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Diffstat (limited to 'xs/src/libslic3r/TriangleMesh.hpp')
-rw-r--r--xs/src/libslic3r/TriangleMesh.hpp199
1 files changed, 0 insertions, 199 deletions
diff --git a/xs/src/libslic3r/TriangleMesh.hpp b/xs/src/libslic3r/TriangleMesh.hpp
deleted file mode 100644
index f6e0baea9..000000000
--- a/xs/src/libslic3r/TriangleMesh.hpp
+++ /dev/null
@@ -1,199 +0,0 @@
-#ifndef slic3r_TriangleMesh_hpp_
-#define slic3r_TriangleMesh_hpp_
-
-#include "libslic3r.h"
-#include <admesh/stl.h>
-#include <functional>
-#include <vector>
-#include <boost/thread.hpp>
-#include "BoundingBox.hpp"
-#include "Line.hpp"
-#include "Point.hpp"
-#include "Polygon.hpp"
-#include "ExPolygon.hpp"
-
-namespace Slic3r {
-
-class TriangleMesh;
-class TriangleMeshSlicer;
-typedef std::vector<TriangleMesh*> TriangleMeshPtrs;
-
-class TriangleMesh
-{
-public:
- TriangleMesh() : repaired(false) { stl_initialize(&this->stl); }
- TriangleMesh(const Pointf3s &points, const std::vector<Vec3crd> &facets);
- TriangleMesh(const TriangleMesh &other) : repaired(false) { stl_initialize(&this->stl); *this = other; }
- TriangleMesh(TriangleMesh &&other) : repaired(false) { stl_initialize(&this->stl); this->swap(other); }
- ~TriangleMesh() { stl_close(&this->stl); }
- TriangleMesh& operator=(const TriangleMesh &other);
- TriangleMesh& operator=(TriangleMesh &&other) { this->swap(other); return *this; }
- void swap(TriangleMesh &other) { std::swap(this->stl, other.stl); std::swap(this->repaired, other.repaired); }
- void ReadSTLFile(const char* input_file) { stl_open(&stl, input_file); }
- void write_ascii(const char* output_file) { stl_write_ascii(&this->stl, output_file, ""); }
- void write_binary(const char* output_file) { stl_write_binary(&this->stl, output_file, ""); }
- void repair();
- float volume();
- void check_topology();
- bool is_manifold() const { return this->stl.stats.connected_facets_3_edge == this->stl.stats.number_of_facets; }
- void WriteOBJFile(char* output_file);
- void scale(float factor);
- void scale(const Vec3d &versor);
- void translate(float x, float y, float z);
- void rotate(float angle, const Axis &axis);
- void rotate(float angle, const Vec3d& axis);
- void rotate_x(float angle) { this->rotate(angle, X); }
- void rotate_y(float angle) { this->rotate(angle, Y); }
- void rotate_z(float angle) { this->rotate(angle, Z); }
- void mirror(const Axis &axis);
- void mirror_x() { this->mirror(X); }
- void mirror_y() { this->mirror(Y); }
- void mirror_z() { this->mirror(Z); }
- void transform(const Transform3f& t);
- void align_to_origin();
- void rotate(double angle, Point* center);
- TriangleMeshPtrs split() const;
- void merge(const TriangleMesh &mesh);
- ExPolygons horizontal_projection() const;
- const float* first_vertex() const;
- Polygon convex_hull();
- BoundingBoxf3 bounding_box() const;
- // Returns the bbox of this TriangleMesh transformed by the given transformation
- BoundingBoxf3 transformed_bounding_box(const Transform3d& t) const;
- // Returns the convex hull of this TriangleMesh
- TriangleMesh convex_hull_3d() const;
- void reset_repair_stats();
- bool needed_repair() const;
- size_t facets_count() const { return this->stl.stats.number_of_facets; }
-
- // Returns true, if there are two and more connected patches in the mesh.
- // Returns false, if one or zero connected patch is in the mesh.
- bool has_multiple_patches() const;
-
- // Count disconnected triangle patches.
- size_t number_of_patches() const;
-
- mutable stl_file stl;
- bool repaired;
-
-private:
- void require_shared_vertices();
- friend class TriangleMeshSlicer;
-};
-
-enum FacetEdgeType {
- // A general case, the cutting plane intersect a face at two different edges.
- feGeneral,
- // Two vertices are aligned with the cutting plane, the third vertex is below the cutting plane.
- feTop,
- // Two vertices are aligned with the cutting plane, the third vertex is above the cutting plane.
- feBottom,
- // All three vertices of a face are aligned with the cutting plane.
- feHorizontal
-};
-
-class IntersectionReference
-{
-public:
- IntersectionReference() : point_id(-1), edge_id(-1) {};
- IntersectionReference(int point_id, int edge_id) : point_id(point_id), edge_id(edge_id) {}
- // Where is this intersection point located? On mesh vertex or mesh edge?
- // Only one of the following will be set, the other will remain set to -1.
- // Index of the mesh vertex.
- int point_id;
- // Index of the mesh edge.
- int edge_id;
-};
-
-class IntersectionPoint : public Point, public IntersectionReference
-{
-public:
- IntersectionPoint() {};
- IntersectionPoint(int point_id, int edge_id, const Point &pt) : IntersectionReference(point_id, edge_id), Point(pt) {}
- IntersectionPoint(const IntersectionReference &ir, const Point &pt) : IntersectionReference(ir), Point(pt) {}
- // Inherits coord_t x, y
-};
-
-class IntersectionLine : public Line
-{
-public:
- IntersectionLine() : a_id(-1), b_id(-1), edge_a_id(-1), edge_b_id(-1), edge_type(feGeneral), flags(0) {}
-
- bool skip() const { return (this->flags & SKIP) != 0; }
- void set_skip() { this->flags |= SKIP; }
-
- bool is_seed_candidate() const { return (this->flags & NO_SEED) == 0 && ! this->skip(); }
- void set_no_seed(bool set) { if (set) this->flags |= NO_SEED; else this->flags &= ~NO_SEED; }
-
- // Inherits Point a, b
- // For each line end point, either {a,b}_id or {a,b}edge_a_id is set, the other is left to -1.
- // Vertex indices of the line end points.
- int a_id;
- int b_id;
- // Source mesh edges of the line end points.
- int edge_a_id;
- int edge_b_id;
- // feGeneral, feTop, feBottom, feHorizontal
- FacetEdgeType edge_type;
- // Used by TriangleMeshSlicer::slice() to skip duplicate edges.
- enum {
- // Triangle edge added, because it has no neighbor.
- EDGE0_NO_NEIGHBOR = 0x001,
- EDGE1_NO_NEIGHBOR = 0x002,
- EDGE2_NO_NEIGHBOR = 0x004,
- // Triangle edge added, because it makes a fold with another horizontal edge.
- EDGE0_FOLD = 0x010,
- EDGE1_FOLD = 0x020,
- EDGE2_FOLD = 0x040,
- // The edge cannot be a seed of a greedy loop extraction (folds are not safe to become seeds).
- NO_SEED = 0x100,
- SKIP = 0x200,
- };
- uint32_t flags;
-};
-typedef std::vector<IntersectionLine> IntersectionLines;
-typedef std::vector<IntersectionLine*> IntersectionLinePtrs;
-
-class TriangleMeshSlicer
-{
-public:
- typedef std::function<void()> throw_on_cancel_callback_type;
- TriangleMeshSlicer() : mesh(nullptr) {}
- // Not quite nice, but the constructor and init() methods require non-const mesh pointer to be able to call mesh->require_shared_vertices()
- TriangleMeshSlicer(TriangleMesh* mesh) { this->init(mesh, [](){}); }
- void init(TriangleMesh *mesh, throw_on_cancel_callback_type throw_on_cancel);
- void slice(const std::vector<float> &z, std::vector<Polygons>* layers, throw_on_cancel_callback_type throw_on_cancel) const;
- void slice(const std::vector<float> &z, std::vector<ExPolygons>* layers, throw_on_cancel_callback_type throw_on_cancel) const;
- enum FacetSliceType {
- NoSlice = 0,
- Slicing = 1,
- Cutting = 2
- };
- FacetSliceType slice_facet(float slice_z, const stl_facet &facet, const int facet_idx,
- const float min_z, const float max_z, IntersectionLine *line_out) const;
- void cut(float z, TriangleMesh* upper, TriangleMesh* lower) const;
-
-private:
- const TriangleMesh *mesh;
- // Map from a facet to an edge index.
- std::vector<int> facets_edges;
- // Scaled copy of this->mesh->stl.v_shared
- std::vector<stl_vertex> v_scaled_shared;
-
- void _slice_do(size_t facet_idx, std::vector<IntersectionLines>* lines, boost::mutex* lines_mutex, const std::vector<float> &z) const;
- void make_loops(std::vector<IntersectionLine> &lines, Polygons* loops) const;
- void make_expolygons(const Polygons &loops, ExPolygons* slices) const;
- void make_expolygons_simple(std::vector<IntersectionLine> &lines, ExPolygons* slices) const;
- void make_expolygons(std::vector<IntersectionLine> &lines, ExPolygons* slices) const;
-};
-
-TriangleMesh make_cube(double x, double y, double z);
-
-// Generate a TriangleMesh of a cylinder
-TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360));
-
-TriangleMesh make_sphere(double rho, double fa=(2*PI/360));
-
-}
-
-#endif