +#else + i->offset += shift; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET + o->invalidate_bounding_box(); + } +} + +// flattens everything to a single mesh +TriangleMesh Model::mesh() const +{ + TriangleMesh mesh; + for (const ModelObject *o : this->objects) + mesh.merge(o->mesh()); + return mesh; +} + +static bool _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb, Pointfs &out) +{ + if (sizes.empty()) + // return if the list is empty or the following call to BoundingBoxf constructor will lead to a crash + return true; + + // we supply unscaled data to arrange() + bool result = Slic3r::Geometry::arrange( + sizes.size(), // number of parts + BoundingBoxf(sizes).max, // width and height of a single cell + dist, // distance between cells + bb, // bounding box of the area to fill + out // output positions + ); + + if (!result && bb != nullptr) { + // Try to arrange again ignoring bb + result = Slic3r::Geometry::arrange( + sizes.size(), // number of parts + BoundingBoxf(sizes).max, // width and height of a single cell + dist, // distance between cells + nullptr, // bounding box of the area to fill + out // output positions + ); + } + + return result; +} + +/* arrange objects preserving their instance count + but altering their instance positions */ +bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb) +{ + // get the (transformed) size of each instance so that we take + // into account their different transformations when packing + Pointfs instance_sizes; + Pointfs instance_centers; + for (const ModelObject *o : this->objects) + for (size_t i = 0; i < o->instances.size(); ++ i) { + // an accurate snug bounding box around the transformed mesh. + BoundingBoxf3 bbox(o->instance_bounding_box(i, true)); + instance_sizes.emplace_back(to_2d(bbox.size())); + instance_centers.emplace_back(to_2d(bbox.center())); + } + + Pointfs positions; + if (! _arrange(instance_sizes, dist, bb, positions)) + return false; + + size_t idx = 0; + for (ModelObject *o : this->objects) { + for (ModelInstance *i : o->instances) { +#if ENABLE_MODELINSTANCE_3D_OFFSET + Vec2d offset_xy = positions[idx] - instance_centers[idx]; + i->set_offset(Vec3d(offset_xy(0), offset_xy(1), i->get_offset(Z))); +#else + i->offset = positions[idx] - instance_centers[idx]; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET + ++idx; + } + o->invalidate_bounding_box(); + } + + return true; +} + +// Duplicate the entire model preserving instance relative positions. +void Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb) +{ + Pointfs model_sizes(copies_num-1, to_2d(this->bounding_box().size())); + Pointfs positions; + if (! _arrange(model_sizes, dist, bb, positions)) + throw std::invalid_argument("Cannot duplicate part as the resulting objects would not fit on the print bed.\n"); + + // note that this will leave the object count unaltered + + for (ModelObject *o : this->objects) { + // make a copy of the pointers in order to avoid recursion when appending their copies + ModelInstancePtrs instances = o->instances; + for (const ModelInstance *i : instances) { + for (const Vec2d &pos : positions) { + ModelInstance *instance = o->add_instance(*i); +#if ENABLE_MODELINSTANCE_3D_OFFSET + instance->set_offset(instance->get_offset() + Vec3d(pos(0), pos(1), 0.0)); +#else + instance->offset += pos; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET + } + } + o->invalidate_bounding_box(); + } +} + +/* this will append more instances to each object + and then automatically rearrange everything */ +void Model::duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb) +{ + for (ModelObject *o : this->objects) { + // make a copy of the pointers in order to avoid recursion when appending their copies + ModelInstancePtrs instances = o->instances; + for (const ModelInstance *i : instances) + for (size_t k = 2; k <= copies_num; ++ k) + o->add_instance(*i); + } + + this->arrange_objects(dist, bb); +} + +void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist) +{ + if (this->objects.size() > 1) throw "Grid duplication is not supported with multiple objects"; + if (this->objects.empty()) throw "No objects!"; + + ModelObject* object = this->objects.front(); + object->clear_instances(); + +#if ENABLE_MODELINSTANCE_3D_OFFSET + Vec3d ext_size = object->bounding_box().size() + dist * Vec3d::Ones(); +#else + Vec3d size = object->bounding_box().size(); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET + + for (size_t x_copy = 1; x_copy <= x; ++x_copy) { + for (size_t y_copy = 1; y_copy <= y; ++y_copy) { + ModelInstance* instance = object->add_instance(); +#if ENABLE_MODELINSTANCE_3D_OFFSET + instance->set_offset(Vec3d(ext_size(0) * (double)(x_copy - 1), ext_size(1) * (double)(y_copy - 1), 0.0)); +#else + instance->offset(0) = (size(0) + dist) * (x_copy - 1); + instance->offset(1) = (size(1) + dist) * (y_copy - 1); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET + } + } +} + +bool Model::looks_like_multipart_object() const +{ + if (this->objects.size() <= 1) + return false; + double zmin = std::numeric_limits<double>::max(); + for (const ModelObject *obj : this->objects) { + if (obj->volumes.size() > 1 || obj->config.keys().size() > 1) + return false; + for (const ModelVolume *vol : obj->volumes) { + double zmin_this = vol->mesh.bounding_box().min(2); + if (zmin == std::numeric_limits<double>::max()) + zmin = zmin_this; + else if (std::abs(zmin - zmin_this) > EPSILON) + // The volumes don't share zmin. + return true; + } + } + return false; +} + +void Model::convert_multipart_object(unsigned int max_extruders) +{ + if (this->objects.empty()) + return; + + ModelObject* object = new ModelObject(this); + object->input_file = this->objects.front()->input_file; + + reset_auto_extruder_id(); + + for (const ModelObject* o : this->objects) + for (const ModelVolume* v : o->volumes) + { + ModelVolume* new_v = object->add_volume(*v); + if (new_v != nullptr) + { + new_v->name = o->name; + new_v->config.set_deserialize("extruder", get_auto_extruder_id_as_string(max_extruders)); + } + } + + for (const ModelInstance* i : this->objects.front()->instances) + object->add_instance(*i); + + this->clear_objects(); + this->objects.push_back(object); +} + +void Model::adjust_min_z() +{ + if (objects.empty()) + return; + + if (bounding_box().min(2) < 0.0) + { + for (ModelObject* obj : objects) + { + if (obj != nullptr) + { + coordf_t obj_min_z = obj->bounding_box().min(2); + if (obj_min_z < 0.0) + obj->translate(0.0, 0.0, -obj_min_z); + } + } + } +} + +unsigned int Model::get_auto_extruder_id(unsigned int max_extruders) +{ + unsigned int id = s_auto_extruder_id; + + if (++s_auto_extruder_id > max_extruders) + reset_auto_extruder_id(); + + return id; +} + +std::string Model::get_auto_extruder_id_as_string(unsigned int max_extruders) +{ + char str_extruder[64]; + sprintf(str_extruder, "%ud", get_auto_extruder_id(max_extruders)); + return str_extruder; +} + +void Model::reset_auto_extruder_id() +{ + s_auto_extruder_id = 1; +} + +ModelObject::ModelObject(Model *model, const ModelObject &other, bool copy_volumes) : + name(other.name), + input_file(other.input_file), + instances(), + volumes(), + config(other.config), + layer_height_ranges(other.layer_height_ranges), + layer_height_profile(other.layer_height_profile), + layer_height_profile_valid(other.layer_height_profile_valid), + origin_translation(other.origin_translation), + m_bounding_box(other.m_bounding_box), + m_bounding_box_valid(other.m_bounding_box_valid), + m_model(model) +{ + if (copy_volumes) { + this->volumes.reserve(other.volumes.size()); + for (ModelVolumePtrs::const_iterator i = other.volumes.begin(); i != other.volumes.end(); ++i) + this->add_volume(**i); + } + + this->instances.reserve(other.instances.size()); + for (ModelInstancePtrs::const_iterator i = other.instances.begin(); i != other.instances.end(); ++i) + this->add_instance(**i); +} + +ModelObject& ModelObject::operator=(ModelObject other) +{ + this->swap(other); + return *this; +} + +void ModelObject::swap(ModelObject &other) +{ + std::swap(this->input_file, other.input_file); + std::swap(this->instances, other.instances); + std::swap(this->volumes, other.volumes); + std::swap(this->config, other.config); + std::swap(this->layer_height_ranges, other.layer_height_ranges); + std::swap(this->layer_height_profile, other.layer_height_profile); + std::swap(this->layer_height_profile_valid, other.layer_height_profile_valid); + std::swap(this->origin_translation, other.origin_translation); + std::swap(m_bounding_box, other.m_bounding_box); + std::swap(m_bounding_box_valid, other.m_bounding_box_valid); +} + +ModelObject::~ModelObject() +{ + this->clear_volumes(); + this->clear_instances(); +} + +ModelVolume* ModelObject::add_volume(const TriangleMesh &mesh) +{ + ModelVolume* v = new ModelVolume(this, mesh); + this->volumes.push_back(v); + this->invalidate_bounding_box(); + return v; +} + +ModelVolume* ModelObject::add_volume(TriangleMesh &&mesh) +{ + ModelVolume* v = new ModelVolume(this, std::move(mesh)); + this->volumes.push_back(v); + this->invalidate_bounding_box(); + return v; +} + +ModelVolume* ModelObject::add_volume(const ModelVolume &other) +{ + ModelVolume* v = new ModelVolume(this, other); + this->volumes.push_back(v); + this->invalidate_bounding_box(); + return v; +} + +void ModelObject::delete_volume(size_t idx) +{ + ModelVolumePtrs::iterator i = this->volumes.begin() + idx; + delete *i; + this->volumes.erase(i); + this->invalidate_bounding_box(); +} + +void ModelObject::clear_volumes() +{ + for (ModelVolume *v : this->volumes) + delete v; + this->volumes.clear(); + this->invalidate_bounding_box(); +} + +ModelInstance* ModelObject::add_instance() +{ + ModelInstance* i = new ModelInstance(this); + this->instances.push_back(i); + this->invalidate_bounding_box(); + return i; +} + +ModelInstance* ModelObject::add_instance(const ModelInstance &other) +{ + ModelInstance* i = new ModelInstance(this, other); + this->instances.push_back(i); + this->invalidate_bounding_box(); + return i; +} + +void ModelObject::delete_instance(size_t idx) +{ + ModelInstancePtrs::iterator i = this->instances.begin() + idx; + delete *i; + this->instances.erase(i); + this->invalidate_bounding_box(); +} + +void ModelObject::delete_last_instance() +{ + this->delete_instance(this->instances.size() - 1); +} + +void ModelObject::clear_instances() +{ + for (ModelInstance *i : this->instances) + delete i; + this->instances.clear(); + this->invalidate_bounding_box(); +} + +// Returns the bounding box of the transformed instances. +// This bounding box is approximate and not snug. +const BoundingBoxf3& ModelObject::bounding_box() const +{ + if (! m_bounding_box_valid) { + BoundingBoxf3 raw_bbox; + for (const ModelVolume *v : this->volumes) + if (v->is_model_part()) + // mesh.bounding_box() returns a cached value. + raw_bbox.merge(v->mesh.bounding_box()); + BoundingBoxf3 bb; + for (const ModelInstance *i : this->instances) + bb.merge(i->transform_bounding_box(raw_bbox)); + m_bounding_box = bb; + m_bounding_box_valid = true; + } + return m_bounding_box; +} + +// A mesh containing all transformed instances of this object. +TriangleMesh ModelObject::mesh() const +{ + TriangleMesh mesh; + TriangleMesh raw_mesh = this->raw_mesh(); + for (const ModelInstance *i : this->instances) { + TriangleMesh m = raw_mesh; + i->transform_mesh(&m); + mesh.merge(m); + } + return mesh; +} + +// Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes. +// Currently used by ModelObject::mesh(), to calculate the 2D envelope for 2D platter +// and to display the object statistics at ModelObject::print_info(). +TriangleMesh ModelObject::raw_mesh() const +{ + TriangleMesh mesh; + for (const ModelVolume *v : this->volumes) + if (v->is_model_part()) + mesh.merge(v->mesh); + return mesh; +} + +// A transformed snug bounding box around the non-modifier object volumes, without the translation applied. +// This bounding box is only used for the actual slicing. +BoundingBoxf3 ModelObject::raw_bounding_box() const +{ + BoundingBoxf3 bb; + for (const ModelVolume *v : this->volumes) + if (v->is_model_part()) { + if (this->instances.empty()) + throw std::invalid_argument("Can't call raw_bounding_box() with no instances"); + bb.merge(this->instances.front()->transform_mesh_bounding_box(&v->mesh, true)); + } + return bb; +} + +// This returns an accurate snug bounding box of the transformed object instance, without the translation applied. +BoundingBoxf3 ModelObject::instance_bounding_box(size_t instance_idx, bool dont_translate) const +{ + BoundingBoxf3 bb; + for (ModelVolume *v : this->volumes) + if (v->is_model_part()) + bb.merge(this->instances[instance_idx]->transform_mesh_bounding_box(&v->mesh, dont_translate)); + return bb; +} + +void ModelObject::center_around_origin() +{ + // calculate the displacements needed to + // center this object around the origin + BoundingBoxf3 bb; + for (ModelVolume *v : this->volumes) + if (v->is_model_part()) + bb.merge(v->mesh.bounding_box()); + + // Shift is the vector from the center of the bottom face of the bounding box to the origin + Vec3d shift = -bb.center(); + shift(2) = -bb.min(2); + + this->translate(shift); + this->origin_translation += shift; + +#if ENABLE_MODELINSTANCE_3D_OFFSET + // set z to zero, translation in z has already been done within the mesh + shift(2) = 0.0; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET + + if (!this->instances.empty()) { + for (ModelInstance *i : this->instances) { + // apply rotation and scaling to vector as well before translating instance, + // in order to leave final position unaltered +#if ENABLE_MODELINSTANCE_3D_OFFSET + i->set_offset(i->get_offset() + i->transform_vector(-shift, true)); +#else + Vec3d i_shift = i->world_matrix(true) * shift; + i->offset -= to_2d(i_shift); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET + } + this->invalidate_bounding_box(); + } +} + +void ModelObject::translate(coordf_t x, coordf_t y, coordf_t z) +{ + for (ModelVolume *v : this->volumes) + { + v->mesh.translate(float(x), float(y), float(z)); + v->m_convex_hull.translate(float(x), float(y), float(z)); + } + + if (m_bounding_box_valid) + m_bounding_box.translate(x, y, z); +} + +void ModelObject::scale(const Vec3d &versor) +{ + for (ModelVolume *v : this->volumes) + { + v->mesh.scale(versor); + v->m_convex_hull.scale(versor); + } + // reset origin translation since it doesn't make sense anymore + this->origin_translation = Vec3d::Zero(); + this->invalidate_bounding_box(); +} + +void ModelObject::rotate(float angle, const Axis& axis) +{ + for (ModelVolume *v : this->volumes) + { + v->mesh.rotate(angle, axis); + v->m_convex_hull.rotate(angle, axis); + } + + center_around_origin(); + + this->origin_translation = Vec3d::Zero(); + this->invalidate_bounding_box(); +} + +void ModelObject::rotate(float angle, const Vec3d& axis) +{ + for (ModelVolume *v : this->volumes) + { + v->mesh.rotate(angle, axis); + v->m_convex_hull.rotate(angle, axis); + } + + center_around_origin(); + + this->origin_translation = Vec3d::Zero(); + this->invalidate_bounding_box(); +} + +void ModelObject::mirror(const Axis &axis) +{ + for (ModelVolume *v : this->volumes) + { + v->mesh.mirror(axis); + v->m_convex_hull.mirror(axis); + } + + this->origin_translation = Vec3d::Zero(); + this->invalidate_bounding_box(); +} + +size_t ModelObject::materials_count() const +{ + std::set<t_model_material_id> material_ids; + for (const ModelVolume *v : this->volumes) + material_ids.insert(v->material_id()); + return material_ids.size(); +} + +size_t ModelObject::facets_count() const +{ + size_t num = 0; + for (const ModelVolume *v : this->volumes) + if (v->is_model_part()) + num += v->mesh.stl.stats.number_of_facets; + return num; +} + +bool ModelObject::needed_repair() const +{ + for (const ModelVolume *v : this->volumes) + if (v->is_model_part() && v->mesh.needed_repair()) + return true; + return false; +} + +void ModelObject::cut(coordf_t z, Model* model) const +{ + // clone this one to duplicate instances, materials etc. + ModelObject* upper = model->add_object(*this); + ModelObject* lower = model->add_object(*this); + upper->clear_volumes(); + lower->clear_volumes(); + upper->input_file = ""; + lower->input_file = ""; + + for (ModelVolume *volume : this->volumes) { + if (! volume->is_model_part()) { + // don't cut modifiers + upper->add_volume(*volume); + lower->add_volume(*volume); + } else { + TriangleMesh upper_mesh, lower_mesh; + TriangleMeshSlicer tms(&volume->mesh); + tms.cut(z, &upper_mesh, &lower_mesh); + + upper_mesh.repair(); + lower_mesh.repair(); + upper_mesh.reset_repair_stats(); + lower_mesh.reset_repair_stats(); + + if (upper_mesh.facets_count() > 0) { + ModelVolume* vol = upper->add_volume(upper_mesh); + vol->name = volume->name; + vol->config = volume->config; + vol->set_material(volume->material_id(), *volume->material()); + } + if (lower_mesh.facets_count() > 0) { + ModelVolume* vol = lower->add_volume(lower_mesh); + vol->name = volume->name; + vol->config = volume->config; + vol->set_material(volume->material_id(), *volume->material()); + } + } + } +} + +void ModelObject::split(ModelObjectPtrs* new_objects) +{ + if (this->volumes.size() > 1) { + // We can't split meshes if there's more than one volume, because + // we can't group the resulting meshes by object afterwards + new_objects->push_back(this); + return; + } + + ModelVolume* volume = this->volumes.front(); + TriangleMeshPtrs meshptrs = volume->mesh.split(); + for (TriangleMesh *mesh : meshptrs) { + // Snap the mesh to Z=0. + float z0 = FLT_MAX; + + mesh->repair(); + + ModelObject* new_object = m_model->add_object(*this, false); + new_object->input_file = ""; + ModelVolume* new_volume = new_object->add_volume(*mesh); + new_volume->name = volume->name; + new_volume->config = volume->config; + new_volume->set_type(volume->type()); + new_volume->material_id(volume->material_id()); + + new_objects->push_back(new_object); + delete mesh; + } + + return; +} + +// Called by Print::validate() from the UI thread. +void ModelObject::check_instances_print_volume_state(const BoundingBoxf3& print_volume) +{ + for (const ModelVolume* vol : this->volumes) + { + if (vol->is_model_part()) + { + for (ModelInstance* inst : this->instances) + { + BoundingBoxf3 bb = vol->get_convex_hull().transformed_bounding_box(inst->world_matrix()); + + if (print_volume.contains(bb)) + inst->print_volume_state = ModelInstance::PVS_Inside; + else if (print_volume.intersects(bb)) + inst->print_volume_state = ModelInstance::PVS_Partly_Outside; + else + inst->print_volume_state = ModelInstance::PVS_Fully_Outside; + } + } + } +} + +void ModelObject::print_info() const +{ + using namespace std; + cout << fixed; + boost::nowide::cout << "[" << boost::filesystem::path(this->input_file).filename().string() << "]" << endl; + + TriangleMesh mesh = this->raw_mesh(); + mesh.check_topology(); + BoundingBoxf3 bb = mesh.bounding_box(); + Vec3d size = bb.size(); + cout << "size_x = " << size(0) << endl; + cout << "size_y = " << size(1) << endl; + cout << "size_z = " << size(2) << endl; + cout << "min_x = " << bb.min(0) << endl; + cout << "min_y = " << bb.min(1) << endl; + cout << "min_z = " << bb.min(2) << endl; + cout << "max_x = " << bb.max(0) << endl; + cout << "max_y = " << bb.max(1) << endl; + cout << "max_z = " << bb.max(2) << endl; + cout << "number_of_facets = " << mesh.stl.stats.number_of_facets << endl; + cout << "manifold = " << (mesh.is_manifold() ? "yes" : "no") << endl; + + mesh.repair(); // this calculates number_of_parts + if (mesh.needed_repair()) { + mesh.repair(); + if (mesh.stl.stats.degenerate_facets > 0) + cout << "degenerate_facets = " << mesh.stl.stats.degenerate_facets << endl; + if (mesh.stl.stats.edges_fixed > 0) + cout << "edges_fixed = " << mesh.stl.stats.edges_fixed << endl; + if (mesh.stl.stats.facets_removed > 0) + cout << "facets_removed = " << mesh.stl.stats.facets_removed << endl; + if (mesh.stl.stats.facets_added > 0) + cout << "facets_added = " << mesh.stl.stats.facets_added << endl; + if (mesh.stl.stats.facets_reversed > 0) + cout << "facets_reversed = " << mesh.stl.stats.facets_reversed << endl; + if (mesh.stl.stats.backwards_edges > 0) + cout << "backwards_edges = " << mesh.stl.stats.backwards_edges << endl; + } + cout << "number_of_parts = " << mesh.stl.stats.number_of_parts << endl; + cout << "volume = " << mesh.volume() << endl; +} + +void ModelVolume::material_id(t_model_material_id material_id) +{ + this->_material_id = material_id; + + // ensure this->_material_id references an existing material + (void)this->object->get_model()->add_material(material_id); +} + +ModelMaterial* ModelVolume::material() const +{ + return this->object->get_model()->get_material(this->_material_id); +} + +void ModelVolume::set_material(t_model_material_id material_id, const ModelMaterial &material) +{ + this->_material_id = material_id; + (void)this->object->get_model()->add_material(material_id, material); +} + +ModelMaterial* ModelVolume::assign_unique_material() +{ + Model* model = this->get_object()->get_model(); + + // as material-id "0" is reserved by the AMF spec we start from 1 + this->_material_id = 1 + model->materials.size(); // watchout for implicit cast + return model->add_material(this->_material_id); +} + +void ModelVolume::calculate_convex_hull() +{ + m_convex_hull = mesh.convex_hull_3d(); +} + +const TriangleMesh& ModelVolume::get_convex_hull() const +{ + return m_convex_hull; +} + +ModelVolume::Type ModelVolume::type_from_string(const std::string &s) +{ + // Legacy support + if (s == "1") + return PARAMETER_MODIFIER; + // New type (supporting the support enforcers & blockers) + if (s == "ModelPart") + return MODEL_PART; + if (s == "ParameterModifier") + return PARAMETER_MODIFIER; + if (s == "SupportEnforcer") + return SUPPORT_ENFORCER; + if (s == "SupportBlocker") + return SUPPORT_BLOCKER; + assert(s == "0"); + // Default value if invalud type string received. + return MODEL_PART; +} + +std::string ModelVolume::type_to_string(const Type t) +{ + switch (t) { + case MODEL_PART: return "ModelPart"; + case PARAMETER_MODIFIER: return "ParameterModifier"; + case SUPPORT_ENFORCER: return "SupportEnforcer"; + case SUPPORT_BLOCKER: return "SupportBlocker"; + default: + assert(false); + return "ModelPart"; + } +} + +// Split this volume, append the result to the object owning this volume. +// Return the number of volumes created from this one. +// This is useful to assign different materials to different volumes of an object. +size_t ModelVolume::split(unsigned int max_extruders) +{ + TriangleMeshPtrs meshptrs = this->mesh.split(); + if (meshptrs.size() <= 1) { + delete meshptrs.front(); + return 1; + } + + size_t idx = 0; + size_t ivolume = std::find(this->object->volumes.begin(), this->object->volumes.end(), this) - this->object->volumes.begin(); + std::string name = this->name; + + Model::reset_auto_extruder_id(); + + for (TriangleMesh *mesh : meshptrs) { + mesh->repair(); + if (idx == 0) + this->mesh = std::move(*mesh); + else + this->object->volumes.insert(this->object->volumes.begin() + (++ ivolume), new ModelVolume(object, *this, std::move(*mesh))); + char str_idx[64]; + sprintf(str_idx, "_%d", idx + 1); + this->object->volumes[ivolume]->name = name + str_idx; + this->object->volumes[ivolume]->config.set_deserialize("extruder", Model::get_auto_extruder_id_as_string(max_extruders)); + delete mesh; + ++ idx; + } + + return idx; +} + +void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const +{ + mesh->transform(world_matrix(dont_translate).cast<float>()); +} + +BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate) const +{ + // Rotate around mesh origin. + TriangleMesh copy(*mesh); + copy.transform(world_matrix(true, false, true).cast<float>()); + BoundingBoxf3 bbox = copy.bounding_box(); + + if (!empty(bbox)) { + // Scale the bounding box uniformly. + if (std::abs(this->scaling_factor - 1.) > EPSILON) { + bbox.min *= this->scaling_factor; + bbox.max *= this->scaling_factor; + } + // Translate the bounding box. + if (! dont_translate) { +#if ENABLE_MODELINSTANCE_3D_OFFSET + bbox.min += this->m_offset; + bbox.max += this->m_offset; +#else + Eigen::Map<Vec2d>(bbox.min.data()) += this->offset; + Eigen::Map<Vec2d>(bbox.max.data()) += this->offset; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET + } + } + return bbox; +} + +BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const +{ + return bbox.transformed(world_matrix(dont_translate)); +} + +Vec3d ModelInstance::transform_vector(const Vec3d& v, bool dont_translate) const +{ + return world_matrix(dont_translate) * v; +} + +void ModelInstance::transform_polygon(Polygon* polygon) const +{ + polygon->rotate(this->rotation); // rotate around polygon origin + polygon->scale(this->scaling_factor); // scale around polygon origin +} + +Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, bool dont_scale) const +{ + Transform3d m = Transform3d::Identity(); + + if (!dont_translate) +#if ENABLE_MODELINSTANCE_3D_OFFSET + m.translate(m_offset); +#else + m.translate(Vec3d(offset(0), offset(1), 0.0)); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET + + if (!dont_rotate) + m.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ())); + + if (!dont_scale) + m.scale(scaling_factor); + + return m; +} + +} |