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#ifndef slic3r_ProjectDirtyStateManager_hpp_
#define slic3r_ProjectDirtyStateManager_hpp_
#include "libslic3r/Preset.hpp"
namespace Slic3r {
namespace GUI {
class ProjectDirtyStateManager
{
public:
void update_from_undo_redo_stack(bool dirty);
void update_from_presets();
void reset_after_save();
void reset_initial_presets();
bool is_dirty() const { return m_plater_dirty || m_project_config_dirty || m_presets_dirty; }
bool is_presets_dirty() const { return m_presets_dirty; }
#if ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW
void render_debug_window() const;
#endif // ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW
private:
// Does the Undo / Redo stack indicate the project is dirty?
bool m_plater_dirty { false };
// Do the presets indicate the project is dirty?
bool m_presets_dirty { false };
// Is the project config dirty?
bool m_project_config_dirty { false };
// Keeps track of preset names selected at the time of last project save.
std::array<std::string, Preset::TYPE_COUNT> m_initial_presets;
DynamicPrintConfig m_initial_project_config;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_ProjectDirtyStateManager_hpp_
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