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Diffstat (limited to 'src/slic3r/GUI/3DBed.cpp')
-rw-r--r--src/slic3r/GUI/3DBed.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/slic3r/GUI/3DBed.cpp b/src/slic3r/GUI/3DBed.cpp
index 7b34d59bf..503c35a9b 100644
--- a/src/slic3r/GUI/3DBed.cpp
+++ b/src/slic3r/GUI/3DBed.cpp
@@ -102,7 +102,7 @@ const float* GeometryBuffer::get_vertices_data() const
}
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
-#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
+#if !ENABLE_WORLD_COORDINATE
const float Bed3D::Axes::DefaultStemRadius = 0.5f;
const float Bed3D::Axes::DefaultStemLength = 25.0f;
const float Bed3D::Axes::DefaultTipRadius = 2.5f * Bed3D::Axes::DefaultStemRadius;
@@ -180,7 +180,7 @@ void Bed3D::Axes::render()
glsafe(::glDisable(GL_DEPTH_TEST));
}
-#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
+#endif // !ENABLE_WORLD_COORDINATE
bool Bed3D::set_shape(const Pointfs& bed_shape, const double max_print_height, const std::string& custom_texture, const std::string& custom_model, bool force_as_custom)
{
@@ -343,11 +343,11 @@ BoundingBoxf3 Bed3D::calc_extended_bounding_box() const
out.max.z() = 0.0;
// extend to contain axes
out.merge(m_axes.get_origin() + m_axes.get_total_length() * Vec3d::Ones());
-#if ENABLE_WORLD_COORDINATE_SHOW_AXES
+#if ENABLE_WORLD_COORDINATE
out.merge(out.min + Vec3d(-m_axes.get_tip_radius(), -m_axes.get_tip_radius(), out.max.z()));
#else
out.merge(out.min + Vec3d(-Axes::DefaultTipRadius, -Axes::DefaultTipRadius, out.max.z()));
-#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
+#endif // ENABLE_WORLD_COORDINATE
// extend to contain model, if any
BoundingBoxf3 model_bb = m_model.get_bounding_box();
if (model_bb.defined) {
@@ -545,7 +545,7 @@ std::tuple<Bed3D::Type, std::string, std::string> Bed3D::detect_type(const Point
void Bed3D::render_axes()
{
if (m_build_volume.valid())
-#if ENABLE_WORLD_COORDINATE_SHOW_AXES
+#if ENABLE_WORLD_COORDINATE
#if ENABLE_GL_SHADERS_ATTRIBUTES
m_axes.render(Transform3d::Identity(), 0.25f);
#else
@@ -553,7 +553,7 @@ void Bed3D::render_axes()
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
m_axes.render();
-#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
+#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_GL_SHADERS_ATTRIBUTES