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Diffstat (limited to 'src/slic3r/GUI/GLGizmo.hpp')
-rw-r--r--src/slic3r/GUI/GLGizmo.hpp366
1 files changed, 366 insertions, 0 deletions
diff --git a/src/slic3r/GUI/GLGizmo.hpp b/src/slic3r/GUI/GLGizmo.hpp
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+++ b/src/slic3r/GUI/GLGizmo.hpp
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+#ifndef slic3r_GLGizmo_hpp_
+#define slic3r_GLGizmo_hpp_
+
+#include "../../slic3r/GUI/GLTexture.hpp"
+#include "../../libslic3r/Point.hpp"
+#include "../../libslic3r/BoundingBox.hpp"
+
+#include <vector>
+
+namespace Slic3r {
+
+class BoundingBoxf3;
+class Linef3;
+class ModelObject;
+
+namespace GUI {
+
+class GLCanvas3D;
+
+class GLGizmoBase
+{
+protected:
+ struct Grabber
+ {
+ static const float SizeFactor;
+ static const float MinHalfSize;
+ static const float DraggingScaleFactor;
+
+ Vec3d center;
+ Vec3d angles;
+ float color[3];
+ bool enabled;
+ bool dragging;
+
+ Grabber();
+
+ void render(bool hover, const BoundingBoxf3& box) const;
+ void render_for_picking(const BoundingBoxf3& box) const { render(box, color, false); }
+
+ private:
+ void render(const BoundingBoxf3& box, const float* render_color, bool use_lighting) const;
+ void render_face(float half_size) const;
+ };
+
+public:
+ enum EState
+ {
+ Off,
+ Hover,
+ On,
+ Num_States
+ };
+
+protected:
+ GLCanvas3D& m_parent;
+
+ int m_group_id;
+ EState m_state;
+ // textures are assumed to be square and all with the same size in pixels, no internal check is done
+ GLTexture m_textures[Num_States];
+ int m_hover_id;
+ bool m_dragging;
+ float m_base_color[3];
+ float m_drag_color[3];
+ float m_highlight_color[3];
+ mutable std::vector<Grabber> m_grabbers;
+
+public:
+ explicit GLGizmoBase(GLCanvas3D& parent);
+ virtual ~GLGizmoBase() {}
+
+ bool init() { return on_init(); }
+
+ int get_group_id() const { return m_group_id; }
+ void set_group_id(int id) { m_group_id = id; }
+
+ EState get_state() const { return m_state; }
+ void set_state(EState state) { m_state = state; on_set_state(); }
+
+ unsigned int get_texture_id() const { return m_textures[m_state].get_id(); }
+ int get_textures_size() const { return m_textures[Off].get_width(); }
+
+ int get_hover_id() const { return m_hover_id; }
+ void set_hover_id(int id);
+
+ void set_highlight_color(const float* color);
+
+ void enable_grabber(unsigned int id);
+ void disable_grabber(unsigned int id);
+
+ void start_dragging(const BoundingBoxf3& box);
+ void stop_dragging();
+ bool is_dragging() const { return m_dragging; }
+
+ void update(const Linef3& mouse_ray);
+
+ void render(const BoundingBoxf3& box) const { on_render(box); }
+ void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); }
+
+protected:
+ virtual bool on_init() = 0;
+ virtual void on_set_state() {}
+ virtual void on_set_hover_id() {}
+ virtual void on_enable_grabber(unsigned int id) {}
+ virtual void on_disable_grabber(unsigned int id) {}
+ virtual void on_start_dragging(const BoundingBoxf3& box) {}
+ virtual void on_stop_dragging() {}
+ virtual void on_update(const Linef3& mouse_ray) = 0;
+ virtual void on_render(const BoundingBoxf3& box) const = 0;
+ virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
+
+ float picking_color_component(unsigned int id) const;
+ void render_grabbers(const BoundingBoxf3& box) const;
+ void render_grabbers_for_picking(const BoundingBoxf3& box) const;
+
+ void set_tooltip(const std::string& tooltip) const;
+ std::string format(float value, unsigned int decimals) const;
+};
+
+class GLGizmoRotate : public GLGizmoBase
+{
+ static const float Offset;
+ static const unsigned int CircleResolution;
+ static const unsigned int AngleResolution;
+ static const unsigned int ScaleStepsCount;
+ static const float ScaleStepRad;
+ static const unsigned int ScaleLongEvery;
+ static const float ScaleLongTooth;
+ static const float ScaleShortTooth;
+ static const unsigned int SnapRegionsCount;
+ static const float GrabberOffset;
+
+public:
+ enum Axis : unsigned char
+ {
+ X,
+ Y,
+ Z
+ };
+
+private:
+ Axis m_axis;
+ double m_angle;
+
+ mutable Vec3d m_center;
+ mutable float m_radius;
+
+public:
+ GLGizmoRotate(GLCanvas3D& parent, Axis axis);
+
+ double get_angle() const { return m_angle; }
+ void set_angle(double angle);
+
+protected:
+ virtual bool on_init();
+ virtual void on_start_dragging(const BoundingBoxf3& box);
+ virtual void on_update(const Linef3& mouse_ray);
+ virtual void on_render(const BoundingBoxf3& box) const;
+ virtual void on_render_for_picking(const BoundingBoxf3& box) const;
+
+private:
+ void render_circle() const;
+ void render_scale() const;
+ void render_snap_radii() const;
+ void render_reference_radius() const;
+ void render_angle() const;
+ void render_grabber(const BoundingBoxf3& box) const;
+
+ void transform_to_local() const;
+ // returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
+ Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray) const;
+};
+
+class GLGizmoRotate3D : public GLGizmoBase
+{
+ std::vector<GLGizmoRotate> m_gizmos;
+
+public:
+ explicit GLGizmoRotate3D(GLCanvas3D& parent);
+
+ double get_angle_x() const { return m_gizmos[X].get_angle(); }
+ void set_angle_x(double angle) { m_gizmos[X].set_angle(angle); }
+
+ double get_angle_y() const { return m_gizmos[Y].get_angle(); }
+ void set_angle_y(double angle) { m_gizmos[Y].set_angle(angle); }
+
+ double get_angle_z() const { return m_gizmos[Z].get_angle(); }
+ void set_angle_z(double angle) { m_gizmos[Z].set_angle(angle); }
+
+protected:
+ virtual bool on_init();
+ virtual void on_set_state()
+ {
+ for (GLGizmoRotate& g : m_gizmos)
+ {
+ g.set_state(m_state);
+ }
+ }
+ virtual void on_set_hover_id()
+ {
+ for (unsigned int i = 0; i < 3; ++i)
+ {
+ m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
+ }
+ }
+ virtual void on_enable_grabber(unsigned int id)
+ {
+ if ((0 <= id) && (id < 3))
+ m_gizmos[id].enable_grabber(0);
+ }
+ virtual void on_disable_grabber(unsigned int id)
+ {
+ if ((0 <= id) && (id < 3))
+ m_gizmos[id].disable_grabber(0);
+ }
+ virtual void on_start_dragging(const BoundingBoxf3& box);
+ virtual void on_stop_dragging();
+ virtual void on_update(const Linef3& mouse_ray)
+ {
+ for (GLGizmoRotate& g : m_gizmos)
+ {
+ g.update(mouse_ray);
+ }
+ }
+ virtual void on_render(const BoundingBoxf3& box) const;
+ virtual void on_render_for_picking(const BoundingBoxf3& box) const
+ {
+ for (const GLGizmoRotate& g : m_gizmos)
+ {
+ g.render_for_picking(box);
+ }
+ }
+};
+
+class GLGizmoScale3D : public GLGizmoBase
+{
+ static const float Offset;
+ static const Vec3d OffsetVec;
+
+ mutable BoundingBoxf3 m_box;
+
+ Vec3d m_scale;
+
+ Vec3d m_starting_scale;
+ Vec3d m_starting_drag_position;
+ bool m_show_starting_box;
+ BoundingBoxf3 m_starting_box;
+
+public:
+ explicit GLGizmoScale3D(GLCanvas3D& parent);
+
+ double get_scale_x() const { return m_scale(0); }
+ void set_scale_x(double scale) { m_starting_scale(0) = scale; }
+
+ double get_scale_y() const { return m_scale(1); }
+ void set_scale_y(double scale) { m_starting_scale(1) = scale; }
+
+ double get_scale_z() const { return m_scale(2); }
+ void set_scale_z(double scale) { m_starting_scale(2) = scale; }
+
+ void set_scale(double scale) { m_starting_scale = scale * Vec3d::Ones(); }
+
+protected:
+ virtual bool on_init();
+ virtual void on_start_dragging(const BoundingBoxf3& box);
+ virtual void on_stop_dragging() { m_show_starting_box = false; }
+ virtual void on_update(const Linef3& mouse_ray);
+ virtual void on_render(const BoundingBoxf3& box) const;
+ virtual void on_render_for_picking(const BoundingBoxf3& box) const;
+
+private:
+ void render_box(const BoundingBoxf3& box) const;
+ void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
+
+ void do_scale_x(const Linef3& mouse_ray);
+ void do_scale_y(const Linef3& mouse_ray);
+ void do_scale_z(const Linef3& mouse_ray);
+ void do_scale_uniform(const Linef3& mouse_ray);
+
+ double calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Vec3d& center) const;
+};
+
+class GLGizmoMove3D : public GLGizmoBase
+{
+ static const double Offset;
+
+ Vec3d m_position;
+ Vec3d m_starting_drag_position;
+ Vec3d m_starting_box_center;
+ Vec3d m_starting_box_bottom_center;
+
+public:
+ explicit GLGizmoMove3D(GLCanvas3D& parent);
+
+ const Vec3d& get_position() const { return m_position; }
+ void set_position(const Vec3d& position) { m_position = position; }
+
+protected:
+ virtual bool on_init();
+ virtual void on_start_dragging(const BoundingBoxf3& box);
+ virtual void on_update(const Linef3& mouse_ray);
+ virtual void on_render(const BoundingBoxf3& box) const;
+ virtual void on_render_for_picking(const BoundingBoxf3& box) const;
+
+private:
+ double calc_projection(Axis axis, unsigned int preferred_plane_id, const Linef3& mouse_ray) const;
+};
+
+class GLGizmoFlatten : public GLGizmoBase
+{
+// This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself.
+
+private:
+ mutable Vec3d m_normal;
+
+ struct PlaneData {
+ std::vector<Vec3d> vertices;
+ Vec3d normal;
+ float area;
+ };
+ struct SourceDataSummary {
+ std::vector<BoundingBoxf3> bounding_boxes; // bounding boxes of convex hulls of individual volumes
+ float scaling_factor;
+ float rotation;
+ Vec3d mesh_first_point;
+ };
+
+ // This holds information to decide whether recalculation is necessary:
+ SourceDataSummary m_source_data;
+
+ std::vector<PlaneData> m_planes;
+#if ENABLE_MODELINSTANCE_3D_OFFSET
+ Pointf3s m_instances_positions;
+#else
+ std::vector<Vec2d> m_instances_positions;
+#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+ Vec3d m_starting_center;
+ const ModelObject* m_model_object = nullptr;
+
+ void update_planes();
+ bool is_plane_update_necessary() const;
+
+public:
+ explicit GLGizmoFlatten(GLCanvas3D& parent);
+
+ void set_flattening_data(const ModelObject* model_object);
+ Vec3d get_flattening_normal() const;
+
+protected:
+ virtual bool on_init();
+ virtual void on_start_dragging(const BoundingBoxf3& box);
+ virtual void on_update(const Linef3& mouse_ray) {}
+ virtual void on_render(const BoundingBoxf3& box) const;
+ virtual void on_render_for_picking(const BoundingBoxf3& box) const;
+ virtual void on_set_state()
+ {
+ if (m_state == On && is_plane_update_necessary())
+ update_planes();
+ }
+};
+
+} // namespace GUI
+} // namespace Slic3r
+
+#endif // slic3r_GLGizmo_hpp_
+