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2020-08-10Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into ↵enricoturri1966
et_gcode_viewer
2020-08-08Code refactoring: AppConfig.cpp(hpp) are removed from the GUI to libslic3rYuSanka
2020-05-28Added missing includeenricoturri1966
2020-05-26Fixed few warningsLukas Matena
2020-03-25ENABLE_THUMBNAIL_GENERATOR set as defaultenricoturri1966
2020-03-09#3782 - World Z axis always vertical for non-free cameraEnrico Turri
2020-03-03Renormalization of the camera rotation quaternion after each changebubnikv
fixes degeneration of the camera rotation on long rapid rotations.
2020-02-28Free rotating camera reworked to rotate around the free rotationvb_camera_rotation_quaternionbubnikv
axis in a single step.
2020-02-28Camera refactored to use quaternions primarily for processingbubnikv
rotations due to numerical reasons (no need for normalization and orthogonalization of the rotation matrix).
2020-02-13ENABLE_6DOF_CAMERA set as defaultEnrico Turri
2020-02-10Reintroduce rotation limits for camera for FDM printersEnrico Turri
2020-01-29Follow-up of 17a6b696e7a4b94d49e09b8598b0343a3c2ddd40 -> Fixed build when ↵Enrico Turri
tech ENABLE_6DOF_CAMERA is disabled
2020-01-29Workaround to fix SPE-1082 + refactoring of 6 dof cameraEnrico Turri
2020-01-28Another refactoring into class CameraEnrico Turri
2020-01-27Small refactoring into class CameraEnrico Turri
2020-01-173DConnexion devices -> Tweak of sensitivity parameters and dependency of ↵Enrico Turri
translation from zoom factor
2020-01-16Added method void Camera::rotate_local_around_pivot(const Vec3d& ↵Enrico Turri
rotation_rad, const Vec3d& pivot) to rotate the camera around a generic point
2020-01-16Customizable use of 6 dof cameraEnrico Turri
2020-01-15Six degrees of freedom camera - 1st installmentEnrico Turri
2020-01-03Const correctness improvements:bubnikv
removed some unnecessary const_casts that remove const.
2019-12-11Some rework on layout of imgui dialogsEnrico Turri
2019-11-28ENABLE_THUMBNAIL_GENERATOR -> some other refactoringEnrico Turri
2019-11-28ENABLE_THUMBNAIL_GENERATOR -> render printbed into thumbnailsEnrico Turri
2019-11-28Small refactoring in Camera::calc_zoom_to_bounding_box_factorEnrico Turri
2019-11-07Fixed bug into Camera::set_target()Enrico Turri
2019-11-07Fixed conflicts after merge with masterEnrico Turri
2019-11-01ENABLE_THUMBNAIL_GENERATOR -> Render thumbnails using shaderEnrico Turri
2019-10-31ENABLE_THUMBNAIL_GENERATOR -> Use orthographic camera when rendering thumbnailsEnrico Turri
2019-10-31ENABLE_THUMBNAIL_GENERATOR -> Changes to zoom factor and centering algorithm ↵Enrico Turri
when rendering thumbnails
2019-10-11ENABLE_3DCONNEXION_DEVICES tech set as defaultEnrico Turri
2019-10-10ENABLE_3DCONNEXION_DEVICES -> Slightly increased camera target movement limitsEnrico Turri
2019-10-03ENABLE_3DCONNEXION_DEVICES -> Refactored Mouse3DController to be unaware of ↵Enrico Turri
current active GLCanvas3D
2019-08-03Fixed automatic update of perspective cameraEnrico Turri
2019-06-26#2561 - Fixed freezing of perspective camera when zooming-inEnrico Turri
2019-06-241) Perspective camera set as default camera typeEnrico Turri
2) Camera type selection added to Preferences dialog
2019-06-24Adaptive perspective camera frustrumEnrico Turri
2019-06-20Serialized camera type and fixed Mac buildEnrico Turri
2019-06-19More camera related functionalities moved from GLCanvas3D to CameraEnrico Turri
2019-06-19Enabled perspective cameraEnrico Turri
2019-06-14Follow-up of 1a91add2e60f3a4d22cdd6c8a10e57dc8095e0a2 -> Improvements to ↵Enrico Turri
tighter camera frustrum to reduce z-fighting
2019-06-14Tighter camera frustrum to reduce z-fightingEnrico Turri
2019-06-13Method Camera::apply_projection() called at every rendered frameEnrico Turri
2019-06-13Added support for distance between camera position and camera targetEnrico Turri
2019-05-20Added imgui debug dialog for camera statisticsEnrico Turri
2019-05-16Camera refactoring: Frustrum calculations moved into Camera classEnrico Turri
2019-04-30Flip X mouse deltas if bed is upside down (when camera up vector has negative Z)Enrico Turri
2019-04-01Camera refactoringEnrico Turri
1) All camera related OpenGL calls moved into class 2) The Camera class now stores the view matrix, the projection matrix and the viewport 3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport 4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-03-08Code cleanupEnrico Turri
2019-03-08Use unique camera shared by 3d view and preview (experimental)Enrico Turri