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Diffstat (limited to 'src/libslic3r/SLABasePool.cpp')
-rw-r--r--src/libslic3r/SLABasePool.cpp531
1 files changed, 531 insertions, 0 deletions
diff --git a/src/libslic3r/SLABasePool.cpp b/src/libslic3r/SLABasePool.cpp
new file mode 100644
index 000000000..f3683865c
--- /dev/null
+++ b/src/libslic3r/SLABasePool.cpp
@@ -0,0 +1,531 @@
+#include <functional>
+#include <numeric>
+
+#include "SLABasePool.hpp"
+#include "ExPolygon.hpp"
+#include "TriangleMesh.hpp"
+#include "ClipperUtils.hpp"
+#include "boost/log/trivial.hpp"
+
+//#include "SVG.hpp"
+
+namespace Slic3r { namespace sla {
+
+namespace {
+
+using coord_t = Point::coord_type;
+
+/// get the scaled clipper units for a millimeter value
+inline coord_t mm(double v) { return coord_t(v/SCALING_FACTOR); }
+
+/// Get x and y coordinates (because we are eigenizing...)
+inline coord_t x(const Point& p) { return p(0); }
+inline coord_t y(const Point& p) { return p(1); }
+inline coord_t& x(Point& p) { return p(0); }
+inline coord_t& y(Point& p) { return p(1); }
+
+inline coordf_t x(const Vec3d& p) { return p(0); }
+inline coordf_t y(const Vec3d& p) { return p(1); }
+inline coordf_t z(const Vec3d& p) { return p(2); }
+inline coordf_t& x(Vec3d& p) { return p(0); }
+inline coordf_t& y(Vec3d& p) { return p(1); }
+inline coordf_t& z(Vec3d& p) { return p(2); }
+
+inline coord_t& x(Vec3crd& p) { return p(0); }
+inline coord_t& y(Vec3crd& p) { return p(1); }
+inline coord_t& z(Vec3crd& p) { return p(2); }
+inline coord_t x(const Vec3crd& p) { return p(0); }
+inline coord_t y(const Vec3crd& p) { return p(1); }
+inline coord_t z(const Vec3crd& p) { return p(2); }
+
+inline void triangulate(const ExPolygon& expoly, Polygons& triangles) {
+ expoly.triangulate_p2t(&triangles);
+}
+
+inline Polygons triangulate(const ExPolygon& expoly) {
+ Polygons tri; triangulate(expoly, tri); return tri;
+}
+
+using Indices = std::vector<Vec3crd>;
+
+/// Intermediate struct for a 3D mesh
+struct Contour3D {
+ Pointf3s points;
+ Indices indices;
+
+ void merge(const Contour3D& ctr) {
+ auto s3 = coord_t(points.size());
+ auto s = coord_t(indices.size());
+
+ points.insert(points.end(), ctr.points.begin(), ctr.points.end());
+ indices.insert(indices.end(), ctr.indices.begin(), ctr.indices.end());
+
+ for(auto n = s; n < indices.size(); n++) {
+ auto& idx = indices[n]; x(idx) += s3; y(idx) += s3; z(idx) += s3;
+ }
+ }
+};
+
+/// Convert the triangulation output to an intermediate mesh.
+inline Contour3D convert(const Polygons& triangles, coord_t z, bool dir) {
+
+ Pointf3s points;
+ points.reserve(3*triangles.size());
+ Indices indices;
+ indices.reserve(points.size());
+
+ for(auto& tr : triangles) {
+ auto c = coord_t(points.size()), b = c++, a = c++;
+ if(dir) indices.emplace_back(a, b, c);
+ else indices.emplace_back(c, b, a);
+ for(auto& p : tr.points) {
+ points.emplace_back(unscale(x(p), y(p), z));
+ }
+ }
+
+ return {points, indices};
+}
+
+/// Only a debug function to generate top and bottom plates from a 2D shape.
+/// It is not used in the algorithm directly.
+inline Contour3D roofs(const ExPolygon& poly, coord_t z_distance) {
+ Polygons triangles = triangulate(poly);
+
+ auto lower = convert(triangles, 0, false);
+ auto upper = convert(triangles, z_distance, true);
+ lower.merge(upper);
+ return lower;
+}
+
+inline Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
+ double floor_z_mm, double ceiling_z_mm) {
+ using std::transform; using std::back_inserter;
+
+ ExPolygon poly;
+ poly.contour.points = floor_plate.contour.points;
+ poly.holes.emplace_back(ceiling.contour);
+ auto& h = poly.holes.front();
+ std::reverse(h.points.begin(), h.points.end());
+ Polygons tri = triangulate(poly);
+
+ Contour3D ret;
+ ret.points.reserve(tri.size() * 3);
+
+ double fz = floor_z_mm;
+ double cz = ceiling_z_mm;
+ auto& rp = ret.points;
+ auto& rpi = ret.indices;
+ ret.indices.reserve(tri.size() * 3);
+
+ coord_t idx = 0;
+
+ auto hlines = h.lines();
+ auto is_upper = [&hlines](const Point& p) {
+ return std::any_of(hlines.begin(), hlines.end(),
+ [&p](const Line& l) {
+ return l.distance_to(p) < mm(0.01);
+ });
+ };
+
+ std::for_each(tri.begin(), tri.end(),
+ [&rp, &rpi, &poly, &idx, is_upper, fz, cz](const Polygon& pp)
+ {
+ for(auto& p : pp.points)
+ if(is_upper(p))
+ rp.emplace_back(unscale(x(p), y(p), mm(cz)));
+ else rp.emplace_back(unscale(x(p), y(p), mm(fz)));
+
+ coord_t a = idx++, b = idx++, c = idx++;
+ if(fz > cz) rpi.emplace_back(c, b, a);
+ else rpi.emplace_back(a, b, c);
+ });
+
+ return ret;
+}
+
+/// Mesh from an existing contour.
+inline TriangleMesh mesh(const Contour3D& ctour) {
+ return {ctour.points, ctour.indices};
+}
+
+/// Mesh from an evaporating 3D contour
+inline TriangleMesh mesh(Contour3D&& ctour) {
+ return {std::move(ctour.points), std::move(ctour.indices)};
+}
+
+/// Offsetting with clipper and smoothing the edges into a curvature.
+inline void offset(ExPolygon& sh, coord_t distance) {
+ using ClipperLib::ClipperOffset;
+ using ClipperLib::jtRound;
+ using ClipperLib::etClosedPolygon;
+ using ClipperLib::Paths;
+ using ClipperLib::Path;
+
+ auto&& ctour = Slic3rMultiPoint_to_ClipperPath(sh.contour);
+ auto&& holes = Slic3rMultiPoints_to_ClipperPaths(sh.holes);
+
+ // If the input is not at least a triangle, we can not do this algorithm
+ if(ctour.size() < 3 ||
+ std::any_of(holes.begin(), holes.end(),
+ [](const Path& p) { return p.size() < 3; })
+ ) {
+ BOOST_LOG_TRIVIAL(error) << "Invalid geometry for offsetting!";
+ return;
+ }
+
+ ClipperOffset offs;
+ offs.ArcTolerance = 0.01*mm(1);
+ Paths result;
+ offs.AddPath(ctour, jtRound, etClosedPolygon);
+ offs.AddPaths(holes, jtRound, etClosedPolygon);
+ offs.Execute(result, static_cast<double>(distance));
+
+ // Offsetting reverts the orientation and also removes the last vertex
+ // so boost will not have a closed polygon.
+
+ bool found_the_contour = false;
+ sh.holes.clear();
+ for(auto& r : result) {
+ if(ClipperLib::Orientation(r)) {
+ // We don't like if the offsetting generates more than one contour
+ // but throwing would be an overkill. Instead, we should warn the
+ // caller about the inability to create correct geometries
+ if(!found_the_contour) {
+ auto rr = ClipperPath_to_Slic3rPolygon(r);
+ sh.contour.points.swap(rr.points);
+ found_the_contour = true;
+ } else {
+ BOOST_LOG_TRIVIAL(warning)
+ << "Warning: offsetting result is invalid!";
+ }
+ } else {
+ // TODO If there are multiple contours we can't be sure which hole
+ // belongs to the first contour. (But in this case the situation is
+ // bad enough to let it go...)
+ sh.holes.emplace_back(ClipperPath_to_Slic3rPolygon(r));
+ }
+ }
+}
+
+template<class ExP, class D>
+inline Contour3D round_edges(const ExPolygon& base_plate,
+ double radius_mm,
+ double degrees,
+ double ceilheight_mm,
+ bool dir,
+ ExP&& last_offset = ExP(), D&& last_height = D())
+{
+ auto ob = base_plate;
+ auto ob_prev = ob;
+ double wh = ceilheight_mm, wh_prev = wh;
+ Contour3D curvedwalls;
+
+ const size_t steps = 6; // steps for 180 degrees
+ degrees = std::fmod(degrees, 180);
+ const int portion = int(steps*degrees / 90);
+ const double ystep_mm = radius_mm/steps;
+ coord_t s = dir? 1 : -1;
+ double xxprev = 0;
+ for(int i = 0; i < portion; i++) {
+ ob = base_plate;
+
+ // The offset is given by the equation: x = sqrt(r^2 - y^2)
+ // which can be derived from the circle equation. y is the current
+ // height for which the offset is calculated and x is the offset itself
+ // r is the radius of the circle that is used to smooth the edges
+
+ double r2 = radius_mm * radius_mm;
+ double y2 = steps*ystep_mm - i*ystep_mm;
+ y2 *= y2;
+
+ double xx = sqrt(r2 - y2);
+
+ offset(ob, s*mm(xx));
+ wh = ceilheight_mm - i*ystep_mm;
+
+ Contour3D pwalls;
+ if(xxprev < xx) pwalls = walls(ob, ob_prev, wh, wh_prev);
+ else pwalls = walls(ob_prev, ob, wh_prev, wh);
+
+ curvedwalls.merge(pwalls);
+ ob_prev = ob;
+ wh_prev = wh;
+ xxprev = xx;
+ }
+
+ last_offset = std::move(ob);
+ last_height = wh;
+
+ return curvedwalls;
+}
+
+/// Generating the concave part of the 3D pool with the bottom plate and the
+/// side walls.
+inline Contour3D inner_bed(const ExPolygon& poly, double depth_mm,
+ double begin_h_mm = 0) {
+
+ Polygons triangles = triangulate(poly);
+
+ coord_t depth = mm(depth_mm);
+ coord_t begin_h = mm(begin_h_mm);
+
+ auto bottom = convert(triangles, -depth + begin_h, false);
+ auto lines = poly.lines();
+
+ // Generate outer walls
+ auto fp = [](const Point& p, Point::coord_type z) {
+ return unscale(x(p), y(p), z);
+ };
+
+ for(auto& l : lines) {
+ auto s = coord_t(bottom.points.size());
+
+ bottom.points.emplace_back(fp(l.a, -depth + begin_h));
+ bottom.points.emplace_back(fp(l.b, -depth + begin_h));
+ bottom.points.emplace_back(fp(l.a, begin_h));
+ bottom.points.emplace_back(fp(l.b, begin_h));
+
+ bottom.indices.emplace_back(s + 3, s + 1, s);
+ bottom.indices.emplace_back(s + 2, s + 3, s);
+ }
+
+ return bottom;
+}
+
+/// Unification of polygons (with clipper) preserving holes as well.
+inline ExPolygons unify(const ExPolygons& shapes) {
+ using ClipperLib::ptSubject;
+
+ ExPolygons retv;
+
+ bool closed = true;
+ bool valid = true;
+
+ ClipperLib::Clipper clipper;
+
+ for(auto& path : shapes) {
+ auto clipperpath = Slic3rMultiPoint_to_ClipperPath(path.contour);
+
+ if(!clipperpath.empty())
+ valid &= clipper.AddPath(clipperpath, ptSubject, closed);
+
+ auto clipperholes = Slic3rMultiPoints_to_ClipperPaths(path.holes);
+
+ for(auto& hole : clipperholes) {
+ if(!hole.empty())
+ valid &= clipper.AddPath(hole, ptSubject, closed);
+ }
+ }
+
+ if(!valid) BOOST_LOG_TRIVIAL(warning) << "Unification of invalid shapes!";
+
+ ClipperLib::PolyTree result;
+ clipper.Execute(ClipperLib::ctUnion, result, ClipperLib::pftNonZero);
+
+ retv.reserve(static_cast<size_t>(result.Total()));
+
+ // Now we will recursively traverse the polygon tree and serialize it
+ // into an ExPolygon with holes. The polygon tree has the clipper-ish
+ // PolyTree structure which alternates its nodes as contours and holes
+
+ // A "declaration" of function for traversing leafs which are holes
+ std::function<void(ClipperLib::PolyNode*, ExPolygon&)> processHole;
+
+ // Process polygon which calls processHoles which than calls processPoly
+ // again until no leafs are left.
+ auto processPoly = [&retv, &processHole](ClipperLib::PolyNode *pptr) {
+ ExPolygon poly;
+ poly.contour.points = ClipperPath_to_Slic3rPolygon(pptr->Contour);
+ for(auto h : pptr->Childs) { processHole(h, poly); }
+ retv.push_back(poly);
+ };
+
+ // Body of the processHole function
+ processHole = [&processPoly](ClipperLib::PolyNode *pptr, ExPolygon& poly)
+ {
+ poly.holes.emplace_back();
+ poly.holes.back().points = ClipperPath_to_Slic3rPolygon(pptr->Contour);
+ for(auto c : pptr->Childs) processPoly(c);
+ };
+
+ // Wrapper for traversing.
+ auto traverse = [&processPoly] (ClipperLib::PolyNode *node)
+ {
+ for(auto ch : node->Childs) {
+ processPoly(ch);
+ }
+ };
+
+ // Here is the actual traverse
+ traverse(&result);
+
+ return retv;
+}
+
+inline Point centroid(Points& pp) {
+ Point c;
+ switch(pp.size()) {
+ case 0: break;
+ case 1: c = pp.front(); break;
+ case 2: c = (pp[0] + pp[1]) / 2; break;
+ default: {
+ Polygon p;
+ p.points.swap(pp);
+ c = p.centroid();
+ pp.swap(p.points);
+ break;
+ }
+ }
+
+ return c;
+}
+
+inline Point centroid(const ExPolygon& poly) {
+ return poly.contour.centroid();
+}
+
+/// A fake concave hull that is constructed by connecting separate shapes
+/// with explicit bridges. Bridges are generated from each shape's centroid
+/// to the center of the "scene" which is the centroid calculated from the shape
+/// centroids (a star is created...)
+inline ExPolygons concave_hull(const ExPolygons& polys, double max_dist_mm = 50)
+{
+ if(polys.empty()) return ExPolygons();
+
+ ExPolygons punion = unify(polys); // could be redundant
+
+ if(punion.size() == 1) return punion;
+
+ // We get the centroids of all the islands in the 2D slice
+ Points centroids; centroids.reserve(punion.size());
+ std::transform(punion.begin(), punion.end(), std::back_inserter(centroids),
+ [](const ExPolygon& poly) { return centroid(poly); });
+
+ // Centroid of the centroids of islands. This is where the additional
+ // connector sticks are routed.
+ Point cc = centroid(centroids);
+
+ punion.reserve(punion.size() + centroids.size());
+
+ std::transform(centroids.begin(), centroids.end(),
+ std::back_inserter(punion),
+ [cc, max_dist_mm](const Point& c) {
+
+ double dx = x(c) - x(cc), dy = y(c) - y(cc);
+ double l = std::sqrt(dx * dx + dy * dy);
+ double nx = dx / l, ny = dy / l;
+ double max_dist = mm(max_dist_mm);
+
+ if(l > max_dist) return ExPolygon();
+
+ ExPolygon r;
+ auto& ctour = r.contour.points;
+
+ ctour.reserve(3);
+ ctour.emplace_back(cc);
+
+ Point d(coord_t(mm(1)*nx), coord_t(mm(1)*ny));
+ ctour.emplace_back(c + Point( -y(d), x(d) ));
+ ctour.emplace_back(c + Point( y(d), -x(d) ));
+ offset(r, mm(1));
+
+ return r;
+ });
+
+ punion = unify(punion);
+
+ return punion;
+}
+
+}
+
+void ground_layer(const TriangleMesh &mesh, ExPolygons &output, float h)
+{
+ TriangleMesh m = mesh;
+ TriangleMeshSlicer slicer(&m);
+
+ std::vector<ExPolygons> tmp;
+
+ slicer.slice({h}, &tmp, [](){});
+
+ output = tmp.front();
+}
+
+void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
+ double min_wall_thickness_mm,
+ double min_wall_height_mm,
+ double max_merge_distance_mm)
+{
+ auto concavehs = concave_hull(ground_layer, max_merge_distance_mm);
+ for(ExPolygon& concaveh : concavehs) {
+ if(concaveh.contour.points.empty()) return;
+ concaveh.holes.clear();
+
+ BoundingBox bb(concaveh);
+ coord_t w = x(bb.max) - x(bb.min);
+ coord_t h = y(bb.max) - y(bb.min);
+
+ auto wall_thickness = coord_t((w+h)*0.01);
+
+ const coord_t WALL_THICKNESS = mm(min_wall_thickness_mm) +
+ wall_thickness;
+
+ const coord_t WALL_DISTANCE = coord_t(0.3*WALL_THICKNESS);
+ const coord_t HEIGHT = mm(min_wall_height_mm);
+
+ auto outer_base = concaveh;
+ offset(outer_base, WALL_THICKNESS+WALL_DISTANCE);
+ auto inner_base = outer_base;
+ offset(inner_base, -WALL_THICKNESS);
+ inner_base.holes.clear(); outer_base.holes.clear();
+
+ ExPolygon top_poly;
+ top_poly.contour = outer_base.contour;
+ top_poly.holes.emplace_back(inner_base.contour);
+ auto& tph = top_poly.holes.back().points;
+ std::reverse(tph.begin(), tph.end());
+
+ Contour3D pool;
+
+ ExPolygon ob = outer_base; double wh = 0;
+ auto curvedwalls = round_edges(ob,
+ 1, // radius 1 mm
+ 170, // 170 degrees
+ 0, // z position of the input plane
+ true,
+ ob, wh);
+ pool.merge(curvedwalls);
+
+ ExPolygon ob_contr = ob;
+ ob_contr.holes.clear();
+
+ auto pwalls = walls(ob_contr, inner_base, wh, -min_wall_height_mm);
+ pool.merge(pwalls);
+
+ Polygons top_triangles, bottom_triangles;
+ triangulate(top_poly, top_triangles);
+ triangulate(inner_base, bottom_triangles);
+ auto top_plate = convert(top_triangles, 0, false);
+ auto bottom_plate = convert(bottom_triangles, -HEIGHT, true);
+
+ ob = inner_base; wh = 0;
+ curvedwalls = round_edges(ob,
+ 1, // radius 1 mm
+ 90, // 170 degrees
+ 0, // z position of the input plane
+ false,
+ ob, wh);
+ pool.merge(curvedwalls);
+
+ auto innerbed = inner_bed(ob, min_wall_height_mm/2 + wh, wh);
+
+ pool.merge(top_plate);
+ pool.merge(bottom_plate);
+ pool.merge(innerbed);
+
+ out.merge(mesh(pool));
+ }
+}
+
+}
+}