diff options
Diffstat (limited to 'xs/src/slic3r/GUI/3DScene.cpp')
-rw-r--r-- | xs/src/slic3r/GUI/3DScene.cpp | 25 |
1 files changed, 17 insertions, 8 deletions
diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index c9607ccf9..08a1b1457 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -198,6 +198,8 @@ GLVolume::GLVolume(float r, float g, float b, float a) : m_origin(0, 0, 0) , m_angle_z(0.0f) , m_scale_factor(1.0f) + , m_world_matrix(Transform3f::Identity()) + , m_world_matrix_dirty(true) , m_transformed_bounding_box_dirty(true) , m_transformed_convex_hull_bounding_box_dirty(true) , m_convex_hull(nullptr) @@ -268,6 +270,7 @@ void GLVolume::set_origin(const Vec3d& origin) if (m_origin != origin) { m_origin = origin; + m_world_matrix_dirty = true; m_transformed_bounding_box_dirty = true; m_transformed_convex_hull_bounding_box_dirty = true; } @@ -278,6 +281,7 @@ void GLVolume::set_angle_z(float angle_z) if (m_angle_z != angle_z) { m_angle_z = angle_z; + m_world_matrix_dirty = true; m_transformed_bounding_box_dirty = true; m_transformed_convex_hull_bounding_box_dirty = true; } @@ -288,6 +292,7 @@ void GLVolume::set_scale_factor(float scale_factor) if (m_scale_factor != scale_factor) { m_scale_factor = scale_factor; + m_world_matrix_dirty = true; m_transformed_bounding_box_dirty = true; m_transformed_convex_hull_bounding_box_dirty = true; } @@ -298,16 +303,20 @@ void GLVolume::set_convex_hull(const TriangleMesh& convex_hull) m_convex_hull = &convex_hull; } -Transform3f GLVolume::world_matrix() const +const Transform3f& GLVolume::world_matrix() const { - Transform3f matrix = Transform3f::Identity(); - matrix.translate(Vec3f((float)m_origin(0), (float)m_origin(1), (float)m_origin(2))); - matrix.rotate(Eigen::AngleAxisf(m_angle_z, Vec3f::UnitZ())); - matrix.scale(m_scale_factor); - return matrix; + if (m_world_matrix_dirty) + { + m_world_matrix = Transform3f::Identity(); + m_world_matrix.translate(Vec3f((float)m_origin(0), (float)m_origin(1), (float)m_origin(2))); + m_world_matrix.rotate(Eigen::AngleAxisf(m_angle_z, Vec3f::UnitZ())); + m_world_matrix.scale(m_scale_factor); + m_world_matrix_dirty = false; + } + return m_world_matrix; } -BoundingBoxf3 GLVolume::transformed_bounding_box() const +const BoundingBoxf3& GLVolume::transformed_bounding_box() const { if (m_transformed_bounding_box_dirty) { @@ -318,7 +327,7 @@ BoundingBoxf3 GLVolume::transformed_bounding_box() const return m_transformed_bounding_box; } -BoundingBoxf3 GLVolume::transformed_convex_hull_bounding_box() const +const BoundingBoxf3& GLVolume::transformed_convex_hull_bounding_box() const { if (m_transformed_convex_hull_bounding_box_dirty) { |