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Diffstat (limited to 'src/poly2tri/sweep/sweep_context.cc')
-rw-r--r--src/poly2tri/sweep/sweep_context.cc211
1 files changed, 211 insertions, 0 deletions
diff --git a/src/poly2tri/sweep/sweep_context.cc b/src/poly2tri/sweep/sweep_context.cc
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index 000000000..a9f1fdf8e
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+++ b/src/poly2tri/sweep/sweep_context.cc
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+/*
+ * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
+ * http://code.google.com/p/poly2tri/
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Poly2Tri nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+#include "sweep_context.h"
+#include <algorithm>
+#include "advancing_front.h"
+
+namespace p2t {
+
+SweepContext::SweepContext(const std::vector<Point*>& polyline) : points_(polyline),
+ front_(0),
+ head_(0),
+ tail_(0),
+ af_head_(0),
+ af_middle_(0),
+ af_tail_(0)
+{
+ InitEdges(points_);
+}
+
+void SweepContext::AddHole(const std::vector<Point*>& polyline)
+{
+ InitEdges(polyline);
+ for(unsigned int i = 0; i < polyline.size(); i++) {
+ points_.push_back(polyline[i]);
+ }
+}
+
+void SweepContext::AddPoint(Point* point) {
+ points_.push_back(point);
+}
+
+std::vector<Triangle*> &SweepContext::GetTriangles()
+{
+ return triangles_;
+}
+
+std::list<Triangle*> &SweepContext::GetMap()
+{
+ return map_;
+}
+
+void SweepContext::InitTriangulation()
+{
+ double xmax(points_[0]->x), xmin(points_[0]->x);
+ double ymax(points_[0]->y), ymin(points_[0]->y);
+
+ // Calculate bounds.
+ for (unsigned int i = 0; i < points_.size(); i++) {
+ Point& p = *points_[i];
+ if (p.x > xmax)
+ xmax = p.x;
+ if (p.x < xmin)
+ xmin = p.x;
+ if (p.y > ymax)
+ ymax = p.y;
+ if (p.y < ymin)
+ ymin = p.y;
+ }
+
+ double dx = kAlpha * (xmax - xmin);
+ double dy = kAlpha * (ymax - ymin);
+ head_ = new Point(xmax + dx, ymin - dy);
+ tail_ = new Point(xmin - dx, ymin - dy);
+
+ // Sort points along y-axis
+ std::sort(points_.begin(), points_.end(), cmp);
+
+}
+
+void SweepContext::InitEdges(const std::vector<Point*>& polyline)
+{
+ size_t num_points = polyline.size();
+ for (size_t i = 0; i < num_points; i++) {
+ size_t j = i < num_points - 1 ? i + 1 : 0;
+ edge_list.push_back(new Edge(*polyline[i], *polyline[j]));
+ }
+}
+
+Point* SweepContext::GetPoint(size_t index)
+{
+ return points_[index];
+}
+
+void SweepContext::AddToMap(Triangle* triangle)
+{
+ map_.push_back(triangle);
+}
+
+Node& SweepContext::LocateNode(const Point& point)
+{
+ // TODO implement search tree
+ return *front_->LocateNode(point.x);
+}
+
+void SweepContext::CreateAdvancingFront(const std::vector<Node*>& nodes)
+{
+
+ (void) nodes;
+ // Initial triangle
+ Triangle* triangle = new Triangle(*points_[0], *tail_, *head_);
+
+ map_.push_back(triangle);
+
+ af_head_ = new Node(*triangle->GetPoint(1), *triangle);
+ af_middle_ = new Node(*triangle->GetPoint(0), *triangle);
+ af_tail_ = new Node(*triangle->GetPoint(2));
+ front_ = new AdvancingFront(*af_head_, *af_tail_);
+
+ // TODO: More intuitive if head is middles next and not previous?
+ // so swap head and tail
+ af_head_->next = af_middle_;
+ af_middle_->next = af_tail_;
+ af_middle_->prev = af_head_;
+ af_tail_->prev = af_middle_;
+}
+
+void SweepContext::RemoveNode(Node* node)
+{
+ delete node;
+}
+
+void SweepContext::MapTriangleToNodes(Triangle& t)
+{
+ for (int i = 0; i < 3; i++) {
+ if (!t.GetNeighbor(i)) {
+ Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i)));
+ if (n)
+ n->triangle = &t;
+ }
+ }
+}
+
+void SweepContext::RemoveFromMap(Triangle* triangle)
+{
+ map_.remove(triangle);
+}
+
+void SweepContext::MeshClean(Triangle& triangle)
+{
+ std::vector<Triangle *> triangles;
+ triangles.push_back(&triangle);
+
+ while(!triangles.empty()){
+ Triangle *t = triangles.back();
+ triangles.pop_back();
+
+ if (t != NULL && !t->IsInterior()) {
+ t->IsInterior(true);
+ triangles_.push_back(t);
+ for (int i = 0; i < 3; i++) {
+ if (!t->constrained_edge[i])
+ triangles.push_back(t->GetNeighbor(i));
+ }
+ }
+ }
+}
+
+SweepContext::~SweepContext()
+{
+
+ // Clean up memory
+
+ delete head_;
+ delete tail_;
+ delete front_;
+ delete af_head_;
+ delete af_middle_;
+ delete af_tail_;
+
+ typedef std::list<Triangle*> type_list;
+
+ for(type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter) {
+ Triangle* ptr = *iter;
+ delete ptr;
+ }
+
+ for(unsigned int i = 0; i < edge_list.size(); i++) {
+ delete edge_list[i];
+ }
+
+}
+
+}