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-rw-r--r--src/libslic3r/Model.cpp1125
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diff --git a/src/libslic3r/Model.cpp b/src/libslic3r/Model.cpp
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+++ b/src/libslic3r/Model.cpp
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+#include "Model.hpp"
+#include "Geometry.hpp"
+
+#include "Format/AMF.hpp"
+#include "Format/OBJ.hpp"
+#include "Format/PRUS.hpp"
+#include "Format/STL.hpp"
+#include "Format/3mf.hpp"
+
+#include <float.h>
+
+#include <boost/algorithm/string/predicate.hpp>
+#include <boost/filesystem.hpp>
+#include <boost/nowide/iostream.hpp>
+#include <boost/algorithm/string/replace.hpp>
+
+#include "SVG.hpp"
+#include <Eigen/Dense>
+
+namespace Slic3r {
+
+ unsigned int Model::s_auto_extruder_id = 1;
+
+Model::Model(const Model &other)
+{
+ // copy materials
+ for (const auto &m : other.materials)
+ this->add_material(m.first, *m.second);
+ // copy objects
+ this->objects.reserve(other.objects.size());
+ for (const ModelObject *o : other.objects)
+ this->add_object(*o, true);
+}
+
+Model& Model::operator=(Model other)
+{
+ this->swap(other);
+ return *this;
+}
+
+void Model::swap(Model &other)
+{
+ std::swap(this->materials, other.materials);
+ std::swap(this->objects, other.objects);
+}
+
+Model Model::read_from_file(const std::string &input_file, bool add_default_instances)
+{
+ Model model;
+
+ bool result = false;
+ if (boost::algorithm::iends_with(input_file, ".stl"))
+ result = load_stl(input_file.c_str(), &model);
+ else if (boost::algorithm::iends_with(input_file, ".obj"))
+ result = load_obj(input_file.c_str(), &model);
+ else if (!boost::algorithm::iends_with(input_file, ".zip.amf") && (boost::algorithm::iends_with(input_file, ".amf") ||
+ boost::algorithm::iends_with(input_file, ".amf.xml")))
+ result = load_amf(input_file.c_str(), nullptr, &model);
+#ifdef SLIC3R_PRUS
+ else if (boost::algorithm::iends_with(input_file, ".prusa"))
+ result = load_prus(input_file.c_str(), &model);
+#endif /* SLIC3R_PRUS */
+ else
+ throw std::runtime_error("Unknown file format. Input file must have .stl, .obj, .amf(.xml) or .prusa extension.");
+
+ if (! result)
+ throw std::runtime_error("Loading of a model file failed.");
+
+ if (model.objects.empty())
+ throw std::runtime_error("The supplied file couldn't be read because it's empty");
+
+ for (ModelObject *o : model.objects)
+ o->input_file = input_file;
+
+ if (add_default_instances)
+ model.add_default_instances();
+
+ return model;
+}
+
+Model Model::read_from_archive(const std::string &input_file, PresetBundle* bundle, bool add_default_instances)
+{
+ Model model;
+
+ bool result = false;
+ if (boost::algorithm::iends_with(input_file, ".3mf"))
+ result = load_3mf(input_file.c_str(), bundle, &model);
+ else if (boost::algorithm::iends_with(input_file, ".zip.amf"))
+ result = load_amf(input_file.c_str(), bundle, &model);
+ else
+ throw std::runtime_error("Unknown file format. Input file must have .3mf or .zip.amf extension.");
+
+ if (!result)
+ throw std::runtime_error("Loading of a model file failed.");
+
+ if (model.objects.empty())
+ throw std::runtime_error("The supplied file couldn't be read because it's empty");
+
+ for (ModelObject *o : model.objects)
+ {
+ if (boost::algorithm::iends_with(input_file, ".zip.amf"))
+ {
+ // we remove the .zip part of the extension to avoid it be added to filenames when exporting
+ o->input_file = boost::ireplace_last_copy(input_file, ".zip.", ".");
+ }
+ else
+ o->input_file = input_file;
+ }
+
+ if (add_default_instances)
+ model.add_default_instances();
+
+ return model;
+}
+
+ModelObject* Model::add_object()
+{
+ this->objects.emplace_back(new ModelObject(this));
+ return this->objects.back();
+}
+
+ModelObject* Model::add_object(const char *name, const char *path, const TriangleMesh &mesh)
+{
+ ModelObject* new_object = new ModelObject(this);
+ this->objects.push_back(new_object);
+ new_object->name = name;
+ new_object->input_file = path;
+ ModelVolume *new_volume = new_object->add_volume(mesh);
+ new_volume->name = name;
+ new_object->invalidate_bounding_box();
+ return new_object;
+}
+
+ModelObject* Model::add_object(const char *name, const char *path, TriangleMesh &&mesh)
+{
+ ModelObject* new_object = new ModelObject(this);
+ this->objects.push_back(new_object);
+ new_object->name = name;
+ new_object->input_file = path;
+ ModelVolume *new_volume = new_object->add_volume(std::move(mesh));
+ new_volume->name = name;
+ new_object->invalidate_bounding_box();
+ return new_object;
+}
+
+ModelObject* Model::add_object(const ModelObject &other, bool copy_volumes)
+{
+ ModelObject* new_object = new ModelObject(this, other, copy_volumes);
+ this->objects.push_back(new_object);
+ return new_object;
+}
+
+void Model::delete_object(size_t idx)
+{
+ ModelObjectPtrs::iterator i = this->objects.begin() + idx;
+ delete *i;
+ this->objects.erase(i);
+}
+
+void Model::delete_object(ModelObject* object)
+{
+ if (object == nullptr)
+ return;
+
+ for (ModelObjectPtrs::iterator it = objects.begin(); it != objects.end(); ++it)
+ {
+ ModelObject* obj = *it;
+ if (obj == object)
+ {
+ delete obj;
+ objects.erase(it);
+ return;
+ }
+ }
+}
+
+void Model::clear_objects()
+{
+ for (ModelObject *o : this->objects)
+ delete o;
+ this->objects.clear();
+}
+
+void Model::delete_material(t_model_material_id material_id)
+{
+ ModelMaterialMap::iterator i = this->materials.find(material_id);
+ if (i != this->materials.end()) {
+ delete i->second;
+ this->materials.erase(i);
+ }
+}
+
+void Model::clear_materials()
+{
+ for (auto &m : this->materials)
+ delete m.second;
+ this->materials.clear();
+}
+
+ModelMaterial* Model::add_material(t_model_material_id material_id)
+{
+ ModelMaterial* material = this->get_material(material_id);
+ if (material == nullptr)
+ material = this->materials[material_id] = new ModelMaterial(this);
+ return material;
+}
+
+ModelMaterial* Model::add_material(t_model_material_id material_id, const ModelMaterial &other)
+{
+ // delete existing material if any
+ ModelMaterial* material = this->get_material(material_id);
+ delete material;
+ // set new material
+ material = new ModelMaterial(this, other);
+ this->materials[material_id] = material;
+ return material;
+}
+
+// makes sure all objects have at least one instance
+bool Model::add_default_instances()
+{
+ // apply a default position to all objects not having one
+ for (ModelObject *o : this->objects)
+ if (o->instances.empty())
+ o->add_instance();
+ return true;
+}
+
+// this returns the bounding box of the *transformed* instances
+BoundingBoxf3 Model::bounding_box() const
+{
+ BoundingBoxf3 bb;
+ for (ModelObject *o : this->objects)
+ bb.merge(o->bounding_box());
+ return bb;
+}
+
+void Model::center_instances_around_point(const Vec2d &point)
+{
+ BoundingBoxf3 bb;
+ for (ModelObject *o : this->objects)
+ for (size_t i = 0; i < o->instances.size(); ++ i)
+ bb.merge(o->instance_bounding_box(i, false));
+
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ Vec2d shift2 = point - to_2d(bb.center());
+ Vec3d shift3 = Vec3d(shift2(0), shift2(1), 0.0);
+#else
+ Vec2d shift = point - 0.5 * to_2d(bb.size()) - to_2d(bb.min);
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+ for (ModelObject *o : this->objects) {
+ for (ModelInstance *i : o->instances)
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ i->set_offset(i->get_offset() + shift3);
+#else
+ i->offset += shift;
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+ o->invalidate_bounding_box();
+ }
+}
+
+// flattens everything to a single mesh
+TriangleMesh Model::mesh() const
+{
+ TriangleMesh mesh;
+ for (const ModelObject *o : this->objects)
+ mesh.merge(o->mesh());
+ return mesh;
+}
+
+static bool _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb, Pointfs &out)
+{
+ if (sizes.empty())
+ // return if the list is empty or the following call to BoundingBoxf constructor will lead to a crash
+ return true;
+
+ // we supply unscaled data to arrange()
+ bool result = Slic3r::Geometry::arrange(
+ sizes.size(), // number of parts
+ BoundingBoxf(sizes).max, // width and height of a single cell
+ dist, // distance between cells
+ bb, // bounding box of the area to fill
+ out // output positions
+ );
+
+ if (!result && bb != nullptr) {
+ // Try to arrange again ignoring bb
+ result = Slic3r::Geometry::arrange(
+ sizes.size(), // number of parts
+ BoundingBoxf(sizes).max, // width and height of a single cell
+ dist, // distance between cells
+ nullptr, // bounding box of the area to fill
+ out // output positions
+ );
+ }
+
+ return result;
+}
+
+/* arrange objects preserving their instance count
+ but altering their instance positions */
+bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
+{
+ // get the (transformed) size of each instance so that we take
+ // into account their different transformations when packing
+ Pointfs instance_sizes;
+ Pointfs instance_centers;
+ for (const ModelObject *o : this->objects)
+ for (size_t i = 0; i < o->instances.size(); ++ i) {
+ // an accurate snug bounding box around the transformed mesh.
+ BoundingBoxf3 bbox(o->instance_bounding_box(i, true));
+ instance_sizes.emplace_back(to_2d(bbox.size()));
+ instance_centers.emplace_back(to_2d(bbox.center()));
+ }
+
+ Pointfs positions;
+ if (! _arrange(instance_sizes, dist, bb, positions))
+ return false;
+
+ size_t idx = 0;
+ for (ModelObject *o : this->objects) {
+ for (ModelInstance *i : o->instances) {
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ Vec2d offset_xy = positions[idx] - instance_centers[idx];
+ i->set_offset(Vec3d(offset_xy(0), offset_xy(1), i->get_offset(Z)));
+#else
+ i->offset = positions[idx] - instance_centers[idx];
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+ ++idx;
+ }
+ o->invalidate_bounding_box();
+ }
+
+ return true;
+}
+
+// Duplicate the entire model preserving instance relative positions.
+void Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb)
+{
+ Pointfs model_sizes(copies_num-1, to_2d(this->bounding_box().size()));
+ Pointfs positions;
+ if (! _arrange(model_sizes, dist, bb, positions))
+ throw std::invalid_argument("Cannot duplicate part as the resulting objects would not fit on the print bed.\n");
+
+ // note that this will leave the object count unaltered
+
+ for (ModelObject *o : this->objects) {
+ // make a copy of the pointers in order to avoid recursion when appending their copies
+ ModelInstancePtrs instances = o->instances;
+ for (const ModelInstance *i : instances) {
+ for (const Vec2d &pos : positions) {
+ ModelInstance *instance = o->add_instance(*i);
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ instance->set_offset(instance->get_offset() + Vec3d(pos(0), pos(1), 0.0));
+#else
+ instance->offset += pos;
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+ }
+ }
+ o->invalidate_bounding_box();
+ }
+}
+
+/* this will append more instances to each object
+ and then automatically rearrange everything */
+void Model::duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb)
+{
+ for (ModelObject *o : this->objects) {
+ // make a copy of the pointers in order to avoid recursion when appending their copies
+ ModelInstancePtrs instances = o->instances;
+ for (const ModelInstance *i : instances)
+ for (size_t k = 2; k <= copies_num; ++ k)
+ o->add_instance(*i);
+ }
+
+ this->arrange_objects(dist, bb);
+}
+
+void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist)
+{
+ if (this->objects.size() > 1) throw "Grid duplication is not supported with multiple objects";
+ if (this->objects.empty()) throw "No objects!";
+
+ ModelObject* object = this->objects.front();
+ object->clear_instances();
+
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ Vec3d ext_size = object->bounding_box().size() + dist * Vec3d::Ones();
+#else
+ Vec3d size = object->bounding_box().size();
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+
+ for (size_t x_copy = 1; x_copy <= x; ++x_copy) {
+ for (size_t y_copy = 1; y_copy <= y; ++y_copy) {
+ ModelInstance* instance = object->add_instance();
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ instance->set_offset(Vec3d(ext_size(0) * (double)(x_copy - 1), ext_size(1) * (double)(y_copy - 1), 0.0));
+#else
+ instance->offset(0) = (size(0) + dist) * (x_copy - 1);
+ instance->offset(1) = (size(1) + dist) * (y_copy - 1);
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+ }
+ }
+}
+
+bool Model::looks_like_multipart_object() const
+{
+ if (this->objects.size() <= 1)
+ return false;
+ double zmin = std::numeric_limits<double>::max();
+ for (const ModelObject *obj : this->objects) {
+ if (obj->volumes.size() > 1 || obj->config.keys().size() > 1)
+ return false;
+ for (const ModelVolume *vol : obj->volumes) {
+ double zmin_this = vol->mesh.bounding_box().min(2);
+ if (zmin == std::numeric_limits<double>::max())
+ zmin = zmin_this;
+ else if (std::abs(zmin - zmin_this) > EPSILON)
+ // The volumes don't share zmin.
+ return true;
+ }
+ }
+ return false;
+}
+
+void Model::convert_multipart_object(unsigned int max_extruders)
+{
+ if (this->objects.empty())
+ return;
+
+ ModelObject* object = new ModelObject(this);
+ object->input_file = this->objects.front()->input_file;
+
+ reset_auto_extruder_id();
+
+ for (const ModelObject* o : this->objects)
+ for (const ModelVolume* v : o->volumes)
+ {
+ ModelVolume* new_v = object->add_volume(*v);
+ if (new_v != nullptr)
+ {
+ new_v->name = o->name;
+ new_v->config.set_deserialize("extruder", get_auto_extruder_id_as_string(max_extruders));
+ }
+ }
+
+ for (const ModelInstance* i : this->objects.front()->instances)
+ object->add_instance(*i);
+
+ this->clear_objects();
+ this->objects.push_back(object);
+}
+
+void Model::adjust_min_z()
+{
+ if (objects.empty())
+ return;
+
+ if (bounding_box().min(2) < 0.0)
+ {
+ for (ModelObject* obj : objects)
+ {
+ if (obj != nullptr)
+ {
+ coordf_t obj_min_z = obj->bounding_box().min(2);
+ if (obj_min_z < 0.0)
+ obj->translate(0.0, 0.0, -obj_min_z);
+ }
+ }
+ }
+}
+
+unsigned int Model::get_auto_extruder_id(unsigned int max_extruders)
+{
+ unsigned int id = s_auto_extruder_id;
+
+ if (++s_auto_extruder_id > max_extruders)
+ reset_auto_extruder_id();
+
+ return id;
+}
+
+std::string Model::get_auto_extruder_id_as_string(unsigned int max_extruders)
+{
+ char str_extruder[64];
+ sprintf(str_extruder, "%ud", get_auto_extruder_id(max_extruders));
+ return str_extruder;
+}
+
+void Model::reset_auto_extruder_id()
+{
+ s_auto_extruder_id = 1;
+}
+
+ModelObject::ModelObject(Model *model, const ModelObject &other, bool copy_volumes) :
+ name(other.name),
+ input_file(other.input_file),
+ instances(),
+ volumes(),
+ config(other.config),
+ layer_height_ranges(other.layer_height_ranges),
+ layer_height_profile(other.layer_height_profile),
+ layer_height_profile_valid(other.layer_height_profile_valid),
+ origin_translation(other.origin_translation),
+ m_bounding_box(other.m_bounding_box),
+ m_bounding_box_valid(other.m_bounding_box_valid),
+ m_model(model)
+{
+ if (copy_volumes) {
+ this->volumes.reserve(other.volumes.size());
+ for (ModelVolumePtrs::const_iterator i = other.volumes.begin(); i != other.volumes.end(); ++i)
+ this->add_volume(**i);
+ }
+
+ this->instances.reserve(other.instances.size());
+ for (ModelInstancePtrs::const_iterator i = other.instances.begin(); i != other.instances.end(); ++i)
+ this->add_instance(**i);
+}
+
+ModelObject& ModelObject::operator=(ModelObject other)
+{
+ this->swap(other);
+ return *this;
+}
+
+void ModelObject::swap(ModelObject &other)
+{
+ std::swap(this->input_file, other.input_file);
+ std::swap(this->instances, other.instances);
+ std::swap(this->volumes, other.volumes);
+ std::swap(this->config, other.config);
+ std::swap(this->layer_height_ranges, other.layer_height_ranges);
+ std::swap(this->layer_height_profile, other.layer_height_profile);
+ std::swap(this->layer_height_profile_valid, other.layer_height_profile_valid);
+ std::swap(this->origin_translation, other.origin_translation);
+ std::swap(m_bounding_box, other.m_bounding_box);
+ std::swap(m_bounding_box_valid, other.m_bounding_box_valid);
+}
+
+ModelObject::~ModelObject()
+{
+ this->clear_volumes();
+ this->clear_instances();
+}
+
+ModelVolume* ModelObject::add_volume(const TriangleMesh &mesh)
+{
+ ModelVolume* v = new ModelVolume(this, mesh);
+ this->volumes.push_back(v);
+ this->invalidate_bounding_box();
+ return v;
+}
+
+ModelVolume* ModelObject::add_volume(TriangleMesh &&mesh)
+{
+ ModelVolume* v = new ModelVolume(this, std::move(mesh));
+ this->volumes.push_back(v);
+ this->invalidate_bounding_box();
+ return v;
+}
+
+ModelVolume* ModelObject::add_volume(const ModelVolume &other)
+{
+ ModelVolume* v = new ModelVolume(this, other);
+ this->volumes.push_back(v);
+ this->invalidate_bounding_box();
+ return v;
+}
+
+void ModelObject::delete_volume(size_t idx)
+{
+ ModelVolumePtrs::iterator i = this->volumes.begin() + idx;
+ delete *i;
+ this->volumes.erase(i);
+ this->invalidate_bounding_box();
+}
+
+void ModelObject::clear_volumes()
+{
+ for (ModelVolume *v : this->volumes)
+ delete v;
+ this->volumes.clear();
+ this->invalidate_bounding_box();
+}
+
+ModelInstance* ModelObject::add_instance()
+{
+ ModelInstance* i = new ModelInstance(this);
+ this->instances.push_back(i);
+ this->invalidate_bounding_box();
+ return i;
+}
+
+ModelInstance* ModelObject::add_instance(const ModelInstance &other)
+{
+ ModelInstance* i = new ModelInstance(this, other);
+ this->instances.push_back(i);
+ this->invalidate_bounding_box();
+ return i;
+}
+
+void ModelObject::delete_instance(size_t idx)
+{
+ ModelInstancePtrs::iterator i = this->instances.begin() + idx;
+ delete *i;
+ this->instances.erase(i);
+ this->invalidate_bounding_box();
+}
+
+void ModelObject::delete_last_instance()
+{
+ this->delete_instance(this->instances.size() - 1);
+}
+
+void ModelObject::clear_instances()
+{
+ for (ModelInstance *i : this->instances)
+ delete i;
+ this->instances.clear();
+ this->invalidate_bounding_box();
+}
+
+// Returns the bounding box of the transformed instances.
+// This bounding box is approximate and not snug.
+const BoundingBoxf3& ModelObject::bounding_box() const
+{
+ if (! m_bounding_box_valid) {
+ BoundingBoxf3 raw_bbox;
+ for (const ModelVolume *v : this->volumes)
+ if (v->is_model_part())
+ // mesh.bounding_box() returns a cached value.
+ raw_bbox.merge(v->mesh.bounding_box());
+ BoundingBoxf3 bb;
+ for (const ModelInstance *i : this->instances)
+ bb.merge(i->transform_bounding_box(raw_bbox));
+ m_bounding_box = bb;
+ m_bounding_box_valid = true;
+ }
+ return m_bounding_box;
+}
+
+// A mesh containing all transformed instances of this object.
+TriangleMesh ModelObject::mesh() const
+{
+ TriangleMesh mesh;
+ TriangleMesh raw_mesh = this->raw_mesh();
+ for (const ModelInstance *i : this->instances) {
+ TriangleMesh m = raw_mesh;
+ i->transform_mesh(&m);
+ mesh.merge(m);
+ }
+ return mesh;
+}
+
+// Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
+// Currently used by ModelObject::mesh(), to calculate the 2D envelope for 2D platter
+// and to display the object statistics at ModelObject::print_info().
+TriangleMesh ModelObject::raw_mesh() const
+{
+ TriangleMesh mesh;
+ for (const ModelVolume *v : this->volumes)
+ if (v->is_model_part())
+ mesh.merge(v->mesh);
+ return mesh;
+}
+
+// A transformed snug bounding box around the non-modifier object volumes, without the translation applied.
+// This bounding box is only used for the actual slicing.
+BoundingBoxf3 ModelObject::raw_bounding_box() const
+{
+ BoundingBoxf3 bb;
+ for (const ModelVolume *v : this->volumes)
+ if (v->is_model_part()) {
+ if (this->instances.empty())
+ throw std::invalid_argument("Can't call raw_bounding_box() with no instances");
+ bb.merge(this->instances.front()->transform_mesh_bounding_box(&v->mesh, true));
+ }
+ return bb;
+}
+
+// This returns an accurate snug bounding box of the transformed object instance, without the translation applied.
+BoundingBoxf3 ModelObject::instance_bounding_box(size_t instance_idx, bool dont_translate) const
+{
+ BoundingBoxf3 bb;
+ for (ModelVolume *v : this->volumes)
+ if (v->is_model_part())
+ bb.merge(this->instances[instance_idx]->transform_mesh_bounding_box(&v->mesh, dont_translate));
+ return bb;
+}
+
+void ModelObject::center_around_origin()
+{
+ // calculate the displacements needed to
+ // center this object around the origin
+ BoundingBoxf3 bb;
+ for (ModelVolume *v : this->volumes)
+ if (v->is_model_part())
+ bb.merge(v->mesh.bounding_box());
+
+ // Shift is the vector from the center of the bottom face of the bounding box to the origin
+ Vec3d shift = -bb.center();
+ shift(2) = -bb.min(2);
+
+ this->translate(shift);
+ this->origin_translation += shift;
+
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ // set z to zero, translation in z has already been done within the mesh
+ shift(2) = 0.0;
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+
+ if (!this->instances.empty()) {
+ for (ModelInstance *i : this->instances) {
+ // apply rotation and scaling to vector as well before translating instance,
+ // in order to leave final position unaltered
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ i->set_offset(i->get_offset() + i->transform_vector(-shift, true));
+#else
+ Vec3d i_shift = i->world_matrix(true) * shift;
+ i->offset -= to_2d(i_shift);
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+ }
+ this->invalidate_bounding_box();
+ }
+}
+
+void ModelObject::translate(coordf_t x, coordf_t y, coordf_t z)
+{
+ for (ModelVolume *v : this->volumes)
+ {
+ v->mesh.translate(float(x), float(y), float(z));
+ v->m_convex_hull.translate(float(x), float(y), float(z));
+ }
+
+ if (m_bounding_box_valid)
+ m_bounding_box.translate(x, y, z);
+}
+
+void ModelObject::scale(const Vec3d &versor)
+{
+ for (ModelVolume *v : this->volumes)
+ {
+ v->mesh.scale(versor);
+ v->m_convex_hull.scale(versor);
+ }
+ // reset origin translation since it doesn't make sense anymore
+ this->origin_translation = Vec3d::Zero();
+ this->invalidate_bounding_box();
+}
+
+void ModelObject::rotate(float angle, const Axis& axis)
+{
+ for (ModelVolume *v : this->volumes)
+ {
+ v->mesh.rotate(angle, axis);
+ v->m_convex_hull.rotate(angle, axis);
+ }
+
+ center_around_origin();
+
+ this->origin_translation = Vec3d::Zero();
+ this->invalidate_bounding_box();
+}
+
+void ModelObject::rotate(float angle, const Vec3d& axis)
+{
+ for (ModelVolume *v : this->volumes)
+ {
+ v->mesh.rotate(angle, axis);
+ v->m_convex_hull.rotate(angle, axis);
+ }
+
+ center_around_origin();
+
+ this->origin_translation = Vec3d::Zero();
+ this->invalidate_bounding_box();
+}
+
+void ModelObject::mirror(const Axis &axis)
+{
+ for (ModelVolume *v : this->volumes)
+ {
+ v->mesh.mirror(axis);
+ v->m_convex_hull.mirror(axis);
+ }
+
+ this->origin_translation = Vec3d::Zero();
+ this->invalidate_bounding_box();
+}
+
+size_t ModelObject::materials_count() const
+{
+ std::set<t_model_material_id> material_ids;
+ for (const ModelVolume *v : this->volumes)
+ material_ids.insert(v->material_id());
+ return material_ids.size();
+}
+
+size_t ModelObject::facets_count() const
+{
+ size_t num = 0;
+ for (const ModelVolume *v : this->volumes)
+ if (v->is_model_part())
+ num += v->mesh.stl.stats.number_of_facets;
+ return num;
+}
+
+bool ModelObject::needed_repair() const
+{
+ for (const ModelVolume *v : this->volumes)
+ if (v->is_model_part() && v->mesh.needed_repair())
+ return true;
+ return false;
+}
+
+void ModelObject::cut(coordf_t z, Model* model) const
+{
+ // clone this one to duplicate instances, materials etc.
+ ModelObject* upper = model->add_object(*this);
+ ModelObject* lower = model->add_object(*this);
+ upper->clear_volumes();
+ lower->clear_volumes();
+ upper->input_file = "";
+ lower->input_file = "";
+
+ for (ModelVolume *volume : this->volumes) {
+ if (! volume->is_model_part()) {
+ // don't cut modifiers
+ upper->add_volume(*volume);
+ lower->add_volume(*volume);
+ } else {
+ TriangleMesh upper_mesh, lower_mesh;
+ TriangleMeshSlicer tms(&volume->mesh);
+ tms.cut(z, &upper_mesh, &lower_mesh);
+
+ upper_mesh.repair();
+ lower_mesh.repair();
+ upper_mesh.reset_repair_stats();
+ lower_mesh.reset_repair_stats();
+
+ if (upper_mesh.facets_count() > 0) {
+ ModelVolume* vol = upper->add_volume(upper_mesh);
+ vol->name = volume->name;
+ vol->config = volume->config;
+ vol->set_material(volume->material_id(), *volume->material());
+ }
+ if (lower_mesh.facets_count() > 0) {
+ ModelVolume* vol = lower->add_volume(lower_mesh);
+ vol->name = volume->name;
+ vol->config = volume->config;
+ vol->set_material(volume->material_id(), *volume->material());
+ }
+ }
+ }
+}
+
+void ModelObject::split(ModelObjectPtrs* new_objects)
+{
+ if (this->volumes.size() > 1) {
+ // We can't split meshes if there's more than one volume, because
+ // we can't group the resulting meshes by object afterwards
+ new_objects->push_back(this);
+ return;
+ }
+
+ ModelVolume* volume = this->volumes.front();
+ TriangleMeshPtrs meshptrs = volume->mesh.split();
+ for (TriangleMesh *mesh : meshptrs) {
+ // Snap the mesh to Z=0.
+ float z0 = FLT_MAX;
+
+ mesh->repair();
+
+ ModelObject* new_object = m_model->add_object(*this, false);
+ new_object->input_file = "";
+ ModelVolume* new_volume = new_object->add_volume(*mesh);
+ new_volume->name = volume->name;
+ new_volume->config = volume->config;
+ new_volume->set_type(volume->type());
+ new_volume->material_id(volume->material_id());
+
+ new_objects->push_back(new_object);
+ delete mesh;
+ }
+
+ return;
+}
+
+// Called by Print::validate() from the UI thread.
+void ModelObject::check_instances_print_volume_state(const BoundingBoxf3& print_volume)
+{
+ for (const ModelVolume* vol : this->volumes)
+ {
+ if (vol->is_model_part())
+ {
+ for (ModelInstance* inst : this->instances)
+ {
+ BoundingBoxf3 bb = vol->get_convex_hull().transformed_bounding_box(inst->world_matrix());
+
+ if (print_volume.contains(bb))
+ inst->print_volume_state = ModelInstance::PVS_Inside;
+ else if (print_volume.intersects(bb))
+ inst->print_volume_state = ModelInstance::PVS_Partly_Outside;
+ else
+ inst->print_volume_state = ModelInstance::PVS_Fully_Outside;
+ }
+ }
+ }
+}
+
+void ModelObject::print_info() const
+{
+ using namespace std;
+ cout << fixed;
+ boost::nowide::cout << "[" << boost::filesystem::path(this->input_file).filename().string() << "]" << endl;
+
+ TriangleMesh mesh = this->raw_mesh();
+ mesh.check_topology();
+ BoundingBoxf3 bb = mesh.bounding_box();
+ Vec3d size = bb.size();
+ cout << "size_x = " << size(0) << endl;
+ cout << "size_y = " << size(1) << endl;
+ cout << "size_z = " << size(2) << endl;
+ cout << "min_x = " << bb.min(0) << endl;
+ cout << "min_y = " << bb.min(1) << endl;
+ cout << "min_z = " << bb.min(2) << endl;
+ cout << "max_x = " << bb.max(0) << endl;
+ cout << "max_y = " << bb.max(1) << endl;
+ cout << "max_z = " << bb.max(2) << endl;
+ cout << "number_of_facets = " << mesh.stl.stats.number_of_facets << endl;
+ cout << "manifold = " << (mesh.is_manifold() ? "yes" : "no") << endl;
+
+ mesh.repair(); // this calculates number_of_parts
+ if (mesh.needed_repair()) {
+ mesh.repair();
+ if (mesh.stl.stats.degenerate_facets > 0)
+ cout << "degenerate_facets = " << mesh.stl.stats.degenerate_facets << endl;
+ if (mesh.stl.stats.edges_fixed > 0)
+ cout << "edges_fixed = " << mesh.stl.stats.edges_fixed << endl;
+ if (mesh.stl.stats.facets_removed > 0)
+ cout << "facets_removed = " << mesh.stl.stats.facets_removed << endl;
+ if (mesh.stl.stats.facets_added > 0)
+ cout << "facets_added = " << mesh.stl.stats.facets_added << endl;
+ if (mesh.stl.stats.facets_reversed > 0)
+ cout << "facets_reversed = " << mesh.stl.stats.facets_reversed << endl;
+ if (mesh.stl.stats.backwards_edges > 0)
+ cout << "backwards_edges = " << mesh.stl.stats.backwards_edges << endl;
+ }
+ cout << "number_of_parts = " << mesh.stl.stats.number_of_parts << endl;
+ cout << "volume = " << mesh.volume() << endl;
+}
+
+void ModelVolume::material_id(t_model_material_id material_id)
+{
+ this->_material_id = material_id;
+
+ // ensure this->_material_id references an existing material
+ (void)this->object->get_model()->add_material(material_id);
+}
+
+ModelMaterial* ModelVolume::material() const
+{
+ return this->object->get_model()->get_material(this->_material_id);
+}
+
+void ModelVolume::set_material(t_model_material_id material_id, const ModelMaterial &material)
+{
+ this->_material_id = material_id;
+ (void)this->object->get_model()->add_material(material_id, material);
+}
+
+ModelMaterial* ModelVolume::assign_unique_material()
+{
+ Model* model = this->get_object()->get_model();
+
+ // as material-id "0" is reserved by the AMF spec we start from 1
+ this->_material_id = 1 + model->materials.size(); // watchout for implicit cast
+ return model->add_material(this->_material_id);
+}
+
+void ModelVolume::calculate_convex_hull()
+{
+ m_convex_hull = mesh.convex_hull_3d();
+}
+
+const TriangleMesh& ModelVolume::get_convex_hull() const
+{
+ return m_convex_hull;
+}
+
+ModelVolume::Type ModelVolume::type_from_string(const std::string &s)
+{
+ // Legacy support
+ if (s == "1")
+ return PARAMETER_MODIFIER;
+ // New type (supporting the support enforcers & blockers)
+ if (s == "ModelPart")
+ return MODEL_PART;
+ if (s == "ParameterModifier")
+ return PARAMETER_MODIFIER;
+ if (s == "SupportEnforcer")
+ return SUPPORT_ENFORCER;
+ if (s == "SupportBlocker")
+ return SUPPORT_BLOCKER;
+ assert(s == "0");
+ // Default value if invalud type string received.
+ return MODEL_PART;
+}
+
+std::string ModelVolume::type_to_string(const Type t)
+{
+ switch (t) {
+ case MODEL_PART: return "ModelPart";
+ case PARAMETER_MODIFIER: return "ParameterModifier";
+ case SUPPORT_ENFORCER: return "SupportEnforcer";
+ case SUPPORT_BLOCKER: return "SupportBlocker";
+ default:
+ assert(false);
+ return "ModelPart";
+ }
+}
+
+// Split this volume, append the result to the object owning this volume.
+// Return the number of volumes created from this one.
+// This is useful to assign different materials to different volumes of an object.
+size_t ModelVolume::split(unsigned int max_extruders)
+{
+ TriangleMeshPtrs meshptrs = this->mesh.split();
+ if (meshptrs.size() <= 1) {
+ delete meshptrs.front();
+ return 1;
+ }
+
+ size_t idx = 0;
+ size_t ivolume = std::find(this->object->volumes.begin(), this->object->volumes.end(), this) - this->object->volumes.begin();
+ std::string name = this->name;
+
+ Model::reset_auto_extruder_id();
+
+ for (TriangleMesh *mesh : meshptrs) {
+ mesh->repair();
+ if (idx == 0)
+ this->mesh = std::move(*mesh);
+ else
+ this->object->volumes.insert(this->object->volumes.begin() + (++ ivolume), new ModelVolume(object, *this, std::move(*mesh)));
+ char str_idx[64];
+ sprintf(str_idx, "_%d", idx + 1);
+ this->object->volumes[ivolume]->name = name + str_idx;
+ this->object->volumes[ivolume]->config.set_deserialize("extruder", Model::get_auto_extruder_id_as_string(max_extruders));
+ delete mesh;
+ ++ idx;
+ }
+
+ return idx;
+}
+
+void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const
+{
+ mesh->transform(world_matrix(dont_translate).cast<float>());
+}
+
+BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate) const
+{
+ // Rotate around mesh origin.
+ TriangleMesh copy(*mesh);
+ copy.transform(world_matrix(true, false, true).cast<float>());
+ BoundingBoxf3 bbox = copy.bounding_box();
+
+ if (!empty(bbox)) {
+ // Scale the bounding box uniformly.
+ if (std::abs(this->scaling_factor - 1.) > EPSILON) {
+ bbox.min *= this->scaling_factor;
+ bbox.max *= this->scaling_factor;
+ }
+ // Translate the bounding box.
+ if (! dont_translate) {
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ bbox.min += this->m_offset;
+ bbox.max += this->m_offset;
+#else
+ Eigen::Map<Vec2d>(bbox.min.data()) += this->offset;
+ Eigen::Map<Vec2d>(bbox.max.data()) += this->offset;
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+ }
+ }
+ return bbox;
+}
+
+BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const
+{
+ return bbox.transformed(world_matrix(dont_translate));
+}
+
+Vec3d ModelInstance::transform_vector(const Vec3d& v, bool dont_translate) const
+{
+ return world_matrix(dont_translate) * v;
+}
+
+void ModelInstance::transform_polygon(Polygon* polygon) const
+{
+ polygon->rotate(this->rotation); // rotate around polygon origin
+ polygon->scale(this->scaling_factor); // scale around polygon origin
+}
+
+Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, bool dont_scale) const
+{
+ Transform3d m = Transform3d::Identity();
+
+ if (!dont_translate)
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ m.translate(m_offset);
+#else
+ m.translate(Vec3d(offset(0), offset(1), 0.0));
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+
+ if (!dont_rotate)
+ m.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ()));
+
+ if (!dont_scale)
+ m.scale(scaling_factor);
+
+ return m;
+}
+
+}