diff options
author | Tiago Conceição <Tiago_caza@hotmail.com> | 2020-11-14 08:26:49 +0300 |
---|---|---|
committer | Tiago Conceição <Tiago_caza@hotmail.com> | 2020-11-14 08:26:49 +0300 |
commit | 6d661821b522c6c8cc2c5b645693e8dd3dab76b4 (patch) | |
tree | ab5b947f47baf1a9c51bf84f6e365461c86d6215 /UVtools.GUI | |
parent | 3455f09c24daa26c12346a7e0cd451e6d947e8a7 (diff) |
v1.3.0v1.3.0
* (Add) Changelog description to the new version update dialog
* (Add) Tool - Infill: Proper configurable infills
* (Add) Pixel area as "px²" to the layer bounds and ROI at layer bottom information bar
* (Add) Pixel dimming: Alternate pattern every x layers
* (Add) Pixel dimming: Lattice infill
* (Add) Solidify: Required minimum/maximum area to solidify found areas (Default values will produce the old behaviour)
* (Add) Issues: Allow to hide and ignore selected issues
* (Add) Issue - Touch boundary: Allow to configure Left, Top, Right, Bottom margins in pixels, defaults to 5px (#94)
* (Add) UVJ: Allow convert to another formats (#96)
* (Add) Setters to some internal Core properties for more abstraction
* (Improvement) Issue - Touch boundary: Only check boundary pixels if layer bounds overlap the set margins, otherwise, it will not waste cycles on check individual rows of pixels when not need to
* (Change) Place .ctb extension show first than .cbddlp due more popular this days
* (Change) Pixel dimming: Text "Borders" to "Walls"
* (Change) Issues: Remove "Remove" text from button, keep only the icon to free up space
* (Change) Ungroup extensions on "covert to" menu (#97)
* (Fix) Issues: Detect button has a incorrect "save" icon
* (Fix) SL1: Increase NumSlow property limit
* (Fix) UVJ: not decoding nor showing preview images
* (Fix) "Convert to" menu shows same options than previous loaded file when current file dont support convertions (#96)
* (Fix) Hides "Convert to" menu when unable to convert to another format (#96)
* (Fix) Program crash when demo file is disabled and tries to load a file in
* (Fix) Rare crash on startup when mouse dont move in startup period and user types a key in meanwhile
* (Fix) On a slow startup on progress window it will show "Decoded layers" as default text, changed to "Initializing"
Diffstat (limited to 'UVtools.GUI')
-rw-r--r-- | UVtools.GUI/Controls/Tools/CtrlToolPixelDimming.cs | 8 | ||||
-rw-r--r-- | UVtools.GUI/FrmMain.cs | 4 |
2 files changed, 6 insertions, 6 deletions
diff --git a/UVtools.GUI/Controls/Tools/CtrlToolPixelDimming.cs b/UVtools.GUI/Controls/Tools/CtrlToolPixelDimming.cs index 576e3f4..f9cfbf3 100644 --- a/UVtools.GUI/Controls/Tools/CtrlToolPixelDimming.cs +++ b/UVtools.GUI/Controls/Tools/CtrlToolPixelDimming.cs @@ -43,8 +43,8 @@ namespace UVtools.GUI.Controls.Tools public override bool UpdateOperation() { base.UpdateOperation(); - Operation.BorderSize = (uint) nmBorderSize.Value; - Operation.BordersOnly = cbDimsOnlyBorders.Checked; + Operation.WallThickness = (uint) nmBorderSize.Value; + Operation.WallsOnly = cbDimsOnlyBorders.Checked; var matrixTextbox = new[] @@ -95,8 +95,8 @@ namespace UVtools.GUI.Controls.Tools } } - Operation.EvenPattern = matrixTextbox[0].Pattern; - Operation.OddPattern = matrixTextbox[1].Pattern; + Operation.Pattern = matrixTextbox[0].Pattern; + Operation.AlternatePattern = matrixTextbox[1].Pattern; return true; } diff --git a/UVtools.GUI/FrmMain.cs b/UVtools.GUI/FrmMain.cs index f5f0ffb..5ce71fd 100644 --- a/UVtools.GUI/FrmMain.cs +++ b/UVtools.GUI/FrmMain.cs @@ -3625,7 +3625,7 @@ namespace UVtools.GUI try { Issues = SlicerFile.LayerManager.GetAllIssues(islandConfig, overhangConfig, resinTrapConfig, touchingBoundConfig, - emptyLayersConfig, FrmLoading.RestartProgress()); + emptyLayersConfig, null, FrmLoading.RestartProgress()); } catch (OperationCanceledException) { @@ -4061,7 +4061,7 @@ namespace UVtools.GUI try { var issues = SlicerFile.LayerManager.GetAllIssues(islandConfig, overhangConfig, resinTrapConfig, - touchingBoundConfig, false, + touchingBoundConfig, false, null, FrmLoading.RestartProgress()); issues.RemoveAll(issue => issue.Type != LayerIssue.IssueType.Island && issue.Type != LayerIssue.IssueType.Overhang); // Remove all non islands |