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print_shader_info_log.h « opengl « igl « src - github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
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// This file is part of libigl, a simple c++ geometry processing library.
// 
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
// 
// This Source Code Form is subject to the terms of the Mozilla Public License 
// v. 2.0. If a copy of the MPL was not distributed with this file, You can 
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_OPENGL_PRINT_SHADER_INFO_LOG_H
#define IGL_OPENGL_PRINT_SHADER_INFO_LOG_H
#include "../igl_inline.h"
#include "gl.h"

namespace igl
{
  namespace opengl
  {
    // Inputs:
    //   obj  OpenGL index of shader to print info log about
    IGL_INLINE void print_shader_info_log(const GLuint obj);
  }
}

#ifndef IGL_STATIC_LIBRARY
#  include "print_shader_info_log.cpp"
#endif

#endif