Age | Commit message (Expand) | Author |
---|---|---|
2019-06-24 | Fixed conflicts after merge with branch et_perpsective_camera | Enrico Turri |
2019-06-24 | ENABLE_COMPRESSED_TEXTURES set as default | Enrico Turri |
2019-06-14 | Follow-up of 1a91add2e60f3a4d22cdd6c8a10e57dc8095e0a2 -> Improvements to tigh... | Enrico Turri |
2019-06-14 | Tighter camera frustrum to reduce z-fighting | Enrico Turri |
2019-06-05 | Update 3D scene when all compressed texture data are sent to GPU | Enrico Turri |
2019-06-02 | Temporary low-res texture shown while generating compressed data on the CPU | Enrico Turri |
2019-02-27 | Small refactoring in Bed3D and GLShader | Enrico Turri |
2019-02-20 | Printbed textures generated from svg files | Enrico Turri |
2019-02-20 | ENABLE_UNIQUE_BED set as default | Enrico Turri |
2019-02-19 | Bed and Axes classes moved from GLCanva3d to Plater to have a unique instance... | Enrico Turri |