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Diffstat (limited to 'src/libslic3r/TriangleMesh.hpp')
-rw-r--r--src/libslic3r/TriangleMesh.hpp199
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diff --git a/src/libslic3r/TriangleMesh.hpp b/src/libslic3r/TriangleMesh.hpp
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+++ b/src/libslic3r/TriangleMesh.hpp
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+#ifndef slic3r_TriangleMesh_hpp_
+#define slic3r_TriangleMesh_hpp_
+
+#include "libslic3r.h"
+#include <admesh/stl.h>
+#include <functional>
+#include <vector>
+#include <boost/thread.hpp>
+#include "BoundingBox.hpp"
+#include "Line.hpp"
+#include "Point.hpp"
+#include "Polygon.hpp"
+#include "ExPolygon.hpp"
+
+namespace Slic3r {
+
+class TriangleMesh;
+class TriangleMeshSlicer;
+typedef std::vector<TriangleMesh*> TriangleMeshPtrs;
+
+class TriangleMesh
+{
+public:
+ TriangleMesh() : repaired(false) { stl_initialize(&this->stl); }
+ TriangleMesh(const Pointf3s &points, const std::vector<Vec3crd> &facets);
+ TriangleMesh(const TriangleMesh &other) : repaired(false) { stl_initialize(&this->stl); *this = other; }
+ TriangleMesh(TriangleMesh &&other) : repaired(false) { stl_initialize(&this->stl); this->swap(other); }
+ ~TriangleMesh() { stl_close(&this->stl); }
+ TriangleMesh& operator=(const TriangleMesh &other);
+ TriangleMesh& operator=(TriangleMesh &&other) { this->swap(other); return *this; }
+ void swap(TriangleMesh &other) { std::swap(this->stl, other.stl); std::swap(this->repaired, other.repaired); }
+ void ReadSTLFile(const char* input_file) { stl_open(&stl, input_file); }
+ void write_ascii(const char* output_file) { stl_write_ascii(&this->stl, output_file, ""); }
+ void write_binary(const char* output_file) { stl_write_binary(&this->stl, output_file, ""); }
+ void repair();
+ float volume();
+ void check_topology();
+ bool is_manifold() const { return this->stl.stats.connected_facets_3_edge == this->stl.stats.number_of_facets; }
+ void WriteOBJFile(char* output_file);
+ void scale(float factor);
+ void scale(const Vec3d &versor);
+ void translate(float x, float y, float z);
+ void rotate(float angle, const Axis &axis);
+ void rotate(float angle, const Vec3d& axis);
+ void rotate_x(float angle) { this->rotate(angle, X); }
+ void rotate_y(float angle) { this->rotate(angle, Y); }
+ void rotate_z(float angle) { this->rotate(angle, Z); }
+ void mirror(const Axis &axis);
+ void mirror_x() { this->mirror(X); }
+ void mirror_y() { this->mirror(Y); }
+ void mirror_z() { this->mirror(Z); }
+ void transform(const Transform3f& t);
+ void align_to_origin();
+ void rotate(double angle, Point* center);
+ TriangleMeshPtrs split() const;
+ void merge(const TriangleMesh &mesh);
+ ExPolygons horizontal_projection() const;
+ const float* first_vertex() const;
+ Polygon convex_hull();
+ BoundingBoxf3 bounding_box() const;
+ // Returns the bbox of this TriangleMesh transformed by the given transformation
+ BoundingBoxf3 transformed_bounding_box(const Transform3d& t) const;
+ // Returns the convex hull of this TriangleMesh
+ TriangleMesh convex_hull_3d() const;
+ void reset_repair_stats();
+ bool needed_repair() const;
+ size_t facets_count() const { return this->stl.stats.number_of_facets; }
+
+ // Returns true, if there are two and more connected patches in the mesh.
+ // Returns false, if one or zero connected patch is in the mesh.
+ bool has_multiple_patches() const;
+
+ // Count disconnected triangle patches.
+ size_t number_of_patches() const;
+
+ mutable stl_file stl;
+ bool repaired;
+
+private:
+ void require_shared_vertices();
+ friend class TriangleMeshSlicer;
+};
+
+enum FacetEdgeType {
+ // A general case, the cutting plane intersect a face at two different edges.
+ feGeneral,
+ // Two vertices are aligned with the cutting plane, the third vertex is below the cutting plane.
+ feTop,
+ // Two vertices are aligned with the cutting plane, the third vertex is above the cutting plane.
+ feBottom,
+ // All three vertices of a face are aligned with the cutting plane.
+ feHorizontal
+};
+
+class IntersectionReference
+{
+public:
+ IntersectionReference() : point_id(-1), edge_id(-1) {};
+ IntersectionReference(int point_id, int edge_id) : point_id(point_id), edge_id(edge_id) {}
+ // Where is this intersection point located? On mesh vertex or mesh edge?
+ // Only one of the following will be set, the other will remain set to -1.
+ // Index of the mesh vertex.
+ int point_id;
+ // Index of the mesh edge.
+ int edge_id;
+};
+
+class IntersectionPoint : public Point, public IntersectionReference
+{
+public:
+ IntersectionPoint() {};
+ IntersectionPoint(int point_id, int edge_id, const Point &pt) : IntersectionReference(point_id, edge_id), Point(pt) {}
+ IntersectionPoint(const IntersectionReference &ir, const Point &pt) : IntersectionReference(ir), Point(pt) {}
+ // Inherits coord_t x, y
+};
+
+class IntersectionLine : public Line
+{
+public:
+ IntersectionLine() : a_id(-1), b_id(-1), edge_a_id(-1), edge_b_id(-1), edge_type(feGeneral), flags(0) {}
+
+ bool skip() const { return (this->flags & SKIP) != 0; }
+ void set_skip() { this->flags |= SKIP; }
+
+ bool is_seed_candidate() const { return (this->flags & NO_SEED) == 0 && ! this->skip(); }
+ void set_no_seed(bool set) { if (set) this->flags |= NO_SEED; else this->flags &= ~NO_SEED; }
+
+ // Inherits Point a, b
+ // For each line end point, either {a,b}_id or {a,b}edge_a_id is set, the other is left to -1.
+ // Vertex indices of the line end points.
+ int a_id;
+ int b_id;
+ // Source mesh edges of the line end points.
+ int edge_a_id;
+ int edge_b_id;
+ // feGeneral, feTop, feBottom, feHorizontal
+ FacetEdgeType edge_type;
+ // Used by TriangleMeshSlicer::slice() to skip duplicate edges.
+ enum {
+ // Triangle edge added, because it has no neighbor.
+ EDGE0_NO_NEIGHBOR = 0x001,
+ EDGE1_NO_NEIGHBOR = 0x002,
+ EDGE2_NO_NEIGHBOR = 0x004,
+ // Triangle edge added, because it makes a fold with another horizontal edge.
+ EDGE0_FOLD = 0x010,
+ EDGE1_FOLD = 0x020,
+ EDGE2_FOLD = 0x040,
+ // The edge cannot be a seed of a greedy loop extraction (folds are not safe to become seeds).
+ NO_SEED = 0x100,
+ SKIP = 0x200,
+ };
+ uint32_t flags;
+};
+typedef std::vector<IntersectionLine> IntersectionLines;
+typedef std::vector<IntersectionLine*> IntersectionLinePtrs;
+
+class TriangleMeshSlicer
+{
+public:
+ typedef std::function<void()> throw_on_cancel_callback_type;
+ TriangleMeshSlicer() : mesh(nullptr) {}
+ // Not quite nice, but the constructor and init() methods require non-const mesh pointer to be able to call mesh->require_shared_vertices()
+ TriangleMeshSlicer(TriangleMesh* mesh) { this->init(mesh, [](){}); }
+ void init(TriangleMesh *mesh, throw_on_cancel_callback_type throw_on_cancel);
+ void slice(const std::vector<float> &z, std::vector<Polygons>* layers, throw_on_cancel_callback_type throw_on_cancel) const;
+ void slice(const std::vector<float> &z, std::vector<ExPolygons>* layers, throw_on_cancel_callback_type throw_on_cancel) const;
+ enum FacetSliceType {
+ NoSlice = 0,
+ Slicing = 1,
+ Cutting = 2
+ };
+ FacetSliceType slice_facet(float slice_z, const stl_facet &facet, const int facet_idx,
+ const float min_z, const float max_z, IntersectionLine *line_out) const;
+ void cut(float z, TriangleMesh* upper, TriangleMesh* lower) const;
+
+private:
+ const TriangleMesh *mesh;
+ // Map from a facet to an edge index.
+ std::vector<int> facets_edges;
+ // Scaled copy of this->mesh->stl.v_shared
+ std::vector<stl_vertex> v_scaled_shared;
+
+ void _slice_do(size_t facet_idx, std::vector<IntersectionLines>* lines, boost::mutex* lines_mutex, const std::vector<float> &z) const;
+ void make_loops(std::vector<IntersectionLine> &lines, Polygons* loops) const;
+ void make_expolygons(const Polygons &loops, ExPolygons* slices) const;
+ void make_expolygons_simple(std::vector<IntersectionLine> &lines, ExPolygons* slices) const;
+ void make_expolygons(std::vector<IntersectionLine> &lines, ExPolygons* slices) const;
+};
+
+TriangleMesh make_cube(double x, double y, double z);
+
+// Generate a TriangleMesh of a cylinder
+TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360));
+
+TriangleMesh make_sphere(double rho, double fa=(2*PI/360));
+
+}
+
+#endif