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Diffstat (limited to 'xs/src/igl/opengl/load_shader.h')
-rw-r--r-- | xs/src/igl/opengl/load_shader.h | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/xs/src/igl/opengl/load_shader.h b/xs/src/igl/opengl/load_shader.h deleted file mode 100644 index 6c234d8fc..000000000 --- a/xs/src/igl/opengl/load_shader.h +++ /dev/null @@ -1,38 +0,0 @@ -// This file is part of libigl, a simple c++ geometry processing library. -// -// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com> -// -// This Source Code Form is subject to the terms of the Mozilla Public License -// v. 2.0. If a copy of the MPL was not distributed with this file, You can -// obtain one at http://mozilla.org/MPL/2.0/. -#ifndef IGL_OPENGL_LOAD_SHADER_H -#define IGL_OPENGL_LOAD_SHADER_H -#include "../igl_inline.h" -#include "gl.h" -#include <string> - -namespace igl -{ - namespace opengl - { - // Creates and compiles a shader from a given string - // - // Inputs: - // src string containing GLSL shader code - // type GLSL type of shader, one of: - // GL_VERTEX_SHADER - // GL_FRAGMENT_SHADER - // GL_GEOMETRY_SHADER - // Returns index id of the newly created shader, 0 on error - // - // Will immediately return 0 if src is empty. - IGL_INLINE GLuint load_shader( - const std::string & src,const GLenum type); - } -} - -#ifndef IGL_STATIC_LIBRARY -# include "load_shader.cpp" -#endif - -#endif |