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Diffstat (limited to 'src/slic3r/GUI/GCodeViewer.cpp')
-rw-r--r--src/slic3r/GUI/GCodeViewer.cpp2958
1 files changed, 2958 insertions, 0 deletions
diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp
new file mode 100644
index 000000000..0af10270e
--- /dev/null
+++ b/src/slic3r/GUI/GCodeViewer.cpp
@@ -0,0 +1,2958 @@
+#include "libslic3r/libslic3r.h"
+#include "GCodeViewer.hpp"
+
+#include "libslic3r/Print.hpp"
+#include "libslic3r/Geometry.hpp"
+#include "libslic3r/Model.hpp"
+#include "libslic3r/Utils.hpp"
+#include "GUI_App.hpp"
+#include "MainFrame.hpp"
+#include "Plater.hpp"
+#include "libslic3r/PresetBundle.hpp"
+#include "Camera.hpp"
+#include "I18N.hpp"
+#include "GUI_Utils.hpp"
+#include "GUI.hpp"
+#include "DoubleSlider.hpp"
+#include "GLCanvas3D.hpp"
+#include "GLToolbar.hpp"
+#include "GUI_Preview.hpp"
+#include <imgui/imgui_internal.h>
+
+#include <GL/glew.h>
+#include <boost/log/trivial.hpp>
+#include <boost/nowide/cstdio.hpp>
+#include <wx/progdlg.h>
+#include <wx/numformatter.h>
+
+#include <array>
+#include <algorithm>
+#include <chrono>
+
+namespace Slic3r {
+namespace GUI {
+
+static unsigned char buffer_id(EMoveType type) {
+ return static_cast<unsigned char>(type) - static_cast<unsigned char>(EMoveType::Retract);
+}
+
+static EMoveType buffer_type(unsigned char id) {
+ return static_cast<EMoveType>(static_cast<unsigned char>(EMoveType::Retract) + id);
+}
+
+static std::array<float, 3> decode_color(const std::string& color) {
+ static const float INV_255 = 1.0f / 255.0f;
+
+ std::array<float, 3> ret = { 0.0f, 0.0f, 0.0f };
+ const char* c = color.data() + 1;
+ if (color.size() == 7 && color.front() == '#') {
+ for (size_t j = 0; j < 3; ++j) {
+ int digit1 = hex_digit_to_int(*c++);
+ int digit2 = hex_digit_to_int(*c++);
+ if (digit1 == -1 || digit2 == -1)
+ break;
+
+ ret[j] = float(digit1 * 16 + digit2) * INV_255;
+ }
+ }
+ return ret;
+}
+
+static std::vector<std::array<float, 3>> decode_colors(const std::vector<std::string>& colors) {
+ std::vector<std::array<float, 3>> output(colors.size(), { 0.0f, 0.0f, 0.0f });
+ for (size_t i = 0; i < colors.size(); ++i) {
+ output[i] = decode_color(colors[i]);
+ }
+ return output;
+}
+
+static float round_to_nearest(float value, unsigned int decimals)
+{
+ float res = 0.0f;
+ if (decimals == 0)
+ res = std::round(value);
+ else {
+ char buf[64];
+ sprintf(buf, "%.*g", decimals, value);
+ res = std::stof(buf);
+ }
+ return res;
+}
+
+void GCodeViewer::VBuffer::reset()
+{
+ // release gpu memory
+ if (id > 0) {
+ glsafe(::glDeleteBuffers(1, &id));
+ id = 0;
+ }
+
+ count = 0;
+}
+
+void GCodeViewer::IBuffer::reset()
+{
+ // release gpu memory
+ if (id > 0) {
+ glsafe(::glDeleteBuffers(1, &id));
+ id = 0;
+ }
+
+ count = 0;
+}
+
+bool GCodeViewer::Path::matches(const GCodeProcessor::MoveVertex& move) const
+{
+#if ENABLE_TOOLPATHS_WIDTH_HEIGHT_FROM_GCODE
+ auto matches_percent = [](float value1, float value2, float max_percent) {
+ return std::abs(value2 - value1) / value1 <= max_percent;
+ };
+#endif // ENABLE_TOOLPATHS_WIDTH_HEIGHT_FROM_GCODE
+
+ switch (move.type)
+ {
+ case EMoveType::Tool_change:
+ case EMoveType::Color_change:
+ case EMoveType::Pause_Print:
+ case EMoveType::Custom_GCode:
+ case EMoveType::Retract:
+ case EMoveType::Unretract:
+ case EMoveType::Extrude: {
+ // use rounding to reduce the number of generated paths
+#if ENABLE_TOOLPATHS_WIDTH_HEIGHT_FROM_GCODE
+ return type == move.type && extruder_id == move.extruder_id && cp_color_id == move.cp_color_id && role == move.extrusion_role &&
+ move.position[2] <= first.position[2] && feedrate == move.feedrate && fan_speed == move.fan_speed &&
+ height == round_to_nearest(move.height, 2) && width == round_to_nearest(move.width, 2) &&
+ matches_percent(volumetric_rate, move.volumetric_rate(), 0.05f);
+#else
+ return type == move.type && move.position[2] <= first.position[2] && role == move.extrusion_role && height == round_to_nearest(move.height, 2) &&
+ width == round_to_nearest(move.width, 2) && feedrate == move.feedrate && fan_speed == move.fan_speed &&
+ volumetric_rate == round_to_nearest(move.volumetric_rate(), 2) && extruder_id == move.extruder_id &&
+ cp_color_id == move.cp_color_id;
+#endif // ENABLE_TOOLPATHS_WIDTH_HEIGHT_FROM_GCODE
+ }
+ case EMoveType::Travel: {
+ return type == move.type && feedrate == move.feedrate && extruder_id == move.extruder_id && cp_color_id == move.cp_color_id;
+ }
+ default: { return false; }
+ }
+}
+
+void GCodeViewer::TBuffer::reset()
+{
+ // release gpu memory
+ vertices.reset();
+ for (IBuffer& buffer : indices) {
+ buffer.reset();
+ }
+
+ // release cpu memory
+ indices.clear();
+ paths.clear();
+ render_paths.clear();
+}
+
+void GCodeViewer::TBuffer::add_path(const GCodeProcessor::MoveVertex& move, unsigned int b_id, size_t i_id, size_t s_id)
+{
+ Path::Endpoint endpoint = { b_id, i_id, s_id, move.position };
+ // use rounding to reduce the number of generated paths
+#if ENABLE_TOOLPATHS_WIDTH_HEIGHT_FROM_GCODE
+ paths.push_back({ move.type, move.extrusion_role, endpoint, endpoint, move.delta_extruder,
+ round_to_nearest(move.height, 2), round_to_nearest(move.width, 2), move.feedrate, move.fan_speed,
+ move.volumetric_rate(), move.extruder_id, move.cp_color_id });
+#else
+ paths.push_back({ move.type, move.extrusion_role, endpoint, endpoint, move.delta_extruder,
+ round_to_nearest(move.height, 2), round_to_nearest(move.width, 2), move.feedrate, move.fan_speed,
+ round_to_nearest(move.volumetric_rate(), 2), move.extruder_id, move.cp_color_id });
+#endif // ENABLE_TOOLPATHS_WIDTH_HEIGHT_FROM_GCODE
+}
+
+GCodeViewer::Color GCodeViewer::Extrusions::Range::get_color_at(float value) const
+{
+ // Input value scaled to the colors range
+ const float step = step_size();
+ const float global_t = (step != 0.0f) ? std::max(0.0f, value - min) / step : 0.0f; // lower limit of 0.0f
+
+ const size_t color_max_idx = Range_Colors.size() - 1;
+
+ // Compute the two colors just below (low) and above (high) the input value
+ const size_t color_low_idx = std::clamp<size_t>(static_cast<size_t>(global_t), 0, color_max_idx);
+ const size_t color_high_idx = std::clamp<size_t>(color_low_idx + 1, 0, color_max_idx);
+
+ // Compute how far the value is between the low and high colors so that they can be interpolated
+ const float local_t = std::clamp(global_t - static_cast<float>(color_low_idx), 0.0f, 1.0f);
+
+ // Interpolate between the low and high colors to find exactly which color the input value should get
+ Color ret;
+ for (unsigned int i = 0; i < 3; ++i) {
+ ret[i] = lerp(Range_Colors[color_low_idx][i], Range_Colors[color_high_idx][i], local_t);
+ }
+ return ret;
+}
+
+void GCodeViewer::SequentialView::Marker::init()
+{
+ m_model.init_from(stilized_arrow(16, 2.0f, 4.0f, 1.0f, 8.0f));
+}
+
+void GCodeViewer::SequentialView::Marker::set_world_position(const Vec3f& position)
+{
+ m_world_position = position;
+ m_world_transform = (Geometry::assemble_transform((position + m_z_offset * Vec3f::UnitZ()).cast<double>()) * Geometry::assemble_transform(m_model.get_bounding_box().size()[2] * Vec3d::UnitZ(), { M_PI, 0.0, 0.0 })).cast<float>();
+}
+
+void GCodeViewer::SequentialView::Marker::render() const
+{
+ if (!m_visible)
+ return;
+
+ GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
+ if (shader == nullptr)
+ return;
+
+ glsafe(::glEnable(GL_BLEND));
+ glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+
+ shader->start_using();
+ shader->set_uniform("uniform_color", m_color);
+
+ glsafe(::glPushMatrix());
+ glsafe(::glMultMatrixf(m_world_transform.data()));
+
+ m_model.render();
+
+ glsafe(::glPopMatrix());
+
+ shader->stop_using();
+
+ glsafe(::glDisable(GL_BLEND));
+
+ static float last_window_width = 0.0f;
+ static size_t last_text_length = 0;
+
+ ImGuiWrapper& imgui = *wxGetApp().imgui();
+ Size cnv_size = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size();
+ imgui.set_next_window_pos(0.5f * static_cast<float>(cnv_size.get_width()), static_cast<float>(cnv_size.get_height()), ImGuiCond_Always, 0.5f, 1.0f);
+ ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
+ ImGui::SetNextWindowBgAlpha(0.25f);
+ imgui.begin(std::string("ToolPosition"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove);
+ imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _u8L("Tool position") + ":");
+ ImGui::SameLine();
+ char buf[1024];
+ sprintf(buf, "X: %.2f, Y: %.2f, Z: %.2f", m_world_position(0), m_world_position(1), m_world_position(2));
+ imgui.text(std::string(buf));
+
+ // force extra frame to automatically update window size
+ float width = ImGui::GetWindowWidth();
+ size_t length = strlen(buf);
+ if (width != last_window_width || length != last_text_length) {
+ last_window_width = width;
+ last_text_length = length;
+ wxGetApp().plater()->get_current_canvas3D()->set_as_dirty();
+ wxGetApp().plater()->get_current_canvas3D()->request_extra_frame();
+ }
+
+ imgui.end();
+ ImGui::PopStyleVar();
+}
+
+const std::vector<GCodeViewer::Color> GCodeViewer::Extrusion_Role_Colors {{
+ { 0.75f, 0.75f, 0.75f }, // erNone
+ { 1.00f, 0.90f, 0.30f }, // erPerimeter
+ { 1.00f, 0.49f, 0.22f }, // erExternalPerimeter
+ { 0.12f, 0.12f, 1.00f }, // erOverhangPerimeter
+ { 0.69f, 0.19f, 0.16f }, // erInternalInfill
+ { 0.59f, 0.33f, 0.80f }, // erSolidInfill
+ { 0.94f, 0.25f, 0.25f }, // erTopSolidInfill
+ { 1.00f, 0.55f, 0.41f }, // erIroning
+ { 0.30f, 0.50f, 0.73f }, // erBridgeInfill
+ { 1.00f, 1.00f, 1.00f }, // erGapFill
+ { 0.00f, 0.53f, 0.43f }, // erSkirt
+ { 0.00f, 1.00f, 0.00f }, // erSupportMaterial
+ { 0.00f, 0.50f, 0.00f }, // erSupportMaterialInterface
+ { 0.70f, 0.89f, 0.67f }, // erWipeTower
+ { 0.37f, 0.82f, 0.58f }, // erCustom
+ { 0.00f, 0.00f, 0.00f } // erMixed
+}};
+
+const std::vector<GCodeViewer::Color> GCodeViewer::Options_Colors {{
+ { 0.803f, 0.135f, 0.839f }, // Retractions
+ { 0.287f, 0.679f, 0.810f }, // Unretractions
+ { 0.758f, 0.744f, 0.389f }, // ToolChanges
+ { 0.856f, 0.582f, 0.546f }, // ColorChanges
+ { 0.322f, 0.942f, 0.512f }, // PausePrints
+ { 0.886f, 0.825f, 0.262f } // CustomGCodes
+}};
+
+const std::vector<GCodeViewer::Color> GCodeViewer::Travel_Colors {{
+ { 0.219f, 0.282f, 0.609f }, // Move
+ { 0.112f, 0.422f, 0.103f }, // Extrude
+ { 0.505f, 0.064f, 0.028f } // Retract
+}};
+
+const GCodeViewer::Color GCodeViewer::Wipe_Color = { 1.0f, 1.0f, 0.0f };
+
+const std::vector<GCodeViewer::Color> GCodeViewer::Range_Colors {{
+ { 0.043f, 0.173f, 0.478f }, // bluish
+ { 0.075f, 0.349f, 0.522f },
+ { 0.110f, 0.533f, 0.569f },
+ { 0.016f, 0.839f, 0.059f },
+ { 0.667f, 0.949f, 0.000f },
+ { 0.988f, 0.975f, 0.012f },
+ { 0.961f, 0.808f, 0.039f },
+ { 0.890f, 0.533f, 0.125f },
+ { 0.820f, 0.408f, 0.188f },
+ { 0.761f, 0.322f, 0.235f },
+ { 0.581f, 0.149f, 0.087f } // reddish
+}};
+
+void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print& print, bool initialized)
+{
+ init();
+
+ // avoid processing if called with the same gcode_result
+ if (m_last_result_id == gcode_result.id)
+ return;
+
+ m_last_result_id = gcode_result.id;
+
+ // release gpu memory, if used
+ reset();
+
+ load_toolpaths(gcode_result);
+ if (m_layers.empty())
+ return;
+
+ m_settings_ids = gcode_result.settings_ids;
+
+ if (wxGetApp().is_editor())
+ load_shells(print, initialized);
+ else {
+ Pointfs bed_shape;
+ std::string texture;
+ std::string model;
+
+ if (!gcode_result.bed_shape.empty()) {
+ // bed shape detected in the gcode
+ bed_shape = gcode_result.bed_shape;
+ auto bundle = wxGetApp().preset_bundle;
+ if (bundle != nullptr && !m_settings_ids.printer.empty()) {
+ const Preset* preset = bundle->printers.find_preset(m_settings_ids.printer);
+ if (preset != nullptr) {
+ model = PresetUtils::system_printer_bed_model(*preset);
+ texture = PresetUtils::system_printer_bed_texture(*preset);
+ }
+ }
+ }
+ else {
+ // adjust printbed size in dependence of toolpaths bbox
+ const double margin = 10.0;
+ Vec2d min(m_paths_bounding_box.min(0) - margin, m_paths_bounding_box.min(1) - margin);
+ Vec2d max(m_paths_bounding_box.max(0) + margin, m_paths_bounding_box.max(1) + margin);
+
+ Vec2d size = max - min;
+ bed_shape = {
+ { min(0), min(1) },
+ { max(0), min(1) },
+ { max(0), min(1) + 0.442265 * size[1]},
+ { max(0) - 10.0, min(1) + 0.4711325 * size[1]},
+ { max(0) + 10.0, min(1) + 0.5288675 * size[1]},
+ { max(0), min(1) + 0.557735 * size[1]},
+ { max(0), max(1) },
+ { min(0) + 0.557735 * size[0], max(1)},
+ { min(0) + 0.5288675 * size[0], max(1) - 10.0},
+ { min(0) + 0.4711325 * size[0], max(1) + 10.0},
+ { min(0) + 0.442265 * size[0], max(1)},
+ { min(0), max(1) } };
+ }
+
+ wxGetApp().plater()->set_bed_shape(bed_shape, texture, model, gcode_result.bed_shape.empty());
+ }
+
+ m_time_statistics = gcode_result.time_statistics;
+
+ if (m_time_estimate_mode != PrintEstimatedTimeStatistics::ETimeMode::Normal) {
+ float time = m_time_statistics.modes[static_cast<size_t>(m_time_estimate_mode)].time;
+ if (time == 0.0f ||
+ short_time(get_time_dhms(time)) == short_time(get_time_dhms(m_time_statistics.modes[static_cast<size_t>(PrintEstimatedTimeStatistics::ETimeMode::Normal)].time)))
+ m_time_estimate_mode = PrintEstimatedTimeStatistics::ETimeMode::Normal;
+ }
+}
+
+void GCodeViewer::refresh(const GCodeProcessor::Result& gcode_result, const std::vector<std::string>& str_tool_colors)
+{
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ auto start_time = std::chrono::high_resolution_clock::now();
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+
+ if (m_moves_count == 0)
+ return;
+
+ wxBusyCursor busy;
+
+ if (m_view_type == EViewType::Tool && !gcode_result.extruder_colors.empty())
+ // update tool colors from config stored in the gcode
+ m_tool_colors = decode_colors(gcode_result.extruder_colors);
+ else
+ // update tool colors
+ m_tool_colors = decode_colors(str_tool_colors);
+
+ // ensure at least one (default) color is defined
+ if (m_tool_colors.empty())
+ m_tool_colors.push_back(decode_color("#FF8000"));
+
+ // update ranges for coloring / legend
+ m_extrusions.reset_ranges();
+ for (size_t i = 0; i < m_moves_count; ++i) {
+ // skip first vertex
+ if (i == 0)
+ continue;
+
+ const GCodeProcessor::MoveVertex& curr = gcode_result.moves[i];
+
+ switch (curr.type)
+ {
+ case EMoveType::Extrude:
+ {
+ m_extrusions.ranges.height.update_from(round_to_nearest(curr.height, 2));
+ m_extrusions.ranges.width.update_from(round_to_nearest(curr.width, 2));
+ m_extrusions.ranges.fan_speed.update_from(curr.fan_speed);
+ m_extrusions.ranges.volumetric_rate.update_from(round_to_nearest(curr.volumetric_rate(), 2));
+ [[fallthrough]];
+ }
+ case EMoveType::Travel:
+ {
+ if (m_buffers[buffer_id(curr.type)].visible)
+ m_extrusions.ranges.feedrate.update_from(curr.feedrate);
+
+ break;
+ }
+ default: { break; }
+ }
+ }
+
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ m_statistics.refresh_time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - start_time).count();
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+
+ // update buffers' render paths
+#if ENABLE_RENDER_PATH_REFRESH_AFTER_OPTIONS_CHANGE
+ refresh_render_paths();
+#else
+ refresh_render_paths(false, false);
+#endif // ENABLE_RENDER_PATH_REFRESH_AFTER_OPTIONS_CHANGE
+
+ log_memory_used("Refreshed G-code extrusion paths, ");
+}
+
+#if ENABLE_RENDER_PATH_REFRESH_AFTER_OPTIONS_CHANGE
+void GCodeViewer::refresh_render_paths()
+{
+ refresh_render_paths(false, false);
+}
+#endif // ENABLE_RENDER_PATH_REFRESH_AFTER_OPTIONS_CHANGE
+
+void GCodeViewer::update_shells_color_by_extruder(const DynamicPrintConfig* config)
+{
+ if (config != nullptr)
+ m_shells.volumes.update_colors_by_extruder(config);
+}
+
+void GCodeViewer::reset()
+{
+ m_initialized = false;
+ m_gl_data_initialized = false;
+
+ m_moves_count = 0;
+ for (TBuffer& buffer : m_buffers) {
+ buffer.reset();
+ }
+
+ m_paths_bounding_box = BoundingBoxf3();
+ m_max_bounding_box = BoundingBoxf3();
+ m_tool_colors = std::vector<Color>();
+ m_extruders_count = 0;
+ m_extruder_ids = std::vector<unsigned char>();
+ m_extrusions.reset_role_visibility_flags();
+ m_extrusions.reset_ranges();
+ m_shells.volumes.clear();
+ m_layers.reset();
+ m_layers_z_range = { 0, 0 };
+ m_roles = std::vector<ExtrusionRole>();
+ m_time_statistics.reset();
+
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ m_statistics.reset_all();
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+}
+
+void GCodeViewer::render() const
+{
+ auto init_gl_data = [this]() {
+ // initializes opengl data of TBuffers
+ for (size_t i = 0; i < m_buffers.size(); ++i) {
+ TBuffer& buffer = m_buffers[i];
+ switch (buffer_type(i)) {
+ default: { break; }
+ case EMoveType::Tool_change:
+ case EMoveType::Color_change:
+ case EMoveType::Pause_Print:
+ case EMoveType::Custom_GCode:
+ case EMoveType::Retract:
+ case EMoveType::Unretract: {
+ buffer.shader = wxGetApp().is_glsl_version_greater_or_equal_to(1, 20) ? "options_120" : "options_110";
+ break;
+ }
+ case EMoveType::Wipe:
+ case EMoveType::Extrude: {
+ buffer.shader = "gouraud_light";
+ break;
+ }
+ case EMoveType::Travel: {
+ buffer.shader = "toolpaths_lines";
+ break;
+ }
+ }
+ }
+
+ // initializes tool marker
+ m_sequential_view.marker.init();
+
+ // initializes point sizes
+ std::array<int, 2> point_sizes;
+ ::glGetIntegerv(GL_ALIASED_POINT_SIZE_RANGE, point_sizes.data());
+ m_detected_point_sizes = { static_cast<float>(point_sizes[0]), static_cast<float>(point_sizes[1]) };
+ m_gl_data_initialized = true;
+ };
+
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ m_statistics.reset_opengl();
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+
+ // OpenGL data must be initialized after the glContext has been created.
+ // This is ensured when this method is called by GLCanvas3D::_render_gcode().
+ if (!m_gl_data_initialized)
+ init_gl_data();
+
+ if (m_roles.empty())
+ return;
+
+ glsafe(::glEnable(GL_DEPTH_TEST));
+ render_toolpaths();
+ if (m_sequential_view.current.last != m_sequential_view.endpoints.last) {
+ m_sequential_view.marker.set_world_position(m_sequential_view.current_position);
+ m_sequential_view.marker.render();
+ }
+ render_shells();
+ render_legend();
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ render_statistics();
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+}
+
+void GCodeViewer::update_sequential_view_current(unsigned int first, unsigned int last)
+{
+ auto is_visible = [this](unsigned int id) {
+ for (const TBuffer& buffer : m_buffers) {
+ if (buffer.visible) {
+ for (const Path& path : buffer.paths) {
+ if (path.first.s_id <= id && id <= path.last.s_id)
+ return true;
+ }
+ }
+ }
+ return false;
+ };
+
+ int first_diff = static_cast<int>(first) - static_cast<int>(m_sequential_view.last_current.first);
+ int last_diff = static_cast<int>(last) - static_cast<int>(m_sequential_view.last_current.last);
+
+ unsigned int new_first = first;
+ unsigned int new_last = last;
+
+ if (m_sequential_view.skip_invisible_moves) {
+ while (!is_visible(new_first)) {
+ if (first_diff > 0)
+ ++new_first;
+ else
+ --new_first;
+ }
+
+ while (!is_visible(new_last)) {
+ if (last_diff > 0)
+ ++new_last;
+ else
+ --new_last;
+ }
+ }
+
+ m_sequential_view.current.first = new_first;
+ m_sequential_view.current.last = new_last;
+ m_sequential_view.last_current = m_sequential_view.current;
+
+ refresh_render_paths(true, true);
+
+ if (new_first != first || new_last != last)
+ wxGetApp().plater()->update_preview_moves_slider();
+}
+
+bool GCodeViewer::is_toolpath_move_type_visible(EMoveType type) const
+{
+ size_t id = static_cast<size_t>(buffer_id(type));
+ return (id < m_buffers.size()) ? m_buffers[id].visible : false;
+}
+
+void GCodeViewer::set_toolpath_move_type_visible(EMoveType type, bool visible)
+{
+ size_t id = static_cast<size_t>(buffer_id(type));
+ if (id < m_buffers.size())
+ m_buffers[id].visible = visible;
+}
+
+unsigned int GCodeViewer::get_options_visibility_flags() const
+{
+ auto set_flag = [](unsigned int flags, unsigned int flag, bool active) {
+ return active ? (flags | (1 << flag)) : flags;
+ };
+
+ unsigned int flags = 0;
+ flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::Travel), is_toolpath_move_type_visible(EMoveType::Travel));
+ flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::Wipe), is_toolpath_move_type_visible(EMoveType::Wipe));
+ flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::Retractions), is_toolpath_move_type_visible(EMoveType::Retract));
+ flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::Unretractions), is_toolpath_move_type_visible(EMoveType::Unretract));
+ flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::ToolChanges), is_toolpath_move_type_visible(EMoveType::Tool_change));
+ flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::ColorChanges), is_toolpath_move_type_visible(EMoveType::Color_change));
+ flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::PausePrints), is_toolpath_move_type_visible(EMoveType::Pause_Print));
+ flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::CustomGCodes), is_toolpath_move_type_visible(EMoveType::Custom_GCode));
+ flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::Shells), m_shells.visible);
+ flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::ToolMarker), m_sequential_view.marker.is_visible());
+ flags = set_flag(flags, static_cast<unsigned int>(Preview::OptionType::Legend), is_legend_enabled());
+ return flags;
+}
+
+void GCodeViewer::set_options_visibility_from_flags(unsigned int flags)
+{
+ auto is_flag_set = [flags](unsigned int flag) {
+ return (flags & (1 << flag)) != 0;
+ };
+
+ set_toolpath_move_type_visible(EMoveType::Travel, is_flag_set(static_cast<unsigned int>(Preview::OptionType::Travel)));
+ set_toolpath_move_type_visible(EMoveType::Wipe, is_flag_set(static_cast<unsigned int>(Preview::OptionType::Wipe)));
+ set_toolpath_move_type_visible(EMoveType::Retract, is_flag_set(static_cast<unsigned int>(Preview::OptionType::Retractions)));
+ set_toolpath_move_type_visible(EMoveType::Unretract, is_flag_set(static_cast<unsigned int>(Preview::OptionType::Unretractions)));
+ set_toolpath_move_type_visible(EMoveType::Tool_change, is_flag_set(static_cast<unsigned int>(Preview::OptionType::ToolChanges)));
+ set_toolpath_move_type_visible(EMoveType::Color_change, is_flag_set(static_cast<unsigned int>(Preview::OptionType::ColorChanges)));
+ set_toolpath_move_type_visible(EMoveType::Pause_Print, is_flag_set(static_cast<unsigned int>(Preview::OptionType::PausePrints)));
+ set_toolpath_move_type_visible(EMoveType::Custom_GCode, is_flag_set(static_cast<unsigned int>(Preview::OptionType::CustomGCodes)));
+ m_shells.visible = is_flag_set(static_cast<unsigned int>(Preview::OptionType::Shells));
+ m_sequential_view.marker.set_visible(is_flag_set(static_cast<unsigned int>(Preview::OptionType::ToolMarker)));
+ enable_legend(is_flag_set(static_cast<unsigned int>(Preview::OptionType::Legend)));
+}
+
+void GCodeViewer::set_layers_z_range(const std::array<unsigned int, 2>& layers_z_range)
+{
+ bool keep_sequential_current_first = layers_z_range[0] >= m_layers_z_range[0];
+ bool keep_sequential_current_last = layers_z_range[1] <= m_layers_z_range[1];
+ m_layers_z_range = layers_z_range;
+ refresh_render_paths(keep_sequential_current_first, keep_sequential_current_last);
+ wxGetApp().plater()->update_preview_moves_slider();
+}
+
+void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
+{
+ if (filename == nullptr)
+ return;
+
+ if (!has_data())
+ return;
+
+ wxBusyCursor busy;
+
+ // the data needed is contained into the Extrude TBuffer
+ const TBuffer& buffer = m_buffers[buffer_id(EMoveType::Extrude)];
+ if (!buffer.has_data())
+ return;
+
+ // collect color information to generate materials
+ std::vector<Color> colors;
+ for (const RenderPath& path : buffer.render_paths) {
+ colors.push_back(path.color);
+ }
+
+ // save materials file
+ boost::filesystem::path mat_filename(filename);
+ mat_filename.replace_extension("mtl");
+ FILE* fp = boost::nowide::fopen(mat_filename.string().c_str(), "w");
+ if (fp == nullptr) {
+ BOOST_LOG_TRIVIAL(error) << "GCodeViewer::export_toolpaths_to_obj: Couldn't open " << mat_filename.string().c_str() << " for writing";
+ return;
+ }
+
+ fprintf(fp, "# G-Code Toolpaths Materials\n");
+ fprintf(fp, "# Generated by %s based on Slic3r\n", SLIC3R_BUILD_ID);
+
+ unsigned int colors_count = 1;
+ for (const Color& color : colors) {
+ fprintf(fp, "\nnewmtl material_%d\n", colors_count++);
+ fprintf(fp, "Ka 1 1 1\n");
+ fprintf(fp, "Kd %f %f %f\n", color[0], color[1], color[2]);
+ fprintf(fp, "Ks 0 0 0\n");
+ }
+
+ fclose(fp);
+
+ // save geometry file
+ fp = boost::nowide::fopen(filename, "w");
+ if (fp == nullptr) {
+ BOOST_LOG_TRIVIAL(error) << "GCodeViewer::export_toolpaths_to_obj: Couldn't open " << filename << " for writing";
+ return;
+ }
+
+ fprintf(fp, "# G-Code Toolpaths\n");
+ fprintf(fp, "# Generated by %s based on Slic3r\n", SLIC3R_BUILD_ID);
+ fprintf(fp, "\nmtllib ./%s\n", mat_filename.filename().string().c_str());
+
+ // get vertices data from vertex buffer on gpu
+ size_t floats_per_vertex = buffer.vertices.vertex_size_floats();
+ std::vector<float> vertices = std::vector<float>(buffer.vertices.count * floats_per_vertex);
+ glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vertices.id));
+ glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, 0, buffer.vertices.data_size_bytes(), vertices.data()));
+ glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
+
+ // get indices data from index buffer on gpu
+ MultiIndexBuffer indices;
+ for (size_t i = 0; i < buffer.indices.size(); ++i) {
+ indices.push_back(IndexBuffer(buffer.indices[i].count));
+ glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.indices[i].id));
+ glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, static_cast<GLsizeiptr>(indices.back().size() * sizeof(unsigned int)), indices.back().data()));
+ glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
+ }
+
+ auto get_vertex = [&vertices, floats_per_vertex](unsigned int id) {
+ // extract vertex from vector of floats
+ unsigned int base_id = id * floats_per_vertex;
+ return Vec3f(vertices[base_id + 0], vertices[base_id + 1], vertices[base_id + 2]);
+ };
+
+ struct Segment
+ {
+ Vec3f v1;
+ Vec3f v2;
+ Vec3f dir;
+ Vec3f right;
+ Vec3f up;
+ Vec3f rl_displacement;
+ Vec3f tb_displacement;
+ float length;
+ };
+
+ auto generate_segment = [get_vertex](unsigned int start_id, unsigned int end_id, float half_width, float half_height) {
+ auto local_basis = [](const Vec3f& dir) {
+ // calculate local basis (dir, right, up) on given segment
+ std::array<Vec3f, 3> ret;
+ ret[0] = dir.normalized();
+ if (std::abs(ret[0][2]) < EPSILON) {
+ // segment parallel to XY plane
+ ret[1] = { ret[0][1], -ret[0][0], 0.0f };
+ ret[2] = Vec3f::UnitZ();
+ }
+ else if (std::abs(std::abs(ret[0].dot(Vec3f::UnitZ())) - 1.0f) < EPSILON) {
+ // segment parallel to Z axis
+ ret[1] = Vec3f::UnitX();
+ ret[2] = Vec3f::UnitY();
+ }
+ else {
+ ret[0] = dir.normalized();
+ ret[1] = ret[0].cross(Vec3f::UnitZ()).normalized();
+ ret[2] = ret[1].cross(ret[0]);
+ }
+ return ret;
+ };
+
+ Vec3f v1 = get_vertex(start_id) - half_height * Vec3f::UnitZ();
+ Vec3f v2 = get_vertex(end_id) - half_height * Vec3f::UnitZ();
+ float length = (v2 - v1).norm();
+ const auto&& [dir, right, up] = local_basis(v2 - v1);
+ return Segment({ v1, v2, dir, right, up, half_width * right, half_height * up, length });
+ };
+
+ size_t out_vertices_count = 0;
+ unsigned int indices_per_segment = buffer.indices_per_segment();
+ unsigned int start_vertex_offset = buffer.start_segment_vertex_offset();
+ unsigned int end_vertex_offset = buffer.end_segment_vertex_offset();
+
+ size_t i = 0;
+ for (const RenderPath& render_path : buffer.render_paths) {
+ // get paths segments from buffer paths
+ const IndexBuffer& ibuffer = indices[render_path.index_buffer_id];
+ const Path& path = buffer.paths[render_path.path_id];
+ float half_width = 0.5f * path.width;
+ // clamp height to avoid artifacts due to z-fighting when importing the obj file into blender and similar
+ float half_height = std::max(0.5f * path.height, 0.005f);
+
+ // generates vertices/normals/triangles
+ std::vector<Vec3f> out_vertices;
+ std::vector<Vec3f> out_normals;
+ using Triangle = std::array<size_t, 3>;
+ std::vector<Triangle> out_triangles;
+ for (size_t j = 0; j < render_path.offsets.size(); ++j) {
+ unsigned int start = static_cast<unsigned int>(render_path.offsets[j] / sizeof(unsigned int));
+ unsigned int end = start + render_path.sizes[j];
+
+ for (size_t k = start; k < end; k += static_cast<size_t>(indices_per_segment)) {
+ Segment curr = generate_segment(ibuffer[k + start_vertex_offset], ibuffer[k + end_vertex_offset], half_width, half_height);
+ if (k == start) {
+ // starting endpoint vertices/normals
+ out_vertices.push_back(curr.v1 + curr.rl_displacement); out_normals.push_back(curr.right); // right
+ out_vertices.push_back(curr.v1 + curr.tb_displacement); out_normals.push_back(curr.up); // top
+ out_vertices.push_back(curr.v1 - curr.rl_displacement); out_normals.push_back(-curr.right); // left
+ out_vertices.push_back(curr.v1 - curr.tb_displacement); out_normals.push_back(-curr.up); // bottom
+ out_vertices_count += 4;
+
+ // starting cap triangles
+ size_t base_id = out_vertices_count - 4 + 1;
+ out_triangles.push_back({ base_id + 0, base_id + 1, base_id + 2 });
+ out_triangles.push_back({ base_id + 0, base_id + 2, base_id + 3 });
+ }
+ else {
+ // for the endpoint shared by the current and the previous segments
+ // we keep the top and bottom vertices of the previous vertices
+ // and add new left/right vertices for the current segment
+ out_vertices.push_back(curr.v1 + curr.rl_displacement); out_normals.push_back(curr.right); // right
+ out_vertices.push_back(curr.v1 - curr.rl_displacement); out_normals.push_back(-curr.right); // left
+ out_vertices_count += 2;
+
+ size_t first_vertex_id = k - static_cast<size_t>(indices_per_segment);
+ Segment prev = generate_segment(ibuffer[first_vertex_id + start_vertex_offset], ibuffer[first_vertex_id + end_vertex_offset], half_width, half_height);
+ float disp = 0.0f;
+ float cos_dir = prev.dir.dot(curr.dir);
+ if (cos_dir > -0.9998477f) {
+ // if the angle between adjacent segments is smaller than 179 degrees
+ Vec3f med_dir = (prev.dir + curr.dir).normalized();
+ disp = half_width * ::tan(::acos(std::clamp(curr.dir.dot(med_dir), -1.0f, 1.0f)));
+ }
+
+ Vec3f disp_vec = disp * prev.dir;
+
+ bool is_right_turn = prev.up.dot(prev.dir.cross(curr.dir)) <= 0.0f;
+ if (cos_dir < 0.7071068f) {
+ // if the angle between two consecutive segments is greater than 45 degrees
+ // we add a cap in the outside corner
+ // and displace the vertices in the inside corner to the same position, if possible
+ if (is_right_turn) {
+ // corner cap triangles (left)
+ size_t base_id = out_vertices_count - 6 + 1;
+ out_triangles.push_back({ base_id + 5, base_id + 2, base_id + 1 });
+ out_triangles.push_back({ base_id + 5, base_id + 3, base_id + 2 });
+
+ // update right vertices
+ if (disp > 0.0f && disp < prev.length && disp < curr.length) {
+ base_id = out_vertices.size() - 6;
+ out_vertices[base_id + 0] -= disp_vec;
+ out_vertices[base_id + 4] = out_vertices[base_id + 0];
+ }
+ }
+ else {
+ // corner cap triangles (right)
+ size_t base_id = out_vertices_count - 6 + 1;
+ out_triangles.push_back({ base_id + 0, base_id + 4, base_id + 1 });
+ out_triangles.push_back({ base_id + 0, base_id + 3, base_id + 4 });
+
+ // update left vertices
+ if (disp > 0.0f && disp < prev.length && disp < curr.length) {
+ base_id = out_vertices.size() - 6;
+ out_vertices[base_id + 2] -= disp_vec;
+ out_vertices[base_id + 5] = out_vertices[base_id + 2];
+ }
+ }
+ }
+ else {
+ // if the angle between two consecutive segments is lesser than 45 degrees
+ // displace the vertices to the same position
+ if (is_right_turn) {
+ size_t base_id = out_vertices.size() - 6;
+ // right
+ out_vertices[base_id + 0] -= disp_vec;
+ out_vertices[base_id + 4] = out_vertices[base_id + 0];
+ // left
+ out_vertices[base_id + 2] += disp_vec;
+ out_vertices[base_id + 5] = out_vertices[base_id + 2];
+ }
+ else {
+ size_t base_id = out_vertices.size() - 6;
+ // right
+ out_vertices[base_id + 0] += disp_vec;
+ out_vertices[base_id + 4] = out_vertices[base_id + 0];
+ // left
+ out_vertices[base_id + 2] -= disp_vec;
+ out_vertices[base_id + 5] = out_vertices[base_id + 2];
+ }
+ }
+ }
+
+ // current second endpoint vertices/normals
+ out_vertices.push_back(curr.v2 + curr.rl_displacement); out_normals.push_back(curr.right); // right
+ out_vertices.push_back(curr.v2 + curr.tb_displacement); out_normals.push_back(curr.up); // top
+ out_vertices.push_back(curr.v2 - curr.rl_displacement); out_normals.push_back(-curr.right); // left
+ out_vertices.push_back(curr.v2 - curr.tb_displacement); out_normals.push_back(-curr.up); // bottom
+ out_vertices_count += 4;
+
+ // sides triangles
+ if (k == start) {
+ size_t base_id = out_vertices_count - 8 + 1;
+ out_triangles.push_back({ base_id + 0, base_id + 4, base_id + 5 });
+ out_triangles.push_back({ base_id + 0, base_id + 5, base_id + 1 });
+ out_triangles.push_back({ base_id + 1, base_id + 5, base_id + 6 });
+ out_triangles.push_back({ base_id + 1, base_id + 6, base_id + 2 });
+ out_triangles.push_back({ base_id + 2, base_id + 6, base_id + 7 });
+ out_triangles.push_back({ base_id + 2, base_id + 7, base_id + 3 });
+ out_triangles.push_back({ base_id + 3, base_id + 7, base_id + 4 });
+ out_triangles.push_back({ base_id + 3, base_id + 4, base_id + 0 });
+ }
+ else {
+ size_t base_id = out_vertices_count - 10 + 1;
+ out_triangles.push_back({ base_id + 4, base_id + 6, base_id + 7 });
+ out_triangles.push_back({ base_id + 4, base_id + 7, base_id + 1 });
+ out_triangles.push_back({ base_id + 1, base_id + 7, base_id + 8 });
+ out_triangles.push_back({ base_id + 1, base_id + 8, base_id + 5 });
+ out_triangles.push_back({ base_id + 5, base_id + 8, base_id + 9 });
+ out_triangles.push_back({ base_id + 5, base_id + 9, base_id + 3 });
+ out_triangles.push_back({ base_id + 3, base_id + 9, base_id + 6 });
+ out_triangles.push_back({ base_id + 3, base_id + 6, base_id + 4 });
+ }
+
+ if (k + 2 == end) {
+ // ending cap triangles
+ size_t base_id = out_vertices_count - 4 + 1;
+ out_triangles.push_back({ base_id + 0, base_id + 2, base_id + 1 });
+ out_triangles.push_back({ base_id + 0, base_id + 3, base_id + 2 });
+ }
+ }
+ }
+
+ // save to file
+ fprintf(fp, "\n# vertices path %zu\n", i + 1);
+ for (const Vec3f& v : out_vertices) {
+ fprintf(fp, "v %g %g %g\n", v[0], v[1], v[2]);
+ }
+
+ fprintf(fp, "\n# normals path %zu\n", i + 1);
+ for (const Vec3f& n : out_normals) {
+ fprintf(fp, "vn %g %g %g\n", n[0], n[1], n[2]);
+ }
+
+ fprintf(fp, "\n# material path %zu\n", i + 1);
+ fprintf(fp, "usemtl material_%zu\n", i + 1);
+
+ fprintf(fp, "\n# triangles path %zu\n", i + 1);
+ for (const Triangle& t : out_triangles) {
+ fprintf(fp, "f %zu//%zu %zu//%zu %zu//%zu\n", t[0], t[0], t[1], t[1], t[2], t[2]);
+ }
+
+ ++ i;
+ }
+
+ fclose(fp);
+}
+
+void GCodeViewer::init()
+{
+ if (m_initialized)
+ return;
+
+ // initializes non opengl data of TBuffers
+ for (size_t i = 0; i < m_buffers.size(); ++i) {
+ TBuffer& buffer = m_buffers[i];
+ switch (buffer_type(i))
+ {
+ default: { break; }
+ case EMoveType::Tool_change:
+ case EMoveType::Color_change:
+ case EMoveType::Pause_Print:
+ case EMoveType::Custom_GCode:
+ case EMoveType::Retract:
+ case EMoveType::Unretract:
+ {
+ buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Point;
+ buffer.vertices.format = VBuffer::EFormat::Position;
+ break;
+ }
+ case EMoveType::Wipe:
+ case EMoveType::Extrude:
+ {
+ buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Triangle;
+ buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
+ break;
+ }
+ case EMoveType::Travel:
+ {
+ buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Line;
+ buffer.vertices.format = VBuffer::EFormat::PositionNormal1;
+ break;
+ }
+ }
+ }
+
+ set_toolpath_move_type_visible(EMoveType::Extrude, true);
+// m_sequential_view.skip_invisible_moves = true;
+
+ m_initialized = true;
+}
+
+void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
+{
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ auto start_time = std::chrono::high_resolution_clock::now();
+ m_statistics.results_size = SLIC3R_STDVEC_MEMSIZE(gcode_result.moves, GCodeProcessor::MoveVertex);
+ m_statistics.results_time = gcode_result.time;
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+
+ // vertices data
+ m_moves_count = gcode_result.moves.size();
+ if (m_moves_count == 0)
+ return;
+
+ unsigned int progress_count = 0;
+ static const unsigned int progress_threshold = 1000;
+ wxProgressDialog* progress_dialog = wxGetApp().is_gcode_viewer() ?
+ new wxProgressDialog(_L("Generating toolpaths"), "...",
+ 100, wxGetApp().plater(), wxPD_AUTO_HIDE | wxPD_APP_MODAL) : nullptr;
+
+ m_extruders_count = gcode_result.extruders_count;
+
+ for (size_t i = 0; i < m_moves_count; ++i) {
+ const GCodeProcessor::MoveVertex& move = gcode_result.moves[i];
+ if (wxGetApp().is_gcode_viewer())
+ // for the gcode viewer we need all moves to correctly size the printbed
+ m_paths_bounding_box.merge(move.position.cast<double>());
+ else {
+ if (move.type == EMoveType::Extrude && move.width != 0.0f && move.height != 0.0f)
+ m_paths_bounding_box.merge(move.position.cast<double>());
+ }
+ }
+
+ // max bounding box (account for tool marker)
+ m_max_bounding_box = m_paths_bounding_box;
+ m_max_bounding_box.merge(m_paths_bounding_box.max + m_sequential_view.marker.get_bounding_box().size()[2] * Vec3d::UnitZ());
+
+ auto log_memory_usage = [this](const std::string& label, const std::vector<std::vector<float>>& vertices, const std::vector<MultiIndexBuffer>& indices) {
+ int64_t vertices_size = 0;
+ for (size_t i = 0; i < vertices.size(); ++i) {
+ vertices_size += SLIC3R_STDVEC_MEMSIZE(vertices[i], float);
+ }
+ int64_t indices_size = 0;
+ for (size_t i = 0; i < indices.size(); ++i) {
+ for (size_t j = 0; j < indices[i].size(); ++j) {
+ indices_size += SLIC3R_STDVEC_MEMSIZE(indices[i][j], unsigned int);
+ }
+ }
+ log_memory_used(label, vertices_size + indices_size);
+ };
+
+ // format data into the buffers to be rendered as points
+ auto add_vertices_as_point = [](const GCodeProcessor::MoveVertex& curr, std::vector<float>& buffer_vertices) {
+ for (int j = 0; j < 3; ++j) {
+ buffer_vertices.push_back(curr.position[j]);
+ }
+ };
+ auto add_indices_as_point = [](const GCodeProcessor::MoveVertex& curr, TBuffer& buffer,
+ unsigned int index_buffer_id, IndexBuffer& buffer_indices, size_t move_id) {
+ buffer.add_path(curr, index_buffer_id, buffer_indices.size(), move_id);
+ buffer_indices.push_back(static_cast<unsigned int>(buffer_indices.size()));
+ };
+
+ // format data into the buffers to be rendered as lines
+ auto add_vertices_as_line = [](const GCodeProcessor::MoveVertex& prev, const GCodeProcessor::MoveVertex& curr,
+ TBuffer& buffer, std::vector<float>& buffer_vertices) {
+ // x component of the normal to the current segment (the normal is parallel to the XY plane)
+ float normal_x = (curr.position - prev.position).normalized()[1];
+
+ auto add_vertex = [&buffer_vertices, normal_x](const GCodeProcessor::MoveVertex& vertex) {
+ // add position
+ for (int j = 0; j < 3; ++j) {
+ buffer_vertices.push_back(vertex.position[j]);
+ }
+ // add normal x component
+ buffer_vertices.push_back(normal_x);
+ };
+
+ // add previous vertex
+ add_vertex(prev);
+ // add current vertex
+ add_vertex(curr);
+ };
+ auto add_indices_as_line = [](const GCodeProcessor::MoveVertex& prev, const GCodeProcessor::MoveVertex& curr, TBuffer& buffer,
+ unsigned int index_buffer_id, IndexBuffer& buffer_indices, size_t move_id) {
+ // x component of the normal to the current segment (the normal is parallel to the XY plane)
+ float normal_x = (curr.position - prev.position).normalized()[1];
+
+ if (prev.type != curr.type || !buffer.paths.back().matches(curr)) {
+ // add starting index
+ buffer_indices.push_back(static_cast<unsigned int>(buffer_indices.size()));
+ buffer.add_path(curr, index_buffer_id, buffer_indices.size() - 1, move_id - 1);
+ buffer.paths.back().first.position = prev.position;
+ }
+
+ Path& last_path = buffer.paths.back();
+ if (last_path.first.i_id != last_path.last.i_id) {
+ // add previous index
+ buffer_indices.push_back(static_cast<unsigned int>(buffer_indices.size()));
+ }
+
+ // add current index
+ buffer_indices.push_back(static_cast<unsigned int>(buffer_indices.size()));
+ last_path.last = { index_buffer_id, buffer_indices.size() - 1, move_id, curr.position };
+ };
+
+ // format data into the buffers to be rendered as solid
+ auto add_vertices_as_solid = [](const GCodeProcessor::MoveVertex& prev, const GCodeProcessor::MoveVertex& curr, TBuffer& buffer,
+ std::vector<float>& buffer_vertices, size_t move_id) {
+ static Vec3f prev_dir;
+ static Vec3f prev_up;
+ static float prev_length;
+ auto store_vertex = [](std::vector<float>& buffer_vertices, const Vec3f& position, const Vec3f& normal) {
+ // append position
+ for (int j = 0; j < 3; ++j) {
+ buffer_vertices.push_back(position[j]);
+ }
+ // append normal
+ for (int j = 0; j < 3; ++j) {
+ buffer_vertices.push_back(normal[j]);
+ }
+ };
+ auto extract_position_at = [](const std::vector<float>& vertices, size_t id) {
+ return Vec3f(vertices[id + 0], vertices[id + 1], vertices[id + 2]);
+ };
+ auto update_position_at = [](std::vector<float>& vertices, size_t id, const Vec3f& position) {
+ vertices[id + 0] = position[0];
+ vertices[id + 1] = position[1];
+ vertices[id + 2] = position[2];
+ };
+
+ if (prev.type != curr.type || !buffer.paths.back().matches(curr)) {
+ buffer.add_path(curr, 0, 0, move_id - 1);
+ buffer.paths.back().first.position = prev.position;
+ }
+
+ unsigned int starting_vertices_size = static_cast<unsigned int>(buffer_vertices.size() / buffer.vertices.vertex_size_floats());
+
+ Vec3f dir = (curr.position - prev.position).normalized();
+ Vec3f right = (std::abs(std::abs(dir.dot(Vec3f::UnitZ())) - 1.0f) < EPSILON) ? -Vec3f::UnitY() : Vec3f(dir[1], -dir[0], 0.0f).normalized();
+ Vec3f left = -right;
+ Vec3f up = right.cross(dir);
+ Vec3f down = -up;
+
+ Path& last_path = buffer.paths.back();
+
+ float half_width = 0.5f * last_path.width;
+ float half_height = 0.5f * last_path.height;
+
+ Vec3f prev_pos = prev.position - half_height * up;
+ Vec3f curr_pos = curr.position - half_height * up;
+
+ float length = (curr_pos - prev_pos).norm();
+ if (last_path.vertices_count() == 1) {
+ // 1st segment
+
+ // vertices 1st endpoint
+ store_vertex(buffer_vertices, prev_pos + half_height * up, up);
+ store_vertex(buffer_vertices, prev_pos + half_width * right, right);
+ store_vertex(buffer_vertices, prev_pos + half_height * down, down);
+ store_vertex(buffer_vertices, prev_pos + half_width * left, left);
+
+ // vertices 2nd endpoint
+ store_vertex(buffer_vertices, curr_pos + half_height * up, up);
+ store_vertex(buffer_vertices, curr_pos + half_width * right, right);
+ store_vertex(buffer_vertices, curr_pos + half_height * down, down);
+ store_vertex(buffer_vertices, curr_pos + half_width * left, left);
+ }
+ else {
+ // any other segment
+ float displacement = 0.0f;
+ float cos_dir = prev_dir.dot(dir);
+ if (cos_dir > -0.9998477f) {
+ // if the angle between adjacent segments is smaller than 179 degrees
+ Vec3f med_dir = (prev_dir + dir).normalized();
+ displacement = half_width * ::tan(::acos(std::clamp(dir.dot(med_dir), -1.0f, 1.0f)));
+ }
+
+ Vec3f displacement_vec = displacement * prev_dir;
+ bool can_displace = displacement > 0.0f && displacement < prev_length&& displacement < length;
+
+ size_t prev_right_id = (starting_vertices_size - 3) * buffer.vertices.vertex_size_floats();
+ size_t prev_left_id = (starting_vertices_size - 1) * buffer.vertices.vertex_size_floats();
+ Vec3f prev_right_pos = extract_position_at(buffer_vertices, prev_right_id);
+ Vec3f prev_left_pos = extract_position_at(buffer_vertices, prev_left_id);
+
+ bool is_right_turn = prev_up.dot(prev_dir.cross(dir)) <= 0.0f;
+ // whether the angle between adjacent segments is greater than 45 degrees
+ bool is_sharp = cos_dir < 0.7071068f;
+
+ bool right_displaced = false;
+ bool left_displaced = false;
+
+ // displace the vertex (inner with respect to the corner) of the previous segment 2nd enpoint, if possible
+ if (can_displace) {
+ if (is_right_turn) {
+ prev_right_pos -= displacement_vec;
+ update_position_at(buffer_vertices, prev_right_id, prev_right_pos);
+ right_displaced = true;
+ }
+ else {
+ prev_left_pos -= displacement_vec;
+ update_position_at(buffer_vertices, prev_left_id, prev_left_pos);
+ left_displaced = true;
+ }
+ }
+
+ if (!is_sharp) {
+ // displace the vertex (outer with respect to the corner) of the previous segment 2nd enpoint, if possible
+ if (can_displace) {
+ if (is_right_turn) {
+ prev_left_pos += displacement_vec;
+ update_position_at(buffer_vertices, prev_left_id, prev_left_pos);
+ left_displaced = true;
+ }
+ else {
+ prev_right_pos += displacement_vec;
+ update_position_at(buffer_vertices, prev_right_id, prev_right_pos);
+ right_displaced = true;
+ }
+ }
+
+ // vertices 1st endpoint (top and bottom are from previous segment 2nd endpoint)
+ // vertices position matches that of the previous segment 2nd endpoint, if displaced
+ store_vertex(buffer_vertices, right_displaced ? prev_right_pos : prev_pos + half_width * right, right);
+ store_vertex(buffer_vertices, left_displaced ? prev_left_pos : prev_pos + half_width * left, left);
+ }
+ else {
+ // vertices 1st endpoint (top and bottom are from previous segment 2nd endpoint)
+ // the inner corner vertex position matches that of the previous segment 2nd endpoint, if displaced
+ if (is_right_turn) {
+ store_vertex(buffer_vertices, right_displaced ? prev_right_pos : prev_pos + half_width * right, right);
+ store_vertex(buffer_vertices, prev_pos + half_width * left, left);
+ }
+ else {
+ store_vertex(buffer_vertices, prev_pos + half_width * right, right);
+ store_vertex(buffer_vertices, left_displaced ? prev_left_pos : prev_pos + half_width * left, left);
+ }
+ }
+
+ // vertices 2nd endpoint
+ store_vertex(buffer_vertices, curr_pos + half_height * up, up);
+ store_vertex(buffer_vertices, curr_pos + half_width * right, right);
+ store_vertex(buffer_vertices, curr_pos + half_height * down, down);
+ store_vertex(buffer_vertices, curr_pos + half_width * left, left);
+ }
+
+ last_path.last = { 0, 0, move_id, curr.position };
+ prev_dir = dir;
+ prev_up = up;
+ prev_length = length;
+ };
+
+ auto add_indices_as_solid = [](const GCodeProcessor::MoveVertex& prev, const GCodeProcessor::MoveVertex& curr, TBuffer& buffer,
+ size_t& buffer_vertices_size, unsigned int index_buffer_id, IndexBuffer& buffer_indices, size_t move_id) {
+ static Vec3f prev_dir;
+ static Vec3f prev_up;
+ static float prev_length;
+ auto store_triangle = [](IndexBuffer& buffer_indices, unsigned int i1, unsigned int i2, unsigned int i3) {
+ buffer_indices.push_back(i1);
+ buffer_indices.push_back(i2);
+ buffer_indices.push_back(i3);
+ };
+ auto append_dummy_cap = [store_triangle](IndexBuffer& buffer_indices, unsigned int id) {
+ store_triangle(buffer_indices, id, id, id);
+ store_triangle(buffer_indices, id, id, id);
+ };
+
+ if (prev.type != curr.type || !buffer.paths.back().matches(curr)) {
+ buffer.add_path(curr, index_buffer_id, buffer_indices.size(), move_id - 1);
+ buffer.paths.back().first.position = prev.position;
+ }
+
+ unsigned int starting_vertices_size = static_cast<unsigned int>(buffer_vertices_size);
+
+ Vec3f dir = (curr.position - prev.position).normalized();
+ Vec3f right = (std::abs(std::abs(dir.dot(Vec3f::UnitZ())) - 1.0f) < EPSILON) ? -Vec3f::UnitY() : Vec3f(dir[1], -dir[0], 0.0f).normalized();
+ Vec3f up = right.cross(dir);
+
+ Path& last_path = buffer.paths.back();
+
+ float half_width = 0.5f * last_path.width;
+ float half_height = 0.5f * last_path.height;
+
+ Vec3f prev_pos = prev.position - half_height * up;
+ Vec3f curr_pos = curr.position - half_height * up;
+
+ float length = (curr_pos - prev_pos).norm();
+ if (last_path.vertices_count() == 1) {
+ // 1st segment
+ buffer_vertices_size += 8;
+
+ // triangles starting cap
+ store_triangle(buffer_indices, starting_vertices_size + 0, starting_vertices_size + 2, starting_vertices_size + 1);
+ store_triangle(buffer_indices, starting_vertices_size + 0, starting_vertices_size + 3, starting_vertices_size + 2);
+
+ // dummy triangles outer corner cap
+ append_dummy_cap(buffer_indices, starting_vertices_size);
+
+ // triangles sides
+ store_triangle(buffer_indices, starting_vertices_size + 0, starting_vertices_size + 1, starting_vertices_size + 4);
+ store_triangle(buffer_indices, starting_vertices_size + 1, starting_vertices_size + 5, starting_vertices_size + 4);
+ store_triangle(buffer_indices, starting_vertices_size + 1, starting_vertices_size + 2, starting_vertices_size + 5);
+ store_triangle(buffer_indices, starting_vertices_size + 2, starting_vertices_size + 6, starting_vertices_size + 5);
+ store_triangle(buffer_indices, starting_vertices_size + 2, starting_vertices_size + 3, starting_vertices_size + 6);
+ store_triangle(buffer_indices, starting_vertices_size + 3, starting_vertices_size + 7, starting_vertices_size + 6);
+ store_triangle(buffer_indices, starting_vertices_size + 3, starting_vertices_size + 0, starting_vertices_size + 7);
+ store_triangle(buffer_indices, starting_vertices_size + 0, starting_vertices_size + 4, starting_vertices_size + 7);
+
+ // triangles ending cap
+ store_triangle(buffer_indices, starting_vertices_size + 4, starting_vertices_size + 6, starting_vertices_size + 7);
+ store_triangle(buffer_indices, starting_vertices_size + 4, starting_vertices_size + 5, starting_vertices_size + 6);
+ }
+ else {
+ // any other segment
+ float displacement = 0.0f;
+ float cos_dir = prev_dir.dot(dir);
+ if (cos_dir > -0.9998477f) {
+ // if the angle between adjacent segments is smaller than 179 degrees
+ Vec3f med_dir = (prev_dir + dir).normalized();
+ displacement = half_width * ::tan(::acos(std::clamp(dir.dot(med_dir), -1.0f, 1.0f)));
+ }
+
+ Vec3f displacement_vec = displacement * prev_dir;
+ bool can_displace = displacement > 0.0f && displacement < prev_length && displacement < length;
+
+ bool is_right_turn = prev_up.dot(prev_dir.cross(dir)) <= 0.0f;
+ // whether the angle between adjacent segments is greater than 45 degrees
+ bool is_sharp = cos_dir < 0.7071068f;
+
+ bool right_displaced = false;
+ bool left_displaced = false;
+
+ if (!is_sharp) {
+ if (can_displace) {
+ if (is_right_turn)
+ left_displaced = true;
+ else
+ right_displaced = true;
+ }
+ }
+
+ buffer_vertices_size += 6;
+
+ // triangles starting cap
+ store_triangle(buffer_indices, starting_vertices_size - 4, starting_vertices_size - 2, starting_vertices_size + 0);
+ store_triangle(buffer_indices, starting_vertices_size - 4, starting_vertices_size + 1, starting_vertices_size - 2);
+
+ // triangles outer corner cap
+ if (is_right_turn) {
+ if (left_displaced)
+ // dummy triangles
+ append_dummy_cap(buffer_indices, starting_vertices_size);
+ else {
+ store_triangle(buffer_indices, starting_vertices_size - 4, starting_vertices_size + 1, starting_vertices_size - 1);
+ store_triangle(buffer_indices, starting_vertices_size + 1, starting_vertices_size - 2, starting_vertices_size - 1);
+ }
+ }
+ else {
+ if (right_displaced)
+ // dummy triangles
+ append_dummy_cap(buffer_indices, starting_vertices_size);
+ else {
+ store_triangle(buffer_indices, starting_vertices_size - 4, starting_vertices_size - 3, starting_vertices_size + 0);
+ store_triangle(buffer_indices, starting_vertices_size - 3, starting_vertices_size - 2, starting_vertices_size + 0);
+ }
+ }
+
+ // triangles sides
+ store_triangle(buffer_indices, starting_vertices_size - 4, starting_vertices_size + 0, starting_vertices_size + 2);
+ store_triangle(buffer_indices, starting_vertices_size + 0, starting_vertices_size + 3, starting_vertices_size + 2);
+ store_triangle(buffer_indices, starting_vertices_size + 0, starting_vertices_size - 2, starting_vertices_size + 3);
+ store_triangle(buffer_indices, starting_vertices_size - 2, starting_vertices_size + 4, starting_vertices_size + 3);
+ store_triangle(buffer_indices, starting_vertices_size - 2, starting_vertices_size + 1, starting_vertices_size + 4);
+ store_triangle(buffer_indices, starting_vertices_size + 1, starting_vertices_size + 5, starting_vertices_size + 4);
+ store_triangle(buffer_indices, starting_vertices_size + 1, starting_vertices_size - 4, starting_vertices_size + 5);
+ store_triangle(buffer_indices, starting_vertices_size - 4, starting_vertices_size + 2, starting_vertices_size + 5);
+
+ // triangles ending cap
+ store_triangle(buffer_indices, starting_vertices_size + 2, starting_vertices_size + 4, starting_vertices_size + 5);
+ store_triangle(buffer_indices, starting_vertices_size + 2, starting_vertices_size + 3, starting_vertices_size + 4);
+ }
+
+ last_path.last = { index_buffer_id, buffer_indices.size() - 1, move_id, curr.position };
+ prev_dir = dir;
+ prev_up = up;
+ prev_length = length;
+ };
+
+ wxBusyCursor busy;
+
+ // to reduce the peak in memory usage, we split the generation of the vertex and index buffers in two steps.
+ // the data are deleted as soon as they are sent to the gpu.
+ std::vector<std::vector<float>> vertices(m_buffers.size());
+ std::vector<MultiIndexBuffer> indices(m_buffers.size());
+ std::vector<float> options_zs;
+
+ // toolpaths data -> extract vertices from result
+ for (size_t i = 0; i < m_moves_count; ++i) {
+ // skip first vertex
+ if (i == 0)
+ continue;
+
+ ++progress_count;
+ if (progress_dialog != nullptr && progress_count % progress_threshold == 0) {
+ progress_dialog->Update(int(100.0f * float(i) / (2.0f * float(m_moves_count))),
+ _L("Generating vertex buffer") + ": " + wxNumberFormatter::ToString(100.0 * double(i) / double(m_moves_count), 0, wxNumberFormatter::Style_None) + "%");
+ progress_dialog->Fit();
+ progress_count = 0;
+ }
+
+ const GCodeProcessor::MoveVertex& prev = gcode_result.moves[i - 1];
+ const GCodeProcessor::MoveVertex& curr = gcode_result.moves[i];
+
+ unsigned char id = buffer_id(curr.type);
+ TBuffer& buffer = m_buffers[id];
+ std::vector<float>& buffer_vertices = vertices[id];
+
+ switch (buffer.render_primitive_type)
+ {
+ case TBuffer::ERenderPrimitiveType::Point: {
+ add_vertices_as_point(curr, buffer_vertices);
+ break;
+ }
+ case TBuffer::ERenderPrimitiveType::Line: {
+ add_vertices_as_line(prev, curr, buffer, buffer_vertices);
+ break;
+ }
+ case TBuffer::ERenderPrimitiveType::Triangle: {
+ add_vertices_as_solid(prev, curr, buffer, buffer_vertices, i);
+ break;
+ }
+ }
+
+ EMoveType type = buffer_type(id);
+ if (type == EMoveType::Pause_Print || type == EMoveType::Custom_GCode) {
+ const float* const last_z = options_zs.empty() ? nullptr : &options_zs.back();
+ float z = static_cast<double>(curr.position[2]);
+ if (last_z == nullptr || z < *last_z - EPSILON || *last_z + EPSILON < z)
+ options_zs.emplace_back(curr.position[2]);
+ }
+ }
+
+ // move the wipe toolpaths half height up to render them on proper position
+ std::vector<float>& wipe_vertices = vertices[buffer_id(EMoveType::Wipe)];
+ for (size_t i = 2; i < wipe_vertices.size(); i += 3) {
+ wipe_vertices[i] += 0.5f * GCodeProcessor::Wipe_Height;
+ }
+
+ log_memory_usage("Loaded G-code generated vertex buffers, ", vertices, indices);
+
+ // toolpaths data -> send vertices data to gpu
+ for (size_t i = 0; i < m_buffers.size(); ++i) {
+ TBuffer& buffer = m_buffers[i];
+
+ const std::vector<float>& buffer_vertices = vertices[i];
+ buffer.vertices.count = buffer_vertices.size() / buffer.vertices.vertex_size_floats();
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ m_statistics.total_vertices_gpu_size += buffer_vertices.size() * sizeof(float);
+ m_statistics.max_vbuffer_gpu_size = std::max(m_statistics.max_vbuffer_gpu_size, static_cast<int64_t>(buffer_vertices.size() * sizeof(float)));
+ m_statistics.max_vertices_in_vertex_buffer = std::max(m_statistics.max_vertices_in_vertex_buffer, static_cast<int64_t>(buffer.vertices.count));
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+
+ if (buffer.vertices.count > 0) {
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ ++m_statistics.vbuffers_count;
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+ glsafe(::glGenBuffers(1, &buffer.vertices.id));
+ glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vertices.id));
+ glsafe(::glBufferData(GL_ARRAY_BUFFER, buffer_vertices.size() * sizeof(float), buffer_vertices.data(), GL_STATIC_DRAW));
+ glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
+ }
+ }
+
+ // dismiss vertices data, no more needed
+ std::vector<std::vector<float>>().swap(vertices);
+
+ // toolpaths data -> extract indices from result
+ // paths may have been filled while extracting vertices,
+ // so reset them, they will be filled again while extracting indices
+ for (TBuffer& buffer : m_buffers) {
+ buffer.paths.clear();
+ }
+
+ // max index buffer size
+ const size_t IBUFFER_THRESHOLD = 1024 * 1024 * 32;
+
+ // variable used to keep track of the current size (in vertices) of the vertex buffer
+ std::vector<size_t> curr_buffer_vertices_size(m_buffers.size(), 0);
+ for (size_t i = 0; i < m_moves_count; ++i) {
+ // skip first vertex
+ if (i == 0)
+ continue;
+
+ ++progress_count;
+ if (progress_dialog != nullptr && progress_count % progress_threshold == 0) {
+ progress_dialog->Update(int(100.0f * float(m_moves_count + i) / (2.0f * float(m_moves_count))),
+ _L("Generating index buffers") + ": " + wxNumberFormatter::ToString(100.0 * double(i) / double(m_moves_count), 0, wxNumberFormatter::Style_None) + "%");
+ progress_dialog->Fit();
+ progress_count = 0;
+ }
+
+ const GCodeProcessor::MoveVertex& prev = gcode_result.moves[i - 1];
+ const GCodeProcessor::MoveVertex& curr = gcode_result.moves[i];
+
+ unsigned char id = buffer_id(curr.type);
+ TBuffer& buffer = m_buffers[id];
+ MultiIndexBuffer& buffer_indices = indices[id];
+ if (buffer_indices.empty())
+ buffer_indices.push_back(IndexBuffer());
+
+ // if adding the indices for the current segment exceeds the threshold size of the current index buffer
+ // create another index buffer, and move the current path indices into it
+ if (buffer_indices.back().size() >= IBUFFER_THRESHOLD - static_cast<size_t>(buffer.indices_per_segment())) {
+ buffer_indices.push_back(IndexBuffer());
+ if (buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Point) {
+ if (!(prev.type != curr.type || !buffer.paths.back().matches(curr))) {
+ Path& last_path = buffer.paths.back();
+ size_t delta_id = last_path.last.i_id - last_path.first.i_id;
+
+ // move indices of the last path from the previous into the new index buffer
+ IndexBuffer& src_buffer = buffer_indices[buffer_indices.size() - 2];
+ IndexBuffer& dst_buffer = buffer_indices[buffer_indices.size() - 1];
+ std::move(src_buffer.begin() + last_path.first.i_id, src_buffer.end(), std::back_inserter(dst_buffer));
+ src_buffer.erase(src_buffer.begin() + last_path.first.i_id, src_buffer.end());
+
+ // updates path indices
+ last_path.first.b_id = buffer_indices.size() - 1;
+ last_path.first.i_id = 0;
+ last_path.last.b_id = buffer_indices.size() - 1;
+ last_path.last.i_id = delta_id;
+ }
+ }
+ }
+
+ switch (buffer.render_primitive_type)
+ {
+ case TBuffer::ERenderPrimitiveType::Point: {
+ add_indices_as_point(curr, buffer, static_cast<unsigned int>(buffer_indices.size()) - 1, buffer_indices.back(), i);
+ break;
+ }
+ case TBuffer::ERenderPrimitiveType::Line: {
+ add_indices_as_line(prev, curr, buffer, static_cast<unsigned int>(buffer_indices.size()) - 1, buffer_indices.back(), i);
+ break;
+ }
+ case TBuffer::ERenderPrimitiveType::Triangle: {
+ add_indices_as_solid(prev, curr, buffer, curr_buffer_vertices_size[id], static_cast<unsigned int>(buffer_indices.size()) - 1, buffer_indices.back(), i);
+ break;
+ }
+ }
+ }
+
+ if (progress_dialog != nullptr) {
+ progress_dialog->Update(100, "");
+ progress_dialog->Fit();
+ }
+
+ log_memory_usage("Loaded G-code generated indices buffers, ", vertices, indices);
+
+ // toolpaths data -> send indices data to gpu
+ for (size_t i = 0; i < m_buffers.size(); ++i) {
+ TBuffer& buffer = m_buffers[i];
+
+ for (size_t j = 0; j < indices[i].size(); ++j) {
+ const IndexBuffer& buffer_indices = indices[i][j];
+ buffer.indices.push_back(IBuffer());
+ IBuffer& ibuffer = buffer.indices.back();
+ ibuffer.count = buffer_indices.size();
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ m_statistics.total_indices_gpu_size += ibuffer.count * sizeof(unsigned int);
+ m_statistics.max_ibuffer_gpu_size = std::max(m_statistics.max_ibuffer_gpu_size, static_cast<int64_t>(ibuffer.count * sizeof(unsigned int)));
+ m_statistics.max_indices_in_index_buffer = std::max(m_statistics.max_indices_in_index_buffer, static_cast<int64_t>(ibuffer.count));
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+
+ if (ibuffer.count > 0) {
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ ++m_statistics.ibuffers_count;
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+ glsafe(::glGenBuffers(1, &ibuffer.id));
+ glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibuffer.id));
+ glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, buffer_indices.size() * sizeof(unsigned int), buffer_indices.data(), GL_STATIC_DRAW));
+ glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
+ }
+ }
+ }
+
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ for (const TBuffer& buffer : m_buffers) {
+ m_statistics.paths_size += SLIC3R_STDVEC_MEMSIZE(buffer.paths, Path);
+ }
+ unsigned int travel_buffer_id = buffer_id(EMoveType::Travel);
+ const MultiIndexBuffer& travel_buffer_indices = indices[travel_buffer_id];
+ for (size_t i = 0; i < travel_buffer_indices.size(); ++i) {
+ m_statistics.travel_segments_count = travel_buffer_indices[i].size() / m_buffers[travel_buffer_id].indices_per_segment();
+ }
+ unsigned int wipe_buffer_id = buffer_id(EMoveType::Wipe);
+ const MultiIndexBuffer& wipe_buffer_indices = indices[wipe_buffer_id];
+ for (size_t i = 0; i < wipe_buffer_indices.size(); ++i) {
+ m_statistics.wipe_segments_count = wipe_buffer_indices[i].size() / m_buffers[wipe_buffer_id].indices_per_segment();
+ }
+ unsigned int extrude_buffer_id = buffer_id(EMoveType::Extrude);
+ const MultiIndexBuffer& extrude_buffer_indices = indices[extrude_buffer_id];
+ for (size_t i = 0; i < extrude_buffer_indices.size(); ++i) {
+ m_statistics.extrude_segments_count = extrude_buffer_indices[i].size() / m_buffers[extrude_buffer_id].indices_per_segment();
+ }
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+
+ // dismiss indices data, no more needed
+ std::vector<MultiIndexBuffer>().swap(indices);
+
+ // layers zs / roles / extruder ids / cp color ids -> extract from result
+ size_t last_travel_s_id = 0;
+ for (size_t i = 0; i < m_moves_count; ++i) {
+ const GCodeProcessor::MoveVertex& move = gcode_result.moves[i];
+ if (move.type == EMoveType::Extrude) {
+ // layers zs
+ const double* const last_z = m_layers.empty() ? nullptr : &m_layers.get_zs().back();
+ double z = static_cast<double>(move.position[2]);
+ if (last_z == nullptr || z < *last_z - EPSILON || *last_z + EPSILON < z)
+ m_layers.append(z, { last_travel_s_id, i });
+ else
+ m_layers.get_endpoints().back().last = i;
+ // extruder ids
+ m_extruder_ids.emplace_back(move.extruder_id);
+ // roles
+ if (i > 0)
+ m_roles.emplace_back(move.extrusion_role);
+ }
+ else if (move.type == EMoveType::Travel) {
+ if (i - last_travel_s_id > 1 && !m_layers.empty())
+ m_layers.get_endpoints().back().last = i;
+
+ last_travel_s_id = i;
+ }
+ }
+
+ // set layers z range
+ if (!m_layers.empty())
+ m_layers_z_range = { 0, static_cast<unsigned int>(m_layers.size() - 1) };
+
+ // change color of paths whose layer contains option points
+ if (!options_zs.empty()) {
+ TBuffer& extrude_buffer = m_buffers[buffer_id(EMoveType::Extrude)];
+ for (Path& path : extrude_buffer.paths) {
+ float z = path.first.position[2];
+ if (std::find_if(options_zs.begin(), options_zs.end(), [z](float f) { return f - EPSILON <= z && z <= f + EPSILON; }) != options_zs.end())
+ path.cp_color_id = 255 - path.cp_color_id;
+ }
+ }
+
+ // roles -> remove duplicates
+ std::sort(m_roles.begin(), m_roles.end());
+ m_roles.erase(std::unique(m_roles.begin(), m_roles.end()), m_roles.end());
+ m_roles.shrink_to_fit();
+
+ // extruder ids -> remove duplicates
+ std::sort(m_extruder_ids.begin(), m_extruder_ids.end());
+ m_extruder_ids.erase(std::unique(m_extruder_ids.begin(), m_extruder_ids.end()), m_extruder_ids.end());
+ m_extruder_ids.shrink_to_fit();
+
+ log_memory_usage("Loaded G-code generated extrusion paths, ", vertices, indices);
+
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ m_statistics.load_time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - start_time).count();
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+
+ if (progress_dialog != nullptr)
+ progress_dialog->Destroy();
+}
+
+void GCodeViewer::load_shells(const Print& print, bool initialized)
+{
+ if (print.objects().empty())
+ // no shells, return
+ return;
+
+ // adds objects' volumes
+ int object_id = 0;
+ for (const PrintObject* obj : print.objects()) {
+ const ModelObject* model_obj = obj->model_object();
+
+ std::vector<int> instance_ids(model_obj->instances.size());
+ for (int i = 0; i < (int)model_obj->instances.size(); ++i) {
+ instance_ids[i] = i;
+ }
+
+ m_shells.volumes.load_object(model_obj, object_id, instance_ids, "object", initialized);
+
+ ++object_id;
+ }
+
+ if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF) {
+ // adds wipe tower's volume
+ double max_z = print.objects()[0]->model_object()->get_model()->bounding_box().max(2);
+ const PrintConfig& config = print.config();
+ size_t extruders_count = config.nozzle_diameter.size();
+ if ((extruders_count > 1) && config.wipe_tower && !config.complete_objects) {
+ const DynamicPrintConfig& print_config = wxGetApp().preset_bundle->prints.get_edited_preset().config;
+ double layer_height = print_config.opt_float("layer_height");
+ double first_layer_height = print_config.get_abs_value("first_layer_height", layer_height);
+ double nozzle_diameter = print.config().nozzle_diameter.values[0];
+ float depth = print.wipe_tower_data(extruders_count, first_layer_height, nozzle_diameter).depth;
+ float brim_width = print.wipe_tower_data(extruders_count, first_layer_height, nozzle_diameter).brim_width;
+
+ m_shells.volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
+ !print.is_step_done(psWipeTower), brim_width, initialized);
+ }
+ }
+
+ // remove modifiers
+ while (true) {
+ GLVolumePtrs::iterator it = std::find_if(m_shells.volumes.volumes.begin(), m_shells.volumes.volumes.end(), [](GLVolume* volume) { return volume->is_modifier; });
+ if (it != m_shells.volumes.volumes.end()) {
+ delete (*it);
+ m_shells.volumes.volumes.erase(it);
+ }
+ else
+ break;
+ }
+
+ for (GLVolume* volume : m_shells.volumes.volumes) {
+ volume->zoom_to_volumes = false;
+ volume->color[3] = 0.25f;
+ volume->force_native_color = true;
+ volume->set_render_color();
+ }
+}
+
+void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool keep_sequential_current_last) const
+{
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ auto start_time = std::chrono::high_resolution_clock::now();
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+
+ auto extrusion_color = [this](const Path& path) {
+ Color color;
+ switch (m_view_type)
+ {
+ case EViewType::FeatureType: { color = Extrusion_Role_Colors[static_cast<unsigned int>(path.role)]; break; }
+ case EViewType::Height: { color = m_extrusions.ranges.height.get_color_at(path.height); break; }
+ case EViewType::Width: { color = m_extrusions.ranges.width.get_color_at(path.width); break; }
+ case EViewType::Feedrate: { color = m_extrusions.ranges.feedrate.get_color_at(path.feedrate); break; }
+ case EViewType::FanSpeed: { color = m_extrusions.ranges.fan_speed.get_color_at(path.fan_speed); break; }
+ case EViewType::VolumetricRate: { color = m_extrusions.ranges.volumetric_rate.get_color_at(path.volumetric_rate); break; }
+ case EViewType::Tool: { color = m_tool_colors[path.extruder_id]; break; }
+ case EViewType::ColorPrint: {
+ if (path.cp_color_id >= static_cast<unsigned char>(m_tool_colors.size())) {
+ color = { 0.5f, 0.5f, 0.5f };
+// // complementary color
+// color = m_tool_colors[255 - path.cp_color_id];
+// color = { 1.0f - color[0], 1.0f - color[1], 1.0f - color[2] };
+ }
+ else
+ color = m_tool_colors[path.cp_color_id];
+
+ break;
+ }
+ default: { color = { 1.0f, 1.0f, 1.0f }; break; }
+ }
+
+ return color;
+ };
+
+ auto travel_color = [this](const Path& path) {
+ return (path.delta_extruder < 0.0f) ? Travel_Colors[2] /* Retract */ :
+ ((path.delta_extruder > 0.0f) ? Travel_Colors[1] /* Extrude */ :
+ Travel_Colors[0] /* Move */);
+ };
+
+ auto is_in_layers_range = [this](const Path& path, size_t min_id, size_t max_id) {
+ auto in_layers_range = [this, min_id, max_id](size_t id) {
+ return m_layers.get_endpoints_at(min_id).first <= id && id <= m_layers.get_endpoints_at(max_id).last;
+ };
+
+ return in_layers_range(path.first.s_id) || in_layers_range(path.last.s_id);
+ };
+
+ auto is_travel_in_layers_range = [this](size_t path_id, size_t min_id, size_t max_id) {
+ auto is_in_z_range = [](const Path& path, double min_z, double max_z) {
+ auto in_z_range = [min_z, max_z](double z) {
+ return min_z - EPSILON < z&& z < max_z + EPSILON;
+ };
+
+ return in_z_range(path.first.position[2]) || in_z_range(path.last.position[2]);
+ };
+
+ const TBuffer& buffer = m_buffers[buffer_id(EMoveType::Travel)];
+ if (path_id >= buffer.paths.size())
+ return false;
+
+ Path path = buffer.paths[path_id];
+ size_t first = path_id;
+ size_t last = path_id;
+
+ // check adjacent paths
+ while (first > 0 && path.first.position.isApprox(buffer.paths[first - 1].last.position)) {
+ --first;
+ path.first = buffer.paths[first].first;
+ }
+ while (last < buffer.paths.size() - 1 && path.last.position.isApprox(buffer.paths[last + 1].first.position)) {
+ ++last;
+ path.last = buffer.paths[last].last;
+ }
+
+ size_t min_s_id = m_layers.get_endpoints_at(min_id).first;
+ size_t max_s_id = m_layers.get_endpoints_at(max_id).last;
+
+ return (min_s_id <= path.first.s_id && path.first.s_id <= max_s_id) ||
+ (min_s_id <= path.last.s_id && path.last.s_id <= max_s_id);
+ };
+
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ m_statistics.render_paths_size = 0;
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+
+ bool top_layer_only = get_app_config()->get("seq_top_layer_only") == "1";
+
+ SequentialView::Endpoints global_endpoints = { m_moves_count , 0 };
+ SequentialView::Endpoints top_layer_endpoints = global_endpoints;
+ if (top_layer_only || !keep_sequential_current_first) m_sequential_view.current.first = 0;
+ if (!keep_sequential_current_last) m_sequential_view.current.last = m_moves_count;
+
+ // first pass: collect visible paths and update sequential view data
+ std::vector<std::tuple<TBuffer*, unsigned int, unsigned int>> paths;
+ for (TBuffer& buffer : m_buffers) {
+ // reset render paths
+ buffer.render_paths.clear();
+
+ if (!buffer.visible)
+ continue;
+
+ for (size_t i = 0; i < buffer.paths.size(); ++i) {
+ const Path& path = buffer.paths[i];
+ if (path.type == EMoveType::Travel) {
+ if (!is_travel_in_layers_range(i, m_layers_z_range[0], m_layers_z_range[1]))
+ continue;
+ }
+ else if (!is_in_layers_range(path, m_layers_z_range[0], m_layers_z_range[1]))
+ continue;
+
+ if (path.type == EMoveType::Extrude && !is_visible(path))
+ continue;
+
+ // store valid path
+ paths.push_back({ &buffer, path.first.b_id, static_cast<unsigned int>(i) });
+
+ global_endpoints.first = std::min(global_endpoints.first, path.first.s_id);
+ global_endpoints.last = std::max(global_endpoints.last, path.last.s_id);
+
+ if (top_layer_only) {
+ if (path.type == EMoveType::Travel) {
+ if (is_travel_in_layers_range(i, m_layers_z_range[1], m_layers_z_range[1])) {
+ top_layer_endpoints.first = std::min(top_layer_endpoints.first, path.first.s_id);
+ top_layer_endpoints.last = std::max(top_layer_endpoints.last, path.last.s_id);
+ }
+ }
+ else if (is_in_layers_range(path, m_layers_z_range[1], m_layers_z_range[1])) {
+ top_layer_endpoints.first = std::min(top_layer_endpoints.first, path.first.s_id);
+ top_layer_endpoints.last = std::max(top_layer_endpoints.last, path.last.s_id);
+ }
+ }
+ }
+ }
+
+ // update current sequential position
+ m_sequential_view.current.first = !top_layer_only && keep_sequential_current_first ? std::clamp(m_sequential_view.current.first, global_endpoints.first, global_endpoints.last) : global_endpoints.first;
+ m_sequential_view.current.last = keep_sequential_current_last ? std::clamp(m_sequential_view.current.last, global_endpoints.first, global_endpoints.last) : global_endpoints.last;
+
+ // get the world position from gpu
+ bool found = false;
+ for (const TBuffer& buffer : m_buffers) {
+ // searches the path containing the current position
+ for (const Path& path : buffer.paths) {
+ if (path.contains(m_sequential_view.current.last)) {
+ unsigned int offset = static_cast<unsigned int>(m_sequential_view.current.last - path.first.s_id);
+ if (offset > 0) {
+ if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Line)
+ offset = 2 * offset - 1;
+ else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) {
+ unsigned int indices_count = buffer.indices_per_segment();
+ offset = indices_count * (offset - 1) + (indices_count - 6);
+ }
+ }
+ offset += static_cast<unsigned int>(path.first.i_id);
+
+ // gets the index from the index buffer on gpu
+ unsigned int index = 0;
+ glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.indices[path.first.b_id].id));
+ glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(offset * sizeof(unsigned int)), static_cast<GLsizeiptr>(sizeof(unsigned int)), static_cast<void*>(&index)));
+ glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
+
+ // gets the position from the vertices buffer on gpu
+ glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vertices.id));
+ glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, static_cast<GLintptr>(index * buffer.vertices.vertex_size_bytes()), static_cast<GLsizeiptr>(3 * sizeof(float)), static_cast<void*>(m_sequential_view.current_position.data())));
+ glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
+ found = true;
+ break;
+ }
+ }
+ if (found)
+ break;
+ }
+
+ // second pass: filter paths by sequential data and collect them by color
+ RenderPath *render_path = nullptr;
+ for (const auto& [buffer, index_buffer_id, path_id] : paths) {
+ const Path& path = buffer->paths[path_id];
+ if (m_sequential_view.current.last <= path.first.s_id || path.last.s_id <= m_sequential_view.current.first)
+ continue;
+
+ Color color;
+ switch (path.type)
+ {
+ case EMoveType::Extrude: {
+ if (!top_layer_only ||
+ m_sequential_view.current.last == global_endpoints.last ||
+ is_in_layers_range(path, m_layers_z_range[1], m_layers_z_range[1]))
+ color = extrusion_color(path);
+ else
+ color = { 0.25f, 0.25f, 0.25f };
+
+ break;
+ }
+ case EMoveType::Travel: {
+ if (!top_layer_only || m_sequential_view.current.last == global_endpoints.last || is_travel_in_layers_range(path_id, m_layers_z_range[1], m_layers_z_range[1]))
+ color = (m_view_type == EViewType::Feedrate || m_view_type == EViewType::Tool || m_view_type == EViewType::ColorPrint) ? extrusion_color(path) : travel_color(path);
+ else
+ color = { 0.25f, 0.25f, 0.25f };
+
+ break;
+ }
+ case EMoveType::Wipe: { color = Wipe_Color; break; }
+ default: { color = { 0.0f, 0.0f, 0.0f }; break; }
+ }
+
+ RenderPath key{ color, static_cast<unsigned int>(index_buffer_id), path_id };
+ if (render_path == nullptr || ! RenderPathPropertyEqual()(*render_path, key))
+ render_path = const_cast<RenderPath*>(&(*buffer->render_paths.emplace(key).first));
+ unsigned int segments_count = std::min(m_sequential_view.current.last, path.last.s_id) - std::max(m_sequential_view.current.first, path.first.s_id) + 1;
+ unsigned int size_in_indices = 0;
+ switch (buffer->render_primitive_type)
+ {
+ case TBuffer::ERenderPrimitiveType::Point: { size_in_indices = segments_count; break; }
+ case TBuffer::ERenderPrimitiveType::Line:
+ case TBuffer::ERenderPrimitiveType::Triangle: { size_in_indices = buffer->indices_per_segment() * (segments_count - 1); break; }
+ }
+ render_path->sizes.push_back(size_in_indices);
+
+ unsigned int delta_1st = 0;
+ if (path.first.s_id < m_sequential_view.current.first && m_sequential_view.current.first <= path.last.s_id)
+ delta_1st = m_sequential_view.current.first - path.first.s_id;
+
+ if (buffer->render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle)
+ delta_1st *= buffer->indices_per_segment();
+
+ render_path->offsets.push_back(static_cast<size_t>((path.first.i_id + delta_1st) * sizeof(unsigned int)));
+ }
+
+ // set sequential data to their final value
+ m_sequential_view.endpoints = top_layer_only ? top_layer_endpoints : global_endpoints;
+ m_sequential_view.current.first = !top_layer_only && keep_sequential_current_first ? std::clamp(m_sequential_view.current.first, m_sequential_view.endpoints.first, m_sequential_view.endpoints.last) : m_sequential_view.endpoints.first;
+
+ wxGetApp().plater()->enable_preview_moves_slider(!paths.empty());
+
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ for (const TBuffer& buffer : m_buffers) {
+ m_statistics.render_paths_size += SLIC3R_STDVEC_MEMSIZE(buffer.render_paths, RenderPath);
+ for (const RenderPath& path : buffer.render_paths) {
+ m_statistics.render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.sizes, unsigned int);
+ m_statistics.render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.offsets, size_t);
+ }
+ }
+ m_statistics.refresh_paths_time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - start_time).count();
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+}
+
+void GCodeViewer::render_toolpaths() const
+{
+#if ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
+ float point_size = 20.0f;
+#else
+ float point_size = 0.8f;
+#endif // ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
+ std::array<float, 4> light_intensity = { 0.25f, 0.70f, 0.75f, 0.75f };
+ const Camera& camera = wxGetApp().plater()->get_camera();
+ double zoom = camera.get_zoom();
+ const std::array<int, 4>& viewport = camera.get_viewport();
+ float near_plane_height = camera.get_type() == Camera::Perspective ? static_cast<float>(viewport[3]) / (2.0f * static_cast<float>(2.0 * std::tan(0.5 * Geometry::deg2rad(camera.get_fov())))) :
+ static_cast<float>(viewport[3]) * 0.0005;
+
+ auto set_uniform_color = [](const std::array<float, 3>& color, GLShaderProgram& shader) {
+ std::array<float, 4> color4 = { color[0], color[1], color[2], 1.0f };
+ shader.set_uniform("uniform_color", color4);
+ };
+
+ auto render_as_points = [this, zoom, point_size, near_plane_height, set_uniform_color]
+ (const TBuffer& buffer, unsigned int index_buffer_id, EOptionsColors color_id, GLShaderProgram& shader) {
+ set_uniform_color(Options_Colors[static_cast<unsigned int>(color_id)], shader);
+#if ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
+ shader.set_uniform("use_fixed_screen_size", 1);
+#else
+ shader.set_uniform("use_fixed_screen_size", 0);
+#endif // ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
+ shader.set_uniform("zoom", zoom);
+ shader.set_uniform("percent_outline_radius", 0.0f);
+ shader.set_uniform("percent_center_radius", 0.33f);
+ shader.set_uniform("point_size", point_size);
+ shader.set_uniform("near_plane_height", near_plane_height);
+
+ glsafe(::glEnable(GL_VERTEX_PROGRAM_POINT_SIZE));
+ glsafe(::glEnable(GL_POINT_SPRITE));
+
+ for (const RenderPath& path : buffer.render_paths) {
+ if (path.index_buffer_id == index_buffer_id) {
+ glsafe(::glMultiDrawElements(GL_POINTS, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ ++m_statistics.gl_multi_points_calls_count;
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+ }
+ }
+
+ glsafe(::glDisable(GL_POINT_SPRITE));
+ glsafe(::glDisable(GL_VERTEX_PROGRAM_POINT_SIZE));
+ };
+
+ auto render_as_lines = [this, light_intensity, set_uniform_color](const TBuffer& buffer, unsigned int index_buffer_id, GLShaderProgram& shader) {
+ shader.set_uniform("light_intensity", light_intensity);
+ for (const RenderPath& path : buffer.render_paths) {
+ if (path.index_buffer_id == index_buffer_id) {
+ set_uniform_color(path.color, shader);
+ glsafe(::glMultiDrawElements(GL_LINES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ ++m_statistics.gl_multi_lines_calls_count;
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+ }
+ }
+ };
+
+ auto render_as_triangles = [this, set_uniform_color](const TBuffer& buffer, unsigned int index_buffer_id, GLShaderProgram& shader) {
+ for (const RenderPath& path : buffer.render_paths) {
+ if (path.index_buffer_id == index_buffer_id) {
+ set_uniform_color(path.color, shader);
+ glsafe(::glMultiDrawElements(GL_TRIANGLES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
+#if ENABLE_GCODE_VIEWER_STATISTICS
+ ++m_statistics.gl_multi_triangles_calls_count;
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+ }
+ }
+ };
+
+ auto line_width = [](double zoom) {
+ return (zoom < 5.0) ? 1.0 : (1.0 + 5.0 * (zoom - 5.0) / (100.0 - 5.0));
+ };
+
+ glsafe(::glLineWidth(static_cast<GLfloat>(line_width(zoom))));
+
+ unsigned char begin_id = buffer_id(EMoveType::Retract);
+ unsigned char end_id = buffer_id(EMoveType::Count);
+
+ for (unsigned char i = begin_id; i < end_id; ++i) {
+ const TBuffer& buffer = m_buffers[i];
+ if (!buffer.visible || !buffer.has_data())
+ continue;
+
+ GLShaderProgram* shader = wxGetApp().get_shader(buffer.shader.c_str());
+ if (shader != nullptr) {
+ shader->start_using();
+
+ glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vertices.id));
+ glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_size()));
+ glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
+ bool has_normals = buffer.vertices.normal_size_floats() > 0;
+ if (has_normals) {
+ glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_size()));
+ glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
+ }
+
+ for (size_t j = 0; j < buffer.indices.size(); ++j) {
+ glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.indices[j].id));
+
+ switch (buffer.render_primitive_type)
+ {
+ case TBuffer::ERenderPrimitiveType::Point:
+ {
+ EOptionsColors color;
+ switch (buffer_type(i))
+ {
+ case EMoveType::Tool_change: { color = EOptionsColors::ToolChanges; break; }
+ case EMoveType::Color_change: { color = EOptionsColors::ColorChanges; break; }
+ case EMoveType::Pause_Print: { color = EOptionsColors::PausePrints; break; }
+ case EMoveType::Custom_GCode: { color = EOptionsColors::CustomGCodes; break; }
+ case EMoveType::Retract: { color = EOptionsColors::Retractions; break; }
+ case EMoveType::Unretract: { color = EOptionsColors::Unretractions; break; }
+ }
+ render_as_points(buffer, static_cast<unsigned int>(j), color, *shader);
+ break;
+ }
+ case TBuffer::ERenderPrimitiveType::Line:
+ {
+ render_as_lines(buffer, static_cast<unsigned int>(j), *shader);
+ break;
+ }
+ case TBuffer::ERenderPrimitiveType::Triangle:
+ {
+ render_as_triangles(buffer, static_cast<unsigned int>(j), *shader);
+ break;
+ }
+ }
+
+ glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
+ }
+
+ if (has_normals)
+ glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
+
+ glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
+ glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
+
+ shader->stop_using();
+ }
+ }
+}
+
+void GCodeViewer::render_shells() const
+{
+ if (!m_shells.visible || m_shells.volumes.empty())
+ return;
+
+ GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
+ if (shader == nullptr)
+ return;
+
+// glsafe(::glDepthMask(GL_FALSE));
+
+ shader->start_using();
+ m_shells.volumes.render(GLVolumeCollection::Transparent, true, wxGetApp().plater()->get_camera().get_view_matrix());
+ shader->stop_using();
+
+// glsafe(::glDepthMask(GL_TRUE));
+}
+
+void GCodeViewer::render_legend() const
+{
+ if (!m_legend_enabled)
+ return;
+
+ ImGuiWrapper& imgui = *wxGetApp().imgui();
+
+ imgui.set_next_window_pos(0.0f, 0.0f, ImGuiCond_Always);
+ ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
+ ImGui::SetNextWindowBgAlpha(0.6f);
+ imgui.begin(std::string("Legend"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove);
+
+ ImDrawList* draw_list = ImGui::GetWindowDrawList();
+
+ enum class EItemType : unsigned char
+ {
+ Rect,
+ Circle,
+ Hexagon,
+ Line
+ };
+
+ const PrintEstimatedTimeStatistics::Mode& time_mode = m_time_statistics.modes[static_cast<size_t>(m_time_estimate_mode)];
+
+ float icon_size = ImGui::GetTextLineHeight();
+ float percent_bar_size = 2.0f * ImGui::GetTextLineHeight();
+
+ auto append_item = [this, draw_list, icon_size, percent_bar_size, &imgui](EItemType type, const Color& color, const std::string& label,
+ bool visible = true, const std::string& time = "", float percent = 0.0f, float max_percent = 0.0f, const std::array<float, 2>& offsets = { 0.0f, 0.0f },
+ std::function<void()> callback = nullptr) {
+ if (!visible)
+ ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.3333f);
+ ImVec2 pos = ImGui::GetCursorScreenPos();
+ switch (type) {
+ default:
+ case EItemType::Rect: {
+ draw_list->AddRectFilled({ pos.x + 1.0f, pos.y + 1.0f }, { pos.x + icon_size - 1.0f, pos.y + icon_size - 1.0f },
+ ImGui::GetColorU32({ color[0], color[1], color[2], 1.0f }));
+ break;
+ }
+ case EItemType::Circle: {
+ ImVec2 center(0.5f * (pos.x + pos.x + icon_size), 0.5f * (pos.y + pos.y + icon_size));
+ if (m_buffers[buffer_id(EMoveType::Retract)].shader == "options_120") {
+ draw_list->AddCircleFilled(center, 0.5f * icon_size,
+ ImGui::GetColorU32({ 0.5f * color[0], 0.5f * color[1], 0.5f * color[2], 1.0f }), 16);
+ float radius = 0.5f * icon_size;
+ draw_list->AddCircleFilled(center, radius, ImGui::GetColorU32({ color[0], color[1], color[2], 1.0f }), 16);
+ radius = 0.5f * icon_size * 0.01f * 33.0f;
+ draw_list->AddCircleFilled(center, radius, ImGui::GetColorU32({ 0.5f * color[0], 0.5f * color[1], 0.5f * color[2], 1.0f }), 16);
+ }
+ else
+ draw_list->AddCircleFilled(center, 0.5f * icon_size, ImGui::GetColorU32({ color[0], color[1], color[2], 1.0f }), 16);
+
+ break;
+ }
+ case EItemType::Hexagon: {
+ ImVec2 center(0.5f * (pos.x + pos.x + icon_size), 0.5f * (pos.y + pos.y + icon_size));
+ draw_list->AddNgonFilled(center, 0.5f * icon_size, ImGui::GetColorU32({ color[0], color[1], color[2], 1.0f }), 6);
+ break;
+ }
+ case EItemType::Line: {
+ draw_list->AddLine({ pos.x + 1, pos.y + icon_size - 1 }, { pos.x + icon_size - 1, pos.y + 1 }, ImGui::GetColorU32({ color[0], color[1], color[2], 1.0f }), 3.0f);
+ break;
+ }
+ }
+
+ // draw text
+ ImGui::Dummy({ icon_size, icon_size });
+ ImGui::SameLine();
+ if (callback != nullptr) {
+ if (ImGui::MenuItem(label.c_str()))
+ callback();
+ else {
+ // show tooltip
+ if (ImGui::IsItemHovered()) {
+ if (!visible)
+ ImGui::PopStyleVar();
+ ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiWrapper::COL_WINDOW_BACKGROUND);
+ ImGui::BeginTooltip();
+ imgui.text(visible ? _u8L("Click to hide") : _u8L("Click to show"));
+ ImGui::EndTooltip();
+ ImGui::PopStyleColor();
+ if (!visible)
+ ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.3333f);
+
+ // to avoid the tooltip to change size when moving the mouse
+ wxGetApp().plater()->get_current_canvas3D()->set_as_dirty();
+ wxGetApp().plater()->get_current_canvas3D()->request_extra_frame();
+ }
+ }
+
+ if (!time.empty()) {
+ ImGui::SameLine(offsets[0]);
+ imgui.text(time);
+ ImGui::SameLine(offsets[1]);
+ pos = ImGui::GetCursorScreenPos();
+ float width = std::max(1.0f, percent_bar_size * percent / max_percent);
+ draw_list->AddRectFilled({ pos.x, pos.y + 2.0f }, { pos.x + width, pos.y + icon_size - 2.0f },
+ ImGui::GetColorU32(ImGuiWrapper::COL_ORANGE_LIGHT));
+ ImGui::Dummy({ percent_bar_size, icon_size });
+ ImGui::SameLine();
+ char buf[64];
+ ::sprintf(buf, "%.1f%%", 100.0f * percent);
+ ImGui::TextUnformatted((percent > 0.0f) ? buf : "");
+ }
+ }
+ else
+ imgui.text(label);
+
+ if (!visible)
+ ImGui::PopStyleVar();
+ };
+
+ auto append_range = [this, draw_list, &imgui, append_item](const Extrusions::Range& range, unsigned int decimals) {
+ auto append_range_item = [this, draw_list, &imgui, append_item](int i, float value, unsigned int decimals) {
+ char buf[1024];
+ ::sprintf(buf, "%.*f", decimals, value);
+ append_item(EItemType::Rect, Range_Colors[i], buf);
+ };
+
+ if (range.count == 1)
+ // single item use case
+ append_range_item(0, range.min, decimals);
+ else if (range.count == 2) {
+ append_range_item(static_cast<int>(Range_Colors.size()) - 1, range.max, decimals);
+ append_range_item(0, range.min, decimals);
+ }
+ else {
+ float step_size = range.step_size();
+ for (int i = static_cast<int>(Range_Colors.size()) - 1; i >= 0; --i) {
+ append_range_item(i, range.min + static_cast<float>(i) * step_size, decimals);
+ }
+ }
+ };
+
+ auto append_headers = [&imgui](const std::array<std::string, 3>& texts, const std::array<float, 2>& offsets) {
+ imgui.text(texts[0]);
+ ImGui::SameLine(offsets[0]);
+ imgui.text(texts[1]);
+ ImGui::SameLine(offsets[1]);
+ imgui.text(texts[2]);
+ ImGui::Separator();
+ };
+
+ auto max_width = [](const std::vector<std::string>& items, const std::string& title, float extra_size = 0.0f) {
+ float ret = ImGui::CalcTextSize(title.c_str()).x;
+ for (const std::string& item : items) {
+ ret = std::max(ret, extra_size + ImGui::CalcTextSize(item.c_str()).x);
+ }
+ return ret;
+ };
+
+ auto calculate_offsets = [max_width](const std::vector<std::string>& labels, const std::vector<std::string>& times,
+ const std::array<std::string, 2>& titles, float extra_size = 0.0f) {
+ const ImGuiStyle& style = ImGui::GetStyle();
+ std::array<float, 2> ret = { 0.0f, 0.0f };
+ ret[0] = max_width(labels, titles[0], extra_size) + 3.0f * style.ItemSpacing.x;
+ ret[1] = ret[0] + max_width(times, titles[1]) + style.ItemSpacing.x;
+ return ret;
+ };
+
+ auto color_print_ranges = [this](unsigned char extruder_id, const std::vector<CustomGCode::Item>& custom_gcode_per_print_z) {
+ std::vector<std::pair<Color, std::pair<double, double>>> ret;
+ ret.reserve(custom_gcode_per_print_z.size());
+
+ for (const auto& item : custom_gcode_per_print_z) {
+ if (extruder_id + 1 != static_cast<unsigned char>(item.extruder))
+ continue;
+
+ if (item.type != ColorChange)
+ continue;
+
+ const std::vector<double> zs = m_layers.get_zs();
+ auto lower_b = std::lower_bound(zs.begin(), zs.end(), item.print_z - Slic3r::DoubleSlider::epsilon());
+ if (lower_b == zs.end())
+ continue;
+
+ double current_z = *lower_b;
+ double previous_z = (lower_b == zs.begin()) ? 0.0 : *(--lower_b);
+
+ // to avoid duplicate values, check adding values
+ if (ret.empty() || !(ret.back().second.first == previous_z && ret.back().second.second == current_z))
+ ret.push_back({ decode_color(item.color), { previous_z, current_z } });
+ }
+
+ return ret;
+ };
+
+ auto upto_label = [](double z) {
+ char buf[64];
+ ::sprintf(buf, "%.2f", z);
+ return _u8L("up to") + " " + std::string(buf) + " " + _u8L("mm");
+ };
+
+ auto above_label = [](double z) {
+ char buf[64];
+ ::sprintf(buf, "%.2f", z);
+ return _u8L("above") + " " + std::string(buf) + " " + _u8L("mm");
+ };
+
+ auto fromto_label = [](double z1, double z2) {
+ char buf1[64];
+ ::sprintf(buf1, "%.2f", z1);
+ char buf2[64];
+ ::sprintf(buf2, "%.2f", z2);
+ return _u8L("from") + " " + std::string(buf1) + " " + _u8L("to") + " " + std::string(buf2) + " " + _u8L("mm");
+ };
+
+ auto role_time_and_percent = [this, time_mode](ExtrusionRole role) {
+ auto it = std::find_if(time_mode.roles_times.begin(), time_mode.roles_times.end(), [role](const std::pair<ExtrusionRole, float>& item) { return role == item.first; });
+ return (it != time_mode.roles_times.end()) ? std::make_pair(it->second, it->second / time_mode.time) : std::make_pair(0.0f, 0.0f);
+ };
+
+ // data used to properly align items in columns when showing time
+ std::array<float, 2> offsets = { 0.0f, 0.0f };
+ std::vector<std::string> labels;
+ std::vector<std::string> times;
+ std::vector<float> percents;
+ float max_percent = 0.0f;
+
+ if (m_view_type == EViewType::FeatureType) {
+ // calculate offsets to align time/percentage data
+ for (size_t i = 0; i < m_roles.size(); ++i) {
+ ExtrusionRole role = m_roles[i];
+ if (role < erCount) {
+ labels.push_back(_u8L(ExtrusionEntity::role_to_string(role)));
+ auto [time, percent] = role_time_and_percent(role);
+ times.push_back((time > 0.0f) ? short_time(get_time_dhms(time)) : "");
+ percents.push_back(percent);
+ max_percent = std::max(max_percent, percent);
+ }
+ }
+
+ offsets = calculate_offsets(labels, times, { _u8L("Feature type"), _u8L("Time") }, icon_size);
+ }
+
+ // extrusion paths section -> title
+ switch (m_view_type)
+ {
+ case EViewType::FeatureType:
+ {
+ append_headers({ _u8L("Feature type"), _u8L("Time"), _u8L("Percentage") }, offsets);
+ break;
+ }
+ case EViewType::Height: { imgui.title(_u8L("Height (mm)")); break; }
+ case EViewType::Width: { imgui.title(_u8L("Width (mm)")); break; }
+ case EViewType::Feedrate: { imgui.title(_u8L("Speed (mm/s)")); break; }
+ case EViewType::FanSpeed: { imgui.title(_u8L("Fan Speed (%)")); break; }
+ case EViewType::VolumetricRate: { imgui.title(_u8L("Volumetric flow rate (mm³/s)")); break; }
+ case EViewType::Tool: { imgui.title(_u8L("Tool")); break; }
+ case EViewType::ColorPrint: { imgui.title(_u8L("Color Print")); break; }
+ default: { break; }
+ }
+
+ // extrusion paths section -> items
+ switch (m_view_type)
+ {
+ case EViewType::FeatureType:
+ {
+ for (size_t i = 0; i < m_roles.size(); ++i) {
+ ExtrusionRole role = m_roles[i];
+ if (role >= erCount)
+ continue;
+ bool visible = is_visible(role);
+ append_item(EItemType::Rect, Extrusion_Role_Colors[static_cast<unsigned int>(role)], labels[i],
+ visible, times[i], percents[i], max_percent, offsets, [this, role, visible]() {
+ m_extrusions.role_visibility_flags = visible ? m_extrusions.role_visibility_flags & ~(1 << role) : m_extrusions.role_visibility_flags | (1 << role);
+ // update buffers' render paths
+ refresh_render_paths(false, false);
+ wxGetApp().plater()->update_preview_moves_slider();
+ wxGetApp().plater()->get_current_canvas3D()->set_as_dirty();
+ wxGetApp().plater()->update_preview_bottom_toolbar();
+ }
+ );
+ }
+ break;
+ }
+ case EViewType::Height: { append_range(m_extrusions.ranges.height, 3); break; }
+ case EViewType::Width: { append_range(m_extrusions.ranges.width, 3); break; }
+ case EViewType::Feedrate: { append_range(m_extrusions.ranges.feedrate, 1); break; }
+ case EViewType::FanSpeed: { append_range(m_extrusions.ranges.fan_speed, 0); break; }
+ case EViewType::VolumetricRate: { append_range(m_extrusions.ranges.volumetric_rate, 3); break; }
+ case EViewType::Tool:
+ {
+ // shows only extruders actually used
+ for (unsigned char i : m_extruder_ids) {
+ append_item(EItemType::Rect, m_tool_colors[i], _u8L("Extruder") + " " + std::to_string(i + 1));
+ }
+ break;
+ }
+ case EViewType::ColorPrint:
+ {
+ const std::vector<CustomGCode::Item>& custom_gcode_per_print_z = wxGetApp().plater()->model().custom_gcode_per_print_z.gcodes;
+ if (m_extruders_count == 1) { // single extruder use case
+ std::vector<std::pair<Color, std::pair<double, double>>> cp_values = color_print_ranges(0, custom_gcode_per_print_z);
+ const int items_cnt = static_cast<int>(cp_values.size());
+ if (items_cnt == 0) { // There are no color changes, but there are some pause print or custom Gcode
+ append_item(EItemType::Rect, m_tool_colors.front(), _u8L("Default color"));
+ }
+ else {
+ for (int i = items_cnt; i >= 0; --i) {
+ // create label for color change item
+ if (i == 0) {
+ append_item(EItemType::Rect, m_tool_colors[0], upto_label(cp_values.front().second.first));
+ break;
+ }
+ else if (i == items_cnt) {
+ append_item(EItemType::Rect, cp_values[i - 1].first, above_label(cp_values[i - 1].second.second));
+ continue;
+ }
+ append_item(EItemType::Rect, cp_values[i - 1].first, fromto_label(cp_values[i - 1].second.second, cp_values[i].second.first));
+ }
+ }
+ }
+ else // multi extruder use case
+ {
+ // shows only extruders actually used
+ for (unsigned char i : m_extruder_ids) {
+ std::vector<std::pair<Color, std::pair<double, double>>> cp_values = color_print_ranges(i, custom_gcode_per_print_z);
+ const int items_cnt = static_cast<int>(cp_values.size());
+ if (items_cnt == 0) { // There are no color changes, but there are some pause print or custom Gcode
+ append_item(EItemType::Rect, m_tool_colors[i], _u8L("Extruder") + " " + std::to_string(i + 1) + " " + _u8L("default color"));
+ }
+ else {
+ for (int j = items_cnt; j >= 0; --j) {
+ // create label for color change item
+ std::string label = _u8L("Extruder") + " " + std::to_string(i + 1);
+ if (j == 0) {
+ label += " " + upto_label(cp_values.front().second.first);
+ append_item(EItemType::Rect, m_tool_colors[i], label);
+ break;
+ }
+ else if (j == items_cnt) {
+ label += " " + above_label(cp_values[j - 1].second.second);
+ append_item(EItemType::Rect, cp_values[j - 1].first, label);
+ continue;
+ }
+
+ label += " " + fromto_label(cp_values[j - 1].second.second, cp_values[j].second.first);
+ append_item(EItemType::Rect, cp_values[j - 1].first, label);
+ }
+ }
+ }
+ }
+
+ break;
+ }
+ default: { break; }
+ }
+
+ // partial estimated printing time section
+ if (m_view_type == EViewType::ColorPrint) {
+ using Times = std::pair<float, float>;
+ using TimesList = std::vector<std::pair<CustomGCode::Type, Times>>;
+
+ // helper structure containig the data needed to render the time items
+ struct PartialTime
+ {
+ enum class EType : unsigned char
+ {
+ Print,
+ ColorChange,
+ Pause
+ };
+ EType type;
+ int extruder_id;
+ Color color1;
+ Color color2;
+ Times times;
+ };
+ using PartialTimes = std::vector<PartialTime>;
+
+ auto generate_partial_times = [this](const TimesList& times) {
+ PartialTimes items;
+
+ std::vector<CustomGCode::Item> custom_gcode_per_print_z = wxGetApp().plater()->model().custom_gcode_per_print_z.gcodes;
+ int extruders_count = wxGetApp().extruders_edited_cnt();
+ std::vector<Color> last_color(extruders_count);
+ for (int i = 0; i < extruders_count; ++i) {
+ last_color[i] = m_tool_colors[i];
+ }
+ int last_extruder_id = 1;
+ for (const auto& time_rec : times) {
+ switch (time_rec.first)
+ {
+ case CustomGCode::PausePrint: {
+ auto it = std::find_if(custom_gcode_per_print_z.begin(), custom_gcode_per_print_z.end(), [time_rec](const CustomGCode::Item& item) { return item.type == time_rec.first; });
+ if (it != custom_gcode_per_print_z.end()) {
+ items.push_back({ PartialTime::EType::Print, it->extruder, last_color[it->extruder - 1], Color(), time_rec.second });
+ items.push_back({ PartialTime::EType::Pause, it->extruder, Color(), Color(), time_rec.second });
+ custom_gcode_per_print_z.erase(it);
+ }
+ break;
+ }
+ case CustomGCode::ColorChange: {
+ auto it = std::find_if(custom_gcode_per_print_z.begin(), custom_gcode_per_print_z.end(), [time_rec](const CustomGCode::Item& item) { return item.type == time_rec.first; });
+ if (it != custom_gcode_per_print_z.end()) {
+ items.push_back({ PartialTime::EType::Print, it->extruder, last_color[it->extruder - 1], Color(), time_rec.second });
+ items.push_back({ PartialTime::EType::ColorChange, it->extruder, last_color[it->extruder - 1], decode_color(it->color), time_rec.second });
+ last_color[it->extruder - 1] = decode_color(it->color);
+ last_extruder_id = it->extruder;
+ custom_gcode_per_print_z.erase(it);
+ }
+ else
+ items.push_back({ PartialTime::EType::Print, last_extruder_id, last_color[last_extruder_id - 1], Color(), time_rec.second });
+
+ break;
+ }
+ default: { break; }
+ }
+ }
+
+ return items;
+ };
+
+ auto append_color_change = [this, &imgui](const Color& color1, const Color& color2, const std::array<float, 2>& offsets, const Times& times) {
+ imgui.text(_u8L("Color change"));
+ ImGui::SameLine();
+
+ float icon_size = ImGui::GetTextLineHeight();
+ ImDrawList* draw_list = ImGui::GetWindowDrawList();
+ ImVec2 pos = ImGui::GetCursorScreenPos();
+ pos.x -= 0.5f * ImGui::GetStyle().ItemSpacing.x;
+
+ draw_list->AddRectFilled({ pos.x + 1.0f, pos.y + 1.0f }, { pos.x + icon_size - 1.0f, pos.y + icon_size - 1.0f },
+ ImGui::GetColorU32({ color1[0], color1[1], color1[2], 1.0f }));
+ pos.x += icon_size;
+ draw_list->AddRectFilled({ pos.x + 1.0f, pos.y + 1.0f }, { pos.x + icon_size - 1.0f, pos.y + icon_size - 1.0f },
+ ImGui::GetColorU32({ color2[0], color2[1], color2[2], 1.0f }));
+
+ ImGui::SameLine(offsets[0]);
+ imgui.text(short_time(get_time_dhms(times.second - times.first)));
+ };
+
+ auto append_print = [this, &imgui](const Color& color, const std::array<float, 2>& offsets, const Times& times) {
+ imgui.text(_u8L("Print"));
+ ImGui::SameLine();
+
+ float icon_size = ImGui::GetTextLineHeight();
+ ImDrawList* draw_list = ImGui::GetWindowDrawList();
+ ImVec2 pos = ImGui::GetCursorScreenPos();
+ pos.x -= 0.5f * ImGui::GetStyle().ItemSpacing.x;
+
+ draw_list->AddRectFilled({ pos.x + 1.0f, pos.y + 1.0f }, { pos.x + icon_size - 1.0f, pos.y + icon_size - 1.0f },
+ ImGui::GetColorU32({ color[0], color[1], color[2], 1.0f }));
+
+ ImGui::SameLine(offsets[0]);
+ imgui.text(short_time(get_time_dhms(times.second)));
+ ImGui::SameLine(offsets[1]);
+ imgui.text(short_time(get_time_dhms(times.first)));
+ };
+
+ PartialTimes partial_times = generate_partial_times(time_mode.custom_gcode_times);
+ if (!partial_times.empty()) {
+ labels.clear();
+ times.clear();
+
+ for (const PartialTime& item : partial_times) {
+ switch (item.type)
+ {
+ case PartialTime::EType::Print: { labels.push_back(_u8L("Print")); break; }
+ case PartialTime::EType::Pause: { labels.push_back(_u8L("Pause")); break; }
+ case PartialTime::EType::ColorChange: { labels.push_back(_u8L("Color change")); break; }
+ }
+ times.push_back(short_time(get_time_dhms(item.times.second)));
+ }
+ offsets = calculate_offsets(labels, times, { _u8L("Event"), _u8L("Remaining time") }, 2.0f * icon_size);
+
+ ImGui::Spacing();
+ append_headers({ _u8L("Event"), _u8L("Remaining time"), _u8L("Duration") }, offsets);
+ for (const PartialTime& item : partial_times) {
+ switch (item.type)
+ {
+ case PartialTime::EType::Print: {
+ append_print(item.color1, offsets, item.times);
+ break;
+ }
+ case PartialTime::EType::Pause: {
+ imgui.text(_u8L("Pause"));
+ ImGui::SameLine(offsets[0]);
+ imgui.text(short_time(get_time_dhms(item.times.second - item.times.first)));
+ break;
+ }
+ case PartialTime::EType::ColorChange: {
+ append_color_change(item.color1, item.color2, offsets, item.times);
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ // travel paths section
+ if (m_buffers[buffer_id(EMoveType::Travel)].visible) {
+ switch (m_view_type)
+ {
+ case EViewType::Feedrate:
+ case EViewType::Tool:
+ case EViewType::ColorPrint: {
+ break;
+ }
+ default: {
+ // title
+ ImGui::Spacing();
+ imgui.title(_u8L("Travel"));
+
+ // items
+ append_item(EItemType::Line, Travel_Colors[0], _u8L("Movement"));
+ append_item(EItemType::Line, Travel_Colors[1], _u8L("Extrusion"));
+ append_item(EItemType::Line, Travel_Colors[2], _u8L("Retraction"));
+
+ break;
+ }
+ }
+ }
+
+ // wipe paths section
+ if (m_buffers[buffer_id(EMoveType::Wipe)].visible) {
+ switch (m_view_type)
+ {
+ case EViewType::Feedrate:
+ case EViewType::Tool:
+ case EViewType::ColorPrint: { break; }
+ default: {
+ // title
+ ImGui::Spacing();
+ imgui.title(_u8L("Wipe"));
+
+ // items
+ append_item(EItemType::Line, Wipe_Color, _u8L("Wipe"));
+
+ break;
+ }
+ }
+ }
+
+ auto any_option_available = [this]() {
+ auto available = [this](EMoveType type) {
+ const TBuffer& buffer = m_buffers[buffer_id(type)];
+ return buffer.visible && buffer.has_data();
+ };
+
+ return available(EMoveType::Color_change) ||
+ available(EMoveType::Custom_GCode) ||
+ available(EMoveType::Pause_Print) ||
+ available(EMoveType::Retract) ||
+ available(EMoveType::Tool_change) ||
+ available(EMoveType::Unretract);
+ };
+
+ auto add_option = [this, append_item](EMoveType move_type, EOptionsColors color, const std::string& text) {
+ const TBuffer& buffer = m_buffers[buffer_id(move_type)];
+ if (buffer.visible && buffer.has_data())
+ append_item((buffer.shader == "options_110") ? EItemType::Rect : EItemType::Circle, Options_Colors[static_cast<unsigned int>(color)], text);
+ };
+
+ // options section
+ if (any_option_available()) {
+ // title
+ ImGui::Spacing();
+ imgui.title(_u8L("Options"));
+
+ // items
+ add_option(EMoveType::Retract, EOptionsColors::Retractions, _u8L("Retractions"));
+ add_option(EMoveType::Unretract, EOptionsColors::Unretractions, _u8L("Deretractions"));
+ add_option(EMoveType::Tool_change, EOptionsColors::ToolChanges, _u8L("Tool changes"));
+ add_option(EMoveType::Color_change, EOptionsColors::ColorChanges, _u8L("Color changes"));
+ add_option(EMoveType::Pause_Print, EOptionsColors::PausePrints, _u8L("Print pauses"));
+ add_option(EMoveType::Custom_GCode, EOptionsColors::CustomGCodes, _u8L("Custom G-codes"));
+ }
+
+ // settings section
+ if (wxGetApp().is_gcode_viewer() &&
+ (m_view_type == EViewType::FeatureType || m_view_type == EViewType::Tool) &&
+ (!m_settings_ids.print.empty() || !m_settings_ids.filament.empty() || !m_settings_ids.printer.empty())) {
+
+ auto calc_offset = [this]() {
+ float ret = 0.0f;
+ if (!m_settings_ids.printer.empty())
+ ret = std::max(ret, ImGui::CalcTextSize((_u8L("Printer") + std::string(":")).c_str()).x);
+ if (!m_settings_ids.print.empty())
+ ret = std::max(ret, ImGui::CalcTextSize((_u8L("Print settings") + std::string(":")).c_str()).x);
+ if (!m_settings_ids.filament.empty()) {
+ for (unsigned char i : m_extruder_ids) {
+ ret = std::max(ret, ImGui::CalcTextSize((_u8L("Filament") + " " + std::to_string(i + 1) + ":").c_str()).x);
+ }
+ }
+ if (ret > 0.0f)
+ ret += 2.0f * ImGui::GetStyle().ItemSpacing.x;
+ return ret;
+ };
+
+
+ ImGui::Spacing();
+ ImGui::Spacing();
+ ImGui::PushStyleColor(ImGuiCol_Separator, { 1.0f, 1.0f, 1.0f, 1.0f });
+ ImGui::Separator();
+ ImGui::PopStyleColor();
+ ImGui::Spacing();
+
+ float offset = calc_offset();
+
+ if (!m_settings_ids.printer.empty()) {
+ imgui.text(_u8L("Printer") + ":");
+ ImGui::SameLine(offset);
+ imgui.text(m_settings_ids.printer);
+ }
+ if (!m_settings_ids.print.empty()) {
+ imgui.text(_u8L("Print settings") + ":");
+ ImGui::SameLine(offset);
+ imgui.text(m_settings_ids.print);
+ }
+ if (!m_settings_ids.filament.empty()) {
+ for (unsigned char i : m_extruder_ids) {
+ std::string txt = _u8L("Filament");
+ txt += (m_extruder_ids.size() == 1) ? ":" : " " + std::to_string(i + 1);
+ imgui.text(txt);
+ ImGui::SameLine(offset);
+ imgui.text(m_settings_ids.filament[i]);
+ }
+ }
+ }
+
+ // total estimated printing time section
+ if (time_mode.time > 0.0f && (m_view_type == EViewType::FeatureType ||
+ (m_view_type == EViewType::ColorPrint && !time_mode.custom_gcode_times.empty()))) {
+
+ ImGui::Spacing();
+ ImGui::Spacing();
+ ImGui::PushStyleColor(ImGuiCol_Separator, { 1.0f, 1.0f, 1.0f, 1.0f });
+ ImGui::Separator();
+ ImGui::PopStyleColor();
+ ImGui::Spacing();
+
+ ImGui::AlignTextToFramePadding();
+ switch (m_time_estimate_mode)
+ {
+ case PrintEstimatedTimeStatistics::ETimeMode::Normal:
+ {
+ imgui.text(_u8L("Estimated printing time") + " [" + _u8L("Normal mode") + "]:");
+ break;
+ }
+ case PrintEstimatedTimeStatistics::ETimeMode::Stealth:
+ {
+ imgui.text(_u8L("Estimated printing time") + " [" + _u8L("Stealth mode") + "]:");
+ break;
+ }
+ }
+ ImGui::SameLine();
+ imgui.text(short_time(get_time_dhms(time_mode.time)));
+
+ auto show_mode_button = [this, &imgui](const wxString& label, PrintEstimatedTimeStatistics::ETimeMode mode) {
+ bool show = false;
+ for (size_t i = 0; i < m_time_statistics.modes.size(); ++i) {
+ if (i != static_cast<size_t>(mode) &&
+ short_time(get_time_dhms(m_time_statistics.modes[static_cast<size_t>(mode)].time)) != short_time(get_time_dhms(m_time_statistics.modes[i].time))) {
+ show = true;
+ break;
+ }
+ }
+ if (show && m_time_statistics.modes[static_cast<size_t>(mode)].roles_times.size() > 0) {
+ if (imgui.button(label)) {
+ m_time_estimate_mode = mode;
+ wxGetApp().plater()->get_current_canvas3D()->set_as_dirty();
+ wxGetApp().plater()->get_current_canvas3D()->request_extra_frame();
+ }
+ }
+ };
+
+ switch (m_time_estimate_mode) {
+ case PrintEstimatedTimeStatistics::ETimeMode::Normal: {
+ show_mode_button(_L("Show stealth mode"), PrintEstimatedTimeStatistics::ETimeMode::Stealth);
+ break;
+ }
+ case PrintEstimatedTimeStatistics::ETimeMode::Stealth: {
+ show_mode_button(_L("Show normal mode"), PrintEstimatedTimeStatistics::ETimeMode::Normal);
+ break;
+ }
+ }
+ }
+
+ imgui.end();
+ ImGui::PopStyleVar();
+}
+
+#if ENABLE_GCODE_VIEWER_STATISTICS
+void GCodeViewer::render_statistics() const
+{
+ static const float offset = 275.0f;
+
+ ImGuiWrapper& imgui = *wxGetApp().imgui();
+
+ auto add_time = [this, &imgui](const std::string& label, int64_t time) {
+ char buf[1024];
+ sprintf(buf, "%lld ms (%s)", time, get_time_dhms(static_cast<float>(time) * 0.001f).c_str());
+ imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label);
+ ImGui::SameLine(offset);
+ imgui.text(buf);
+ };
+
+ auto add_memory = [this, &imgui](const std::string& label, int64_t memory) {
+ auto format_string = [memory](const std::string& units, float value) {
+ char buf[1024];
+ sprintf(buf, "%lld bytes (%.3f %s)", memory, static_cast<float>(memory) * value, units.c_str());
+ return std::string(buf);
+ };
+
+ static const float kb = 1024.0f;
+ static const float inv_kb = 1.0f / kb;
+ static const float mb = 1024.0f * kb;
+ static const float inv_mb = 1.0f / mb;
+ static const float gb = 1024.0f * mb;
+ static const float inv_gb = 1.0f / gb;
+ imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label);
+ ImGui::SameLine(offset);
+ if (static_cast<float>(memory) < mb)
+ imgui.text(format_string("KB", inv_kb));
+ else if (static_cast<float>(memory) < gb)
+ imgui.text(format_string("MB", inv_mb));
+ else
+ imgui.text(format_string("GB", inv_gb));
+ };
+
+ auto add_counter = [this, &imgui](const std::string& label, int64_t counter) {
+ char buf[1024];
+ sprintf(buf, "%lld", counter);
+ imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label);
+ ImGui::SameLine(offset);
+ imgui.text(buf);
+ };
+
+ imgui.set_next_window_pos(0.5f * wxGetApp().plater()->get_current_canvas3D()->get_canvas_size().get_width(), 0.0f, ImGuiCond_Once, 0.5f, 0.0f);
+ ImGui::SetNextWindowSizeConstraints({ 300.0f, 100.0f }, { 600.0f, 900.0f });
+ imgui.begin(std::string("GCodeViewer Statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize);
+ ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow());
+
+ if (ImGui::CollapsingHeader("Time")) {
+ add_time(std::string("GCodeProcessor:"), m_statistics.results_time);
+
+ ImGui::Separator();
+ add_time(std::string("Load:"), m_statistics.load_time);
+ add_time(std::string("Refresh:"), m_statistics.refresh_time);
+ add_time(std::string("Refresh paths:"), m_statistics.refresh_paths_time);
+ wxGetApp().plater()->get_current_canvas3D()->set_as_dirty();
+ wxGetApp().plater()->get_current_canvas3D()->request_extra_frame();
+ }
+
+ if (ImGui::CollapsingHeader("OpenGL calls")) {
+ add_counter(std::string("Multi GL_POINTS:"), m_statistics.gl_multi_points_calls_count);
+ add_counter(std::string("Multi GL_LINES:"), m_statistics.gl_multi_lines_calls_count);
+ add_counter(std::string("Multi GL_TRIANGLES:"), m_statistics.gl_multi_triangles_calls_count);
+ wxGetApp().plater()->get_current_canvas3D()->set_as_dirty();
+ wxGetApp().plater()->get_current_canvas3D()->request_extra_frame();
+ }
+
+ if (ImGui::CollapsingHeader("CPU memory")) {
+ add_memory(std::string("GCodeProcessor results:"), m_statistics.results_size);
+
+ ImGui::Separator();
+ add_memory(std::string("Paths:"), m_statistics.paths_size);
+ add_memory(std::string("Render paths:"), m_statistics.render_paths_size);
+ wxGetApp().plater()->get_current_canvas3D()->set_as_dirty();
+ wxGetApp().plater()->get_current_canvas3D()->request_extra_frame();
+ }
+
+ if (ImGui::CollapsingHeader("GPU memory")) {
+ add_memory(std::string("Vertices:"), m_statistics.total_vertices_gpu_size);
+ add_memory(std::string("Indices:"), m_statistics.total_indices_gpu_size);
+ ImGui::Separator();
+ add_memory(std::string("Max VBuffer:"), m_statistics.max_vbuffer_gpu_size);
+ add_memory(std::string("Max IBuffer:"), m_statistics.max_ibuffer_gpu_size);
+ wxGetApp().plater()->get_current_canvas3D()->set_as_dirty();
+ wxGetApp().plater()->get_current_canvas3D()->request_extra_frame();
+ }
+
+ if (ImGui::CollapsingHeader("Other")) {
+ add_counter(std::string("Travel segments count:"), m_statistics.travel_segments_count);
+ add_counter(std::string("Wipe segments count:"), m_statistics.wipe_segments_count);
+ add_counter(std::string("Extrude segments count:"), m_statistics.extrude_segments_count);
+ ImGui::Separator();
+ add_counter(std::string("VBuffers count:"), m_statistics.vbuffers_count);
+ add_counter(std::string("IBuffers count:"), m_statistics.ibuffers_count);
+ ImGui::Separator();
+ add_counter(std::string("Max vertices in VBuffer:"), m_statistics.max_vertices_in_vertex_buffer);
+ add_counter(std::string("Max indices in IBuffer:"), m_statistics.max_indices_in_index_buffer);
+ wxGetApp().plater()->get_current_canvas3D()->set_as_dirty();
+ wxGetApp().plater()->get_current_canvas3D()->request_extra_frame();
+ }
+
+ imgui.end();
+}
+#endif // ENABLE_GCODE_VIEWER_STATISTICS
+
+void GCodeViewer::log_memory_used(const std::string& label, int64_t additional) const
+{
+ if (Slic3r::get_logging_level() >= 5) {
+ int64_t paths_size = 0;
+ int64_t render_paths_size = 0;
+ for (const TBuffer& buffer : m_buffers) {
+ paths_size += SLIC3R_STDVEC_MEMSIZE(buffer.paths, Path);
+ render_paths_size += SLIC3R_STDUNORDEREDSET_MEMSIZE(buffer.render_paths, RenderPath);
+ for (const RenderPath& path : buffer.render_paths) {
+ render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.sizes, unsigned int);
+ render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.offsets, size_t);
+ }
+ }
+ int64_t layers_size = SLIC3R_STDVEC_MEMSIZE(m_layers.get_zs(), double);
+ layers_size += SLIC3R_STDVEC_MEMSIZE(m_layers.get_endpoints(), Layers::Endpoints);
+ BOOST_LOG_TRIVIAL(trace) << label
+ << format_memsize_MB(additional + paths_size + render_paths_size + layers_size)
+ << log_memory_info();
+ }
+}
+
+} // namespace GUI
+} // namespace Slic3r
+