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AgeCommit message (Expand)Author
2018-09-19WIP: Moved sources int src/, separated most of the source code from Perl.bubnikv
2018-09-17Merged with devbubnikv
2018-08-21Replaced Point3 with Eigen Vec3crd, removed Point3 from the Perl binding.bubnikv
2018-08-21Completely replaced the homebrew Pointf3 class with Eigen Vec3d.bubnikv
2018-08-17Removed the x(), y(), z() Point/Pointf/Point3/Pointf3 accessors.bubnikv
2018-08-14Changing the internal representation of Point / Pointf / Point3 / Pointf3 to ...bubnikv
2017-07-27Moved some math macros (sqr, lerp, clamp) to libslic3r.hbubnikv
2017-06-05Fix ofbubnikv
2017-05-03Ported the G-code generator from Perl to C++.bubnikv
2017-04-05Removed some unused code.bubnikv
2017-03-13Volume rewritten from Perl to C++,bubnikv
2017-02-21The variable layer editing shader was made OpenGL 2.0 compatible.version_1.33.8bubnikv
2017-02-21Changed the platte of the variable layer height visualization,bubnikv
2017-02-15Improvements of the layer height spline editing close to the topbubnikv
2017-02-09Compilation fix on gcc,bubnikv
2017-02-09Store / retrieve layer height profile from the AMF file.bubnikv
2017-01-30When the support extruders are set to 0, support is printed with the current ...bubnikv
2016-12-21Improvements in the manual layer width editor.bubnikv
2016-12-20New supports now do rafts at least to the extent the test cases run through.bubnikv
2016-12-13Fixed typo, missing class name.bubnikv
2016-12-12Support for user definable variable layer thickness, the C++ backend.bubnikv