Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'src/slic3r/GUI/GLGizmo.cpp')
-rw-r--r--src/slic3r/GUI/GLGizmo.cpp1503
1 files changed, 1503 insertions, 0 deletions
diff --git a/src/slic3r/GUI/GLGizmo.cpp b/src/slic3r/GUI/GLGizmo.cpp
new file mode 100644
index 000000000..e23958c1d
--- /dev/null
+++ b/src/slic3r/GUI/GLGizmo.cpp
@@ -0,0 +1,1503 @@
+#include "GLGizmo.hpp"
+
+#include "../../libslic3r/Utils.hpp"
+#include "../../slic3r/GUI/GLCanvas3D.hpp"
+
+#include <Eigen/Dense>
+#include "../../libslic3r/Geometry.hpp"
+
+#include <GL/glew.h>
+
+#include <iostream>
+#include <numeric>
+
+static const float DEFAULT_BASE_COLOR[3] = { 0.625f, 0.625f, 0.625f };
+static const float DEFAULT_DRAG_COLOR[3] = { 1.0f, 1.0f, 1.0f };
+static const float DEFAULT_HIGHLIGHT_COLOR[3] = { 1.0f, 0.38f, 0.0f };
+
+static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };
+
+namespace Slic3r {
+namespace GUI {
+
+// returns the intersection of the given ray with the plane parallel to plane XY and passing through the given center
+// coordinates are local to the plane
+Vec3d intersection_on_plane_xy(const Linef3& ray, const Vec3d& center)
+{
+ Transform3d m = Transform3d::Identity();
+ m.translate(-center);
+ Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
+ return Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0);
+}
+
+// returns the intersection of the given ray with the plane parallel to plane XZ and passing through the given center
+// coordinates are local to the plane
+Vec3d intersection_on_plane_xz(const Linef3& ray, const Vec3d& center)
+{
+ Transform3d m = Transform3d::Identity();
+ m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX()));
+ m.translate(-center);
+ Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
+ return Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1));
+}
+
+// returns the intersection of the given ray with the plane parallel to plane YZ and passing through the given center
+// coordinates are local to the plane
+Vec3d intersection_on_plane_yz(const Linef3& ray, const Vec3d& center)
+{
+ Transform3d m = Transform3d::Identity();
+ m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY()));
+ m.translate(-center);
+ Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
+
+ return Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0));
+}
+
+// return an index:
+// 0 for plane XY
+// 1 for plane XZ
+// 2 for plane YZ
+// which indicates which plane is best suited for intersecting the given unit vector
+// giving precedence to the plane with the given index
+unsigned int select_best_plane(const Vec3d& unit_vector, unsigned int preferred_plane)
+{
+ unsigned int ret = preferred_plane;
+
+ // 1st checks if the given vector is not parallel to the given preferred plane
+ double dot_to_normal = 0.0;
+ switch (ret)
+ {
+ case 0: // plane xy
+ {
+ dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitZ()));
+ break;
+ }
+ case 1: // plane xz
+ {
+ dot_to_normal = std::abs(unit_vector.dot(-Vec3d::UnitY()));
+ break;
+ }
+ case 2: // plane yz
+ {
+ dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitX()));
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+
+ // if almost parallel, select the plane whose normal direction is closest to the given vector direction,
+ // otherwise return the given preferred plane index
+ if (dot_to_normal < 0.1)
+ {
+ typedef std::map<double, unsigned int> ProjsMap;
+ ProjsMap projs_map;
+ projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitZ())), 0)); // plane xy
+ projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(-Vec3d::UnitY())), 1)); // plane xz
+ projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitX())), 2)); // plane yz
+ ret = projs_map.rbegin()->second;
+ }
+
+ return ret;
+}
+
+const float GLGizmoBase::Grabber::SizeFactor = 0.025f;
+const float GLGizmoBase::Grabber::MinHalfSize = 1.5f;
+const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
+
+GLGizmoBase::Grabber::Grabber()
+ : center(Vec3d::Zero())
+ , angles(Vec3d::Zero())
+ , dragging(false)
+ , enabled(true)
+{
+ color[0] = 1.0f;
+ color[1] = 1.0f;
+ color[2] = 1.0f;
+}
+
+void GLGizmoBase::Grabber::render(bool hover, const BoundingBoxf3& box) const
+{
+ float render_color[3];
+ if (hover)
+ {
+ render_color[0] = 1.0f - color[0];
+ render_color[1] = 1.0f - color[1];
+ render_color[2] = 1.0f - color[2];
+ }
+ else
+ ::memcpy((void*)render_color, (const void*)color, 3 * sizeof(float));
+
+ render(box, render_color, true);
+}
+
+void GLGizmoBase::Grabber::render(const BoundingBoxf3& box, const float* render_color, bool use_lighting) const
+{
+ float max_size = (float)box.max_size();
+ float half_size = dragging ? max_size * SizeFactor * DraggingScaleFactor : max_size * SizeFactor;
+ half_size = std::max(half_size, MinHalfSize);
+
+ if (use_lighting)
+ ::glEnable(GL_LIGHTING);
+
+ ::glColor3f((GLfloat)render_color[0], (GLfloat)render_color[1], (GLfloat)render_color[2]);
+
+ ::glPushMatrix();
+ ::glTranslatef((GLfloat)center(0), (GLfloat)center(1), (GLfloat)center(2));
+
+ float rad_to_deg = 180.0f / (GLfloat)PI;
+ ::glRotatef((GLfloat)angles(0) * rad_to_deg, 1.0f, 0.0f, 0.0f);
+ ::glRotatef((GLfloat)angles(1) * rad_to_deg, 0.0f, 1.0f, 0.0f);
+ ::glRotatef((GLfloat)angles(2) * rad_to_deg, 0.0f, 0.0f, 1.0f);
+
+ // face min x
+ ::glPushMatrix();
+ ::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f);
+ ::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
+ render_face(half_size);
+ ::glPopMatrix();
+
+ // face max x
+ ::glPushMatrix();
+ ::glTranslatef((GLfloat)half_size, 0.0f, 0.0f);
+ ::glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
+ render_face(half_size);
+ ::glPopMatrix();
+
+ // face min y
+ ::glPushMatrix();
+ ::glTranslatef(0.0f, -(GLfloat)half_size, 0.0f);
+ ::glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
+ render_face(half_size);
+ ::glPopMatrix();
+
+ // face max y
+ ::glPushMatrix();
+ ::glTranslatef(0.0f, (GLfloat)half_size, 0.0f);
+ ::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
+ render_face(half_size);
+ ::glPopMatrix();
+
+ // face min z
+ ::glPushMatrix();
+ ::glTranslatef(0.0f, 0.0f, -(GLfloat)half_size);
+ ::glRotatef(180.0f, 1.0f, 0.0f, 0.0f);
+ render_face(half_size);
+ ::glPopMatrix();
+
+ // face max z
+ ::glPushMatrix();
+ ::glTranslatef(0.0f, 0.0f, (GLfloat)half_size);
+ render_face(half_size);
+ ::glPopMatrix();
+
+ ::glPopMatrix();
+
+ if (use_lighting)
+ ::glDisable(GL_LIGHTING);
+}
+
+void GLGizmoBase::Grabber::render_face(float half_size) const
+{
+ ::glBegin(GL_TRIANGLES);
+ ::glNormal3f(0.0f, 0.0f, 1.0f);
+ ::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
+ ::glVertex3f((GLfloat)half_size, -(GLfloat)half_size, 0.0f);
+ ::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
+ ::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
+ ::glVertex3f(-(GLfloat)half_size, (GLfloat)half_size, 0.0f);
+ ::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
+ ::glEnd();
+}
+
+GLGizmoBase::GLGizmoBase(GLCanvas3D& parent)
+ : m_parent(parent)
+ , m_group_id(-1)
+ , m_state(Off)
+ , m_hover_id(-1)
+ , m_dragging(false)
+{
+ ::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 3 * sizeof(float));
+ ::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 3 * sizeof(float));
+ ::memcpy((void*)m_highlight_color, (const void*)DEFAULT_HIGHLIGHT_COLOR, 3 * sizeof(float));
+}
+
+void GLGizmoBase::set_hover_id(int id)
+{
+ if (m_grabbers.empty() || (id < (int)m_grabbers.size()))
+ {
+ m_hover_id = id;
+ on_set_hover_id();
+ }
+}
+
+void GLGizmoBase::set_highlight_color(const float* color)
+{
+ if (color != nullptr)
+ ::memcpy((void*)m_highlight_color, (const void*)color, 3 * sizeof(float));
+}
+
+void GLGizmoBase::enable_grabber(unsigned int id)
+{
+ if ((0 <= id) && (id < (unsigned int)m_grabbers.size()))
+ m_grabbers[id].enabled = true;
+
+ on_enable_grabber(id);
+}
+
+void GLGizmoBase::disable_grabber(unsigned int id)
+{
+ if ((0 <= id) && (id < (unsigned int)m_grabbers.size()))
+ m_grabbers[id].enabled = false;
+
+ on_disable_grabber(id);
+}
+
+void GLGizmoBase::start_dragging(const BoundingBoxf3& box)
+{
+ m_dragging = true;
+
+ for (int i = 0; i < (int)m_grabbers.size(); ++i)
+ {
+ m_grabbers[i].dragging = (m_hover_id == i);
+ }
+
+ on_start_dragging(box);
+}
+
+void GLGizmoBase::stop_dragging()
+{
+ m_dragging = false;
+ set_tooltip("");
+
+ for (int i = 0; i < (int)m_grabbers.size(); ++i)
+ {
+ m_grabbers[i].dragging = false;
+ }
+
+ on_stop_dragging();
+}
+
+void GLGizmoBase::update(const Linef3& mouse_ray)
+{
+ if (m_hover_id != -1)
+ on_update(mouse_ray);
+}
+
+float GLGizmoBase::picking_color_component(unsigned int id) const
+{
+ int color = 254 - (int)id;
+ if (m_group_id > -1)
+ color -= m_group_id;
+
+ return (float)color / 255.0f;
+}
+
+void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
+{
+ for (int i = 0; i < (int)m_grabbers.size(); ++i)
+ {
+ if (m_grabbers[i].enabled)
+ m_grabbers[i].render((m_hover_id == i), box);
+ }
+}
+
+void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
+{
+ for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
+ {
+ if (m_grabbers[i].enabled)
+ {
+ m_grabbers[i].color[0] = 1.0f;
+ m_grabbers[i].color[1] = 1.0f;
+ m_grabbers[i].color[2] = picking_color_component(i);
+ m_grabbers[i].render_for_picking(box);
+ }
+ }
+}
+
+void GLGizmoBase::set_tooltip(const std::string& tooltip) const
+{
+ m_parent.set_tooltip(tooltip);
+}
+
+std::string GLGizmoBase::format(float value, unsigned int decimals) const
+{
+ char buf[1024];
+ ::sprintf(buf, "%.*f", decimals, value);
+ return buf;
+}
+
+const float GLGizmoRotate::Offset = 5.0f;
+const unsigned int GLGizmoRotate::CircleResolution = 64;
+const unsigned int GLGizmoRotate::AngleResolution = 64;
+const unsigned int GLGizmoRotate::ScaleStepsCount = 72;
+const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount;
+const unsigned int GLGizmoRotate::ScaleLongEvery = 2;
+const float GLGizmoRotate::ScaleLongTooth = 2.0f;
+const float GLGizmoRotate::ScaleShortTooth = 1.0f;
+const unsigned int GLGizmoRotate::SnapRegionsCount = 8;
+const float GLGizmoRotate::GrabberOffset = 5.0f;
+
+GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
+ : GLGizmoBase(parent)
+ , m_axis(axis)
+ , m_angle(0.0)
+ , m_center(0.0, 0.0, 0.0)
+ , m_radius(0.0f)
+{
+}
+
+void GLGizmoRotate::set_angle(double angle)
+{
+ if (std::abs(angle - 2.0 * (double)PI) < EPSILON)
+ angle = 0.0;
+
+ m_angle = angle;
+}
+
+bool GLGizmoRotate::on_init()
+{
+ m_grabbers.push_back(Grabber());
+ return true;
+}
+
+void GLGizmoRotate::on_start_dragging(const BoundingBoxf3& box)
+{
+ m_center = box.center();
+ m_radius = Offset + box.radius();
+}
+
+void GLGizmoRotate::on_update(const Linef3& mouse_ray)
+{
+ Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(mouse_ray));
+
+ Vec2d orig_dir = Vec2d::UnitX();
+ Vec2d new_dir = mouse_pos.normalized();
+
+ double theta = ::acos(clamp(-1.0, 1.0, new_dir.dot(orig_dir)));
+ if (cross2(orig_dir, new_dir) < 0.0)
+ theta = 2.0 * (double)PI - theta;
+
+ double len = mouse_pos.norm();
+
+ // snap to snap region
+ double in_radius = (double)m_radius / 3.0;
+ double out_radius = 2.0 * (double)in_radius;
+ if ((in_radius <= len) && (len <= out_radius))
+ {
+ double step = 2.0 * (double)PI / (double)SnapRegionsCount;
+ theta = step * (double)std::round(theta / step);
+ }
+ else
+ {
+ // snap to scale
+ in_radius = (double)m_radius;
+ out_radius = in_radius + (double)ScaleLongTooth;
+ if ((in_radius <= len) && (len <= out_radius))
+ {
+ double step = 2.0 * (double)PI / (double)ScaleStepsCount;
+ theta = step * (double)std::round(theta / step);
+ }
+ }
+
+ if (theta == 2.0 * (double)PI)
+ theta = 0.0;
+
+ m_angle = theta;
+}
+
+void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
+{
+ if (!m_grabbers[0].enabled)
+ return;
+
+ if (m_dragging)
+ set_tooltip(format(m_angle * 180.0f / (float)PI, 4));
+ else
+ {
+ m_center = box.center();
+ m_radius = Offset + box.radius();
+ }
+
+ ::glEnable(GL_DEPTH_TEST);
+
+ ::glPushMatrix();
+ transform_to_local();
+
+ ::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
+ ::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
+
+ render_circle();
+
+ if (m_hover_id != -1)
+ {
+ render_scale();
+ render_snap_radii();
+ render_reference_radius();
+ }
+
+ ::glColor3fv(m_highlight_color);
+
+ if (m_hover_id != -1)
+ render_angle();
+
+ render_grabber(box);
+
+ ::glPopMatrix();
+}
+
+void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
+{
+ ::glDisable(GL_DEPTH_TEST);
+
+ ::glPushMatrix();
+
+ transform_to_local();
+ render_grabbers_for_picking(box);
+
+ ::glPopMatrix();
+}
+
+void GLGizmoRotate::render_circle() const
+{
+ ::glBegin(GL_LINE_LOOP);
+ for (unsigned int i = 0; i < ScaleStepsCount; ++i)
+ {
+ float angle = (float)i * ScaleStepRad;
+ float x = ::cos(angle) * m_radius;
+ float y = ::sin(angle) * m_radius;
+ float z = 0.0f;
+ ::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
+ }
+ ::glEnd();
+}
+
+void GLGizmoRotate::render_scale() const
+{
+ float out_radius_long = m_radius + ScaleLongTooth;
+ float out_radius_short = m_radius + ScaleShortTooth;
+
+ ::glBegin(GL_LINES);
+ for (unsigned int i = 0; i < ScaleStepsCount; ++i)
+ {
+ float angle = (float)i * ScaleStepRad;
+ float cosa = ::cos(angle);
+ float sina = ::sin(angle);
+ float in_x = cosa * m_radius;
+ float in_y = sina * m_radius;
+ float in_z = 0.0f;
+ float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
+ float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
+ float out_z = 0.0f;
+ ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
+ ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
+ }
+ ::glEnd();
+}
+
+void GLGizmoRotate::render_snap_radii() const
+{
+ float step = 2.0f * (float)PI / (float)SnapRegionsCount;
+
+ float in_radius = m_radius / 3.0f;
+ float out_radius = 2.0f * in_radius;
+
+ ::glBegin(GL_LINES);
+ for (unsigned int i = 0; i < SnapRegionsCount; ++i)
+ {
+ float angle = (float)i * step;
+ float cosa = ::cos(angle);
+ float sina = ::sin(angle);
+ float in_x = cosa * in_radius;
+ float in_y = sina * in_radius;
+ float in_z = 0.0f;
+ float out_x = cosa * out_radius;
+ float out_y = sina * out_radius;
+ float out_z = 0.0f;
+ ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
+ ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
+ }
+ ::glEnd();
+}
+
+void GLGizmoRotate::render_reference_radius() const
+{
+ ::glBegin(GL_LINES);
+ ::glVertex3f(0.0f, 0.0f, 0.0f);
+ ::glVertex3f((GLfloat)(m_radius + GrabberOffset), 0.0f, 0.0f);
+ ::glEnd();
+}
+
+void GLGizmoRotate::render_angle() const
+{
+ float step_angle = (float)m_angle / AngleResolution;
+ float ex_radius = m_radius + GrabberOffset;
+
+ ::glBegin(GL_LINE_STRIP);
+ for (unsigned int i = 0; i <= AngleResolution; ++i)
+ {
+ float angle = (float)i * step_angle;
+ float x = ::cos(angle) * ex_radius;
+ float y = ::sin(angle) * ex_radius;
+ float z = 0.0f;
+ ::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
+ }
+ ::glEnd();
+}
+
+void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
+{
+ double grabber_radius = (double)(m_radius + GrabberOffset);
+ m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
+ m_grabbers[0].angles(2) = m_angle;
+
+ ::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
+
+ ::glBegin(GL_LINES);
+ ::glVertex3f(0.0f, 0.0f, 0.0f);
+ ::glVertex3f((GLfloat)m_grabbers[0].center(0), (GLfloat)m_grabbers[0].center(1), (GLfloat)m_grabbers[0].center(2));
+ ::glEnd();
+
+ ::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 3 * sizeof(float));
+ render_grabbers(box);
+}
+
+void GLGizmoRotate::transform_to_local() const
+{
+ ::glTranslatef((GLfloat)m_center(0), (GLfloat)m_center(1), (GLfloat)m_center(2));
+
+ switch (m_axis)
+ {
+ case X:
+ {
+ ::glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
+ ::glRotatef(90.0f, 0.0f, 0.0f, 1.0f);
+ break;
+ }
+ case Y:
+ {
+ ::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
+ ::glRotatef(180.0f, 0.0f, 0.0f, 1.0f);
+ break;
+ }
+ default:
+ case Z:
+ {
+ // no rotation
+ break;
+ }
+ }
+}
+
+Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) const
+{
+ double half_pi = 0.5 * (double)PI;
+
+ Transform3d m = Transform3d::Identity();
+
+ switch (m_axis)
+ {
+ case X:
+ {
+ m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitZ()));
+ m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitY()));
+ break;
+ }
+ case Y:
+ {
+ m.rotate(Eigen::AngleAxisd(-(double)PI, Vec3d::UnitZ()));
+ m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitX()));
+ break;
+ }
+ default:
+ case Z:
+ {
+ // no rotation applied
+ break;
+ }
+ }
+
+ m.translate(-m_center);
+
+ return transform(mouse_ray, m).intersect_plane(0.0);
+}
+
+GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent)
+ : GLGizmoBase(parent)
+{
+ m_gizmos.emplace_back(parent, GLGizmoRotate::X);
+ m_gizmos.emplace_back(parent, GLGizmoRotate::Y);
+ m_gizmos.emplace_back(parent, GLGizmoRotate::Z);
+
+ for (unsigned int i = 0; i < 3; ++i)
+ {
+ m_gizmos[i].set_group_id(i);
+ }
+}
+
+bool GLGizmoRotate3D::on_init()
+{
+ for (GLGizmoRotate& g : m_gizmos)
+ {
+ if (!g.init())
+ return false;
+ }
+
+ for (unsigned int i = 0; i < 3; ++i)
+ {
+ m_gizmos[i].set_highlight_color(AXES_COLOR[i]);
+ }
+
+ std::string path = resources_dir() + "/icons/overlay/";
+
+ std::string filename = path + "rotate_off.png";
+ if (!m_textures[Off].load_from_file(filename, false))
+ return false;
+
+ filename = path + "rotate_hover.png";
+ if (!m_textures[Hover].load_from_file(filename, false))
+ return false;
+
+ filename = path + "rotate_on.png";
+ if (!m_textures[On].load_from_file(filename, false))
+ return false;
+
+ return true;
+}
+
+void GLGizmoRotate3D::on_start_dragging(const BoundingBoxf3& box)
+{
+ if ((0 <= m_hover_id) && (m_hover_id < 3))
+ m_gizmos[m_hover_id].start_dragging(box);
+}
+
+void GLGizmoRotate3D::on_stop_dragging()
+{
+ if ((0 <= m_hover_id) && (m_hover_id < 3))
+ m_gizmos[m_hover_id].stop_dragging();
+}
+
+void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
+{
+ if ((m_hover_id == -1) || (m_hover_id == 0))
+ m_gizmos[X].render(box);
+
+ if ((m_hover_id == -1) || (m_hover_id == 1))
+ m_gizmos[Y].render(box);
+
+ if ((m_hover_id == -1) || (m_hover_id == 2))
+ m_gizmos[Z].render(box);
+}
+
+const float GLGizmoScale3D::Offset = 5.0f;
+const Vec3d GLGizmoScale3D::OffsetVec = (double)GLGizmoScale3D::Offset * Vec3d::Ones();
+
+GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
+ : GLGizmoBase(parent)
+ , m_scale(Vec3d::Ones())
+ , m_starting_scale(Vec3d::Ones())
+ , m_show_starting_box(false)
+{
+}
+
+bool GLGizmoScale3D::on_init()
+{
+ std::string path = resources_dir() + "/icons/overlay/";
+
+ std::string filename = path + "scale_off.png";
+ if (!m_textures[Off].load_from_file(filename, false))
+ return false;
+
+ filename = path + "scale_hover.png";
+ if (!m_textures[Hover].load_from_file(filename, false))
+ return false;
+
+ filename = path + "scale_on.png";
+ if (!m_textures[On].load_from_file(filename, false))
+ return false;
+
+ for (int i = 0; i < 10; ++i)
+ {
+ m_grabbers.push_back(Grabber());
+ }
+
+ double half_pi = 0.5 * (double)PI;
+
+ // x axis
+ m_grabbers[0].angles(1) = half_pi;
+ m_grabbers[1].angles(1) = half_pi;
+
+ // y axis
+ m_grabbers[2].angles(0) = half_pi;
+ m_grabbers[3].angles(0) = half_pi;
+
+ return true;
+}
+
+void GLGizmoScale3D::on_start_dragging(const BoundingBoxf3& box)
+{
+ if (m_hover_id != -1)
+ {
+ m_starting_drag_position = m_grabbers[m_hover_id].center;
+ m_show_starting_box = true;
+ m_starting_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
+ }
+}
+
+void GLGizmoScale3D::on_update(const Linef3& mouse_ray)
+{
+ if ((m_hover_id == 0) || (m_hover_id == 1))
+ do_scale_x(mouse_ray);
+ else if ((m_hover_id == 2) || (m_hover_id == 3))
+ do_scale_y(mouse_ray);
+ else if ((m_hover_id == 4) || (m_hover_id == 5))
+ do_scale_z(mouse_ray);
+ else if (m_hover_id >= 6)
+ do_scale_uniform(mouse_ray);
+}
+
+void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
+{
+ if (m_grabbers[0].dragging || m_grabbers[1].dragging)
+ set_tooltip("X: " + format(100.0f * m_scale(0), 4) + "%");
+ else if (m_grabbers[2].dragging || m_grabbers[3].dragging)
+ set_tooltip("Y: " + format(100.0f * m_scale(1), 4) + "%");
+ else if (m_grabbers[4].dragging || m_grabbers[5].dragging)
+ set_tooltip("Z: " + format(100.0f * m_scale(2), 4) + "%");
+ else if (m_grabbers[6].dragging || m_grabbers[7].dragging || m_grabbers[8].dragging || m_grabbers[9].dragging)
+ {
+ std::string tooltip = "X: " + format(100.0f * m_scale(0), 4) + "%\n";
+ tooltip += "Y: " + format(100.0f * m_scale(1), 4) + "%\n";
+ tooltip += "Z: " + format(100.0f * m_scale(2), 4) + "%";
+ set_tooltip(tooltip);
+ }
+
+ ::glEnable(GL_DEPTH_TEST);
+
+ m_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
+ const Vec3d& center = m_box.center();
+
+ // x axis
+ m_grabbers[0].center = Vec3d(m_box.min(0), center(1), center(2));
+ m_grabbers[1].center = Vec3d(m_box.max(0), center(1), center(2));
+ ::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
+ ::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
+
+ // y axis
+ m_grabbers[2].center = Vec3d(center(0), m_box.min(1), center(2));
+ m_grabbers[3].center = Vec3d(center(0), m_box.max(1), center(2));
+ ::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
+ ::memcpy((void*)m_grabbers[3].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
+
+ // z axis
+ m_grabbers[4].center = Vec3d(center(0), center(1), m_box.min(2));
+ m_grabbers[5].center = Vec3d(center(0), center(1), m_box.max(2));
+ ::memcpy((void*)m_grabbers[4].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
+ ::memcpy((void*)m_grabbers[5].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
+
+ // uniform
+ m_grabbers[6].center = Vec3d(m_box.min(0), m_box.min(1), m_box.min(2));
+ m_grabbers[7].center = Vec3d(m_box.max(0), m_box.min(1), m_box.min(2));
+ m_grabbers[8].center = Vec3d(m_box.max(0), m_box.max(1), m_box.min(2));
+ m_grabbers[9].center = Vec3d(m_box.min(0), m_box.max(1), m_box.min(2));
+ for (int i = 6; i < 10; ++i)
+ {
+ ::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 3 * sizeof(float));
+ }
+
+ ::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
+
+ if (m_hover_id == -1)
+ {
+ // draw box
+ ::glColor3fv(m_base_color);
+ render_box(m_box);
+ // draw connections
+ if (m_grabbers[0].enabled && m_grabbers[1].enabled)
+ {
+ ::glColor3fv(m_grabbers[0].color);
+ render_grabbers_connection(0, 1);
+ }
+ if (m_grabbers[2].enabled && m_grabbers[3].enabled)
+ {
+ ::glColor3fv(m_grabbers[2].color);
+ render_grabbers_connection(2, 3);
+ }
+ if (m_grabbers[4].enabled && m_grabbers[5].enabled)
+ {
+ ::glColor3fv(m_grabbers[4].color);
+ render_grabbers_connection(4, 5);
+ }
+ // draw grabbers
+ render_grabbers(m_box);
+ }
+ else if ((m_hover_id == 0) || (m_hover_id == 1))
+ {
+ // draw starting box
+ if (m_show_starting_box)
+ {
+ ::glColor3fv(m_base_color);
+ render_box(m_starting_box);
+ }
+ // draw current box
+ ::glColor3fv(m_drag_color);
+ render_box(m_box);
+ // draw connection
+ ::glColor3fv(m_grabbers[0].color);
+ render_grabbers_connection(0, 1);
+ // draw grabbers
+ m_grabbers[0].render(true, m_box);
+ m_grabbers[1].render(true, m_box);
+ }
+ else if ((m_hover_id == 2) || (m_hover_id == 3))
+ {
+ // draw starting box
+ if (m_show_starting_box)
+ {
+ ::glColor3fv(m_base_color);
+ render_box(m_starting_box);
+ }
+ // draw current box
+ ::glColor3fv(m_drag_color);
+ render_box(m_box);
+ // draw connection
+ ::glColor3fv(m_grabbers[2].color);
+ render_grabbers_connection(2, 3);
+ // draw grabbers
+ m_grabbers[2].render(true, m_box);
+ m_grabbers[3].render(true, m_box);
+ }
+ else if ((m_hover_id == 4) || (m_hover_id == 5))
+ {
+ // draw starting box
+ if (m_show_starting_box)
+ {
+ ::glColor3fv(m_base_color);
+ render_box(m_starting_box);
+ }
+ // draw current box
+ ::glColor3fv(m_drag_color);
+ render_box(m_box);
+ // draw connection
+ ::glColor3fv(m_grabbers[4].color);
+ render_grabbers_connection(4, 5);
+ // draw grabbers
+ m_grabbers[4].render(true, m_box);
+ m_grabbers[5].render(true, m_box);
+ }
+ else if (m_hover_id >= 6)
+ {
+ // draw starting box
+ if (m_show_starting_box)
+ {
+ ::glColor3fv(m_base_color);
+ render_box(m_starting_box);
+ }
+ // draw current box
+ ::glColor3fv(m_drag_color);
+ render_box(m_box);
+ // draw grabbers
+ for (int i = 6; i < 10; ++i)
+ {
+ m_grabbers[i].render(true, m_box);
+ }
+ }
+}
+
+void GLGizmoScale3D::on_render_for_picking(const BoundingBoxf3& box) const
+{
+ ::glDisable(GL_DEPTH_TEST);
+
+ render_grabbers_for_picking(box);
+}
+
+void GLGizmoScale3D::render_box(const BoundingBoxf3& box) const
+{
+ // bottom face
+ ::glBegin(GL_LINE_LOOP);
+ ::glVertex3f((GLfloat)box.min(0), (GLfloat)box.min(1), (GLfloat)box.min(2));
+ ::glVertex3f((GLfloat)box.min(0), (GLfloat)box.max(1), (GLfloat)box.min(2));
+ ::glVertex3f((GLfloat)box.max(0), (GLfloat)box.max(1), (GLfloat)box.min(2));
+ ::glVertex3f((GLfloat)box.max(0), (GLfloat)box.min(1), (GLfloat)box.min(2));
+ ::glEnd();
+
+ // top face
+ ::glBegin(GL_LINE_LOOP);
+ ::glVertex3f((GLfloat)box.min(0), (GLfloat)box.min(1), (GLfloat)box.max(2));
+ ::glVertex3f((GLfloat)box.min(0), (GLfloat)box.max(1), (GLfloat)box.max(2));
+ ::glVertex3f((GLfloat)box.max(0), (GLfloat)box.max(1), (GLfloat)box.max(2));
+ ::glVertex3f((GLfloat)box.max(0), (GLfloat)box.min(1), (GLfloat)box.max(2));
+ ::glEnd();
+
+ // vertical edges
+ ::glBegin(GL_LINES);
+ ::glVertex3f((GLfloat)box.min(0), (GLfloat)box.min(1), (GLfloat)box.min(2)); ::glVertex3f((GLfloat)box.min(0), (GLfloat)box.min(1), (GLfloat)box.max(2));
+ ::glVertex3f((GLfloat)box.min(0), (GLfloat)box.max(1), (GLfloat)box.min(2)); ::glVertex3f((GLfloat)box.min(0), (GLfloat)box.max(1), (GLfloat)box.max(2));
+ ::glVertex3f((GLfloat)box.max(0), (GLfloat)box.max(1), (GLfloat)box.min(2)); ::glVertex3f((GLfloat)box.max(0), (GLfloat)box.max(1), (GLfloat)box.max(2));
+ ::glVertex3f((GLfloat)box.max(0), (GLfloat)box.min(1), (GLfloat)box.min(2)); ::glVertex3f((GLfloat)box.max(0), (GLfloat)box.min(1), (GLfloat)box.max(2));
+ ::glEnd();
+}
+
+void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2) const
+{
+ unsigned int grabbers_count = (unsigned int)m_grabbers.size();
+ if ((id_1 < grabbers_count) && (id_2 < grabbers_count))
+ {
+ ::glBegin(GL_LINES);
+ ::glVertex3f((GLfloat)m_grabbers[id_1].center(0), (GLfloat)m_grabbers[id_1].center(1), (GLfloat)m_grabbers[id_1].center(2));
+ ::glVertex3f((GLfloat)m_grabbers[id_2].center(0), (GLfloat)m_grabbers[id_2].center(1), (GLfloat)m_grabbers[id_2].center(2));
+ ::glEnd();
+ }
+}
+
+void GLGizmoScale3D::do_scale_x(const Linef3& mouse_ray)
+{
+ double ratio = calc_ratio(1, mouse_ray, m_starting_box.center());
+
+ if (ratio > 0.0)
+ m_scale(0) = m_starting_scale(0) * ratio;
+}
+
+void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
+{
+ double ratio = calc_ratio(2, mouse_ray, m_starting_box.center());
+
+ if (ratio > 0.0)
+ m_scale(0) = m_starting_scale(1) * ratio; // << this is temporary
+// m_scale(1) = m_starting_scale(1) * ratio;
+}
+
+void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
+{
+ double ratio = calc_ratio(1, mouse_ray, m_starting_box.center());
+
+ if (ratio > 0.0)
+ m_scale(0) = m_starting_scale(2) * ratio; // << this is temporary
+// m_scale(2) = m_starting_scale(2) * ratio;
+}
+
+void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
+{
+ Vec3d center = m_starting_box.center();
+ center(2) = m_box.min(2);
+ double ratio = calc_ratio(0, mouse_ray, center);
+
+ if (ratio > 0.0)
+ m_scale = m_starting_scale * ratio;
+}
+
+double GLGizmoScale3D::calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Vec3d& center) const
+{
+ double ratio = 0.0;
+
+ Vec3d starting_vec = m_starting_drag_position - center;
+ double len_starting_vec = starting_vec.norm();
+ if (len_starting_vec == 0.0)
+ return ratio;
+
+ Vec3d starting_vec_dir = starting_vec.normalized();
+ Vec3d mouse_dir = mouse_ray.unit_vector();
+
+ unsigned int plane_id = select_best_plane(mouse_dir, preferred_plane_id);
+ // ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
+ switch (plane_id)
+ {
+ case 0:
+ {
+ ratio = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, center)) / len_starting_vec;
+ break;
+ }
+ case 1:
+ {
+ ratio = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, center)) / len_starting_vec;
+ break;
+ }
+ case 2:
+ {
+ ratio = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, center)) / len_starting_vec;
+ break;
+ }
+ }
+
+ return ratio;
+}
+
+const double GLGizmoMove3D::Offset = 10.0;
+
+GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent)
+ : GLGizmoBase(parent)
+ , m_position(Vec3d::Zero())
+ , m_starting_drag_position(Vec3d::Zero())
+ , m_starting_box_center(Vec3d::Zero())
+ , m_starting_box_bottom_center(Vec3d::Zero())
+{
+}
+
+bool GLGizmoMove3D::on_init()
+{
+ std::string path = resources_dir() + "/icons/overlay/";
+
+ std::string filename = path + "move_off.png";
+ if (!m_textures[Off].load_from_file(filename, false))
+ return false;
+
+ filename = path + "move_hover.png";
+ if (!m_textures[Hover].load_from_file(filename, false))
+ return false;
+
+ filename = path + "move_on.png";
+ if (!m_textures[On].load_from_file(filename, false))
+ return false;
+
+ for (int i = 0; i < 3; ++i)
+ {
+ m_grabbers.push_back(Grabber());
+ }
+
+ return true;
+}
+
+void GLGizmoMove3D::on_start_dragging(const BoundingBoxf3& box)
+{
+ if (m_hover_id != -1)
+ {
+ m_starting_drag_position = m_grabbers[m_hover_id].center;
+ m_starting_box_center = box.center();
+ m_starting_box_bottom_center = box.center();
+ m_starting_box_bottom_center(2) = box.min(2);
+ }
+}
+
+void GLGizmoMove3D::on_update(const Linef3& mouse_ray)
+{
+ if (m_hover_id == 0)
+ m_position(0) = 2.0 * m_starting_box_center(0) + calc_projection(X, 1, mouse_ray) - m_starting_drag_position(0);
+ else if (m_hover_id == 1)
+ m_position(1) = 2.0 * m_starting_box_center(1) + calc_projection(Y, 2, mouse_ray) - m_starting_drag_position(1);
+ else if (m_hover_id == 2)
+ m_position(2) = 2.0 * m_starting_box_bottom_center(2) + calc_projection(Z, 1, mouse_ray) - m_starting_drag_position(2);
+}
+
+void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const
+{
+ if (m_grabbers[0].dragging)
+ set_tooltip("X: " + format(m_position(0), 2));
+ else if (m_grabbers[1].dragging)
+ set_tooltip("Y: " + format(m_position(1), 2));
+ else if (m_grabbers[2].dragging)
+ set_tooltip("Z: " + format(m_position(2), 2));
+
+ ::glEnable(GL_DEPTH_TEST);
+
+ const Vec3d& center = box.center();
+
+ // x axis
+ m_grabbers[0].center = Vec3d(box.max(0) + Offset, center(1), center(2));
+ ::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
+
+ // y axis
+ m_grabbers[1].center = Vec3d(center(0), box.max(1) + Offset, center(2));
+ ::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
+
+ // z axis
+ m_grabbers[2].center = Vec3d(center(0), center(1), box.max(2) + Offset);
+ ::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
+
+ ::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
+
+ if (m_hover_id == -1)
+ {
+ // draw axes
+ for (unsigned int i = 0; i < 3; ++i)
+ {
+ if (m_grabbers[i].enabled)
+ {
+ ::glColor3fv(AXES_COLOR[i]);
+ ::glBegin(GL_LINES);
+ ::glVertex3f(center(0), center(1), center(2));
+ ::glVertex3f((GLfloat)m_grabbers[i].center(0), (GLfloat)m_grabbers[i].center(1), (GLfloat)m_grabbers[i].center(2));
+ ::glEnd();
+ }
+ }
+
+ // draw grabbers
+ render_grabbers(box);
+ }
+ else
+ {
+ // draw axis
+ ::glColor3fv(AXES_COLOR[m_hover_id]);
+ ::glBegin(GL_LINES);
+ ::glVertex3f(center(0), center(1), center(2));
+ ::glVertex3f((GLfloat)m_grabbers[m_hover_id].center(0), (GLfloat)m_grabbers[m_hover_id].center(1), (GLfloat)m_grabbers[m_hover_id].center(2));
+ ::glEnd();
+
+ // draw grabber
+ m_grabbers[m_hover_id].render(true, box);
+ }
+}
+
+void GLGizmoMove3D::on_render_for_picking(const BoundingBoxf3& box) const
+{
+ ::glDisable(GL_DEPTH_TEST);
+
+ render_grabbers_for_picking(box);
+}
+
+double GLGizmoMove3D::calc_projection(Axis axis, unsigned int preferred_plane_id, const Linef3& mouse_ray) const
+{
+ double projection = 0.0;
+
+ Vec3d starting_vec = (axis == Z) ? m_starting_drag_position - m_starting_box_bottom_center : m_starting_drag_position - m_starting_box_center;
+ double len_starting_vec = starting_vec.norm();
+ if (len_starting_vec == 0.0)
+ return projection;
+
+ Vec3d starting_vec_dir = starting_vec.normalized();
+ Vec3d mouse_dir = mouse_ray.unit_vector();
+
+ unsigned int plane_id = select_best_plane(mouse_dir, preferred_plane_id);
+
+ switch (plane_id)
+ {
+ case 0:
+ {
+ projection = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center));
+ break;
+ }
+ case 1:
+ {
+ projection = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center));
+ break;
+ }
+ case 2:
+ {
+ projection = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center));
+ break;
+ }
+ }
+
+ return projection;
+}
+
+GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent)
+ : GLGizmoBase(parent)
+ , m_normal(Vec3d::Zero())
+ , m_starting_center(Vec3d::Zero())
+{
+}
+
+bool GLGizmoFlatten::on_init()
+{
+ std::string path = resources_dir() + "/icons/overlay/";
+
+ std::string filename = path + "layflat_off.png";
+ if (!m_textures[Off].load_from_file(filename, false))
+ return false;
+
+ filename = path + "layflat_hover.png";
+ if (!m_textures[Hover].load_from_file(filename, false))
+ return false;
+
+ filename = path + "layflat_on.png";
+ if (!m_textures[On].load_from_file(filename, false))
+ return false;
+
+ return true;
+}
+
+void GLGizmoFlatten::on_start_dragging(const BoundingBoxf3& box)
+{
+ if (m_hover_id != -1)
+ {
+ m_normal = m_planes[m_hover_id].normal;
+ m_starting_center = box.center();
+ }
+}
+
+void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
+{
+ // the dragged_offset is a vector measuring where was the object moved
+ // with the gizmo being on. This is reset in set_flattening_data and
+ // does not work correctly when there are multiple copies.
+ Vec3d dragged_offset(Vec3d::Zero());
+ if (m_dragging)
+ dragged_offset = box.center() - m_starting_center;
+
+ ::glEnable(GL_BLEND);
+ ::glEnable(GL_DEPTH_TEST);
+
+ for (int i=0; i<(int)m_planes.size(); ++i) {
+ if (i == m_hover_id)
+ ::glColor4f(0.9f, 0.9f, 0.9f, 0.75f);
+ else
+ ::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
+
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ for (Vec3d offset : m_instances_positions) {
+ offset += dragged_offset;
+#else
+ for (Vec2d offset : m_instances_positions) {
+ offset += to_2d(dragged_offset);
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+ ::glPushMatrix();
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ ::glTranslated(offset(0), offset(1), offset(2));
+#else
+ ::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+ ::glBegin(GL_POLYGON);
+ for (const Vec3d& vertex : m_planes[i].vertices)
+ ::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2));
+ ::glEnd();
+ ::glPopMatrix();
+ }
+ }
+
+ ::glDisable(GL_BLEND);
+}
+
+void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
+{
+ ::glEnable(GL_DEPTH_TEST);
+
+ for (unsigned int i = 0; i < m_planes.size(); ++i)
+ {
+ ::glColor3f(1.0f, 1.0f, picking_color_component(i));
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ for (const Vec3d& offset : m_instances_positions) {
+#else
+ for (const Vec2d& offset : m_instances_positions) {
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+ ::glPushMatrix();
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ ::glTranslated(offset(0), offset(1), offset(2));
+#else
+ ::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+ ::glBegin(GL_POLYGON);
+ for (const Vec3d& vertex : m_planes[i].vertices)
+ ::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2));
+ ::glEnd();
+ ::glPopMatrix();
+ }
+ }
+}
+
+void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
+{
+ m_model_object = model_object;
+
+ // ...and save the updated positions of the object instances:
+ if (m_model_object && !m_model_object->instances.empty()) {
+ m_instances_positions.clear();
+ for (const auto* instance : m_model_object->instances)
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ m_instances_positions.emplace_back(instance->get_offset());
+#else
+ m_instances_positions.emplace_back(instance->offset);
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+ }
+
+ if (is_plane_update_necessary())
+ update_planes();
+}
+
+void GLGizmoFlatten::update_planes()
+{
+ TriangleMesh ch;
+ for (const ModelVolume* vol : m_model_object->volumes)
+ ch.merge(vol->get_convex_hull());
+ ch = ch.convex_hull_3d();
+ ch.scale(m_model_object->instances.front()->scaling_factor);
+ ch.rotate_z(m_model_object->instances.front()->rotation);
+
+ m_planes.clear();
+
+ // Now we'll go through all the facets and append Points of facets sharing the same normal:
+ const int num_of_facets = ch.stl.stats.number_of_facets;
+ std::vector<int> facet_queue(num_of_facets, 0);
+ std::vector<bool> facet_visited(num_of_facets, false);
+ int facet_queue_cnt = 0;
+ const stl_normal* normal_ptr = nullptr;
+ while (1) {
+ // Find next unvisited triangle:
+ int facet_idx = 0;
+ for (; facet_idx < num_of_facets; ++ facet_idx)
+ if (!facet_visited[facet_idx]) {
+ facet_queue[facet_queue_cnt ++] = facet_idx;
+ facet_visited[facet_idx] = true;
+ normal_ptr = &ch.stl.facet_start[facet_idx].normal;
+ m_planes.emplace_back();
+ break;
+ }
+ if (facet_idx == num_of_facets)
+ break; // Everything was visited already
+
+ while (facet_queue_cnt > 0) {
+ int facet_idx = facet_queue[-- facet_queue_cnt];
+ const stl_normal& this_normal = ch.stl.facet_start[facet_idx].normal;
+ if (std::abs(this_normal(0) - (*normal_ptr)(0)) < 0.001 && std::abs(this_normal(1) - (*normal_ptr)(1)) < 0.001 && std::abs(this_normal(2) - (*normal_ptr)(2)) < 0.001) {
+ stl_vertex* first_vertex = ch.stl.facet_start[facet_idx].vertex;
+ for (int j=0; j<3; ++j)
+ m_planes.back().vertices.emplace_back(first_vertex[j](0), first_vertex[j](1), first_vertex[j](2));
+
+ facet_visited[facet_idx] = true;
+ for (int j = 0; j < 3; ++ j) {
+ int neighbor_idx = ch.stl.neighbors_start[facet_idx].neighbor[j];
+ if (! facet_visited[neighbor_idx])
+ facet_queue[facet_queue_cnt ++] = neighbor_idx;
+ }
+ }
+ }
+ m_planes.back().normal = Vec3d((double)(*normal_ptr)(0), (double)(*normal_ptr)(1), (double)(*normal_ptr)(2));
+
+ // if this is a just a very small triangle, remove it to speed up further calculations (it would be rejected anyway):
+ if (m_planes.back().vertices.size() == 3 &&
+ (m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < 1.f
+ || (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.f)
+ m_planes.pop_back();
+ }
+
+ // Now we'll go through all the polygons, transform the points into xy plane to process them:
+ for (unsigned int polygon_id=0; polygon_id < m_planes.size(); ++polygon_id) {
+ Pointf3s& polygon = m_planes[polygon_id].vertices;
+ const Vec3d& normal = m_planes[polygon_id].normal;
+
+ // We are going to rotate about z and y to flatten the plane
+ float angle_z = 0.f;
+ float angle_y = 0.f;
+ if (std::abs(normal(1)) > 0.001)
+ angle_z = -atan2(normal(1), normal(0)); // angle to rotate so that normal ends up in xz-plane
+ if (std::abs(normal(0)*cos(angle_z) - normal(1)*sin(angle_z)) > 0.001)
+ angle_y = -atan2(normal(0)*cos(angle_z) - normal(1)*sin(angle_z), normal(2)); // angle to rotate to make normal point upwards
+ else {
+ // In case it already was in z-direction, we must ensure it is not the wrong way:
+ angle_y = normal(2) > 0.f ? 0.f : -PI;
+ }
+
+ // Rotate all points to the xy plane:
+ Transform3d m = Transform3d::Identity();
+ m.rotate(Eigen::AngleAxisd((double)angle_y, Vec3d::UnitY()));
+ m.rotate(Eigen::AngleAxisd((double)angle_z, Vec3d::UnitZ()));
+ polygon = transform(polygon, m);
+
+ polygon = Slic3r::Geometry::convex_hull(polygon); // To remove the inner points
+
+ // We will calculate area of the polygon and discard ones that are too small
+ // The limit is more forgiving in case the normal is in the direction of the coordinate axes
+ const float minimal_area = (std::abs(normal(0)) > 0.999f || std::abs(normal(1)) > 0.999f || std::abs(normal(2)) > 0.999f) ? 1.f : 20.f;
+ float& area = m_planes[polygon_id].area;
+ area = 0.f;
+ for (unsigned int i = 0; i < polygon.size(); i++) // Shoelace formula
+ area += polygon[i](0)*polygon[i + 1 < polygon.size() ? i + 1 : 0](1) - polygon[i + 1 < polygon.size() ? i + 1 : 0](0)*polygon[i](1);
+ area = std::abs(area / 2.f);
+ if (area < minimal_area) {
+ m_planes.erase(m_planes.begin()+(polygon_id--));
+ continue;
+ }
+
+ // We will shrink the polygon a little bit so it does not touch the object edges:
+ Vec3d centroid = std::accumulate(polygon.begin(), polygon.end(), Vec3d(0.0, 0.0, 0.0));
+ centroid /= (double)polygon.size();
+ for (auto& vertex : polygon)
+ vertex = 0.9f*vertex + 0.1f*centroid;
+
+ // Polygon is now simple and convex, we'll round the corners to make them look nicer.
+ // The algorithm takes a vertex, calculates middles of respective sides and moves the vertex
+ // towards their average (controlled by 'aggressivity'). This is repeated k times.
+ // In next iterations, the neighbours are not always taken at the middle (to increase the
+ // rounding effect at the corners, where we need it most).
+ const unsigned int k = 10; // number of iterations
+ const float aggressivity = 0.2f; // agressivity
+ const unsigned int N = polygon.size();
+ std::vector<std::pair<unsigned int, unsigned int>> neighbours;
+ if (k != 0) {
+ Pointf3s points_out(2*k*N); // vector long enough to store the future vertices
+ for (unsigned int j=0; j<N; ++j) {
+ points_out[j*2*k] = polygon[j];
+ neighbours.push_back(std::make_pair((int)(j*2*k-k) < 0 ? (N-1)*2*k+k : j*2*k-k, j*2*k+k));
+ }
+
+ for (unsigned int i=0; i<k; ++i) {
+ // Calculate middle of each edge so that neighbours points to something useful:
+ for (unsigned int j=0; j<N; ++j)
+ if (i==0)
+ points_out[j*2*k+k] = 0.5f * (points_out[j*2*k] + points_out[j==N-1 ? 0 : (j+1)*2*k]);
+ else {
+ float r = 0.2+0.3/(k-1)*i; // the neighbours are not always taken in the middle
+ points_out[neighbours[j].first] = r*points_out[j*2*k] + (1-r) * points_out[neighbours[j].first-1];
+ points_out[neighbours[j].second] = r*points_out[j*2*k] + (1-r) * points_out[neighbours[j].second+1];
+ }
+ // Now we have a triangle and valid neighbours, we can do an iteration:
+ for (unsigned int j=0; j<N; ++j)
+ points_out[2*k*j] = (1-aggressivity) * points_out[2*k*j] +
+ aggressivity*0.5f*(points_out[neighbours[j].first] + points_out[neighbours[j].second]);
+
+ for (auto& n : neighbours) {
+ ++n.first;
+ --n.second;
+ }
+ }
+ polygon = points_out; // replace the coarse polygon with the smooth one that we just created
+ }
+
+ // Transform back to 3D;
+ for (auto& b : polygon) {
+ b(2) += 0.1f; // raise a bit above the object surface to avoid flickering
+ }
+
+ m = m.inverse();
+ polygon = transform(polygon, m);
+ }
+
+ // We'll sort the planes by area and only keep the 254 largest ones (because of the picking pass limitations):
+ std::sort(m_planes.rbegin(), m_planes.rend(), [](const PlaneData& a, const PlaneData& b) { return a.area < b.area; });
+ m_planes.resize(std::min((int)m_planes.size(), 254));
+
+ // Planes are finished - let's save what we calculated it from:
+ m_source_data.bounding_boxes.clear();
+ for (const auto& vol : m_model_object->volumes)
+ m_source_data.bounding_boxes.push_back(vol->get_convex_hull().bounding_box());
+ m_source_data.scaling_factor = m_model_object->instances.front()->scaling_factor;
+ m_source_data.rotation = m_model_object->instances.front()->rotation;
+ const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
+ m_source_data.mesh_first_point = Vec3d((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
+}
+
+// Check if the bounding boxes of each volume's convex hull is the same as before
+// and that scaling and rotation has not changed. In that case we don't have to recalculate it.
+bool GLGizmoFlatten::is_plane_update_necessary() const
+{
+ if (m_state != On || !m_model_object || m_model_object->instances.empty())
+ return false;
+
+ if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
+ || m_model_object->instances.front()->scaling_factor != m_source_data.scaling_factor
+ || m_model_object->instances.front()->rotation != m_source_data.rotation)
+ return true;
+
+ // now compare the bounding boxes:
+ for (unsigned int i=0; i<m_model_object->volumes.size(); ++i)
+ if (m_model_object->volumes[i]->get_convex_hull().bounding_box() != m_source_data.bounding_boxes[i])
+ return true;
+
+ const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
+ Vec3d first_point((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
+ if (first_point != m_source_data.mesh_first_point)
+ return true;
+
+ return false;
+}
+
+Vec3d GLGizmoFlatten::get_flattening_normal() const {
+ Vec3d normal = m_model_object->instances.front()->world_matrix(true).matrix().block(0, 0, 3, 3).inverse() * m_normal;
+ m_normal = Vec3d::Zero();
+ return normal.normalized();
+}
+
+} // namespace GUI
+} // namespace Slic3r