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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "uniform_type_to_string.h"
IGL_INLINE std::string igl::opengl::uniform_type_to_string(const GLenum type)
{
switch(type)
{
case GL_FLOAT:
return "GL_FLOAT";
case GL_FLOAT_VEC2:
return "GL_FLOAT_VEC2";
case GL_FLOAT_VEC3:
return "GL_FLOAT_VEC3";
case GL_FLOAT_VEC4:
return "GL_FLOAT_VEC4";
case GL_INT:
return "GL_INT";
case GL_INT_VEC2:
return "GL_INT_VEC2";
case GL_INT_VEC3:
return "GL_INT_VEC3";
case GL_INT_VEC4:
return "GL_INT_VEC4";
case GL_BOOL:
return "GL_BOOL";
case GL_BOOL_VEC2:
return "GL_BOOL_VEC2";
case GL_BOOL_VEC3:
return "GL_BOOL_VEC3";
case GL_BOOL_VEC4:
return "GL_BOOL_VEC4";
case GL_FLOAT_MAT2:
return "GL_FLOAT_MAT2";
case GL_FLOAT_MAT3:
return "GL_FLOAT_MAT3";
case GL_FLOAT_MAT4:
return "GL_FLOAT_MAT4";
case GL_FLOAT_MAT2x3:
return "GL_FLOAT_MAT2x3";
case GL_FLOAT_MAT2x4:
return "GL_FLOAT_MAT2x4";
case GL_FLOAT_MAT3x2:
return "GL_FLOAT_MAT3x2";
case GL_FLOAT_MAT3x4:
return "GL_FLOAT_MAT3x4";
case GL_FLOAT_MAT4x2:
return "GL_FLOAT_MAT4x2";
case GL_FLOAT_MAT4x3:
return "GL_FLOAT_MAT4x3";
case GL_SAMPLER_1D:
return "GL_SAMPLER_1D";
case GL_SAMPLER_2D:
return "GL_SAMPLER_2D";
case GL_SAMPLER_3D:
return "GL_SAMPLER_3D";
case GL_SAMPLER_CUBE:
return "GL_SAMPLER_CUBE";
case GL_SAMPLER_1D_SHADOW:
return "GL_SAMPLER_1D_SHADOW";
case GL_SAMPLER_2D_SHADOW:
return "GL_SAMPLER_2D_SHADOW";
default:
return "UNKNOWN_TYPE";
}
}
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