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mesh_to_polyhedron.h « cgal « copyleft « igl « src « xs - github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
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// This file is part of libigl, a simple c++ geometry processing library.
// 
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
// 
// This Source Code Form is subject to the terms of the Mozilla Public License 
// v. 2.0. If a copy of the MPL was not distributed with this file, You can 
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_MESH_TO_POLYHEDRON_H
#define IGL_COPYLEFT_CGAL_MESH_TO_POLYHEDRON_H
#include "../../igl_inline.h"
#include <Eigen/Core>

namespace igl
{
  namespace copyleft
  {
    namespace cgal
    {
      // Convert a mesh (V,F) to a CGAL Polyhedron
      //
      // Templates:
      //   Polyhedron  CGAL Polyhedron type (e.g. Polyhedron_3)
      // Inputs:
      //   V  #V by 3 list of vertex positions
      //   F  #F by 3 list of triangle indices
      // Outputs:
      //   poly  cgal polyhedron
      // Returns true only if (V,F) can be converted to a valid polyhedron (i.e. if
      // (V,F) is vertex and edge manifold).
      template <typename Polyhedron>
      IGL_INLINE bool mesh_to_polyhedron(
        const Eigen::MatrixXd & V,
        const Eigen::MatrixXi & F,
        Polyhedron & poly);
    }
  }
}
#ifndef IGL_STATIC_LIBRARY
#  include "mesh_to_polyhedron.cpp"
#endif

#endif