diff options
Diffstat (limited to 'src/slic3r/GUI/MeshUtils.cpp')
-rw-r--r-- | src/slic3r/GUI/MeshUtils.cpp | 76 |
1 files changed, 50 insertions, 26 deletions
diff --git a/src/slic3r/GUI/MeshUtils.cpp b/src/slic3r/GUI/MeshUtils.cpp index 37b6efd87..ee0abe76f 100644 --- a/src/slic3r/GUI/MeshUtils.cpp +++ b/src/slic3r/GUI/MeshUtils.cpp @@ -27,7 +27,6 @@ void MeshClipper::set_mesh(const TriangleMesh& mesh) m_mesh = &mesh; m_triangles_valid = false; m_triangles2d.resize(0); - m_triangles3d.resize(0); m_tms.reset(nullptr); } } @@ -40,18 +39,18 @@ void MeshClipper::set_transformation(const Geometry::Transformation& trafo) m_trafo = trafo; m_triangles_valid = false; m_triangles2d.resize(0); - m_triangles3d.resize(0); } } -const std::vector<Vec3f>& MeshClipper::get_triangles() +void MeshClipper::render_cut() { if (! m_triangles_valid) recalculate_triangles(); - return m_triangles3d; + if (m_vertex_array.has_VBOs()) + m_vertex_array.render(); } @@ -67,37 +66,47 @@ void MeshClipper::recalculate_triangles() const Vec3f& scaling = m_trafo.get_scaling_factor().cast<float>(); // Calculate clipping plane normal in mesh coordinates. Vec3f up_noscale = instance_matrix_no_translation_no_scaling.inverse() * m_plane.get_normal().cast<float>(); - Vec3f up (up_noscale(0)*scaling(0), up_noscale(1)*scaling(1), up_noscale(2)*scaling(2)); + Vec3d up (up_noscale(0)*scaling(0), up_noscale(1)*scaling(1), up_noscale(2)*scaling(2)); // Calculate distance from mesh origin to the clipping plane (in mesh coordinates). float height_mesh = m_plane.distance(m_trafo.get_offset()) * (up_noscale.norm()/up.norm()); // Now do the cutting std::vector<ExPolygons> list_of_expolys; - m_tms->set_up_direction(up); + m_tms->set_up_direction(up.cast<float>()); m_tms->slice(std::vector<float>{height_mesh}, SlicingMode::Regular, 0.f, &list_of_expolys, [](){}); m_triangles2d = triangulate_expolygons_2f(list_of_expolys[0], m_trafo.get_matrix().matrix().determinant() < 0.); // Rotate the cut into world coords: - Eigen::Quaternionf q; - q.setFromTwoVectors(Vec3f::UnitZ(), up); - Transform3f tr = Transform3f::Identity(); + Eigen::Quaterniond q; + q.setFromTwoVectors(Vec3d::UnitZ(), up); + Transform3d tr = Transform3d::Identity(); tr.rotate(q); - tr = m_trafo.get_matrix().cast<float>() * tr; - - m_triangles3d.clear(); - m_triangles3d.reserve(m_triangles2d.size()); - for (const Vec2f& pt : m_triangles2d) { - m_triangles3d.push_back(Vec3f(pt(0), pt(1), height_mesh+0.001f)); - m_triangles3d.back() = tr * m_triangles3d.back(); + tr = m_trafo.get_matrix() * tr; + + // to avoid z-fighting + height_mesh += 0.001f; + + m_vertex_array.release_geometry(); + for (auto it=m_triangles2d.cbegin(); it != m_triangles2d.cend(); it=it+3) { + m_vertex_array.push_geometry(tr * Vec3d((*(it+0))(0), (*(it+0))(1), height_mesh), up); + m_vertex_array.push_geometry(tr * Vec3d((*(it+1))(0), (*(it+1))(1), height_mesh), up); + m_vertex_array.push_geometry(tr * Vec3d((*(it+2))(0), (*(it+2))(1), height_mesh), up); + size_t idx = it - m_triangles2d.cbegin(); + m_vertex_array.push_triangle(idx, idx+1, idx+2); } + m_vertex_array.finalize_geometry(true); m_triangles_valid = true; } +Vec3f MeshRaycaster::get_triangle_normal(size_t facet_idx) const +{ + return m_normals[facet_idx]; +} -bool MeshRaycaster::unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera, - Vec3f& position, Vec3f& normal, const ClippingPlane* clipping_plane) const +void MeshRaycaster::line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera, + Vec3d& point, Vec3d& direction) const { const std::array<int, 4>& viewport = camera.get_viewport(); const Transform3d& model_mat = camera.get_view_matrix(); @@ -112,7 +121,21 @@ bool MeshRaycaster::unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d& pt1 = inv * pt1; pt2 = inv * pt2; - std::vector<sla::EigenMesh3D::hit_result> hits = m_emesh.query_ray_hits(pt1, pt2-pt1); + point = pt1; + direction = pt2-pt1; +} + + +bool MeshRaycaster::unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera, + Vec3f& position, Vec3f& normal, const ClippingPlane* clipping_plane, + size_t* facet_idx) const +{ + Vec3d point; + Vec3d direction; + line_from_mouse_pos(mouse_pos, trafo, camera, point, direction); + + std::vector<sla::IndexedMesh::hit_result> hits = m_emesh.query_ray_hits(point, direction); + if (hits.empty()) return false; // no intersection found @@ -134,6 +157,10 @@ bool MeshRaycaster::unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d& // Now stuff the points in the provided vector and calculate normals if asked about them: position = hits[i].position().cast<float>(); normal = hits[i].normal().cast<float>(); + + if (facet_idx) + *facet_idx = hits[i].face(); + return true; } @@ -157,7 +184,7 @@ std::vector<unsigned> MeshRaycaster::get_unobscured_idxs(const Geometry::Transfo bool is_obscured = false; // Cast a ray in the direction of the camera and look for intersection with the mesh: - std::vector<sla::EigenMesh3D::hit_result> hits; + std::vector<sla::IndexedMesh::hit_result> hits; // Offset the start of the ray by EPSILON to account for numerical inaccuracies. hits = m_emesh.query_ray_hits((inverse_trafo * pt + direction_to_camera_mesh * EPSILON).cast<double>(), direction_to_camera.cast<double>()); @@ -194,12 +221,9 @@ Vec3f MeshRaycaster::get_closest_point(const Vec3f& point, Vec3f* normal) const int idx = 0; Vec3d closest_point; m_emesh.squared_distance(point.cast<double>(), idx, closest_point); - if (normal) { - auto indices = m_emesh.F().row(idx); - Vec3d a(m_emesh.V().row(indices(1)) - m_emesh.V().row(indices(0))); - Vec3d b(m_emesh.V().row(indices(2)) - m_emesh.V().row(indices(0))); - *normal = Vec3f(a.cross(b).cast<float>()); - } + if (normal) + *normal = m_normals[idx]; + return closest_point.cast<float>(); } |