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2022-03-31Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while render...enricoturri1966
2022-03-22Fixed typoenricoturri1966
2022-03-21Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140enricoturri1966
2022-03-14Tech ENABLE_GL_IMGUI_SHADERS - Render imgui using shadersenricoturri1966
2022-03-09Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES renamed as ENABLE_GL_SHADERS_ATT...enricoturri1966
2022-03-08Tech ENABLE_GLBEGIN_GLEND_REMOVAL renamed as ENABLE_LEGACY_OPENGL_REMOVALenricoturri1966
2022-03-08Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matr...enricoturri1966
2022-03-08Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matr...enricoturri1966
2022-03-08Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matr...enricoturri1966
2022-03-07Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matr...enricoturri1966
2022-03-07Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matr...enricoturri1966
2022-03-04Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matr...enricoturri1966
2022-03-04Code cleanupenricoturri1966
2022-03-04Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matr...enricoturri1966
2022-03-04Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matr...enricoturri1966
2022-03-04Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matr...enricoturri1966
2022-03-04Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matr...enricoturri1966
2022-03-03Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matr...enricoturri1966
2022-02-28Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matr...enricoturri1966
2022-02-08Tech ENABLE_SHOW_TOOLPATHS_COG - Show toolpaths center of gravityenricoturri1966
2022-01-28Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures renderingenricoturri1966
2022-01-28Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background renderingenricoturri1966
2022-01-27Tech ENABLE_GLBEGIN_GLEND_REMOVAL - A few fixes in layers editing profile ren...enricoturri1966
2022-01-20Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Gizmo scale grabber connectionsenricoturri1966
2022-01-18Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding boxenricoturri1966
2021-11-30Tech ENABLE_SEAMS_USING_BATCHED_MODELS set as defaultenricoturri1966
2021-11-30Tech ENABLE_SEAMS_USING_MODELS set as defaultenricoturri1966
2021-11-16Removed obsolete gouraud shader filesenricoturri1966
2021-11-16Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS set as defaultenricoturri1966
2021-11-08OSX specific: Fix of #7259 - (Darker colors of objects inside the multi-mater...Lukáš Hejl
2021-10-19Fixed conflicts after merge with master and ported changes into gouraud shade...enricoturri1966
2021-10-18Follow-up of 6194e67e689d85d4e6d0666dd4c2b993fdeeb90d - Separated the part th...Lukáš Hejl
2021-09-21Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Out of bed detection for circ...enricoturri1966
2021-09-03Rendering seams (and other options) in preview using batched models on system...enricoturri1966
2021-09-01Requires OpenGL 3.3 as a minimum to enable instanced rendering of seams and o...enricoturri1966
2021-08-27Tech ENABLE_SEAMS_USING_INSTANCED_MODELS merged into tech ENABLE_SEAMS_USING_...enricoturri1966
2021-08-26Fixed conflicts after merge with masterenricoturri1966
2021-08-26ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElement...enricoturri1966
2021-08-10Reworked visualization of selected triangles by seed fill and bucket fill ins...Lukáš Hejl
2021-08-02OSX specific: Fixed darker colors of objects inside multi-material gizmo on m...Lukáš Hejl
2021-07-21Revert of b140709fa8aa313278455995de30f88e9a442120 and new implementation of ...enricoturri1966
2021-07-20ENABLE_ALLOW_NEGATIVE_Z -> Fixed picking of sinking objectenricoturri1966
2020-12-101) Shader manager: Allow to override #defines programaticallyVojtech Bubnik
2020-08-26GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solidenricoturri1966
2020-08-25Renamed shadersenricoturri1966
2020-08-19ENABLE_GCODE_VIEWER -> Removed options_120_solid shaderenricoturri1966
2020-07-08GCodeViewer -> Added imgui dialog for estimated printing timesenricoturri1966
2020-06-29GCodeViewer -> Pass vertex normal to shaders for toolpathsenricoturri1966
2020-05-27GCodeViewer -> Newer version of shader for optionsenricoturri1966
2020-05-22ENABLE_SHADERS_MANAGER set as defaultenricoturri1966