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toolpaths_lines.vs « shaders « resources - github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
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#version 110

varying vec3 eye_normal;

void main()
{
    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
    eye_normal = gl_NormalMatrix * gl_Normal;
}