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author | Tiago Conceição <Tiago_caza@hotmail.com> | 2021-06-09 05:16:56 +0300 |
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committer | Tiago Conceição <Tiago_caza@hotmail.com> | 2021-06-09 05:16:56 +0300 |
commit | e49e57c99268adfcd1963647ae0d4c9710882048 (patch) | |
tree | 554197670ea3fd3c591569894c7fbab582c02837 /UVtools.ScriptSample | |
parent | 24e7463e2c9bc45443e8e6bb01c3b3168ba9b07d (diff) |
Update ScriptTestPerLayerSettingsSample.cs
Diffstat (limited to 'UVtools.ScriptSample')
-rw-r--r-- | UVtools.ScriptSample/ScriptTestPerLayerSettingsSample.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/UVtools.ScriptSample/ScriptTestPerLayerSettingsSample.cs b/UVtools.ScriptSample/ScriptTestPerLayerSettingsSample.cs index 028b109..41d59bd 100644 --- a/UVtools.ScriptSample/ScriptTestPerLayerSettingsSample.cs +++ b/UVtools.ScriptSample/ScriptTestPerLayerSettingsSample.cs @@ -42,7 +42,9 @@ namespace UVtools.ScriptSample "5) Print the created file and observe the printer LCD and movements:\n" + "- First layer must show the whole face and do the normal lift sequence and raise to the next layer.\n" + "- Then all the renaming layers should print one object per layer at same height, if not, then your printer is not able.\n" + - "Note: Look at printer screen to confirm the layer position, exposure time is set to 5s.\n" + + "Note: Look at printer screen to confirm the layer position, exposure time is set to 5s on first two layers, and 10s on remaining layers.\n" + + "When a layer start to exposure, count out loud the seconds, should be 5s for the first two, and 10s for the 3rd and on layers\n" + + "If the time match then your printer is compatible, otherwise if all layers took about 5s then your printer is not compatible.\n" + "If you find yours compatible and not on the official list, please report to us.\n" + "https://github.com/sn4k3/UVtools/wiki/Printer-compability-with-per-layer-settings-and-advanced-tools"; Script.Author = "Tiago Conceição"; @@ -121,6 +123,7 @@ namespace UVtools.ScriptSample for (int layerIndex = 2; layerIndex < mats.Length; layerIndex++) { SlicerFile[layerIndex].PositionZ = SlicerFile[1].PositionZ; + SlicerFile[layerIndex].ExposureTime = 10; } if (InputDoNotUseLift.Value) |