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AgeCommit message (Expand)Author
2017-04-07Merged support_fills with support_interface_fills.bubnikv
2017-04-05Finalized the Prusa Control project file format import.bubnikv
2017-04-05Removed some unused code.bubnikv
2017-04-05Fix ofbubnikv
2017-04-05Provision for disabling TBB parallelization for debugging purposes.bubnikv
2017-04-05Adapted BoundingBox get_extents(const ExPolygons &expolygons)bubnikv
2017-04-05Simplification, C++11 beautification.bubnikv
2017-04-05C++11 beautification of loops.bubnikv
2017-04-05Operator< for Pointbubnikv
2017-04-05Debugging output and asserts for TriangleMeshSlicer::slice().bubnikv
2017-04-04Fix of https://github.com/prusa3d/Slic3r/issues/214bubnikv
2017-04-04Fix of https://github.com/prusa3d/Slic3r/issues/232bubnikv
2017-04-03Fixing "opening an obj file causes Slic3r to become stuck and use 100% on one...bubnikv
2017-03-31Fixed crashes on OpenGL < 2 due to printing null pointers returnedbubnikv
2017-03-30Fixes of VBO rendering on Linux with wxWidgets & GTKversion_1.34.0bubnikv
2017-03-29Fixed missing #include<assert.h>bubnikv
2017-03-29Bundled Eigen library.bubnikv
2017-03-29Reset wipe moves on tool change and on travel.bubnikv
2017-03-28Rewrote next_highest_power_of_2 as a template as OSX had issues withbubnikv
2017-03-28Improved memory allocation efficiency of the 3D path preview generator.bubnikv
2017-03-28Reverted due to a failing test t\multi.tbubnikv
2017-03-28Snapped the bottom interface layer print heights to the top interfacebubnikv
2017-03-28Some beautification and C++11 adaptation.bubnikv
2017-03-27Fixing Zero extrusion print moves and overlapping regions in first layerbubnikv
2017-03-27Moved the NVIDIA and AMD hints to the slic3r.exe wrapper.bubnikv
2017-03-24Bugfix: when the Voronoi diagram contained very large coordinates we need to ...bubnikv
2017-03-23Documented the boost libraries required by Slic3r Prusa Editionbubnikv
2017-03-23Link boost & intel Thread Building Blocks statically by defaultbubnikv
2017-03-23Simplified the skirt paths.bubnikv
2017-03-23Fixed colors of the path preview.bubnikv
2017-03-23Fixed iusses in rendering print paths through VBOs for multiple objects.bubnikv
2017-03-23Try to enforce the use of a high performance NVIDIA / ATI GPUbubnikv
2017-03-22Fix of parsing ASCII STLs on Visual Studio 2013 with global optimization.bubnikv
2017-03-22Support generator parallelized.bubnikv
2017-03-22Fixed some instance of simplify_polygons() invocation.bubnikv
2017-03-20new GLShader.cpp,hbubnikv
2017-03-20Use OpenGL 2.0 shaders for the layer height rendering.bubnikv
2017-03-18Fixed the reports given by the build process if BOOST or TBB librariesbubnikv
2017-03-16Link XS with -framework OpenGL on OSX.bubnikv
2017-03-16Enabled SLIC3R_GUI by default. This is required to enable the OpenGL 2.0bubnikv
2017-03-16Use Vertex Buffer Objects for rendering of 3D volumes if possible.bubnikv
2017-03-15Fixed a typo.bubnikv
2017-03-15Fixed some memory allocation issues of the new C++ 3d path previewbubnikv
2017-03-15Rewrote the OpenGL object rendering to indexed triangle / quad setsbubnikv
2017-03-14Fixed some picking issues after porting GLVolumes to C++.bubnikv
2017-03-13code beautification, C++11 loopsbubnikv
2017-03-13BoundingBox, Print - methods inlined, added const accessors.bubnikv
2017-03-13Volume rewritten from Perl to C++,bubnikv
2017-03-09Parallelized slices_to_fill_surfaces_clipped()bubnikv
2017-03-09Parallelized detection of extra perimeters.bubnikv