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#ifndef slic3r_FillRectilinear3_hpp_
#define slic3r_FillRectilinear3_hpp_
#include "../libslic3r.h"
#include "FillBase.hpp"
namespace Slic3r {
class Surface;
class FillRectilinear3 : public Fill
{
public:
virtual Fill* clone() const { return new FillRectilinear3(*this); };
virtual ~FillRectilinear3() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
struct FillDirParams
{
FillDirParams(coordf_t spacing, double angle, coordf_t pattern_shift = 0.f) :
spacing(spacing), angle(angle), pattern_shift(pattern_shift) {}
coordf_t spacing;
double angle;
coordf_t pattern_shift;
};
protected:
bool fill_surface_by_lines(const Surface *surface, const FillParams ¶ms, std::vector<FillDirParams> &fill_dir_params, Polylines &polylines_out);
};
class FillGrid3 : public FillRectilinear3
{
public:
virtual Fill* clone() const { return new FillGrid3(*this); };
virtual ~FillGrid3() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
virtual float _layer_angle(size_t /* idx */) const { return 0.f; }
};
class FillTriangles3 : public FillRectilinear3
{
public:
virtual Fill* clone() const { return new FillTriangles3(*this); };
virtual ~FillTriangles3() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
virtual float _layer_angle(size_t /* idx */) const { return 0.f; }
};
class FillStars3 : public FillRectilinear3
{
public:
virtual Fill* clone() const { return new FillStars3(*this); };
virtual ~FillStars3() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
virtual float _layer_angle(size_t /* idx */) const { return 0.f; }
};
class FillCubic3 : public FillRectilinear3
{
public:
virtual Fill* clone() const { return new FillCubic3(*this); };
virtual ~FillCubic3() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
virtual float _layer_angle(size_t /* idx */) const { return 0.f; }
};
}; // namespace Slic3r
#endif // slic3r_FillRectilinear3_hpp_
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