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Diffstat (limited to 'xs/src/slic3r/GUI/GLCanvas3D.hpp')
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diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp
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+++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp
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+#ifndef slic3r_GLCanvas3D_hpp_
+#define slic3r_GLCanvas3D_hpp_
+
+#include "../../slic3r/GUI/3DScene.hpp"
+#include "../../slic3r/GUI/GLTexture.hpp"
+
+class wxTimer;
+class wxSizeEvent;
+class wxIdleEvent;
+class wxKeyEvent;
+class wxMouseEvent;
+class wxTimerEvent;
+class wxPaintEvent;
+
+namespace Slic3r {
+
+class GLShader;
+class ExPolygon;
+
+namespace GUI {
+
+class GLGizmoBase;
+
+class GeometryBuffer
+{
+ std::vector<float> m_vertices;
+ std::vector<float> m_tex_coords;
+
+public:
+ bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords);
+ bool set_from_lines(const Lines& lines, float z);
+
+ const float* get_vertices() const;
+ const float* get_tex_coords() const;
+
+ unsigned int get_vertices_count() const;
+};
+
+class Size
+{
+ int m_width;
+ int m_height;
+
+public:
+ Size();
+ Size(int width, int height);
+
+ int get_width() const;
+ void set_width(int width);
+
+ int get_height() const;
+ void set_height(int height);
+};
+
+class Rect
+{
+ float m_left;
+ float m_top;
+ float m_right;
+ float m_bottom;
+
+public:
+ Rect();
+ Rect(float left, float top, float right, float bottom);
+
+ float get_left() const;
+ void set_left(float left);
+
+ float get_top() const;
+ void set_top(float top);
+
+ float get_right() const;
+ void set_right(float right);
+
+ float get_bottom() const;
+ void set_bottom(float bottom);
+};
+
+class GLCanvas3D
+{
+ struct GCodePreviewVolumeIndex
+ {
+ enum EType
+ {
+ Extrusion,
+ Travel,
+ Retraction,
+ Unretraction,
+ Shell,
+ Num_Geometry_Types
+ };
+
+ struct FirstVolume
+ {
+ EType type;
+ unsigned int flag;
+ // Index of the first volume in a GLVolumeCollection.
+ unsigned int id;
+
+ FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {}
+ };
+
+ std::vector<FirstVolume> first_volumes;
+
+ void reset() { first_volumes.clear(); }
+ };
+
+public:
+ struct Camera
+ {
+ enum EType : unsigned char
+ {
+ Unknown,
+// Perspective,
+ Ortho,
+ Num_types
+ };
+
+ EType type;
+ float zoom;
+ float phi;
+// float distance;
+ Pointf3 target;
+
+ private:
+ float m_theta;
+
+ public:
+ Camera();
+
+ std::string get_type_as_string() const;
+
+ float get_theta() const;
+ void set_theta(float theta);
+ };
+
+ class Bed
+ {
+ public:
+ enum EType : unsigned char
+ {
+ MK2,
+ MK3,
+ Custom,
+ Num_Types
+ };
+
+ private:
+ EType m_type;
+ Pointfs m_shape;
+ BoundingBoxf3 m_bounding_box;
+ Polygon m_polygon;
+ GeometryBuffer m_triangles;
+ GeometryBuffer m_gridlines;
+ mutable GLTexture m_top_texture;
+ mutable GLTexture m_bottom_texture;
+
+ public:
+ Bed();
+
+ bool is_prusa() const;
+ bool is_custom() const;
+
+ const Pointfs& get_shape() const;
+ void set_shape(const Pointfs& shape);
+
+ const BoundingBoxf3& get_bounding_box() const;
+ bool contains(const Point& point) const;
+ Point point_projection(const Point& point) const;
+
+ void render(float theta) const;
+
+ private:
+ void _calc_bounding_box();
+ void _calc_triangles(const ExPolygon& poly);
+ void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
+ EType _detect_type() const;
+ void _render_mk2(float theta) const;
+ void _render_mk3(float theta) const;
+ void _render_prusa(float theta) const;
+ void _render_custom() const;
+ static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2);
+ };
+
+ struct Axes
+ {
+ Pointf3 origin;
+ float length;
+
+ Axes();
+
+ void render(bool depth_test) const;
+ };
+
+ class CuttingPlane
+ {
+ float m_z;
+ GeometryBuffer m_lines;
+
+ public:
+ CuttingPlane();
+
+ bool set(float z, const ExPolygons& polygons);
+
+ void render(const BoundingBoxf3& bb) const;
+
+ private:
+ void _render_plane(const BoundingBoxf3& bb) const;
+ void _render_contour() const;
+ };
+
+ class Shader
+ {
+ GLShader* m_shader;
+
+ public:
+ Shader();
+ ~Shader();
+
+ bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
+
+ bool is_initialized() const;
+
+ bool start_using() const;
+ void stop_using() const;
+
+ void set_uniform(const std::string& name, float value) const;
+
+ const GLShader* get_shader() const;
+
+ private:
+ void _reset();
+ };
+
+ class LayersEditing
+ {
+ public:
+ enum EState : unsigned char
+ {
+ Unknown,
+ Editing,
+ Completed,
+ Num_States
+ };
+
+ private:
+ bool m_use_legacy_opengl;
+ bool m_enabled;
+ Shader m_shader;
+ unsigned int m_z_texture_id;
+ mutable GLTexture m_tooltip_texture;
+ mutable GLTexture m_reset_texture;
+
+ public:
+ EState state;
+ float band_width;
+ float strength;
+ int last_object_id;
+ float last_z;
+ unsigned int last_action;
+
+ LayersEditing();
+ ~LayersEditing();
+
+ bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
+
+ bool is_allowed() const;
+ void set_use_legacy_opengl(bool use_legacy_opengl);
+
+ bool is_enabled() const;
+ void set_enabled(bool enabled);
+
+ unsigned int get_z_texture_id() const;
+
+ void render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const;
+
+ int get_shader_program_id() const;
+
+ static float get_cursor_z_relative(const GLCanvas3D& canvas);
+ static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
+ static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y);
+ static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
+ static Rect get_reset_rect_screen(const GLCanvas3D& canvas);
+ static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
+ static Rect get_reset_rect_viewport(const GLCanvas3D& canvas);
+
+ private:
+ bool _is_initialized() const;
+ void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
+ void _render_reset_texture(const Rect& reset_rect) const;
+ void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const;
+ void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const;
+ };
+
+ struct Mouse
+ {
+ struct Drag
+ {
+ static const Point Invalid_2D_Point;
+ static const Pointf3 Invalid_3D_Point;
+
+ Point start_position_2D;
+ Pointf3 start_position_3D;
+ Vectorf3 volume_center_offset;
+ int volume_idx;
+
+ public:
+ Drag();
+ };
+
+ bool dragging;
+ Pointf position;
+ Drag drag;
+
+ Mouse();
+
+ void set_start_position_2D_as_invalid();
+ void set_start_position_3D_as_invalid();
+
+ bool is_start_position_2D_defined() const;
+ bool is_start_position_3D_defined() const;
+ };
+
+ class Gizmos
+ {
+ static const float OverlayOffsetX;
+ static const float OverlayGapY;
+
+ public:
+ enum EType : unsigned char
+ {
+ Undefined,
+ Scale,
+ Rotate,
+ Num_Types
+ };
+
+ private:
+ bool m_enabled;
+ typedef std::map<EType, GLGizmoBase*> GizmosMap;
+ GizmosMap m_gizmos;
+ EType m_current;
+ bool m_dragging;
+
+ public:
+ Gizmos();
+ ~Gizmos();
+
+ bool init();
+
+ bool is_enabled() const;
+ void set_enabled(bool enable);
+
+ void update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos);
+ void update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos);
+ void reset_all_states();
+
+ void set_hover_id(int id);
+
+ bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const;
+ bool grabber_contains_mouse() const;
+ void update(const Pointf& mouse_pos);
+ void update_data(float scale);
+
+ bool is_running() const;
+ bool is_dragging() const;
+ void start_dragging();
+ void stop_dragging();
+
+ float get_scale() const;
+
+ void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const;
+ void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const;
+
+ private:
+ void _reset();
+
+ void _render_overlay(const GLCanvas3D& canvas) const;
+ void _render_current_gizmo(const BoundingBoxf3& box) const;
+
+ float _get_total_overlay_height() const;
+ GLGizmoBase* _get_current() const;
+ };
+
+private:
+ wxGLCanvas* m_canvas;
+ wxGLContext* m_context;
+ wxTimer* m_timer;
+ Camera m_camera;
+ Bed m_bed;
+ Axes m_axes;
+ CuttingPlane m_cutting_plane;
+ LayersEditing m_layers_editing;
+ Shader m_shader;
+ Mouse m_mouse;
+ mutable Gizmos m_gizmos;
+
+ mutable GLVolumeCollection m_volumes;
+ DynamicPrintConfig* m_config;
+ Print* m_print;
+ Model* m_model;
+
+ bool m_dirty;
+ bool m_initialized;
+ bool m_use_VBOs;
+ bool m_force_zoom_to_bed_enabled;
+ bool m_apply_zoom_to_volumes_filter;
+ mutable int m_hover_volume_id;
+ bool m_warning_texture_enabled;
+ bool m_legend_texture_enabled;
+ bool m_picking_enabled;
+ bool m_moving_enabled;
+ bool m_shader_enabled;
+ bool m_multisample_allowed;
+
+ std::string m_color_by;
+ std::string m_select_by;
+ std::string m_drag_by;
+
+ bool m_reload_delayed;
+ std::vector<std::vector<int>> m_objects_volumes_idxs;
+ std::vector<int> m_objects_selections;
+
+ GCodePreviewVolumeIndex m_gcode_preview_volume_index;
+
+ PerlCallback m_on_viewport_changed_callback;
+ PerlCallback m_on_double_click_callback;
+ PerlCallback m_on_right_click_callback;
+ PerlCallback m_on_select_object_callback;
+ PerlCallback m_on_model_update_callback;
+ PerlCallback m_on_remove_object_callback;
+ PerlCallback m_on_arrange_callback;
+ PerlCallback m_on_rotate_object_left_callback;
+ PerlCallback m_on_rotate_object_right_callback;
+ PerlCallback m_on_scale_object_uniformly_callback;
+ PerlCallback m_on_increase_objects_callback;
+ PerlCallback m_on_decrease_objects_callback;
+ PerlCallback m_on_instance_moved_callback;
+ PerlCallback m_on_wipe_tower_moved_callback;
+ PerlCallback m_on_enable_action_buttons_callback;
+ PerlCallback m_on_gizmo_scale_uniformly_callback;
+
+public:
+ GLCanvas3D(wxGLCanvas* canvas);
+ ~GLCanvas3D();
+
+ bool init(bool useVBOs, bool use_legacy_opengl);
+
+ bool set_current();
+
+ void set_as_dirty();
+
+ unsigned int get_volumes_count() const;
+ void reset_volumes();
+ void deselect_volumes();
+ void select_volume(unsigned int id);
+ void update_volumes_selection(const std::vector<int>& selections);
+ bool check_volumes_outside_state(const DynamicPrintConfig* config) const;
+ bool move_volume_up(unsigned int id);
+ bool move_volume_down(unsigned int id);
+
+ void set_objects_selections(const std::vector<int>& selections);
+
+ void set_config(DynamicPrintConfig* config);
+ void set_print(Print* print);
+ void set_model(Model* model);
+
+ // Set the bed shape to a single closed 2D polygon(array of two element arrays),
+ // triangulate the bed and store the triangles into m_bed.m_triangles,
+ // fills the m_bed.m_grid_lines and sets m_bed.m_origin.
+ // Sets m_bed.m_polygon to limit the object placement.
+ void set_bed_shape(const Pointfs& shape);
+ // Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects.
+ void set_auto_bed_shape();
+
+ void set_axes_length(float length);
+
+ void set_cutting_plane(float z, const ExPolygons& polygons);
+
+ void set_color_by(const std::string& value);
+ void set_select_by(const std::string& value);
+ void set_drag_by(const std::string& value);
+
+ float get_camera_zoom() const;
+
+ BoundingBoxf3 volumes_bounding_box() const;
+
+ bool is_layers_editing_enabled() const;
+ bool is_layers_editing_allowed() const;
+ bool is_shader_enabled() const;
+
+ bool is_reload_delayed() const;
+
+ void enable_layers_editing(bool enable);
+ void enable_warning_texture(bool enable);
+ void enable_legend_texture(bool enable);
+ void enable_picking(bool enable);
+ void enable_moving(bool enable);
+ void enable_gizmos(bool enable);
+ void enable_shader(bool enable);
+ void enable_force_zoom_to_bed(bool enable);
+ void allow_multisample(bool allow);
+
+ void zoom_to_bed();
+ void zoom_to_volumes();
+ void select_view(const std::string& direction);
+ void set_viewport_from_scene(const GLCanvas3D& other);
+
+ void update_volumes_colors_by_extruder();
+
+ void render();
+
+ std::vector<double> get_current_print_zs(bool active_only) const;
+ void set_toolpaths_range(double low, double high);
+
+ std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
+ std::vector<int> load_object(const Model& model, int obj_idx);
+
+ void reload_scene(bool force);
+
+ // Create 3D thick extrusion lines for a skirt and brim.
+ // Adds a new Slic3r::GUI::3DScene::Volume to volumes.
+ void load_print_toolpaths();
+ // Create 3D thick extrusion lines for object forming extrusions.
+ // Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
+ // one for perimeters, one for infill and one for supports.
+ void load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors);
+ // Create 3D thick extrusion lines for wipe tower extrusions
+ void load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);
+ void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
+
+ void register_on_viewport_changed_callback(void* callback);
+ void register_on_double_click_callback(void* callback);
+ void register_on_right_click_callback(void* callback);
+ void register_on_select_object_callback(void* callback);
+ void register_on_model_update_callback(void* callback);
+ void register_on_remove_object_callback(void* callback);
+ void register_on_arrange_callback(void* callback);
+ void register_on_rotate_object_left_callback(void* callback);
+ void register_on_rotate_object_right_callback(void* callback);
+ void register_on_scale_object_uniformly_callback(void* callback);
+ void register_on_increase_objects_callback(void* callback);
+ void register_on_decrease_objects_callback(void* callback);
+ void register_on_instance_moved_callback(void* callback);
+ void register_on_wipe_tower_moved_callback(void* callback);
+ void register_on_enable_action_buttons_callback(void* callback);
+ void register_on_gizmo_scale_uniformly_callback(void* callback);
+
+ void bind_event_handlers();
+ void unbind_event_handlers();
+
+ void on_size(wxSizeEvent& evt);
+ void on_idle(wxIdleEvent& evt);
+ void on_char(wxKeyEvent& evt);
+ void on_mouse_wheel(wxMouseEvent& evt);
+ void on_timer(wxTimerEvent& evt);
+ void on_mouse(wxMouseEvent& evt);
+ void on_paint(wxPaintEvent& evt);
+ void on_key_down(wxKeyEvent& evt);
+
+ Size get_canvas_size() const;
+ Point get_local_mouse_position() const;
+
+private:
+ bool _is_shown_on_screen() const;
+ void _force_zoom_to_bed();
+
+ void _resize(unsigned int w, unsigned int h);
+
+ BoundingBoxf3 _max_bounding_box() const;
+ BoundingBoxf3 _selected_volumes_bounding_box() const;
+
+ void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
+ float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
+
+ void _deregister_callbacks();
+
+ void _mark_volumes_for_layer_height() const;
+ void _refresh_if_shown_on_screen();
+
+ void _camera_tranform() const;
+ void _picking_pass() const;
+ void _render_background() const;
+ void _render_bed(float theta) const;
+ void _render_axes(bool depth_test) const;
+ void _render_objects() const;
+ void _render_cutting_plane() const;
+ void _render_warning_texture() const;
+ void _render_legend_texture() const;
+ void _render_layer_editing_overlay() const;
+ void _render_volumes(bool fake_colors) const;
+ void _render_gizmo() const;
+
+ float _get_layers_editing_cursor_z_relative() const;
+ void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
+
+ // Convert the screen space coordinate to an object space coordinate.
+ // If the Z screen space coordinate is not provided, a depth buffer value is substituted.
+ Pointf3 _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
+
+ // Convert the screen space coordinate to world coordinate on the bed.
+ Pointf3 _mouse_to_bed_3d(const Point& mouse_pos);
+
+ void _start_timer();
+ void _stop_timer();
+
+ int _get_first_selected_object_id() const;
+
+ // generates gcode extrusion paths geometry
+ void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
+ // generates gcode travel paths geometry
+ void _load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
+ bool _travel_paths_by_type(const GCodePreviewData& preview_data);
+ bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data);
+ bool _travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
+ // generates gcode retractions geometry
+ void _load_gcode_retractions(const GCodePreviewData& preview_data);
+ // generates gcode unretractions geometry
+ void _load_gcode_unretractions(const GCodePreviewData& preview_data);
+ // generates objects and wipe tower geometry
+ void _load_shells();
+ // sets gcode geometry visibility according to user selection
+ void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
+
+ void _on_move(const std::vector<int>& volume_idxs);
+ void _on_select(int volume_idx);
+
+ void _update_gizmos_data();
+
+ static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
+};
+
+} // namespace GUI
+} // namespace Slic3r
+
+#endif // slic3r_GLCanvas3D_hpp_