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Diffstat (limited to 'src/poly2tri/common/shapes.cc')
-rw-r--r--src/poly2tri/common/shapes.cc365
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diff --git a/src/poly2tri/common/shapes.cc b/src/poly2tri/common/shapes.cc
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+++ b/src/poly2tri/common/shapes.cc
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+/*
+ * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+ * http://code.google.com/p/poly2tri/
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Poly2Tri nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+#include "shapes.h"
+#include <iostream>
+
+namespace p2t {
+
+Triangle::Triangle(Point& a, Point& b, Point& c)
+{
+ points_[0] = &a; points_[1] = &b; points_[2] = &c;
+ neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL;
+ constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false;
+ delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
+ interior_ = false;
+}
+
+// Update neighbor pointers
+void Triangle::MarkNeighbor(Point* p1, Point* p2, Triangle* t)
+{
+ if ((p1 == points_[2] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[2]))
+ neighbors_[0] = t;
+ else if ((p1 == points_[0] && p2 == points_[2]) || (p1 == points_[2] && p2 == points_[0]))
+ neighbors_[1] = t;
+ else if ((p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0]))
+ neighbors_[2] = t;
+ else
+ assert(0);
+}
+
+// Exhaustive search to update neighbor pointers
+void Triangle::MarkNeighbor(Triangle& t)
+{
+ if (t.Contains(points_[1], points_[2])) {
+ neighbors_[0] = &t;
+ t.MarkNeighbor(points_[1], points_[2], this);
+ } else if (t.Contains(points_[0], points_[2])) {
+ neighbors_[1] = &t;
+ t.MarkNeighbor(points_[0], points_[2], this);
+ } else if (t.Contains(points_[0], points_[1])) {
+ neighbors_[2] = &t;
+ t.MarkNeighbor(points_[0], points_[1], this);
+ }
+}
+
+/**
+ * Clears all references to all other triangles and points
+ */
+void Triangle::Clear()
+{
+ Triangle *t;
+ for( int i=0; i<3; i++ )
+ {
+ t = neighbors_[i];
+ if( t != NULL )
+ {
+ t->ClearNeighbor( this );
+ }
+ }
+ ClearNeighbors();
+ points_[0]=points_[1]=points_[2] = NULL;
+}
+
+void Triangle::ClearNeighbor(const Triangle *triangle )
+{
+ if( neighbors_[0] == triangle )
+ {
+ neighbors_[0] = NULL;
+ }
+ else if( neighbors_[1] == triangle )
+ {
+ neighbors_[1] = NULL;
+ }
+ else
+ {
+ neighbors_[2] = NULL;
+ }
+}
+
+void Triangle::ClearNeighbors()
+{
+ neighbors_[0] = NULL;
+ neighbors_[1] = NULL;
+ neighbors_[2] = NULL;
+}
+
+void Triangle::ClearDelunayEdges()
+{
+ delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
+}
+
+Point* Triangle::OppositePoint(Triangle& t, const Point& p)
+{
+ Point *cw = t.PointCW(p);
+ return PointCW(*cw);
+}
+
+// Legalized triangle by rotating clockwise around point(0)
+void Triangle::Legalize(Point& point)
+{
+ points_[1] = points_[0];
+ points_[0] = points_[2];
+ points_[2] = &point;
+}
+
+// Legalize triagnle by rotating clockwise around oPoint
+void Triangle::Legalize(Point& opoint, Point& npoint)
+{
+ if (&opoint == points_[0]) {
+ points_[1] = points_[0];
+ points_[0] = points_[2];
+ points_[2] = &npoint;
+ } else if (&opoint == points_[1]) {
+ points_[2] = points_[1];
+ points_[1] = points_[0];
+ points_[0] = &npoint;
+ } else if (&opoint == points_[2]) {
+ points_[0] = points_[2];
+ points_[2] = points_[1];
+ points_[1] = &npoint;
+ } else {
+ assert(0);
+ }
+}
+
+int Triangle::Index(const Point* p) const
+{
+ if (p == points_[0]) {
+ return 0;
+ } else if (p == points_[1]) {
+ return 1;
+ } else if (p == points_[2]) {
+ return 2;
+ }
+ assert(0);
+ return -1;
+}
+
+int Triangle::EdgeIndex(const Point* p1, const Point* p2) const
+{
+ if (points_[0] == p1) {
+ if (points_[1] == p2) {
+ return 2;
+ } else if (points_[2] == p2) {
+ return 1;
+ }
+ } else if (points_[1] == p1) {
+ if (points_[2] == p2) {
+ return 0;
+ } else if (points_[0] == p2) {
+ return 2;
+ }
+ } else if (points_[2] == p1) {
+ if (points_[0] == p2) {
+ return 1;
+ } else if (points_[1] == p2) {
+ return 0;
+ }
+ }
+ return -1;
+}
+
+void Triangle::MarkConstrainedEdge(int index)
+{
+ constrained_edge[index] = true;
+}
+
+void Triangle::MarkConstrainedEdge(Edge& edge)
+{
+ MarkConstrainedEdge(edge.p, edge.q);
+}
+
+// Mark edge as constrained
+void Triangle::MarkConstrainedEdge(Point* p, Point* q)
+{
+ if ((q == points_[0] && p == points_[1]) || (q == points_[1] && p == points_[0])) {
+ constrained_edge[2] = true;
+ } else if ((q == points_[0] && p == points_[2]) || (q == points_[2] && p == points_[0])) {
+ constrained_edge[1] = true;
+ } else if ((q == points_[1] && p == points_[2]) || (q == points_[2] && p == points_[1])) {
+ constrained_edge[0] = true;
+ }
+}
+
+// The point counter-clockwise to given point
+Point* Triangle::PointCW(const Point& point)
+{
+ if (&point == points_[0]) {
+ return points_[2];
+ } else if (&point == points_[1]) {
+ return points_[0];
+ } else if (&point == points_[2]) {
+ return points_[1];
+ }
+ assert(0);
+ return NULL;
+}
+
+// The point counter-clockwise to given point
+Point* Triangle::PointCCW(const Point& point)
+{
+ if (&point == points_[0]) {
+ return points_[1];
+ } else if (&point == points_[1]) {
+ return points_[2];
+ } else if (&point == points_[2]) {
+ return points_[0];
+ }
+ assert(0);
+ return NULL;
+}
+
+// The neighbor clockwise to given point
+Triangle* Triangle::NeighborCW(const Point& point)
+{
+ if (&point == points_[0]) {
+ return neighbors_[1];
+ } else if (&point == points_[1]) {
+ return neighbors_[2];
+ }
+ return neighbors_[0];
+}
+
+// The neighbor counter-clockwise to given point
+Triangle* Triangle::NeighborCCW(const Point& point)
+{
+ if (&point == points_[0]) {
+ return neighbors_[2];
+ } else if (&point == points_[1]) {
+ return neighbors_[0];
+ }
+ return neighbors_[1];
+}
+
+bool Triangle::GetConstrainedEdgeCCW(const Point& p) const
+{
+ if (&p == points_[0]) {
+ return constrained_edge[2];
+ } else if (&p == points_[1]) {
+ return constrained_edge[0];
+ }
+ return constrained_edge[1];
+}
+
+bool Triangle::GetConstrainedEdgeCW(const Point& p) const
+{
+ if (&p == points_[0]) {
+ return constrained_edge[1];
+ } else if (&p == points_[1]) {
+ return constrained_edge[2];
+ }
+ return constrained_edge[0];
+}
+
+void Triangle::SetConstrainedEdgeCCW(const Point& p, bool ce)
+{
+ if (&p == points_[0]) {
+ constrained_edge[2] = ce;
+ } else if (&p == points_[1]) {
+ constrained_edge[0] = ce;
+ } else {
+ constrained_edge[1] = ce;
+ }
+}
+
+void Triangle::SetConstrainedEdgeCW(const Point& p, bool ce)
+{
+ if (&p == points_[0]) {
+ constrained_edge[1] = ce;
+ } else if (&p == points_[1]) {
+ constrained_edge[2] = ce;
+ } else {
+ constrained_edge[0] = ce;
+ }
+}
+
+bool Triangle::GetDelunayEdgeCCW(const Point& p) const
+{
+ if (&p == points_[0]) {
+ return delaunay_edge[2];
+ } else if (&p == points_[1]) {
+ return delaunay_edge[0];
+ }
+ return delaunay_edge[1];
+}
+
+bool Triangle::GetDelunayEdgeCW(const Point& p) const
+{
+ if (&p == points_[0]) {
+ return delaunay_edge[1];
+ } else if (&p == points_[1]) {
+ return delaunay_edge[2];
+ }
+ return delaunay_edge[0];
+}
+
+void Triangle::SetDelunayEdgeCCW(const Point& p, bool e)
+{
+ if (&p == points_[0]) {
+ delaunay_edge[2] = e;
+ } else if (&p == points_[1]) {
+ delaunay_edge[0] = e;
+ } else {
+ delaunay_edge[1] = e;
+ }
+}
+
+void Triangle::SetDelunayEdgeCW(const Point& p, bool e)
+{
+ if (&p == points_[0]) {
+ delaunay_edge[1] = e;
+ } else if (&p == points_[1]) {
+ delaunay_edge[2] = e;
+ } else {
+ delaunay_edge[0] = e;
+ }
+}
+
+// The neighbor across to given point
+Triangle& Triangle::NeighborAcross(const Point& opoint)
+{
+ if (&opoint == points_[0]) {
+ return *neighbors_[0];
+ } else if (&opoint == points_[1]) {
+ return *neighbors_[1];
+ }
+ return *neighbors_[2];
+}
+
+void Triangle::DebugPrint()
+{
+ using namespace std;
+ cout << points_[0]->x << "," << points_[0]->y << " ";
+ cout << points_[1]->x << "," << points_[1]->y << " ";
+ cout << points_[2]->x << "," << points_[2]->y << endl;
+}
+
+} \ No newline at end of file