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Diffstat (limited to 'xs/src/libslic3r/Model.cpp')
-rw-r--r-- | xs/src/libslic3r/Model.cpp | 1125 |
1 files changed, 0 insertions, 1125 deletions
diff --git a/xs/src/libslic3r/Model.cpp b/xs/src/libslic3r/Model.cpp deleted file mode 100644 index ec7447352..000000000 --- a/xs/src/libslic3r/Model.cpp +++ /dev/null @@ -1,1125 +0,0 @@ -#include "Model.hpp" -#include "Geometry.hpp" - -#include "Format/AMF.hpp" -#include "Format/OBJ.hpp" -#include "Format/PRUS.hpp" -#include "Format/STL.hpp" -#include "Format/3mf.hpp" - -#include <float.h> - -#include <boost/algorithm/string/predicate.hpp> -#include <boost/filesystem.hpp> -#include <boost/nowide/iostream.hpp> -#include <boost/algorithm/string/replace.hpp> - -#include "SVG.hpp" -#include <Eigen/Dense> - -namespace Slic3r { - - unsigned int Model::s_auto_extruder_id = 1; - -Model::Model(const Model &other) -{ - // copy materials - for (const auto &m : other.materials) - this->add_material(m.first, *m.second); - // copy objects - this->objects.reserve(other.objects.size()); - for (const ModelObject *o : other.objects) - this->add_object(*o, true); -} - -Model& Model::operator=(Model other) -{ - this->swap(other); - return *this; -} - -void Model::swap(Model &other) -{ - std::swap(this->materials, other.materials); - std::swap(this->objects, other.objects); -} - -Model Model::read_from_file(const std::string &input_file, bool add_default_instances) -{ - Model model; - - bool result = false; - if (boost::algorithm::iends_with(input_file, ".stl")) - result = load_stl(input_file.c_str(), &model); - else if (boost::algorithm::iends_with(input_file, ".obj")) - result = load_obj(input_file.c_str(), &model); - else if (!boost::algorithm::iends_with(input_file, ".zip.amf") && (boost::algorithm::iends_with(input_file, ".amf") || - boost::algorithm::iends_with(input_file, ".amf.xml"))) - result = load_amf(input_file.c_str(), nullptr, &model); -#ifdef SLIC3R_PRUS - else if (boost::algorithm::iends_with(input_file, ".prusa")) - result = load_prus(input_file.c_str(), &model); -#endif /* SLIC3R_PRUS */ - else - throw std::runtime_error("Unknown file format. Input file must have .stl, .obj, .amf(.xml) or .prusa extension."); - - if (! result) - throw std::runtime_error("Loading of a model file failed."); - - if (model.objects.empty()) - throw std::runtime_error("The supplied file couldn't be read because it's empty"); - - for (ModelObject *o : model.objects) - o->input_file = input_file; - - if (add_default_instances) - model.add_default_instances(); - - return model; -} - -Model Model::read_from_archive(const std::string &input_file, PresetBundle* bundle, bool add_default_instances) -{ - Model model; - - bool result = false; - if (boost::algorithm::iends_with(input_file, ".3mf")) - result = load_3mf(input_file.c_str(), bundle, &model); - else if (boost::algorithm::iends_with(input_file, ".zip.amf")) - result = load_amf(input_file.c_str(), bundle, &model); - else - throw std::runtime_error("Unknown file format. Input file must have .3mf or .zip.amf extension."); - - if (!result) - throw std::runtime_error("Loading of a model file failed."); - - if (model.objects.empty()) - throw std::runtime_error("The supplied file couldn't be read because it's empty"); - - for (ModelObject *o : model.objects) - { - if (boost::algorithm::iends_with(input_file, ".zip.amf")) - { - // we remove the .zip part of the extension to avoid it be added to filenames when exporting - o->input_file = boost::ireplace_last_copy(input_file, ".zip.", "."); - } - else - o->input_file = input_file; - } - - if (add_default_instances) - model.add_default_instances(); - - return model; -} - -ModelObject* Model::add_object() -{ - this->objects.emplace_back(new ModelObject(this)); - return this->objects.back(); -} - -ModelObject* Model::add_object(const char *name, const char *path, const TriangleMesh &mesh) -{ - ModelObject* new_object = new ModelObject(this); - this->objects.push_back(new_object); - new_object->name = name; - new_object->input_file = path; - ModelVolume *new_volume = new_object->add_volume(mesh); - new_volume->name = name; - new_object->invalidate_bounding_box(); - return new_object; -} - -ModelObject* Model::add_object(const char *name, const char *path, TriangleMesh &&mesh) -{ - ModelObject* new_object = new ModelObject(this); - this->objects.push_back(new_object); - new_object->name = name; - new_object->input_file = path; - ModelVolume *new_volume = new_object->add_volume(std::move(mesh)); - new_volume->name = name; - new_object->invalidate_bounding_box(); - return new_object; -} - -ModelObject* Model::add_object(const ModelObject &other, bool copy_volumes) -{ - ModelObject* new_object = new ModelObject(this, other, copy_volumes); - this->objects.push_back(new_object); - return new_object; -} - -void Model::delete_object(size_t idx) -{ - ModelObjectPtrs::iterator i = this->objects.begin() + idx; - delete *i; - this->objects.erase(i); -} - -void Model::delete_object(ModelObject* object) -{ - if (object == nullptr) - return; - - for (ModelObjectPtrs::iterator it = objects.begin(); it != objects.end(); ++it) - { - ModelObject* obj = *it; - if (obj == object) - { - delete obj; - objects.erase(it); - return; - } - } -} - -void Model::clear_objects() -{ - for (ModelObject *o : this->objects) - delete o; - this->objects.clear(); -} - -void Model::delete_material(t_model_material_id material_id) -{ - ModelMaterialMap::iterator i = this->materials.find(material_id); - if (i != this->materials.end()) { - delete i->second; - this->materials.erase(i); - } -} - -void Model::clear_materials() -{ - for (auto &m : this->materials) - delete m.second; - this->materials.clear(); -} - -ModelMaterial* Model::add_material(t_model_material_id material_id) -{ - ModelMaterial* material = this->get_material(material_id); - if (material == nullptr) - material = this->materials[material_id] = new ModelMaterial(this); - return material; -} - -ModelMaterial* Model::add_material(t_model_material_id material_id, const ModelMaterial &other) -{ - // delete existing material if any - ModelMaterial* material = this->get_material(material_id); - delete material; - // set new material - material = new ModelMaterial(this, other); - this->materials[material_id] = material; - return material; -} - -// makes sure all objects have at least one instance -bool Model::add_default_instances() -{ - // apply a default position to all objects not having one - for (ModelObject *o : this->objects) - if (o->instances.empty()) - o->add_instance(); - return true; -} - -// this returns the bounding box of the *transformed* instances -BoundingBoxf3 Model::bounding_box() const -{ - BoundingBoxf3 bb; - for (ModelObject *o : this->objects) - bb.merge(o->bounding_box()); - return bb; -} - -void Model::center_instances_around_point(const Vec2d &point) -{ - BoundingBoxf3 bb; - for (ModelObject *o : this->objects) - for (size_t i = 0; i < o->instances.size(); ++ i) - bb.merge(o->instance_bounding_box(i, false)); - -#if ENABLE_MODELINSTANCE_3D_OFFSET - Vec2d shift2 = point - to_2d(bb.center()); - Vec3d shift3 = Vec3d(shift2(0), shift2(1), 0.0); -#else - Vec2d shift = point - 0.5 * to_2d(bb.size()) - to_2d(bb.min); -#endif // ENABLE_MODELINSTANCE_3D_OFFSET - for (ModelObject *o : this->objects) { - for (ModelInstance *i : o->instances) -#if ENABLE_MODELINSTANCE_3D_OFFSET - i->set_offset(i->get_offset() + shift3); -#else - i->offset += shift; -#endif // ENABLE_MODELINSTANCE_3D_OFFSET - o->invalidate_bounding_box(); - } -} - -// flattens everything to a single mesh -TriangleMesh Model::mesh() const -{ - TriangleMesh mesh; - for (const ModelObject *o : this->objects) - mesh.merge(o->mesh()); - return mesh; -} - -static bool _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb, Pointfs &out) -{ - if (sizes.empty()) - // return if the list is empty or the following call to BoundingBoxf constructor will lead to a crash - return true; - - // we supply unscaled data to arrange() - bool result = Slic3r::Geometry::arrange( - sizes.size(), // number of parts - BoundingBoxf(sizes).max, // width and height of a single cell - dist, // distance between cells - bb, // bounding box of the area to fill - out // output positions - ); - - if (!result && bb != nullptr) { - // Try to arrange again ignoring bb - result = Slic3r::Geometry::arrange( - sizes.size(), // number of parts - BoundingBoxf(sizes).max, // width and height of a single cell - dist, // distance between cells - nullptr, // bounding box of the area to fill - out // output positions - ); - } - - return result; -} - -/* arrange objects preserving their instance count - but altering their instance positions */ -bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb) -{ - // get the (transformed) size of each instance so that we take - // into account their different transformations when packing - Pointfs instance_sizes; - Pointfs instance_centers; - for (const ModelObject *o : this->objects) - for (size_t i = 0; i < o->instances.size(); ++ i) { - // an accurate snug bounding box around the transformed mesh. - BoundingBoxf3 bbox(o->instance_bounding_box(i, true)); - instance_sizes.emplace_back(to_2d(bbox.size())); - instance_centers.emplace_back(to_2d(bbox.center())); - } - - Pointfs positions; - if (! _arrange(instance_sizes, dist, bb, positions)) - return false; - - size_t idx = 0; - for (ModelObject *o : this->objects) { - for (ModelInstance *i : o->instances) { -#if ENABLE_MODELINSTANCE_3D_OFFSET - Vec2d offset_xy = positions[idx] - instance_centers[idx]; - i->set_offset(Vec3d(offset_xy(0), offset_xy(1), i->get_offset(Z))); -#else - i->offset = positions[idx] - instance_centers[idx]; -#endif // ENABLE_MODELINSTANCE_3D_OFFSET - ++idx; - } - o->invalidate_bounding_box(); - } - - return true; -} - -// Duplicate the entire model preserving instance relative positions. -void Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb) -{ - Pointfs model_sizes(copies_num-1, to_2d(this->bounding_box().size())); - Pointfs positions; - if (! _arrange(model_sizes, dist, bb, positions)) - throw std::invalid_argument("Cannot duplicate part as the resulting objects would not fit on the print bed.\n"); - - // note that this will leave the object count unaltered - - for (ModelObject *o : this->objects) { - // make a copy of the pointers in order to avoid recursion when appending their copies - ModelInstancePtrs instances = o->instances; - for (const ModelInstance *i : instances) { - for (const Vec2d &pos : positions) { - ModelInstance *instance = o->add_instance(*i); -#if ENABLE_MODELINSTANCE_3D_OFFSET - instance->set_offset(instance->get_offset() + Vec3d(pos(0), pos(1), 0.0)); -#else - instance->offset += pos; -#endif // ENABLE_MODELINSTANCE_3D_OFFSET - } - } - o->invalidate_bounding_box(); - } -} - -/* this will append more instances to each object - and then automatically rearrange everything */ -void Model::duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb) -{ - for (ModelObject *o : this->objects) { - // make a copy of the pointers in order to avoid recursion when appending their copies - ModelInstancePtrs instances = o->instances; - for (const ModelInstance *i : instances) - for (size_t k = 2; k <= copies_num; ++ k) - o->add_instance(*i); - } - - this->arrange_objects(dist, bb); -} - -void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist) -{ - if (this->objects.size() > 1) throw "Grid duplication is not supported with multiple objects"; - if (this->objects.empty()) throw "No objects!"; - - ModelObject* object = this->objects.front(); - object->clear_instances(); - -#if ENABLE_MODELINSTANCE_3D_OFFSET - Vec3d ext_size = object->bounding_box().size() + dist * Vec3d::Ones(); -#else - Vec3d size = object->bounding_box().size(); -#endif // ENABLE_MODELINSTANCE_3D_OFFSET - - for (size_t x_copy = 1; x_copy <= x; ++x_copy) { - for (size_t y_copy = 1; y_copy <= y; ++y_copy) { - ModelInstance* instance = object->add_instance(); -#if ENABLE_MODELINSTANCE_3D_OFFSET - instance->set_offset(Vec3d(ext_size(0) * (double)(x_copy - 1), ext_size(1) * (double)(y_copy - 1), 0.0)); -#else - instance->offset(0) = (size(0) + dist) * (x_copy - 1); - instance->offset(1) = (size(1) + dist) * (y_copy - 1); -#endif // ENABLE_MODELINSTANCE_3D_OFFSET - } - } -} - -bool Model::looks_like_multipart_object() const -{ - if (this->objects.size() <= 1) - return false; - double zmin = std::numeric_limits<double>::max(); - for (const ModelObject *obj : this->objects) { - if (obj->volumes.size() > 1 || obj->config.keys().size() > 1) - return false; - for (const ModelVolume *vol : obj->volumes) { - double zmin_this = vol->mesh.bounding_box().min(2); - if (zmin == std::numeric_limits<double>::max()) - zmin = zmin_this; - else if (std::abs(zmin - zmin_this) > EPSILON) - // The volumes don't share zmin. - return true; - } - } - return false; -} - -void Model::convert_multipart_object(unsigned int max_extruders) -{ - if (this->objects.empty()) - return; - - ModelObject* object = new ModelObject(this); - object->input_file = this->objects.front()->input_file; - - reset_auto_extruder_id(); - - for (const ModelObject* o : this->objects) - for (const ModelVolume* v : o->volumes) - { - ModelVolume* new_v = object->add_volume(*v); - if (new_v != nullptr) - { - new_v->name = o->name; - new_v->config.set_deserialize("extruder", get_auto_extruder_id_as_string(max_extruders)); - } - } - - for (const ModelInstance* i : this->objects.front()->instances) - object->add_instance(*i); - - this->clear_objects(); - this->objects.push_back(object); -} - -void Model::adjust_min_z() -{ - if (objects.empty()) - return; - - if (bounding_box().min(2) < 0.0) - { - for (ModelObject* obj : objects) - { - if (obj != nullptr) - { - coordf_t obj_min_z = obj->bounding_box().min(2); - if (obj_min_z < 0.0) - obj->translate(0.0, 0.0, -obj_min_z); - } - } - } -} - -unsigned int Model::get_auto_extruder_id(unsigned int max_extruders) -{ - unsigned int id = s_auto_extruder_id; - - if (++s_auto_extruder_id > max_extruders) - reset_auto_extruder_id(); - - return id; -} - -std::string Model::get_auto_extruder_id_as_string(unsigned int max_extruders) -{ - char str_extruder[64]; - sprintf(str_extruder, "%ud", get_auto_extruder_id(max_extruders)); - return str_extruder; -} - -void Model::reset_auto_extruder_id() -{ - s_auto_extruder_id = 1; -} - -ModelObject::ModelObject(Model *model, const ModelObject &other, bool copy_volumes) : - name(other.name), - input_file(other.input_file), - instances(), - volumes(), - config(other.config), - layer_height_ranges(other.layer_height_ranges), - layer_height_profile(other.layer_height_profile), - layer_height_profile_valid(other.layer_height_profile_valid), - origin_translation(other.origin_translation), - m_bounding_box(other.m_bounding_box), - m_bounding_box_valid(other.m_bounding_box_valid), - m_model(model) -{ - if (copy_volumes) { - this->volumes.reserve(other.volumes.size()); - for (ModelVolumePtrs::const_iterator i = other.volumes.begin(); i != other.volumes.end(); ++i) - this->add_volume(**i); - } - - this->instances.reserve(other.instances.size()); - for (ModelInstancePtrs::const_iterator i = other.instances.begin(); i != other.instances.end(); ++i) - this->add_instance(**i); -} - -ModelObject& ModelObject::operator=(ModelObject other) -{ - this->swap(other); - return *this; -} - -void ModelObject::swap(ModelObject &other) -{ - std::swap(this->input_file, other.input_file); - std::swap(this->instances, other.instances); - std::swap(this->volumes, other.volumes); - std::swap(this->config, other.config); - std::swap(this->layer_height_ranges, other.layer_height_ranges); - std::swap(this->layer_height_profile, other.layer_height_profile); - std::swap(this->layer_height_profile_valid, other.layer_height_profile_valid); - std::swap(this->origin_translation, other.origin_translation); - std::swap(m_bounding_box, other.m_bounding_box); - std::swap(m_bounding_box_valid, other.m_bounding_box_valid); -} - -ModelObject::~ModelObject() -{ - this->clear_volumes(); - this->clear_instances(); -} - -ModelVolume* ModelObject::add_volume(const TriangleMesh &mesh) -{ - ModelVolume* v = new ModelVolume(this, mesh); - this->volumes.push_back(v); - this->invalidate_bounding_box(); - return v; -} - -ModelVolume* ModelObject::add_volume(TriangleMesh &&mesh) -{ - ModelVolume* v = new ModelVolume(this, std::move(mesh)); - this->volumes.push_back(v); - this->invalidate_bounding_box(); - return v; -} - -ModelVolume* ModelObject::add_volume(const ModelVolume &other) -{ - ModelVolume* v = new ModelVolume(this, other); - this->volumes.push_back(v); - this->invalidate_bounding_box(); - return v; -} - -void ModelObject::delete_volume(size_t idx) -{ - ModelVolumePtrs::iterator i = this->volumes.begin() + idx; - delete *i; - this->volumes.erase(i); - this->invalidate_bounding_box(); -} - -void ModelObject::clear_volumes() -{ - for (ModelVolume *v : this->volumes) - delete v; - this->volumes.clear(); - this->invalidate_bounding_box(); -} - -ModelInstance* ModelObject::add_instance() -{ - ModelInstance* i = new ModelInstance(this); - this->instances.push_back(i); - this->invalidate_bounding_box(); - return i; -} - -ModelInstance* ModelObject::add_instance(const ModelInstance &other) -{ - ModelInstance* i = new ModelInstance(this, other); - this->instances.push_back(i); - this->invalidate_bounding_box(); - return i; -} - -void ModelObject::delete_instance(size_t idx) -{ - ModelInstancePtrs::iterator i = this->instances.begin() + idx; - delete *i; - this->instances.erase(i); - this->invalidate_bounding_box(); -} - -void ModelObject::delete_last_instance() -{ - this->delete_instance(this->instances.size() - 1); -} - -void ModelObject::clear_instances() -{ - for (ModelInstance *i : this->instances) - delete i; - this->instances.clear(); - this->invalidate_bounding_box(); -} - -// Returns the bounding box of the transformed instances. -// This bounding box is approximate and not snug. -const BoundingBoxf3& ModelObject::bounding_box() const -{ - if (! m_bounding_box_valid) { - BoundingBoxf3 raw_bbox; - for (const ModelVolume *v : this->volumes) - if (v->is_model_part()) - // mesh.bounding_box() returns a cached value. - raw_bbox.merge(v->mesh.bounding_box()); - BoundingBoxf3 bb; - for (const ModelInstance *i : this->instances) - bb.merge(i->transform_bounding_box(raw_bbox)); - m_bounding_box = bb; - m_bounding_box_valid = true; - } - return m_bounding_box; -} - -// A mesh containing all transformed instances of this object. -TriangleMesh ModelObject::mesh() const -{ - TriangleMesh mesh; - TriangleMesh raw_mesh = this->raw_mesh(); - for (const ModelInstance *i : this->instances) { - TriangleMesh m = raw_mesh; - i->transform_mesh(&m); - mesh.merge(m); - } - return mesh; -} - -// Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes. -// Currently used by ModelObject::mesh(), to calculate the 2D envelope for 2D platter -// and to display the object statistics at ModelObject::print_info(). -TriangleMesh ModelObject::raw_mesh() const -{ - TriangleMesh mesh; - for (const ModelVolume *v : this->volumes) - if (v->is_model_part()) - mesh.merge(v->mesh); - return mesh; -} - -// A transformed snug bounding box around the non-modifier object volumes, without the translation applied. -// This bounding box is only used for the actual slicing. -BoundingBoxf3 ModelObject::raw_bounding_box() const -{ - BoundingBoxf3 bb; - for (const ModelVolume *v : this->volumes) - if (v->is_model_part()) { - if (this->instances.empty()) - throw std::invalid_argument("Can't call raw_bounding_box() with no instances"); - bb.merge(this->instances.front()->transform_mesh_bounding_box(&v->mesh, true)); - } - return bb; -} - -// This returns an accurate snug bounding box of the transformed object instance, without the translation applied. -BoundingBoxf3 ModelObject::instance_bounding_box(size_t instance_idx, bool dont_translate) const -{ - BoundingBoxf3 bb; - for (ModelVolume *v : this->volumes) - if (v->is_model_part()) - bb.merge(this->instances[instance_idx]->transform_mesh_bounding_box(&v->mesh, dont_translate)); - return bb; -} - -void ModelObject::center_around_origin() -{ - // calculate the displacements needed to - // center this object around the origin - BoundingBoxf3 bb; - for (ModelVolume *v : this->volumes) - if (v->is_model_part()) - bb.merge(v->mesh.bounding_box()); - - // Shift is the vector from the center of the bottom face of the bounding box to the origin - Vec3d shift = -bb.center(); - shift(2) = -bb.min(2); - - this->translate(shift); - this->origin_translation += shift; - -#if ENABLE_MODELINSTANCE_3D_OFFSET - // set z to zero, translation in z has already been done within the mesh - shift(2) = 0.0; -#endif // ENABLE_MODELINSTANCE_3D_OFFSET - - if (!this->instances.empty()) { - for (ModelInstance *i : this->instances) { - // apply rotation and scaling to vector as well before translating instance, - // in order to leave final position unaltered -#if ENABLE_MODELINSTANCE_3D_OFFSET - i->set_offset(i->get_offset() + i->transform_vector(-shift, true)); -#else - Vec3d i_shift = i->world_matrix(true) * shift; - i->offset -= to_2d(i_shift); -#endif // ENABLE_MODELINSTANCE_3D_OFFSET - } - this->invalidate_bounding_box(); - } -} - -void ModelObject::translate(coordf_t x, coordf_t y, coordf_t z) -{ - for (ModelVolume *v : this->volumes) - { - v->mesh.translate(float(x), float(y), float(z)); - v->m_convex_hull.translate(float(x), float(y), float(z)); - } - - if (m_bounding_box_valid) - m_bounding_box.translate(x, y, z); -} - -void ModelObject::scale(const Vec3d &versor) -{ - for (ModelVolume *v : this->volumes) - { - v->mesh.scale(versor); - v->m_convex_hull.scale(versor); - } - // reset origin translation since it doesn't make sense anymore - this->origin_translation = Vec3d::Zero(); - this->invalidate_bounding_box(); -} - -void ModelObject::rotate(float angle, const Axis& axis) -{ - for (ModelVolume *v : this->volumes) - { - v->mesh.rotate(angle, axis); - v->m_convex_hull.rotate(angle, axis); - } - - center_around_origin(); - - this->origin_translation = Vec3d::Zero(); - this->invalidate_bounding_box(); -} - -void ModelObject::rotate(float angle, const Vec3d& axis) -{ - for (ModelVolume *v : this->volumes) - { - v->mesh.rotate(angle, axis); - v->m_convex_hull.rotate(angle, axis); - } - - center_around_origin(); - - this->origin_translation = Vec3d::Zero(); - this->invalidate_bounding_box(); -} - -void ModelObject::mirror(const Axis &axis) -{ - for (ModelVolume *v : this->volumes) - { - v->mesh.mirror(axis); - v->m_convex_hull.mirror(axis); - } - - this->origin_translation = Vec3d::Zero(); - this->invalidate_bounding_box(); -} - -size_t ModelObject::materials_count() const -{ - std::set<t_model_material_id> material_ids; - for (const ModelVolume *v : this->volumes) - material_ids.insert(v->material_id()); - return material_ids.size(); -} - -size_t ModelObject::facets_count() const -{ - size_t num = 0; - for (const ModelVolume *v : this->volumes) - if (v->is_model_part()) - num += v->mesh.stl.stats.number_of_facets; - return num; -} - -bool ModelObject::needed_repair() const -{ - for (const ModelVolume *v : this->volumes) - if (v->is_model_part() && v->mesh.needed_repair()) - return true; - return false; -} - -void ModelObject::cut(coordf_t z, Model* model) const -{ - // clone this one to duplicate instances, materials etc. - ModelObject* upper = model->add_object(*this); - ModelObject* lower = model->add_object(*this); - upper->clear_volumes(); - lower->clear_volumes(); - upper->input_file = ""; - lower->input_file = ""; - - for (ModelVolume *volume : this->volumes) { - if (! volume->is_model_part()) { - // don't cut modifiers - upper->add_volume(*volume); - lower->add_volume(*volume); - } else { - TriangleMesh upper_mesh, lower_mesh; - TriangleMeshSlicer tms(&volume->mesh); - tms.cut(z, &upper_mesh, &lower_mesh); - - upper_mesh.repair(); - lower_mesh.repair(); - upper_mesh.reset_repair_stats(); - lower_mesh.reset_repair_stats(); - - if (upper_mesh.facets_count() > 0) { - ModelVolume* vol = upper->add_volume(upper_mesh); - vol->name = volume->name; - vol->config = volume->config; - vol->set_material(volume->material_id(), *volume->material()); - } - if (lower_mesh.facets_count() > 0) { - ModelVolume* vol = lower->add_volume(lower_mesh); - vol->name = volume->name; - vol->config = volume->config; - vol->set_material(volume->material_id(), *volume->material()); - } - } - } -} - -void ModelObject::split(ModelObjectPtrs* new_objects) -{ - if (this->volumes.size() > 1) { - // We can't split meshes if there's more than one volume, because - // we can't group the resulting meshes by object afterwards - new_objects->push_back(this); - return; - } - - ModelVolume* volume = this->volumes.front(); - TriangleMeshPtrs meshptrs = volume->mesh.split(); - for (TriangleMesh *mesh : meshptrs) { - // Snap the mesh to Z=0. - float z0 = FLT_MAX; - - mesh->repair(); - - ModelObject* new_object = m_model->add_object(*this, false); - new_object->input_file = ""; - ModelVolume* new_volume = new_object->add_volume(*mesh); - new_volume->name = volume->name; - new_volume->config = volume->config; - new_volume->set_type(volume->type()); - new_volume->material_id(volume->material_id()); - - new_objects->push_back(new_object); - delete mesh; - } - - return; -} - -// Called by Print::validate() from the UI thread. -void ModelObject::check_instances_print_volume_state(const BoundingBoxf3& print_volume) -{ - for (const ModelVolume* vol : this->volumes) - { - if (vol->is_model_part()) - { - for (ModelInstance* inst : this->instances) - { - BoundingBoxf3 bb = vol->get_convex_hull().transformed_bounding_box(inst->world_matrix()); - - if (print_volume.contains(bb)) - inst->print_volume_state = ModelInstance::PVS_Inside; - else if (print_volume.intersects(bb)) - inst->print_volume_state = ModelInstance::PVS_Partly_Outside; - else - inst->print_volume_state = ModelInstance::PVS_Fully_Outside; - } - } - } -} - -void ModelObject::print_info() const -{ - using namespace std; - cout << fixed; - boost::nowide::cout << "[" << boost::filesystem::path(this->input_file).filename().string() << "]" << endl; - - TriangleMesh mesh = this->raw_mesh(); - mesh.check_topology(); - BoundingBoxf3 bb = mesh.bounding_box(); - Vec3d size = bb.size(); - cout << "size_x = " << size(0) << endl; - cout << "size_y = " << size(1) << endl; - cout << "size_z = " << size(2) << endl; - cout << "min_x = " << bb.min(0) << endl; - cout << "min_y = " << bb.min(1) << endl; - cout << "min_z = " << bb.min(2) << endl; - cout << "max_x = " << bb.max(0) << endl; - cout << "max_y = " << bb.max(1) << endl; - cout << "max_z = " << bb.max(2) << endl; - cout << "number_of_facets = " << mesh.stl.stats.number_of_facets << endl; - cout << "manifold = " << (mesh.is_manifold() ? "yes" : "no") << endl; - - mesh.repair(); // this calculates number_of_parts - if (mesh.needed_repair()) { - mesh.repair(); - if (mesh.stl.stats.degenerate_facets > 0) - cout << "degenerate_facets = " << mesh.stl.stats.degenerate_facets << endl; - if (mesh.stl.stats.edges_fixed > 0) - cout << "edges_fixed = " << mesh.stl.stats.edges_fixed << endl; - if (mesh.stl.stats.facets_removed > 0) - cout << "facets_removed = " << mesh.stl.stats.facets_removed << endl; - if (mesh.stl.stats.facets_added > 0) - cout << "facets_added = " << mesh.stl.stats.facets_added << endl; - if (mesh.stl.stats.facets_reversed > 0) - cout << "facets_reversed = " << mesh.stl.stats.facets_reversed << endl; - if (mesh.stl.stats.backwards_edges > 0) - cout << "backwards_edges = " << mesh.stl.stats.backwards_edges << endl; - } - cout << "number_of_parts = " << mesh.stl.stats.number_of_parts << endl; - cout << "volume = " << mesh.volume() << endl; -} - -void ModelVolume::material_id(t_model_material_id material_id) -{ - this->_material_id = material_id; - - // ensure this->_material_id references an existing material - (void)this->object->get_model()->add_material(material_id); -} - -ModelMaterial* ModelVolume::material() const -{ - return this->object->get_model()->get_material(this->_material_id); -} - -void ModelVolume::set_material(t_model_material_id material_id, const ModelMaterial &material) -{ - this->_material_id = material_id; - (void)this->object->get_model()->add_material(material_id, material); -} - -ModelMaterial* ModelVolume::assign_unique_material() -{ - Model* model = this->get_object()->get_model(); - - // as material-id "0" is reserved by the AMF spec we start from 1 - this->_material_id = 1 + model->materials.size(); // watchout for implicit cast - return model->add_material(this->_material_id); -} - -void ModelVolume::calculate_convex_hull() -{ - m_convex_hull = mesh.convex_hull_3d(); -} - -const TriangleMesh& ModelVolume::get_convex_hull() const -{ - return m_convex_hull; -} - -ModelVolume::Type ModelVolume::type_from_string(const std::string &s) -{ - // Legacy support - if (s == "1") - return PARAMETER_MODIFIER; - // New type (supporting the support enforcers & blockers) - if (s == "ModelPart") - return MODEL_PART; - if (s == "ParameterModifier") - return PARAMETER_MODIFIER; - if (s == "SupportEnforcer") - return SUPPORT_ENFORCER; - if (s == "SupportBlocker") - return SUPPORT_BLOCKER; - assert(s == "0"); - // Default value if invalud type string received. - return MODEL_PART; -} - -std::string ModelVolume::type_to_string(const Type t) -{ - switch (t) { - case MODEL_PART: return "ModelPart"; - case PARAMETER_MODIFIER: return "ParameterModifier"; - case SUPPORT_ENFORCER: return "SupportEnforcer"; - case SUPPORT_BLOCKER: return "SupportBlocker"; - default: - assert(false); - return "ModelPart"; - } -} - -// Split this volume, append the result to the object owning this volume. -// Return the number of volumes created from this one. -// This is useful to assign different materials to different volumes of an object. -size_t ModelVolume::split(unsigned int max_extruders) -{ - TriangleMeshPtrs meshptrs = this->mesh.split(); - if (meshptrs.size() <= 1) { - delete meshptrs.front(); - return 1; - } - - size_t idx = 0; - size_t ivolume = std::find(this->object->volumes.begin(), this->object->volumes.end(), this) - this->object->volumes.begin(); - std::string name = this->name; - - Model::reset_auto_extruder_id(); - - for (TriangleMesh *mesh : meshptrs) { - mesh->repair(); - if (idx == 0) - this->mesh = std::move(*mesh); - else - this->object->volumes.insert(this->object->volumes.begin() + (++ ivolume), new ModelVolume(object, *this, std::move(*mesh))); - char str_idx[64]; - sprintf(str_idx, "_%d", idx + 1); - this->object->volumes[ivolume]->name = name + str_idx; - this->object->volumes[ivolume]->config.set_deserialize("extruder", Model::get_auto_extruder_id_as_string(max_extruders)); - delete mesh; - ++ idx; - } - - return idx; -} - -void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const -{ - mesh->transform(world_matrix(dont_translate).cast<float>()); -} - -BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate) const -{ - // Rotate around mesh origin. - TriangleMesh copy(*mesh); - copy.transform(world_matrix(true, false, true).cast<float>()); - BoundingBoxf3 bbox = copy.bounding_box(); - - if (!empty(bbox)) { - // Scale the bounding box uniformly. - if (std::abs(this->scaling_factor - 1.) > EPSILON) { - bbox.min *= this->scaling_factor; - bbox.max *= this->scaling_factor; - } - // Translate the bounding box. - if (! dont_translate) { -#if ENABLE_MODELINSTANCE_3D_OFFSET - bbox.min += this->m_offset; - bbox.max += this->m_offset; -#else - Eigen::Map<Vec2d>(bbox.min.data()) += this->offset; - Eigen::Map<Vec2d>(bbox.max.data()) += this->offset; -#endif // ENABLE_MODELINSTANCE_3D_OFFSET - } - } - return bbox; -} - -BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const -{ - return bbox.transformed(world_matrix(dont_translate)); -} - -Vec3d ModelInstance::transform_vector(const Vec3d& v, bool dont_translate) const -{ - return world_matrix(dont_translate) * v; -} - -void ModelInstance::transform_polygon(Polygon* polygon) const -{ - polygon->rotate(this->rotation); // rotate around polygon origin - polygon->scale(this->scaling_factor); // scale around polygon origin -} - -Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, bool dont_scale) const -{ - Transform3d m = Transform3d::Identity(); - - if (!dont_translate) -#if ENABLE_MODELINSTANCE_3D_OFFSET - m.translate(m_offset); -#else - m.translate(Vec3d(offset(0), offset(1), 0.0)); -#endif // ENABLE_MODELINSTANCE_3D_OFFSET - - if (!dont_rotate) - m.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ())); - - if (!dont_scale) - m.scale(scaling_factor); - - return m; -} - -} |