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Diffstat (limited to 'src/slic3r/GUI/GLShader.hpp')
-rw-r--r--src/slic3r/GUI/GLShader.hpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/src/slic3r/GUI/GLShader.hpp b/src/slic3r/GUI/GLShader.hpp
new file mode 100644
index 000000000..803b2f154
--- /dev/null
+++ b/src/slic3r/GUI/GLShader.hpp
@@ -0,0 +1,41 @@
+#ifndef slic3r_GLShader_hpp_
+#define slic3r_GLShader_hpp_
+
+#include "../../libslic3r/libslic3r.h"
+#include "../../libslic3r/Point.hpp"
+
+namespace Slic3r {
+
+class GLShader
+{
+public:
+ GLShader() :
+ fragment_program_id(0),
+ vertex_program_id(0),
+ shader_program_id(0)
+ {}
+ ~GLShader();
+
+ bool load_from_text(const char *fragment_shader, const char *vertex_shader);
+ bool load_from_file(const char* fragment_shader_filename, const char* vertex_shader_filename);
+
+ void release();
+
+ int get_attrib_location(const char *name) const;
+ int get_uniform_location(const char *name) const;
+
+ bool set_uniform(const char *name, float value) const;
+ bool set_uniform(const char* name, const float* matrix) const;
+
+ void enable() const;
+ void disable() const;
+
+ unsigned int fragment_program_id;
+ unsigned int vertex_program_id;
+ unsigned int shader_program_id;
+ std::string last_error;
+};
+
+}
+
+#endif /* slic3r_GLShader_hpp_ */