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#ifndef slic3r_BedShapeDialog_hpp_
#define slic3r_BedShapeDialog_hpp_
// The bed shape dialog.
// The dialog opens from Print Settins tab->Bed Shape : Set...
#include "OptionsGroup.hpp"
#include "2DBed.hpp"
#include <wx/dialog.h>
#include <wx/choicebk.h>
namespace Slic3r {
namespace GUI {
using ConfigOptionsGroupShp = std::shared_ptr<ConfigOptionsGroup>;
class BedShapePanel : public wxPanel
{
wxChoicebook* m_shape_options_book;
Bed_2D* m_canvas;
std::vector <ConfigOptionsGroupShp> m_optgroups;
public:
BedShapePanel(wxWindow* parent) : wxPanel(parent, wxID_ANY){}
~BedShapePanel(){}
void build_panel(ConfigOptionPoints* default_pt);
ConfigOptionsGroupShp init_shape_options_page(wxString title);
void set_shape(ConfigOptionPoints* points);
void update_preview();
void update_shape();
void load_stl();
// Returns the resulting bed shape polygon. This value will be stored to the ini file.
std::vector<Vec2d> GetValue() { return m_canvas->m_bed_shape; }
};
class BedShapeDialog : public wxDialog
{
BedShapePanel* m_panel;
public:
BedShapeDialog(wxWindow* parent) : wxDialog(parent, wxID_ANY, _(L("Bed Shape")),
wxDefaultPosition, wxSize(350, 700), wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER){}
~BedShapeDialog(){ }
void build_dialog(ConfigOptionPoints* default_pt);
std::vector<Vec2d> GetValue() { return m_panel->GetValue(); }
};
} // GUI
} // Slic3r
#endif /* slic3r_BedShapeDialog_hpp_ */
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