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Diffstat (limited to 'xs/src/slic3r/GUI/GLTexture.cpp')
-rw-r--r--xs/src/slic3r/GUI/GLTexture.cpp190
1 files changed, 190 insertions, 0 deletions
diff --git a/xs/src/slic3r/GUI/GLTexture.cpp b/xs/src/slic3r/GUI/GLTexture.cpp
new file mode 100644
index 000000000..924920bd8
--- /dev/null
+++ b/xs/src/slic3r/GUI/GLTexture.cpp
@@ -0,0 +1,190 @@
+#include "GLTexture.hpp"
+
+#include <GL/glew.h>
+
+#include <wx/image.h>
+
+#include <boost/filesystem.hpp>
+
+#include <vector>
+#include <algorithm>
+
+namespace Slic3r {
+namespace GUI {
+
+GLTexture::GLTexture()
+ : m_id(0)
+ , m_width(0)
+ , m_height(0)
+ , m_source("")
+{
+}
+
+GLTexture::~GLTexture()
+{
+ reset();
+}
+
+bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmaps)
+{
+ reset();
+
+ if (!boost::filesystem::exists(filename))
+ return false;
+
+ // Load a PNG with an alpha channel.
+ wxImage image;
+ if (!image.LoadFile(filename, wxBITMAP_TYPE_PNG))
+ {
+ reset();
+ return false;
+ }
+
+ m_width = image.GetWidth();
+ m_height = image.GetHeight();
+ int n_pixels = m_width * m_height;
+
+ if (n_pixels <= 0)
+ {
+ reset();
+ return false;
+ }
+
+ // Get RGB & alpha raw data from wxImage, pack them into an array.
+ unsigned char* img_rgb = image.GetData();
+ if (img_rgb == nullptr)
+ {
+ reset();
+ return false;
+ }
+
+ unsigned char* img_alpha = image.GetAlpha();
+
+ std::vector<unsigned char> data(n_pixels * 4, 0);
+ for (int i = 0; i < n_pixels; ++i)
+ {
+ int data_id = i * 4;
+ int img_id = i * 3;
+ data[data_id + 0] = img_rgb[img_id + 0];
+ data[data_id + 1] = img_rgb[img_id + 1];
+ data[data_id + 2] = img_rgb[img_id + 2];
+ data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
+ }
+
+ // sends data to gpu
+ ::glGenTextures(1, &m_id);
+ ::glBindTexture(GL_TEXTURE_2D, m_id);
+ ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
+ if (generate_mipmaps)
+ {
+ // we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
+ _generate_mipmaps(image);
+ ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ }
+ else
+ {
+ ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
+ }
+ ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ ::glBindTexture(GL_TEXTURE_2D, 0);
+
+ m_source = filename;
+ return true;
+}
+
+void GLTexture::reset()
+{
+ if (m_id != 0)
+ ::glDeleteTextures(1, &m_id);
+
+ m_id = 0;
+ m_width = 0;
+ m_height = 0;
+ m_source = "";
+}
+
+unsigned int GLTexture::get_id() const
+{
+ return m_id;
+}
+
+int GLTexture::get_width() const
+{
+ return m_width;
+}
+
+int GLTexture::get_height() const
+{
+ return m_height;
+}
+
+const std::string& GLTexture::get_source() const
+{
+ return m_source;
+}
+
+void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
+{
+ ::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+
+ ::glDisable(GL_LIGHTING);
+ ::glEnable(GL_BLEND);
+ ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ ::glEnable(GL_TEXTURE_2D);
+
+ ::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id);
+
+ ::glBegin(GL_QUADS);
+ ::glTexCoord2d(0.0f, 1.0f); ::glVertex3f(left, bottom, 0.0f);
+ ::glTexCoord2d(1.0f, 1.0f); ::glVertex3f(right, bottom, 0.0f);
+ ::glTexCoord2d(1.0f, 0.0f); ::glVertex3f(right, top, 0.0f);
+ ::glTexCoord2d(0.0f, 0.0f); ::glVertex3f(left, top, 0.0f);
+ ::glEnd();
+
+ ::glBindTexture(GL_TEXTURE_2D, 0);
+
+ ::glDisable(GL_TEXTURE_2D);
+ ::glDisable(GL_BLEND);
+ ::glEnable(GL_LIGHTING);
+}
+
+void GLTexture::_generate_mipmaps(wxImage& image)
+{
+ int w = image.GetWidth();
+ int h = image.GetHeight();
+ GLint level = 0;
+ std::vector<unsigned char> data(w * h * 4, 0);
+
+ while ((w > 1) && (h > 1))
+ {
+ ++level;
+
+ w = std::max(w / 2, 1);
+ h = std::max(h / 2, 1);
+
+ int n_pixels = w * h;
+
+ image = image.ResampleBicubic(w, h);
+
+ unsigned char* img_rgb = image.GetData();
+ unsigned char* img_alpha = image.GetAlpha();
+
+ data.resize(n_pixels * 4);
+ for (int i = 0; i < n_pixels; ++i)
+ {
+ int data_id = i * 4;
+ int img_id = i * 3;
+ data[data_id + 0] = img_rgb[img_id + 0];
+ data[data_id + 1] = img_rgb[img_id + 1];
+ data[data_id + 2] = img_rgb[img_id + 2];
+ data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
+ }
+
+ ::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
+ }
+}
+
+} // namespace GUI
+} // namespace Slic3r