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Diffstat (limited to 'src/libslic3r/PerimeterGenerator.cpp')
-rw-r--r--src/libslic3r/PerimeterGenerator.cpp480
1 files changed, 480 insertions, 0 deletions
diff --git a/src/libslic3r/PerimeterGenerator.cpp b/src/libslic3r/PerimeterGenerator.cpp
new file mode 100644
index 000000000..de8aeeb2a
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+++ b/src/libslic3r/PerimeterGenerator.cpp
@@ -0,0 +1,480 @@
+#include "PerimeterGenerator.hpp"
+#include "ClipperUtils.hpp"
+#include "ExtrusionEntityCollection.hpp"
+#include <cmath>
+#include <cassert>
+
+namespace Slic3r {
+
+void PerimeterGenerator::process()
+{
+ // other perimeters
+ this->_mm3_per_mm = this->perimeter_flow.mm3_per_mm();
+ coord_t perimeter_width = this->perimeter_flow.scaled_width();
+ coord_t perimeter_spacing = this->perimeter_flow.scaled_spacing();
+
+ // external perimeters
+ this->_ext_mm3_per_mm = this->ext_perimeter_flow.mm3_per_mm();
+ coord_t ext_perimeter_width = this->ext_perimeter_flow.scaled_width();
+ coord_t ext_perimeter_spacing = this->ext_perimeter_flow.scaled_spacing();
+ coord_t ext_perimeter_spacing2 = this->ext_perimeter_flow.scaled_spacing(this->perimeter_flow);
+
+ // overhang perimeters
+ this->_mm3_per_mm_overhang = this->overhang_flow.mm3_per_mm();
+
+ // solid infill
+ coord_t solid_infill_spacing = this->solid_infill_flow.scaled_spacing();
+
+ // Calculate the minimum required spacing between two adjacent traces.
+ // This should be equal to the nominal flow spacing but we experiment
+ // with some tolerance in order to avoid triggering medial axis when
+ // some squishing might work. Loops are still spaced by the entire
+ // flow spacing; this only applies to collapsing parts.
+ // For ext_min_spacing we use the ext_perimeter_spacing calculated for two adjacent
+ // external loops (which is the correct way) instead of using ext_perimeter_spacing2
+ // which is the spacing between external and internal, which is not correct
+ // and would make the collapsing (thus the details resolution) dependent on
+ // internal flow which is unrelated.
+ coord_t min_spacing = perimeter_spacing * (1 - INSET_OVERLAP_TOLERANCE);
+ coord_t ext_min_spacing = ext_perimeter_spacing * (1 - INSET_OVERLAP_TOLERANCE);
+
+ // prepare grown lower layer slices for overhang detection
+ if (this->lower_slices != NULL && this->config->overhangs) {
+ // We consider overhang any part where the entire nozzle diameter is not supported by the
+ // lower layer, so we take lower slices and offset them by half the nozzle diameter used
+ // in the current layer
+ double nozzle_diameter = this->print_config->nozzle_diameter.get_at(this->config->perimeter_extruder-1);
+ this->_lower_slices_p = offset(*this->lower_slices, float(scale_(+nozzle_diameter/2)));
+ }
+
+ // we need to process each island separately because we might have different
+ // extra perimeters for each one
+ for (const Surface &surface : this->slices->surfaces) {
+ // detect how many perimeters must be generated for this island
+ int loop_number = this->config->perimeters + surface.extra_perimeters - 1; // 0-indexed loops
+ ExPolygons last = union_ex(surface.expolygon.simplify_p(SCALED_RESOLUTION));
+ ExPolygons gaps;
+ if (loop_number >= 0) {
+ // In case no perimeters are to be generated, loop_number will equal to -1.
+ std::vector<PerimeterGeneratorLoops> contours(loop_number+1); // depth => loops
+ std::vector<PerimeterGeneratorLoops> holes(loop_number+1); // depth => loops
+ ThickPolylines thin_walls;
+ // we loop one time more than needed in order to find gaps after the last perimeter was applied
+ for (int i = 0;; ++ i) { // outer loop is 0
+ // Calculate next onion shell of perimeters.
+ ExPolygons offsets;
+ if (i == 0) {
+ // the minimum thickness of a single loop is:
+ // ext_width/2 + ext_spacing/2 + spacing/2 + width/2
+ offsets = this->config->thin_walls ?
+ offset2_ex(
+ last,
+ -(ext_perimeter_width / 2 + ext_min_spacing / 2 - 1),
+ +(ext_min_spacing / 2 - 1)) :
+ offset_ex(last, - ext_perimeter_width / 2);
+ // look for thin walls
+ if (this->config->thin_walls) {
+ // the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
+ // (actually, something larger than that still may exist due to mitering or other causes)
+ coord_t min_width = scale_(this->ext_perimeter_flow.nozzle_diameter / 3);
+ ExPolygons expp = offset2_ex(
+ // medial axis requires non-overlapping geometry
+ diff_ex(to_polygons(last),
+ offset(offsets, ext_perimeter_width / 2),
+ true),
+ - min_width / 2, min_width / 2);
+ // the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
+ for (ExPolygon &ex : expp)
+ ex.medial_axis(ext_perimeter_width + ext_perimeter_spacing2, min_width, &thin_walls);
+ }
+ } else {
+ //FIXME Is this offset correct if the line width of the inner perimeters differs
+ // from the line width of the infill?
+ coord_t distance = (i == 1) ? ext_perimeter_spacing2 : perimeter_spacing;
+ offsets = this->config->thin_walls ?
+ // This path will ensure, that the perimeters do not overfill, as in
+ // prusa3d/Slic3r GH #32, but with the cost of rounding the perimeters
+ // excessively, creating gaps, which then need to be filled in by the not very
+ // reliable gap fill algorithm.
+ // Also the offset2(perimeter, -x, x) may sometimes lead to a perimeter, which is larger than
+ // the original.
+ offset2_ex(last,
+ - (distance + min_spacing / 2 - 1),
+ min_spacing / 2 - 1) :
+ // If "detect thin walls" is not enabled, this paths will be entered, which
+ // leads to overflows, as in prusa3d/Slic3r GH #32
+ offset_ex(last, - distance);
+ // look for gaps
+ if (this->config->gap_fill_speed.value > 0 && this->config->fill_density.value > 0)
+ // not using safety offset here would "detect" very narrow gaps
+ // (but still long enough to escape the area threshold) that gap fill
+ // won't be able to fill but we'd still remove from infill area
+ append(gaps, diff_ex(
+ offset(last, -0.5 * distance),
+ offset(offsets, 0.5 * distance + 10))); // safety offset
+ }
+ if (offsets.empty()) {
+ // Store the number of loops actually generated.
+ loop_number = i - 1;
+ // No region left to be filled in.
+ last.clear();
+ break;
+ } else if (i > loop_number) {
+ // If i > loop_number, we were looking just for gaps.
+ break;
+ }
+ for (const ExPolygon &expolygon : offsets) {
+ contours[i].emplace_back(PerimeterGeneratorLoop(expolygon.contour, i, true));
+ if (! expolygon.holes.empty()) {
+ holes[i].reserve(holes[i].size() + expolygon.holes.size());
+ for (const Polygon &hole : expolygon.holes)
+ holes[i].emplace_back(PerimeterGeneratorLoop(hole, i, false));
+ }
+ }
+ last = std::move(offsets);
+ }
+
+ // nest loops: holes first
+ for (int d = 0; d <= loop_number; ++ d) {
+ PerimeterGeneratorLoops &holes_d = holes[d];
+ // loop through all holes having depth == d
+ for (int i = 0; i < (int)holes_d.size(); ++ i) {
+ const PerimeterGeneratorLoop &loop = holes_d[i];
+ // find the hole loop that contains this one, if any
+ for (int t = d + 1; t <= loop_number; ++ t) {
+ for (int j = 0; j < (int)holes[t].size(); ++ j) {
+ PerimeterGeneratorLoop &candidate_parent = holes[t][j];
+ if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
+ candidate_parent.children.push_back(loop);
+ holes_d.erase(holes_d.begin() + i);
+ -- i;
+ goto NEXT_LOOP;
+ }
+ }
+ }
+ // if no hole contains this hole, find the contour loop that contains it
+ for (int t = loop_number; t >= 0; -- t) {
+ for (int j = 0; j < (int)contours[t].size(); ++ j) {
+ PerimeterGeneratorLoop &candidate_parent = contours[t][j];
+ if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
+ candidate_parent.children.push_back(loop);
+ holes_d.erase(holes_d.begin() + i);
+ -- i;
+ goto NEXT_LOOP;
+ }
+ }
+ }
+ NEXT_LOOP: ;
+ }
+ }
+ // nest contour loops
+ for (int d = loop_number; d >= 1; -- d) {
+ PerimeterGeneratorLoops &contours_d = contours[d];
+ // loop through all contours having depth == d
+ for (int i = 0; i < (int)contours_d.size(); ++ i) {
+ const PerimeterGeneratorLoop &loop = contours_d[i];
+ // find the contour loop that contains it
+ for (int t = d - 1; t >= 0; -- t) {
+ for (int j = 0; j < contours[t].size(); ++ j) {
+ PerimeterGeneratorLoop &candidate_parent = contours[t][j];
+ if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
+ candidate_parent.children.push_back(loop);
+ contours_d.erase(contours_d.begin() + i);
+ -- i;
+ goto NEXT_CONTOUR;
+ }
+ }
+ }
+ NEXT_CONTOUR: ;
+ }
+ }
+ // at this point, all loops should be in contours[0]
+ ExtrusionEntityCollection entities = this->_traverse_loops(contours.front(), thin_walls);
+ // if brim will be printed, reverse the order of perimeters so that
+ // we continue inwards after having finished the brim
+ // TODO: add test for perimeter order
+ if (this->config->external_perimeters_first ||
+ (this->layer_id == 0 && this->print_config->brim_width.value > 0))
+ entities.reverse();
+ // append perimeters for this slice as a collection
+ if (! entities.empty())
+ this->loops->append(entities);
+ } // for each loop of an island
+
+ // fill gaps
+ if (! gaps.empty()) {
+ // collapse
+ double min = 0.2 * perimeter_width * (1 - INSET_OVERLAP_TOLERANCE);
+ double max = 2. * perimeter_spacing;
+ ExPolygons gaps_ex = diff_ex(
+ //FIXME offset2 would be enough and cheaper.
+ offset2_ex(gaps, -min/2, +min/2),
+ offset2_ex(gaps, -max/2, +max/2),
+ true);
+ ThickPolylines polylines;
+ for (const ExPolygon &ex : gaps_ex)
+ ex.medial_axis(max, min, &polylines);
+ if (! polylines.empty()) {
+ ExtrusionEntityCollection gap_fill = this->_variable_width(polylines,
+ erGapFill, this->solid_infill_flow);
+ this->gap_fill->append(gap_fill.entities);
+ /* Make sure we don't infill narrow parts that are already gap-filled
+ (we only consider this surface's gaps to reduce the diff() complexity).
+ Growing actual extrusions ensures that gaps not filled by medial axis
+ are not subtracted from fill surfaces (they might be too short gaps
+ that medial axis skips but infill might join with other infill regions
+ and use zigzag). */
+ //FIXME Vojtech: This grows by a rounded extrusion width, not by line spacing,
+ // therefore it may cover the area, but no the volume.
+ last = diff_ex(to_polygons(last), gap_fill.polygons_covered_by_width(10.f));
+ }
+ }
+
+ // create one more offset to be used as boundary for fill
+ // we offset by half the perimeter spacing (to get to the actual infill boundary)
+ // and then we offset back and forth by half the infill spacing to only consider the
+ // non-collapsing regions
+ coord_t inset =
+ (loop_number < 0) ? 0 :
+ (loop_number == 0) ?
+ // one loop
+ ext_perimeter_spacing / 2 :
+ // two or more loops?
+ perimeter_spacing / 2;
+ // only apply infill overlap if we actually have one perimeter
+ if (inset > 0)
+ inset -= scale_(this->config->get_abs_value("infill_overlap", unscale<double>(inset + solid_infill_spacing / 2)));
+ // simplify infill contours according to resolution
+ Polygons pp;
+ for (ExPolygon &ex : last)
+ ex.simplify_p(SCALED_RESOLUTION, &pp);
+ // collapse too narrow infill areas
+ coord_t min_perimeter_infill_spacing = solid_infill_spacing * (1. - INSET_OVERLAP_TOLERANCE);
+ // append infill areas to fill_surfaces
+ this->fill_surfaces->append(
+ offset2_ex(
+ union_ex(pp),
+ - inset - min_perimeter_infill_spacing / 2,
+ min_perimeter_infill_spacing / 2),
+ stInternal);
+ } // for each island
+}
+
+ExtrusionEntityCollection PerimeterGenerator::_traverse_loops(
+ const PerimeterGeneratorLoops &loops, ThickPolylines &thin_walls) const
+{
+ // loops is an arrayref of ::Loop objects
+ // turn each one into an ExtrusionLoop object
+ ExtrusionEntityCollection coll;
+ for (PerimeterGeneratorLoops::const_iterator loop = loops.begin();
+ loop != loops.end(); ++loop) {
+ bool is_external = loop->is_external();
+
+ ExtrusionRole role;
+ ExtrusionLoopRole loop_role;
+ role = is_external ? erExternalPerimeter : erPerimeter;
+ if (loop->is_internal_contour()) {
+ // Note that we set loop role to ContourInternalPerimeter
+ // also when loop is both internal and external (i.e.
+ // there's only one contour loop).
+ loop_role = elrContourInternalPerimeter;
+ } else {
+ loop_role = elrDefault;
+ }
+
+ // detect overhanging/bridging perimeters
+ ExtrusionPaths paths;
+ if (this->config->overhangs && this->layer_id > 0
+ && !(this->object_config->support_material && this->object_config->support_material_contact_distance.value == 0)) {
+ // get non-overhang paths by intersecting this loop with the grown lower slices
+ extrusion_paths_append(
+ paths,
+ intersection_pl(loop->polygon, this->_lower_slices_p),
+ role,
+ is_external ? this->_ext_mm3_per_mm : this->_mm3_per_mm,
+ is_external ? this->ext_perimeter_flow.width : this->perimeter_flow.width,
+ this->layer_height);
+
+ // get overhang paths by checking what parts of this loop fall
+ // outside the grown lower slices (thus where the distance between
+ // the loop centerline and original lower slices is >= half nozzle diameter
+ extrusion_paths_append(
+ paths,
+ diff_pl(loop->polygon, this->_lower_slices_p),
+ erOverhangPerimeter,
+ this->_mm3_per_mm_overhang,
+ this->overhang_flow.width,
+ this->overhang_flow.height);
+
+ // reapply the nearest point search for starting point
+ // We allow polyline reversal because Clipper may have randomly
+ // reversed polylines during clipping.
+ paths = (ExtrusionPaths)ExtrusionEntityCollection(paths).chained_path();
+ } else {
+ ExtrusionPath path(role);
+ path.polyline = loop->polygon.split_at_first_point();
+ path.mm3_per_mm = is_external ? this->_ext_mm3_per_mm : this->_mm3_per_mm;
+ path.width = is_external ? this->ext_perimeter_flow.width : this->perimeter_flow.width;
+ path.height = this->layer_height;
+ paths.push_back(path);
+ }
+
+ coll.append(ExtrusionLoop(paths, loop_role));
+ }
+
+ // append thin walls to the nearest-neighbor search (only for first iteration)
+ if (!thin_walls.empty()) {
+ ExtrusionEntityCollection tw = this->_variable_width
+ (thin_walls, erExternalPerimeter, this->ext_perimeter_flow);
+
+ coll.append(tw.entities);
+ thin_walls.clear();
+ }
+
+ // sort entities into a new collection using a nearest-neighbor search,
+ // preserving the original indices which are useful for detecting thin walls
+ ExtrusionEntityCollection sorted_coll;
+ coll.chained_path(&sorted_coll, false, erMixed, &sorted_coll.orig_indices);
+
+ // traverse children and build the final collection
+ ExtrusionEntityCollection entities;
+ for (std::vector<size_t>::const_iterator idx = sorted_coll.orig_indices.begin();
+ idx != sorted_coll.orig_indices.end();
+ ++idx) {
+
+ if (*idx >= loops.size()) {
+ // this is a thin wall
+ // let's get it from the sorted collection as it might have been reversed
+ size_t i = idx - sorted_coll.orig_indices.begin();
+ entities.append(*sorted_coll.entities[i]);
+ } else {
+ const PerimeterGeneratorLoop &loop = loops[*idx];
+ ExtrusionLoop eloop = *dynamic_cast<ExtrusionLoop*>(coll.entities[*idx]);
+
+ ExtrusionEntityCollection children = this->_traverse_loops(loop.children, thin_walls);
+ if (loop.is_contour) {
+ eloop.make_counter_clockwise();
+ entities.append(children.entities);
+ entities.append(eloop);
+ } else {
+ eloop.make_clockwise();
+ entities.append(eloop);
+ entities.append(children.entities);
+ }
+ }
+ }
+ return entities;
+}
+
+static inline ExtrusionPaths thick_polyline_to_extrusion_paths(const ThickPolyline &thick_polyline, ExtrusionRole role, Flow &flow, const float tolerance)
+{
+ ExtrusionPaths paths;
+ ExtrusionPath path(role);
+ ThickLines lines = thick_polyline.thicklines();
+
+ for (int i = 0; i < (int)lines.size(); ++i) {
+ const ThickLine& line = lines[i];
+
+ const coordf_t line_len = line.length();
+ if (line_len < SCALED_EPSILON) continue;
+
+ double thickness_delta = fabs(line.a_width - line.b_width);
+ if (thickness_delta > tolerance) {
+ const unsigned short segments = ceil(thickness_delta / tolerance);
+ const coordf_t seg_len = line_len / segments;
+ Points pp;
+ std::vector<coordf_t> width;
+ {
+ pp.push_back(line.a);
+ width.push_back(line.a_width);
+ for (size_t j = 1; j < segments; ++j) {
+ pp.push_back((line.a.cast<double>() + (line.b - line.a).cast<double>().normalized() * (j * seg_len)).cast<coord_t>());
+
+ coordf_t w = line.a_width + (j*seg_len) * (line.b_width-line.a_width) / line_len;
+ width.push_back(w);
+ width.push_back(w);
+ }
+ pp.push_back(line.b);
+ width.push_back(line.b_width);
+
+ assert(pp.size() == segments + 1);
+ assert(width.size() == segments*2);
+ }
+
+ // delete this line and insert new ones
+ lines.erase(lines.begin() + i);
+ for (size_t j = 0; j < segments; ++j) {
+ ThickLine new_line(pp[j], pp[j+1]);
+ new_line.a_width = width[2*j];
+ new_line.b_width = width[2*j+1];
+ lines.insert(lines.begin() + i + j, new_line);
+ }
+
+ -- i;
+ continue;
+ }
+
+ const double w = fmax(line.a_width, line.b_width);
+ if (path.polyline.points.empty()) {
+ path.polyline.append(line.a);
+ path.polyline.append(line.b);
+ // Convert from spacing to extrusion width based on the extrusion model
+ // of a square extrusion ended with semi circles.
+ flow.width = unscale<float>(w) + flow.height * (1. - 0.25 * PI);
+ #ifdef SLIC3R_DEBUG
+ printf(" filling %f gap\n", flow.width);
+ #endif
+ path.mm3_per_mm = flow.mm3_per_mm();
+ path.width = flow.width;
+ path.height = flow.height;
+ } else {
+ thickness_delta = fabs(scale_(flow.width) - w);
+ if (thickness_delta <= tolerance) {
+ // the width difference between this line and the current flow width is
+ // within the accepted tolerance
+ path.polyline.append(line.b);
+ } else {
+ // we need to initialize a new line
+ paths.emplace_back(std::move(path));
+ path = ExtrusionPath(role);
+ -- i;
+ }
+ }
+ }
+ if (path.polyline.is_valid())
+ paths.emplace_back(std::move(path));
+ return paths;
+}
+
+ExtrusionEntityCollection PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRole role, Flow flow) const
+{
+ // This value determines granularity of adaptive width, as G-code does not allow
+ // variable extrusion within a single move; this value shall only affect the amount
+ // of segments, and any pruning shall be performed before we apply this tolerance.
+ ExtrusionEntityCollection coll;
+ const double tolerance = scale_(0.05);
+ for (const ThickPolyline &p : polylines) {
+ ExtrusionPaths paths = thick_polyline_to_extrusion_paths(p, role, flow, tolerance);
+ // Append paths to collection.
+ if (! paths.empty()) {
+ if (paths.front().first_point() == paths.back().last_point())
+ coll.append(ExtrusionLoop(std::move(paths)));
+ else
+ coll.append(std::move(paths));
+ }
+ }
+ return coll;
+}
+
+bool PerimeterGeneratorLoop::is_internal_contour() const
+{
+ // An internal contour is a contour containing no other contours
+ if (! this->is_contour)
+ return false;
+ for (const PerimeterGeneratorLoop &loop : this->children)
+ if (loop.is_contour)
+ return false;
+ return true;
+}
+
+}