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Diffstat (limited to 'xs/src/libslic3r/GCode/CoolingBuffer.hpp')
-rw-r--r--xs/src/libslic3r/GCode/CoolingBuffer.hpp28
1 files changed, 20 insertions, 8 deletions
diff --git a/xs/src/libslic3r/GCode/CoolingBuffer.hpp b/xs/src/libslic3r/GCode/CoolingBuffer.hpp
index f85c470b3..bf4b082e2 100644
--- a/xs/src/libslic3r/GCode/CoolingBuffer.hpp
+++ b/xs/src/libslic3r/GCode/CoolingBuffer.hpp
@@ -9,13 +9,17 @@ namespace Slic3r {
class GCode;
class Layer;
-
-/*
-A standalone G-code filter, to control cooling of the print.
-The G-code is processed per layer. Once a layer is collected, fan start / stop commands are edited
-and the print is modified to stretch over a minimum layer time.
-*/
-
+class PerExtruderAdjustments;
+
+// A standalone G-code filter, to control cooling of the print.
+// The G-code is processed per layer. Once a layer is collected, fan start / stop commands are edited
+// and the print is modified to stretch over a minimum layer time.
+//
+// The simple it sounds, the actual implementation is significantly more complex.
+// Namely, for a multi-extruder print, each material may require a different cooling logic.
+// For example, some materials may not like to print too slowly, while with some materials
+// we may slow down significantly.
+//
class CoolingBuffer {
public:
CoolingBuffer(GCode &gcodegen);
@@ -25,7 +29,12 @@ public:
GCode* gcodegen() { return &m_gcodegen; }
private:
- CoolingBuffer& operator=(const CoolingBuffer&);
+ CoolingBuffer& operator=(const CoolingBuffer&) = delete;
+ std::vector<PerExtruderAdjustments> parse_layer_gcode(const std::string &gcode, std::vector<float> &current_pos) const;
+ float calculate_layer_slowdown(std::vector<PerExtruderAdjustments> &per_extruder_adjustments);
+ // Apply slow down over G-code lines stored in per_extruder_adjustments, enable fan if needed.
+ // Returns the adjusted G-code.
+ std::string apply_layer_cooldown(const std::string &gcode, size_t layer_id, float layer_time, std::vector<PerExtruderAdjustments> &per_extruder_adjustments);
GCode& m_gcodegen;
std::string m_gcode;
@@ -34,6 +43,9 @@ private:
std::vector<char> m_axis;
std::vector<float> m_current_pos;
unsigned int m_current_extruder;
+
+ // Old logic: proportional.
+ bool m_cooling_logic_proportional = false;
};
}