Welcome to mirror list, hosted at ThFree Co, Russian Federation.

normals.cpp « admesh « src - github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: a8faa44bd21ea795b021a4bd61c192c85ffe2043 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
/*  ADMesh -- process triangulated solid meshes
 *  Copyright (C) 1995, 1996  Anthony D. Martin <amartin@engr.csulb.edu>
 *  Copyright (C) 2013, 2014  several contributors, see AUTHORS
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.

 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.

 *  You should have received a copy of the GNU General Public License along
 *  with this program; if not, write to the Free Software Foundation, Inc.,
 *  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 *  Questions, comments, suggestions, etc to
 *           https://github.com/admesh/admesh/issues
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

#include "stl.h"

static int stl_check_normal_vector(stl_file *stl, int facet_num, int normal_fix_flag);

static void
stl_reverse_facet(stl_file *stl, int facet_num) {
  stl_vertex tmp_vertex;
  /*  int tmp_neighbor;*/
  int neighbor[3];
  int vnot[3];

  stl->stats.facets_reversed += 1;

  neighbor[0] = stl->neighbors_start[facet_num].neighbor[0];
  neighbor[1] = stl->neighbors_start[facet_num].neighbor[1];
  neighbor[2] = stl->neighbors_start[facet_num].neighbor[2];
  vnot[0] = stl->neighbors_start[facet_num].which_vertex_not[0];
  vnot[1] = stl->neighbors_start[facet_num].which_vertex_not[1];
  vnot[2] = stl->neighbors_start[facet_num].which_vertex_not[2];

  /* reverse the facet */
  tmp_vertex = stl->facet_start[facet_num].vertex[0];
  stl->facet_start[facet_num].vertex[0] =
    stl->facet_start[facet_num].vertex[1];
  stl->facet_start[facet_num].vertex[1] = tmp_vertex;

  /* fix the vnots of the neighboring facets */
  if(neighbor[0] != -1)
    stl->neighbors_start[neighbor[0]].which_vertex_not[(vnot[0] + 1) % 3] =
      (stl->neighbors_start[neighbor[0]].
       which_vertex_not[(vnot[0] + 1) % 3] + 3) % 6;
  if(neighbor[1] != -1)
    stl->neighbors_start[neighbor[1]].which_vertex_not[(vnot[1] + 1) % 3] =
      (stl->neighbors_start[neighbor[1]].
       which_vertex_not[(vnot[1] + 1) % 3] + 4) % 6;
  if(neighbor[2] != -1)
    stl->neighbors_start[neighbor[2]].which_vertex_not[(vnot[2] + 1) % 3] =
      (stl->neighbors_start[neighbor[2]].
       which_vertex_not[(vnot[2] + 1) % 3] + 2) % 6;

  /* swap the neighbors of the facet that is being reversed */
  stl->neighbors_start[facet_num].neighbor[1] = neighbor[2];
  stl->neighbors_start[facet_num].neighbor[2] = neighbor[1];

  /* swap the vnots of the facet that is being reversed */
  stl->neighbors_start[facet_num].which_vertex_not[1] = vnot[2];
  stl->neighbors_start[facet_num].which_vertex_not[2] = vnot[1];

  /* reverse the values of the vnots of the facet that is being reversed */
  stl->neighbors_start[facet_num].which_vertex_not[0] =
    (stl->neighbors_start[facet_num].which_vertex_not[0] + 3) % 6;
  stl->neighbors_start[facet_num].which_vertex_not[1] =
    (stl->neighbors_start[facet_num].which_vertex_not[1] + 3) % 6;
  stl->neighbors_start[facet_num].which_vertex_not[2] =
    (stl->neighbors_start[facet_num].which_vertex_not[2] + 3) % 6;
}

void
stl_fix_normal_directions(stl_file *stl) {
  char *norm_sw;
  /*  int edge_num;*/
  /*  int vnot;*/
  int checked = 0;
  int facet_num;
  /*  int next_facet;*/
  int i;
  int j;
  struct stl_normal {
    int               facet_num;
    struct stl_normal *next;
  };
  struct stl_normal *head;
  struct stl_normal *tail;
  struct stl_normal *newn;
  struct stl_normal *temp;

  int* reversed_ids;
  int reversed_count = 0;
  int id;
  int force_exit = 0;

  if (stl->error) return;

  /* Initialize linked list. */
  head = (struct stl_normal*)malloc(sizeof(struct stl_normal));
  if(head == NULL) perror("stl_fix_normal_directions");
  tail = (struct stl_normal*)malloc(sizeof(struct stl_normal));
  if(tail == NULL) perror("stl_fix_normal_directions");
  head->next = tail;
  tail->next = tail;

  /* Initialize list that keeps track of already fixed facets. */
  norm_sw = (char*)calloc(stl->stats.number_of_facets, sizeof(char));
  if(norm_sw == NULL) perror("stl_fix_normal_directions");

  /* Initialize list that keeps track of reversed facets. */
  reversed_ids = (int*)calloc(stl->stats.number_of_facets, sizeof(int));
  if (reversed_ids == NULL) perror("stl_fix_normal_directions reversed_ids");

  facet_num = 0;
  /* If normal vector is not within tolerance and backwards:
     Arbitrarily starts at face 0.  If this one is wrong, we're screwed.  Thankfully, the chances
     of it being wrong randomly are low if most of the triangles are right: */
  if (stl_check_normal_vector(stl, 0, 0) == 2) {
      stl_reverse_facet(stl, 0);
      reversed_ids[reversed_count++] = 0;
  }

  /* Say that we've fixed this facet: */
  norm_sw[facet_num] = 1;
  checked++;

  for(;;) {
    /* Add neighbors_to_list.
       Add unconnected neighbors to the list:a  */
    for(j = 0; j < 3; j++) {
      /* Reverse the neighboring facets if necessary. */
      if(stl->neighbors_start[facet_num].which_vertex_not[j] > 2) {
        /* If the facet has a neighbor that is -1, it means that edge isn't shared by another facet */
        if(stl->neighbors_start[facet_num].neighbor[j] != -1) {
            if (norm_sw[stl->neighbors_start[facet_num].neighbor[j]] == 1) {
                /* trying to modify a facet already marked as fixed, revert all changes made until now and exit (fixes: #716, #574, #413, #269, #262, #259, #230, #228, #206) */
                for (id = reversed_count - 1; id >= 0; --id) {
                    stl_reverse_facet(stl, reversed_ids[id]);
                }
                force_exit = 1;
                break;
            } else {
                stl_reverse_facet(stl, stl->neighbors_start[facet_num].neighbor[j]);
                reversed_ids[reversed_count++] = stl->neighbors_start[facet_num].neighbor[j];
            }
        }
      }
      /* If this edge of the facet is connected: */
      if(stl->neighbors_start[facet_num].neighbor[j] != -1) {
        /* If we haven't fixed this facet yet, add it to the list: */
        if(norm_sw[stl->neighbors_start[facet_num].neighbor[j]] != 1) {
          /* Add node to beginning of list. */
          newn = (struct stl_normal*)malloc(sizeof(struct stl_normal));
          if(newn == NULL) perror("stl_fix_normal_directions");
          newn->facet_num = stl->neighbors_start[facet_num].neighbor[j];
          newn->next = head->next;
          head->next = newn;
        }
      }
    }

    /* an error occourred, quit the for loop and exit */
    if (force_exit) break;

    /* Get next facet to fix from top of list. */
    if(head->next != tail) {
      facet_num = head->next->facet_num;
      if(norm_sw[facet_num] != 1) { /* If facet is in list mutiple times */
        norm_sw[facet_num] = 1; /* Record this one as being fixed. */
        checked++;
      }
      temp = head->next;	/* Delete this facet from the list. */
      head->next = head->next->next;
      free(temp);
    } else { /* if we ran out of facets to fix: */
      /* All of the facets in this part have been fixed. */
      stl->stats.number_of_parts += 1;
      if(checked >= stl->stats.number_of_facets) {
        /* All of the facets have been checked.  Bail out. */
        break;
      } else {
        /* There is another part here.  Find it and continue. */
        for(i = 0; i < stl->stats.number_of_facets; i++) {
          if(norm_sw[i] == 0) {
            /* This is the first facet of the next part. */
            facet_num = i;
            if(stl_check_normal_vector(stl, i, 0) == 2) {
                stl_reverse_facet(stl, i);
                reversed_ids[reversed_count++] = i;
            }

            norm_sw[facet_num] = 1;
            checked++;
            break;
          }
        }
      }
    }
  }
  free(head);
  free(tail);
  free(reversed_ids);
  free(norm_sw);
}

static int stl_check_normal_vector(stl_file *stl, int facet_num, int normal_fix_flag) {
  /* Returns 0 if the normal is within tolerance */
  /* Returns 1 if the normal is not within tolerance, but direction is OK */
  /* Returns 2 if the normal is not within tolerance and backwards */
  /* Returns 4 if the status is unknown. */

  stl_facet *facet;

  facet = &stl->facet_start[facet_num];

  stl_normal normal;
  stl_calculate_normal(normal, facet);
  stl_normalize_vector(normal);
  stl_normal normal_dif = (normal - facet->normal).cwiseAbs();

  const float eps = 0.001f;
  if (normal_dif(0) < eps && normal_dif(1) < eps && normal_dif(2) < eps) {
    /* It is not really necessary to change the values here */
    /* but just for consistency, I will. */
    facet->normal = normal;
    return 0;
  }

  stl_normal test_norm = facet->normal;
  stl_normalize_vector(test_norm);
  normal_dif = (normal - test_norm).cwiseAbs();
  if (normal_dif(0) < eps && normal_dif(1) < eps && normal_dif(2) < eps) {
    if(normal_fix_flag) {
      facet->normal = normal;
      stl->stats.normals_fixed += 1;
    }
    return 1;
  }

  test_norm *= -1.f;
  normal_dif = (normal - test_norm).cwiseAbs();
  if (normal_dif(0) < eps && normal_dif(1) < eps && normal_dif(2) < eps) {
    // Facet is backwards.
    if(normal_fix_flag) {
      facet->normal = normal;
      stl->stats.normals_fixed += 1;
    }
    return 2;
  }
  if(normal_fix_flag) {
    facet->normal = normal;
    stl->stats.normals_fixed += 1;
  }
  return 4;
}

void stl_fix_normal_values(stl_file *stl) {
  int i;

  if (stl->error) return;

  for(i = 0; i < stl->stats.number_of_facets; i++) {
    stl_check_normal_vector(stl, i, 1);
  }
}

void stl_reverse_all_facets(stl_file *stl)
{
  if (stl->error)
  	return;

  stl_normal normal;
  for(int i = 0; i < stl->stats.number_of_facets; i++) {
    stl_reverse_facet(stl, i);
    stl_calculate_normal(normal, &stl->facet_start[i]);
    stl_normalize_vector(normal);
    stl->facet_start[i].normal = normal;
  }
}