Welcome to mirror list, hosted at ThFree Co, Russian Federation.

Model.hpp « libslic3r « src - github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 4c2356429a530e77aea226c1f56120b72efd0619 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
#ifndef slic3r_Model_hpp_
#define slic3r_Model_hpp_

#include "libslic3r.h"
#include "PrintConfig.hpp"
#include "Layer.hpp"
#include "Point.hpp"
#include "TriangleMesh.hpp"
#include "Slicing.hpp"
#include <map>
#include <string>
#include <utility>
#include <vector>

namespace Slic3r {

class Model;
class ModelInstance;
class ModelMaterial;
class ModelObject;
class ModelVolume;
class PresetBundle;

typedef std::string t_model_material_id;
typedef std::string t_model_material_attribute;
typedef std::map<t_model_material_attribute,std::string> t_model_material_attributes;

typedef std::map<t_model_material_id,ModelMaterial*> ModelMaterialMap;
typedef std::vector<ModelObject*> ModelObjectPtrs;
typedef std::vector<ModelVolume*> ModelVolumePtrs;
typedef std::vector<ModelInstance*> ModelInstancePtrs;

// Material, which may be shared across multiple ModelObjects of a single Model.
class ModelMaterial
{
    friend class Model;
public:
    // Attributes are defined by the AMF file format, but they don't seem to be used by Slic3r for any purpose.
    t_model_material_attributes attributes;
    // Dynamic configuration storage for the object specific configuration values, overriding the global configuration.
    DynamicPrintConfig config;

    Model* get_model() const { return m_model; }
    void apply(const t_model_material_attributes &attributes)
        { this->attributes.insert(attributes.begin(), attributes.end()); }

private:
    // Parent, owning this material.
    Model *m_model;
    
    ModelMaterial(Model *model) : m_model(model) {}
    ModelMaterial(Model *model, const ModelMaterial &other) : attributes(other.attributes), config(other.config), m_model(model) {}
};

// A printable object, possibly having multiple print volumes (each with its own set of parameters and materials),
// and possibly having multiple modifier volumes, each modifier volume with its set of parameters and materials.
// Each ModelObject may be instantiated mutliple times, each instance having different placement on the print bed,
// different rotation and different uniform scaling.
class ModelObject
{
    friend class Model;
public:
    std::string             name;
    std::string             input_file;
    // Instances of this ModelObject. Each instance defines a shift on the print bed, rotation around the Z axis and a uniform scaling.
    // Instances are owned by this ModelObject.
    ModelInstancePtrs       instances;
    // Printable and modifier volumes, each with its material ID and a set of override parameters.
    // ModelVolumes are owned by this ModelObject.
    ModelVolumePtrs         volumes;
    // Configuration parameters specific to a single ModelObject, overriding the global Slic3r settings.
    DynamicPrintConfig      config;
    // Variation of a layer thickness for spans of Z coordinates.
    t_layer_height_ranges   layer_height_ranges;
    // Profile of increasing z to a layer height, to be linearly interpolated when calculating the layers.
    // The pairs of <z, layer_height> are packed into a 1D array to simplify handling by the Perl XS.
    std::vector<coordf_t>   layer_height_profile;
    // layer_height_profile is initialized when the layer editing mode is entered.
    // Only if the user really modified the layer height, layer_height_profile_valid is set
    // and used subsequently by the PrintObject.
    bool                    layer_height_profile_valid;

    /* This vector accumulates the total translation applied to the object by the
        center_around_origin() method. Callers might want to apply the same translation
        to new volumes before adding them to this object in order to preserve alignment
        when user expects that. */
    Vec3d                   origin_translation;
    
    Model* get_model() const { return m_model; };
    
    ModelVolume* add_volume(const TriangleMesh &mesh);
    ModelVolume* add_volume(TriangleMesh &&mesh);
    ModelVolume* add_volume(const ModelVolume &volume);
    void delete_volume(size_t idx);
    void clear_volumes();

    ModelInstance* add_instance();
    ModelInstance* add_instance(const ModelInstance &instance);
    void delete_instance(size_t idx);
    void delete_last_instance();
    void clear_instances();

    // Returns the bounding box of the transformed instances.
    // This bounding box is approximate and not snug.
    // This bounding box is being cached.
    const BoundingBoxf3& bounding_box() const;
    void invalidate_bounding_box() { m_bounding_box_valid = false; }

    // A mesh containing all transformed instances of this object.
    TriangleMesh mesh() const;
    // Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
    // Currently used by ModelObject::mesh() and to calculate the 2D envelope for 2D platter.
    TriangleMesh raw_mesh() const;
    // A transformed snug bounding box around the non-modifier object volumes, without the translation applied.
    // This bounding box is only used for the actual slicing.
    BoundingBoxf3 raw_bounding_box() const;
    // A snug bounding box around the transformed non-modifier object volumes.
    BoundingBoxf3 instance_bounding_box(size_t instance_idx, bool dont_translate = false) const;
    void center_around_origin();
    void translate(const Vec3d &vector) { this->translate(vector(0), vector(1), vector(2)); }
    void translate(coordf_t x, coordf_t y, coordf_t z);
    void scale(const Vec3d &versor);
    void rotate(float angle, const Axis &axis);
    void rotate(float angle, const Vec3d& axis);
    void mirror(const Axis &axis);
    size_t materials_count() const;
    size_t facets_count() const;
    bool needed_repair() const;
    void cut(coordf_t z, Model* model) const;
    void split(ModelObjectPtrs* new_objects);

    // Called by Print::validate() from the UI thread.
    void check_instances_print_volume_state(const BoundingBoxf3& print_volume);

    // Print object statistics to console.
    void print_info() const;
    
private:        
    ModelObject(Model *model) : layer_height_profile_valid(false), m_model(model), origin_translation(Vec3d::Zero()), m_bounding_box_valid(false) {}
    ModelObject(Model *model, const ModelObject &other, bool copy_volumes = true);
    ModelObject& operator= (ModelObject other);
    void swap(ModelObject &other);
    ~ModelObject();

    // Parent object, owning this ModelObject.
    Model          *m_model;
    // Bounding box, cached.

    mutable BoundingBoxf3 m_bounding_box;
    mutable bool          m_bounding_box_valid;
};

// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
// ModelVolume instances are owned by a ModelObject.
class ModelVolume
{
    friend class ModelObject;

    // The convex hull of this model's mesh.
    TriangleMesh m_convex_hull;

public:
    std::string name;
    // The triangular model.
    TriangleMesh mesh;
    // Configuration parameters specific to an object model geometry or a modifier volume, 
    // overriding the global Slic3r settings and the ModelObject settings.
    DynamicPrintConfig config;

    enum Type {
        MODEL_TYPE_INVALID = -1,
        MODEL_PART = 0,
        PARAMETER_MODIFIER,
        SUPPORT_ENFORCER,
        SUPPORT_BLOCKER,
    };

    // A parent object owning this modifier volume.
    ModelObject*        get_object() const { return this->object; };
    Type                type() const { return m_type; }
    void                set_type(const Type t) { m_type = t; }
    bool                is_model_part()         const { return m_type == MODEL_PART; }
    bool                is_modifier()           const { return m_type == PARAMETER_MODIFIER; }
    bool                is_support_enforcer()   const { return m_type == SUPPORT_ENFORCER; }
    bool                is_support_blocker()    const { return m_type == SUPPORT_BLOCKER; }
    t_model_material_id material_id() const { return this->_material_id; }
    void                material_id(t_model_material_id material_id);
    ModelMaterial*      material() const;
    void                set_material(t_model_material_id material_id, const ModelMaterial &material);
    // Split this volume, append the result to the object owning this volume.
    // Return the number of volumes created from this one.
    // This is useful to assign different materials to different volumes of an object.
    size_t split(unsigned int max_extruders);

    ModelMaterial* assign_unique_material();
    
    void calculate_convex_hull();
    const TriangleMesh& get_convex_hull() const;

    // Helpers for loading / storing into AMF / 3MF files.
    static Type         type_from_string(const std::string &s);
    static std::string  type_to_string(const Type t);

private:
    // Parent object owning this ModelVolume.
    ModelObject*            object;
    // Is it an object to be printed, or a modifier volume?
    Type                    m_type;
    t_model_material_id     _material_id;
    
    ModelVolume(ModelObject *object, const TriangleMesh &mesh) : mesh(mesh), m_type(MODEL_PART), object(object)
    {
        if (mesh.stl.stats.number_of_facets > 1)
            calculate_convex_hull();
    }
    ModelVolume(ModelObject *object, TriangleMesh &&mesh, TriangleMesh &&convex_hull) : mesh(std::move(mesh)), m_convex_hull(std::move(convex_hull)), m_type(MODEL_PART), object(object) {}
    ModelVolume(ModelObject *object, const ModelVolume &other) :
        name(other.name), mesh(other.mesh), m_convex_hull(other.m_convex_hull), config(other.config), m_type(other.m_type), object(object)
    {
        this->material_id(other.material_id());
    }
    ModelVolume(ModelObject *object, const ModelVolume &other, const TriangleMesh &&mesh) :
        name(other.name), mesh(std::move(mesh)), config(other.config), m_type(other.m_type), object(object)
    {
        this->material_id(other.material_id());
        if (mesh.stl.stats.number_of_facets > 1)
            calculate_convex_hull();
    }
};

// A single instance of a ModelObject.
// Knows the affine transformation of an object.
class ModelInstance
{
public:
    enum EPrintVolumeState : unsigned char
    {
        PVS_Inside,
        PVS_Partly_Outside,
        PVS_Fully_Outside,
        Num_BedStates
    };

    friend class ModelObject;

#if ENABLE_MODELINSTANCE_3D_OFFSET
private:
    Vec3d m_offset;              // in unscaled coordinates

public:
#endif // ENABLE_MODELINSTANCE_3D_OFFSET

    double rotation;            // Rotation around the Z axis, in radians around mesh center point
    double scaling_factor;
#if !ENABLE_MODELINSTANCE_3D_OFFSET
    Vec2d offset;              // in unscaled coordinates
#endif // !ENABLE_MODELINSTANCE_3D_OFFSET

    // flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
    EPrintVolumeState print_volume_state;

    ModelObject* get_object() const { return this->object; }

#if ENABLE_MODELINSTANCE_3D_OFFSET
    const Vec3d& get_offset() const { return m_offset; }
    double get_offset(Axis axis) const { return m_offset(axis); }

    void set_offset(const Vec3d& offset) { m_offset = offset; }
    void set_offset(Axis axis, double offset) { m_offset(axis) = offset; }
#endif // ENABLE_MODELINSTANCE_3D_OFFSET

    // To be called on an external mesh
    void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
    // Calculate a bounding box of a transformed mesh. To be called on an external mesh.
    BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const;
    // Transform an external bounding box.
    BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
    // Transform an external vector.
    Vec3d transform_vector(const Vec3d& v, bool dont_translate = false) const;
    // To be called on an external polygon. It does not translate the polygon, only rotates and scales.
    void transform_polygon(Polygon* polygon) const;

    Transform3d world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false) const;

    bool is_printable() const { return print_volume_state == PVS_Inside; }

private:
    // Parent object, owning this instance.
    ModelObject* object;

#if ENABLE_MODELINSTANCE_3D_OFFSET
    ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
    ModelInstance(ModelObject *object, const ModelInstance &other) :
        rotation(other.rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
#else
    ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), offset(Vec2d::Zero()), object(object), print_volume_state(PVS_Inside) {}
    ModelInstance(ModelObject *object, const ModelInstance &other) :
        rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset), object(object), print_volume_state(PVS_Inside) {}
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
};


// The print bed content.
// Description of a triangular model with multiple materials, multiple instances with various affine transformations
// and with multiple modifier meshes.
// A model groups multiple objects, each object having possibly multiple instances,
// all objects may share mutliple materials.
class Model
{
    static unsigned int s_auto_extruder_id;

public:
    // Materials are owned by a model and referenced by objects through t_model_material_id.
    // Single material may be shared by multiple models.
    ModelMaterialMap materials;
    // Objects are owned by a model. Each model may have multiple instances, each instance having its own transformation (shift, scale, rotation).
    ModelObjectPtrs objects;
    
    Model() {}
    Model(const Model &other);
    Model& operator= (Model other);
    void swap(Model &other);
    ~Model() { this->clear_objects(); this->clear_materials(); }

    static Model read_from_file(const std::string &input_file, bool add_default_instances = true);
    static Model read_from_archive(const std::string &input_file, PresetBundle* bundle, bool add_default_instances = true);

    ModelObject* add_object();
    ModelObject* add_object(const char *name, const char *path, const TriangleMesh &mesh);
    ModelObject* add_object(const char *name, const char *path, TriangleMesh &&mesh);
    ModelObject* add_object(const ModelObject &other, bool copy_volumes = true);
    void delete_object(size_t idx);
    void delete_object(ModelObject* object);
    void clear_objects();
    
    ModelMaterial* add_material(t_model_material_id material_id);
    ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
    ModelMaterial* get_material(t_model_material_id material_id) {
        ModelMaterialMap::iterator i = this->materials.find(material_id);
        return (i == this->materials.end()) ? nullptr : i->second;
    }

    void delete_material(t_model_material_id material_id);
    void clear_materials();
    bool add_default_instances();
    // Returns approximate axis aligned bounding box of this model
    BoundingBoxf3 bounding_box() const;
    void center_instances_around_point(const Vec2d &point);
    void translate(coordf_t x, coordf_t y, coordf_t z) { for (ModelObject *o : this->objects) o->translate(x, y, z); }
    TriangleMesh mesh() const;
    bool arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);
    // Croaks if the duplicated objects do not fit the print bed.
    void duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
    void duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
    void duplicate_objects_grid(size_t x, size_t y, coordf_t dist);

    bool looks_like_multipart_object() const;
    void convert_multipart_object(unsigned int max_extruders);

    // Ensures that the min z of the model is not negative
    void adjust_min_z();

    void print_info() const { for (const ModelObject *o : this->objects) o->print_info(); }

    static unsigned int get_auto_extruder_id(unsigned int max_extruders);
    static std::string get_auto_extruder_id_as_string(unsigned int max_extruders);
    static void reset_auto_extruder_id();
};

}

#endif