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Diffstat (limited to 'xs/src/igl/opengl/load_shader.h')
-rw-r--r--xs/src/igl/opengl/load_shader.h38
1 files changed, 0 insertions, 38 deletions
diff --git a/xs/src/igl/opengl/load_shader.h b/xs/src/igl/opengl/load_shader.h
deleted file mode 100644
index 6c234d8fc..000000000
--- a/xs/src/igl/opengl/load_shader.h
+++ /dev/null
@@ -1,38 +0,0 @@
-// This file is part of libigl, a simple c++ geometry processing library.
-//
-// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
-//
-// This Source Code Form is subject to the terms of the Mozilla Public License
-// v. 2.0. If a copy of the MPL was not distributed with this file, You can
-// obtain one at http://mozilla.org/MPL/2.0/.
-#ifndef IGL_OPENGL_LOAD_SHADER_H
-#define IGL_OPENGL_LOAD_SHADER_H
-#include "../igl_inline.h"
-#include "gl.h"
-#include <string>
-
-namespace igl
-{
- namespace opengl
- {
- // Creates and compiles a shader from a given string
- //
- // Inputs:
- // src string containing GLSL shader code
- // type GLSL type of shader, one of:
- // GL_VERTEX_SHADER
- // GL_FRAGMENT_SHADER
- // GL_GEOMETRY_SHADER
- // Returns index id of the newly created shader, 0 on error
- //
- // Will immediately return 0 if src is empty.
- IGL_INLINE GLuint load_shader(
- const std::string & src,const GLenum type);
- }
-}
-
-#ifndef IGL_STATIC_LIBRARY
-# include "load_shader.cpp"
-#endif
-
-#endif